Classes and Balance
- General
- PVP: Armor Penetration Resistance now correctly works as expected against players.
- Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
- Tenacity: Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.
[*]Control Wizard
[*][*]Repel: This spell should no longer be able to be dodge cancelled infinitely.
[*][*]Storm Spell: This class feature now has a .5 second ICD and can no longer critically strike.
[*]Great Weapon Fighter: Punishing Charge: Rank 4 now correctly increases your number of charges.
[*]Guardian Fighter: Line Breaker Assault: This power will now consistently activate when hitting targets.
[*]Hunter Ranger: Thorned Roots: This damage component of this power is no longer incorrectly resisted by control resist.
Comments
Its very strange, why the TRs never is nerfed?
Already have the best ability = invisible.
Best class and crypit nerf a cw, wtf
pretty much everyone got a nerf with the DR change. but CWs got the double nerf. damage and defense.
just goes to show, on the ladder of love it goes
TRs
CWs
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(dirt)
SWs
not that bizarre.
just remember.
Rule #1: they are right
Rule #2: we are not right
Rule #3: when in doubt refer to rule 1
so based on that premise its for our own good and we should accept that we aren't smart enough to know all the changes that are coming that this is preparing us for. I for one am very happy that i'm allowed to play this game. Give them money for bags to hold 28 different type of RP. Happy that i can spend money for all that RP i need to upgrade the 8 different RP eating items i'm wearing and carrying. Full of joy and love for the opportunity to maybe, potentially, win a 140 speed mount. or maybe at some time in the future hopefully spend a HUGE amount of my income on buying some type of mount upgrade token. And maybe, just maybe they will allow me to mortgage my house for whatever module 8 brings. because i am not smart enough to figure out whats good for me i depend on the developers, moderators, and staff to keep me in line and help me spend that money that is burning holes in my pockets.
All I hear when people start whinging about TRs are the adult voices from Peanuts.
Waaah-wah Wahwah wahhh.
level 70 MI-Sabo. BiS geared. PvP'd since beta with him. gone through about 100 respecs to get him just the way i like. and yes, he has the wheel and about every other artifact that FoTM. so i know when i play him i can melt through a paladin. i've done it.
so if you are having problems with your TR i suggest you read the forums because they rule. Period.
And when i talk about how over powered they are its because when i do play mine I can run all over the map and kill pretty much anything i want with impunity. the only time i run into any issues is when there are 3 or so CWs. then i just run away and find another victim, plenty to choose from. or just wait for the CWs to split up. a single CW is like a Chicken Satay appetizer. just fun to munch on and goes down so easy.
u r mistaken. until recently, rogues have ALWAYS been nerfed. do you know the funny part? some of those nerfs could have been avoided if people just agreed with nerfing perma-stealth instead. like how recently people reference MI Sabs and decide that our itc and deflect should be nerfed instead of just nerfing perma-stealth or shadowy opportunity.
by the way, this is like the 1st time cw's received a nerf that wasn't accompanied with a buff.
It is not TRs that need to be nerfed, per se, it is you who need to be nerfed.
You admitted the problems in your first sentence. They are related to your gear and YOUR build. Awesome... what BiS player with 4k+ iLvl wouldn't be able to kill players like a lawn mower cuts grass?
Just because you are OP and your build is OP... it does not mean that ALL TRs are OP.
I do not have a problem playing or loving my TR... I like to experiment with everything and change my build to make it more fun. Rolling over people is not fun to me... having a challenge is fun.
Low nerfs, dont make any change, why the tr its the god of game? the best class? the nerf work on rogues?
This nerf of cw go **** all cw 30 - 50% demage, and the rogues, made any diference? NO still the best class of this game.
That's because you've not been around here between mod2~mod4.
Anyway, now fix SO so it does WEAPON DAMAGE and it would be more tolerable.
WTB Class Reroll please
You were "OP" for a single mod at the level ranges between 1~59 where around 90% or more of the "players" participating in the match-ups were closer to street-beggars than armed-and-prepared combatants with missing enchant slots, green trash gear, zero knowledge of their classes, and equally abysmal knowledge of their enemies, and non-existent understanding of how Domination (of even GG, for that matter) worked.
I've experienced both sides of the coin since mod5 is also a time where I've given up my 1-class policy and decided to try other classes with experimental, non-conventional builds. I've leveled 3 other classes up to lv60 during mod5 and throughout the entire PvP experience between lv10 to lv59, the people that bothered me the most, almost up to insanity levels, were my teammates who had not even the slightest idea or brain-usage on how PvP is supposed to be played. Throughout those 50 levels, aside from a handful few who probably are now successful TR players, every TR player I've met were dumbarse executioners who never posed even the slightest threat to me as well as having no outcome/effect in regards to the game at all. Predictably stupid, incompetent, much too reliant on 1-shot LB attacks, and no concept of node disrupting or backcapping at all.
