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  • I still have my High Vizier set. I don't use it normally. However there are situations where it is still beastly. I do dragon runs in WoD with it on. I just sit back out of range of the dragon and cast control powers to keep three stacks up. That gives everyone fighting the dragon +30% damage and I never draw aggro so I…
  • I find that Focused Wizardry is absolutely worth it on all builds. In general, the times you need damage most is during bosses where you will typically be using single target spells. Pumping up the damage of Ice Knife, Icy Rays, and Disintegration alone is enough to make the feat well worth your while. Chill strike is a…
  • The developers really, really need to comment on this issue. They either need to confirm that there is a bug and that they will look into fixing it, or they need to come clean that this is an intentional nerf. As the game stands now there is only one legitimate option to gathering materials to refine your own artifact…
  • I'm using a Renegade build now. I have an idea of how my character will be eventually, but as of right now it's not there yet. I still have a lot of testing to do to zero in on precisely the build I am going to use. I'll probably post it some time in the future when I'm happy with it.
  • I have a few rotations: For trash clearing: Shield (tab), Icy Terrain, Steal Time, Conduit of Ice Or, if I'm clearing trash where there are elites mixed: Shield (tab), Icy Terrain, Steal Time, Disintegrate For Bosses: Shield (tab), Ray of Enfeeblement, Icy Rays, Disintegrate
  • Appreciated. Thanks for responding to let us know you're looking into it.
  • I believe most any HE can give you Unified Elements as a reward. I've gotten two this way. However, the drop rate is extremely low. I've done hundreds of HE's in the new zones. Basically, developers want Unified Elements to be rare. And they are. There are ways of acquiring them but they are scarce and unreliable in-game,…
  • Same. Game is unplayable for me at the moment. Massive rubber-banding and "server not responding" messages. Can't get anywhere. I typically don't have connection problems either.
  • Here's some better visual evidence: Here's the completed dungeon, and my Dungeon Master's Guide showing that I did not receive a Cache of the Protector.
  • I have tested this thoroughly. Yes, Orb of Imposition does extend the duration of freeze. However Glacial Movement is bugged. Glacial Movement adds 20% control duration at ALL ranks of Orb of Imposition. It does not add 20% control PER Rank of Orb. Orb + Glacial should be 25/50/75/100% control duration bonus at Rank…
  • Traven Blackdagger in Cragmire Crypt is capable of dealing 4.7 million in damage. Totally reasonable.
  • The Devs already know. It was pointed out to them weeks before launch. http://nw-forum.perfectworld.com/showthread.php?865801-Feedbak-Level-70-Dungeons-Some-are-not-possible http://nw-forum.perfectworld.com/showthread.php?869201-Updated-Feedback-on-Epic-Cragmire-Crypt
  • There is a real issue going on in Spinward Rise. Just about everyone I've talked to in-game is having major problems with lag there: -Encounters being used, then showing up as not being used a few seconds later -Dodging attacks then suddenly being rubber-banded back to the spot of the attack and dying -movements not…
  • Wait until you see the 2000 iLvL Dungeons. Those are truly hilarious.
  • I didn't see that anyone had directly addressed this, so I'll do so. At level 60 your character will be on the same set of stat curves that the game has always had since launch. Those curves have heavy diminishing returns. Because of that, no one really needed to stack Lifesteal over ~2000 because any more put into it was…
  • It is a long stretch to go from "I'm having trouble playing CW effectively" to "the CW is useless." CW's need to be much more careful now. Facetanking is now very hazardous to your health (as it should be). But every class has its challenges in the new mod: -A TR caught out of stealth by the same mobs will have the same…
  • I'm in 90% agreement. Most of the content should be left alone. It is challenging but doable for most players. For the ones that it is not doable, they can team up or improve their tactics. Where I differ in opinion is that there is one thing that I think should be nerfed: the level 2000 dungeons. The issue hasn't blown up…
  • Still having problems with this. In Sharandar and other Level 70 zones RP is dropping frequently. Whenever I'm in one of the new zones I get virtually nothing.
  • First, you should know that since Mod 6 went live on 4/7 most CW's are in the process of figuring out the changes and trying to determine the best way to play. So advice is subject to change. I'd recommend reading a guide like this one:…
  • Complete Spinward rise to get the Seed of Air. The Main-hand is a reward for completing that area.
  • You can only get the best PvE gear from the Epic Dungeons which require you to be level 70. So, there really isn't any point in trying to get your PvE gear before you reach level 70. Just go through the Elemental Storyline until you are level 70. At that point you'll have the new main-hand and off-hand and can queue for…
  • I got the normal rate of procs when I was in Sharandar. Then I went to the Drowned Shores and got basically nothing. I think in 3 hours I got 1 peridot. There's definitely a problem here.
  • First you have to do 15 vigilance tasks on the first island. Then the second island unlocks. Do 15 vigilance tasks there and the third island unlocks.
  • The problem is in the drowned shores. I get plenty of Dragon Hoard drops everywhere else. But none in the Drowned Shores.
  • No, I don't blame you. It's fair to be skeptical. You don't know me and have no reason to trust my knowledge of the game. But at least I can offer a bit more informed feedback than many others who are proclaiming doom and gloom despite having no actual experience testing out the new GWF changes. Time will tell if my…
  • I've done plenty of testing without Feytouched involved. It's the same song, different verse. A good GWF will be a DPS monster in Mod 6.
  • Whoever does the damage gets the credit in the Paingiver chart. Which is why the Paingiver chart is not all that useful a tool. Bitter Cold is quite a bit better than Tempest Magic and Malevolent Surge. Bitter Cold provides a 5% damage buff that is up just about all of the time. Malevolent Surge is probably second best as…
  • Well, I did a healthy amount of testing and did not find that to be the case. I'm not going to claim Thaum was clearly better. I see it as more a matter of preference. But it's all academic now. Mod 5 has gone, never to be seen again. What builds were the best is not really that interesting a question now. Looking ahead to…
  • As someone who has actually tested Mod 6 content (as opposed to many who prefer to just give baseless speculation) I can confidently state that a good GWF will have the highest PVE DPS in the game--by a healthy margin.