Here I would like to mention items that were forgotten and that would be excellent for new players: Delzoun Cap - Helmet from the Mount Houtenow store, 5k power and 5k AC. Ashen Ring - also available at the Mount Houtenow store, 5.7k Power + 4.8k Forte, in addition to other good stats. Bloodbrass Band - ring from the mini…
I have to thank Rainer for providing a program that allows us to build in advance so that no errors occur. Thank you Rainer!!! https://www.youtube.com/watch?v=hTn0S7OUaGM&t=328s
The drop rate is indeed horrible. For a long time I was missing a single item from the collection, the armor that gives 18% critical severity until about 15 days ago (today is 11/19/2024) it dropped. Note that I've been doing this dungeon since week 2 was released. Good thing a couple more of this armor dropped and now…
Thank you for the example. Currently if I have 50k item level, it means that with 50k power I would have the maximum capacity of the status. With this update will I be able to have 50k item level and 60k power without my numbers turning red?
I didn't understand anything from the dev's post, but from the comments that follow it doesn't seem to be something positive. I use the Topaz Abyssal Loop ring from MDWP on my tank, which has 6750 Outgoing Healing (completely unnecessary when the bonus is useful for tanking), does this mean that this OH is giving me other…
Preview build mod 30: https://ibb.co/GPGy5JR The Blessend Advantage boon is already active, the companions are still mythical, I'm solo and without potions, buffs and active equipment bonuses. But as mentioned above, just do the calculations to add the buffs and add the Moondancer's Detector set.
I forgot to mention that the new dungeon is in the Underdark. There is equipment with bonuses for this zone, which would allow you to create a specific build to run this content, but with the changes that are coming, it is practically impossible to take advantage of this equipment. This is a disincentive to make…
The interesting part is that a Trial group is different from a Dungeon group, since the former has 10 players and the latter only 5. Since there are more dungeons than trials, we will ignore part of these buffs. All a DPS needs to achieve is 73.8% power, the rest will come from one of the Healer mount auras (Runic or…
Well, the DPS part was a bit late, I was thinking about the new module and how it would affect existing builds. So I'll talk about the current and next module. Basic knowledge, 1000 = 1%; All stats vary in damage gain, but for example, +5% CA= +3.5 damage. Note that not all stat gains turn into damage. From my perspective,…
I've lost count of how many times I've failed by inviting players without checking their equipment. Without RAP, without Lightning Flash, using horrible equipment like Draining Setm, among other aberrations. For example, one day I played with you and told you to save your daily power for the mobs and you ignored my…
I'm doing 2 MDWPs per day and I always announce them on the Protectors Enclave LFG channel. First, people get stuck mainly on the second boss, this happens because they lack knowledge most of the time, the lack of damage is a very rare problem. Regarding the second boss, there is a great need to clean up summons quickly,…
Some artifacts that have control and would help in the fightl: Xeleth's Blast Scepter, Beacon of Meteor Swarm, Alaric's, Mythallar Fragment, Halaster's Blast Scepter,Dragonbone Wand, Storyteller's Journals (requires the tale), old Tiamat for healers, Tentacle, Rod, Blue and Red Dragon from Dragon Hunt's. Shard of…
I also forgot to mention the mount that is sold in the astral store a few times a year. The Black Lion (now I don't have the name), it has a knock that can be very useful in the final phase. I will still look for other alternatives, but if anyone has one, please share, since all knowledge is accepted.
Yes, with this unlimited ad drain it's not like it would be viable to have countless characters always updated. This reduces the base of playable characters at the end of the game, which prevents new players from finding groups to finish this content. I have friends who only play when the patch is released, conquer…
Considering that the last big wave of new players was during the pandemic, the players who didn't reach the endgame or who don't have mythical necklaces are because they don't play the game efficiently or don't care about it. I also saw players commenting that it wasn't worth leveling up due to the size of the expense for…
This system that is on the test server is the biggest mistake the game will make, as it harms both players who have linked and those who have not linked their enchants. My GWF has 5 enchants of his own, my GF has 4 enchants of his own and my CW has 4 enchants of his own, other than that I have 5 garnet that I pass between…
https://www.arcgames.com/en/forums/neverwinter#/discussion/1267957/disconnect-when-zoning-or-queuing-please-help https://www.arcgames.com/en/forums/neverwinter#/discussion/1267971/stuttering-freezing-then-unfreezing-issues maybe help u
From what I saw, the class is gaining massive damage that would affect all powers, especially the "at will" ones. Regarding "bleed effect" I suggested in another post that it be applied to the ax storm, it would be a nice buff. Another nice buff would be a poison on daggers that applies slow, thus activating Trample of the…
@"sekosek#5740" 130 to 200? This even seems like a joke. Just compare the powers mentioned in my first post and see how similar they are, stun in area and slow in area. There is almost an abyss between them. You cite so many problems and defects that the class has that shows how the rework of module 16 was the cause of the…
Suggestion 1: IBS talent, cause the additional damage to be in area and in case of executing the main target with this power, gain a reset or recharge speed bonus in the encounter. Make GWF's good reapers. Suggestion 2: Reduce the Punishing Charge CD by about 4 seconds or give it an extra charge. This encounter is much…
And when the problem is not the low numbers?! The other day I was in PE and I decided to create a group for mToS and a healer gave me + in pm, I analyzed the equipment to see if it wasn't someone with a high level item with not recommended equipment and I saw that he had all the best (I'm not taking mDWP items into…
Still about the new dungeon, it needs some practice to be efficient in the master version and the advanced version can help with that. The poison mechanic in the last boss is easily visible for the tank, but for the dps that are in Combat Advantange position it is practically impossible to see the movement that the boss…
There could be some mention in some patch notes about the change in the first phase of the Dungeon, so I wouldn't have to find out in an RC how to do it.
Maybe the module is boring for a veteran gamer like you. But for me it's a module that I call a bonus, a module in which a novice player can farm a lot and earn a lot of ad and equip himself, maybe even get close to the vanguard if he's smart. About the dungeon it seems to be very easy compared to mToS for example (I only…