The scourge of "executioner TR wannabes" ceased to be a thread once the player L2P-level reached at least the experienced player status, from which point on people would rapidly transition to the Sabo build because that's the only place where real competency began, unless you were skilled enough to use any build and still do OK.
No, no, no, vasdamas. No "fixes" -- removal. "REMOVE SO".
The amount of survivability they have, Sabos should be doing damage on par with the OPal. That's the reasoning why we supported the nerf to DJ, and that's the same reasoning why we should support the removal of SO. If Sabos want passive damage procs, let them use the Oppressive Darkness class feature.
They already have the LoL set bonus. Combine that with Oppressive Darkness and that's still not too bad amount of damage right there. Any more in the form of SO -- and piercing, even?? No way.
Sabos don't really need any more passive/proc damage buffs. Make it some other party-buff or utility that's not directly related to damage.
No knowledgeable TR player ever claimed Execs were the way to go. For people who really knew how TR should be played, it was evident Sabo were on the top, no contest, and we knew this since preview when mod5 didn't even release yet. Hence we kept recommending to the devs to tone it down, which never happened.
Only scrubs or masochists(like me) found worth in any exec or scoundrel builds.
You mean that repel infinite cancel and 45k passive SS procs were supposed to stay?
Btw, nice changes, can't wait to try them out.
Now:
Rebalance enchants or tone down negation in particular.
Remove piercing damage from pvp
Let's just see how it comes down first. Like some have mentioned before, including myself, the increase in survivability wasn't all bad and it did have some positive effects. Perhaps this will be enough, perhaps not. Specifically, if I see OPals going down in more reasonable time spent, but the newbies and weak classes still benefit from the increased survivability a bit, then I'd think that's OK.
...and yes, remove Shadowy Opportunity from Sabos.
It's not that the devs "love" TRs or "favor" TRs and CW. If history tells us facts, the two classes devs really must hate working on are the TR and DC. WHY? They are the hardest, trickiest classes to balance. Every time they work on the TR, everything goes to hell, something gets overnerfed, then something else gets broken.
Starting module one, they fixed one shotters, created permastealth, nerfed damage, created ghost semi-permas, nerfed stealth, created permadaze, nerfed permadaze, created sabos...
So yeah, from a developer standpoint, if I were them, I would HATE working on rogues. They never seem to get it right. *Save the hardest for last.*
With regards to changes that I think will balance the class, I would like to see some of the following;
- Make refreshing stealth that much harder. This has been the point of concern for three modules. What did they do, removed the set bonus, 20% stealth meter gone, so what? They added One with the Shadows, a capstone passive that gives you a second Shadow Strike. People are already complaining about ONE shadow strike. FYI, sabos have two.
- Relegate all that damage (piercing, critical, whatever) to ****in Duelist Flurry. That is still the most used dps skill in PvE and the *HARDEST* skill to land in PvP. Rogues are a single-target striker, we should have some insane source of damage or piercing of some sort BUT it can not be EZmode.
Every little wannabe out there can spec sabo and press and hold right click to spam CoS. And what of me, and players who actually learned to play the TR with skill over 2 years? Get eaten by some kid who can press one button on his mouse? No thanks. I will (1) play sabo too or (2) not play TR until everything is fixed.
I got bored of 1, now I'm doing 2.
Ok then, where does the damage come from now? Its not the encounters or the at wills. Everyone is so cc resistent or deflecty good luck with the daily.
The ss procs might not have been the most skillful thing in the world but a cw had to do smooth continuous damage to be getting reliable procs so you could chase him and it went away. So I never understood the wild unfairness claim.
But what now?
I'll be clear.
GWF (my main) went through the same thing. From passive op stuff to nerf. Difference: mod4 gwf nerf was much harder than what you're getting now. But in the end, the changes, when rebalanced in module6 (yeah, it took a while to devs), made the class so much more fun to play.
Now, first thing, you should be GLAD they nerfed a lame, passive source of damage.
Second: you need to accept your role as SECONDARY dps class.
Third: where needed, ask for some control buff and if more DPS are needed, ask them to put it on shard or any PROACTIVE power.
All the cries...i don't see a real reason. These are not nerfs but fixes, like deep gash back in module2 got a fix, advocated by cws mainly, and it was not even as powerful as SS has been since module 4 till now.
Sure gwf got the destro buff but it didn't fully compensate. Now i'd say don't cry, test the changes, and if needed ask for proactive ways to increase damage in DPS paragon.
But i think we all can agree 45k SS procs were not the way to go.