lvl 70, went pugging today at 5v5 pvp from the get go it was a failure as some1 already dropped even b4 fight started.
1 min after fight started my entire team went afk, honestly cant blame them, other team had paladin and some op players.
so i decided if im gonna lose, w not have some fun?
went full permastealth for the entire match 5 ppl running around clueless trying to kill me while i just run, hit here, hit there and everywhere...
but the chat zone man, how much hate can you have for trs? especially the paladin. really? the most op class at the moment at pvp raging he cant kill me ?
what did they expect me to do just go 5v1? me tr against paladin 2 cws and 2 trs? yeah right not gonna happen.
it was fun i must admit seen them running around trying to find me for the entire match but the insults at chat zone man that just unnecessary. your team won what else do you want?
Neverwinter have most bs stealth mechanic ever created.
PvP isn't about being hit from nowhere all the time until you drop dead while not even able to tell where attacks come from.
And new TR encounter doesn't help here either.
Pally can contest the node, but you SEE him and can CC him/knock him out.
Against perma TR? All you can do is cry as most classes.
lvl 70, went pugging today at 5v5 pvp from the get go it was a failure as some1 already dropped even b4 fight started.
1 min after fight started my entire team went afk, honestly cant blame them, other team had paladin and some op players.
so i decided if im gonna lose, w not have some fun?
went full permastealth for the entire match 5 ppl running around clueless trying to kill me while i just run, hit here, hit there and everywhere...
but the chat zone man, how much hate can you have for trs? especially the paladin. really? the most op class at the moment at pvp raging he cant kill me ?
what did they expect me to do just go 5v1? me tr against paladin 2 cws and 2 trs? yeah right not gonna happen.
it was fun i must admit seen them running around trying to find me for the entire match but the insults at chat zone man that just unnecessary. your team won what else do you want?
No one is raging at the fact that they cant kill you. They are raging at the fact that NWN stealth is an "anti-fun" mechanic. Its up there with RNG, one hit kill, random procs, pay to win, and all the other bull**** we put up with every day.
As a game progresses, it is the devs job to pick up on and eliminate anti-fun mechanics. Look at league of legends for example. At launch it was full of OP champions, RNG such as dodge, random proc items, ect. Over the past 5 years, every anti-fun mechanic has been eliminated or made unviable.
I have no issue with TRs being OP if that OP came from damage, defense, or outplay ability. Everyone ever born on this planet who has picked up a video game has an issue with being killed without being able to even fight back. Its simply anti-fun and against the core principal of gaming. We all game to have fun, not get frustrated and have a bad experience.
a pvp without a tr is an actual fun pvp, u dont constantly look for the lame tr and actually fight in a fast, action paced pvp against other visible ppl.
my heart warms when there's a "miracle" game when i press x and see no tr.. and ill know it will be fun
a pvp without a tr is an actual fun pvp, u dont constantly look for the lame tr and actually fight in a fast, action paced pvp against other visible ppl.
my heart warms when there's a "miracle" game when i press x and see no tr.. and ill know it will be fun
regards
Too bad we have at least three of them, usually fours in every single domi
Players are simply fed up of TR perma bs and if you have ever played against perma as other class, you know why.
I raged at some in mod 5, not anymore. If the player knows how to fight a Rogue, except if u are warlock. My cleric does fine against rogues. My problem is wizards, rangers (with that unbalanced feat that reduces cooldown by a lot) and guardians that perma stuns.
Playing my DC in dom, or my CW in open pvp, I've been called pay to win, wallet warrior, exploiter, cheater, and other interesting albeit insulting names, by many people. I like it! It means I'm doing my own stuff successfully, and that I'm so successful that some random guy on the internet took time to type obscenities in /zone or /local. Sometimes I go to icewind dale just for that, collecting salty tears when I kill miners.
a pvp without a tr is an actual fun pvp, u dont constantly look for the lame tr and actually fight in a fast, action paced pvp against other visible ppl.
my heart warms when there's a "miracle" game when i press x and see no tr.. and ill know it will be fun
regards
Dont play NW then TETRIS is the best game for you coz you like putting lame bricks where you want them
regards
I raged at some in mod 5, not anymore. If the player knows how to fight a Rogue, except if u are warlock. My cleric does fine against rogues. My problem is wizards, rangers (with that unbalanced feat that reduces cooldown by a lot) and guardians that perma stuns.
change of heart after realizing TRs arent OP like CW and HR?
Playing my DC in dom, or my CW in open pvp, I've been called pay to win, wallet warrior, exploiter, cheater, and other interesting albeit insulting names, by many people. I like it! It means I'm doing my own stuff successfully, and that I'm so successful that some random guy on the internet took time to type obscenities in /zone or /local. Sometimes I go to icewind dale just for that, collecting salty tears when I kill miners.
No it does not mean you are being successful, you just got lucky and the classes you play were buffed, next mod if they gonna be nerfed you will cry just like everyone else, and its not your fault, PWE have no idea how to balance pvp in this game.
...the irony being that in the end-game lv70 PvP, none of what people are complaining about TRs in this thread exists anymore. For 4 out of the 6 different build types possible for the TR...
(1) permastealth is now very unlikely/nigh impossible
(2) the semiperma style is effectively extinct/obsolete
(3) no such things as one-shot kills any more
(4) no such thing as permadaze (heck, not even regular daze)
(5) now easily outdamaged by all major nukers DPS classes
(6) no more Knife's Edge exploit = no more cheap escape powers/situations
(7) ...and yet, the at-will stealth depletion is still there
...with the slight compensation of the removal of 2-sec reveal being the only good news.
Even the Sabos, without making some really good use of GC, basically don't have anything to attack with while in stealth, since any kind of attacks made, or damage received, will end the stealth in a matter of mere seconds. Now I barely have enough time to throw two DHS. Move around, position yourself for a bit and then throw maybe 3x CoS shots and your stealth is toast.
For mod6 TRs that are not sabos, it is now all about how you manage your survival while out of stealth, and while major escape powers are on cooldown. Most mediocre TRs now have no choice but to get a headstart in stealth to runaway, and now those who still continue to stick on the node despite all of this, and survive and kill, are easily recognized as the better grade of players.
...or, you can just not give a <font color="orange">HAMSTER</font>, and continue talking out of one's <font color="orange">HAMSTER</font> with zero insight as to how things have changed, and still use the mod5 stereotype as that big, bad scarecrow to pin insults on and burn with flaming. Seems like most bigots are still into that habit, anyways. (Either that, or they all busy defending their own freakishly overbuffed classes with that same mouth that spoke of such biased nerf-to-oblivion <font color="orange">HAMSTER</font> when it was directed towards us TRs. Self-serving, wishy-washy, double-standard bias at its best. LOL)
No it does not mean you are being successful, you just got lucky and the classes you play were buffed, next mod if they gonna be nerfed you will cry just like everyone else, and its not your fault, PWE have no idea how to balance pvp in this game.
That's actually OK, since most people in these forums have no idea what balance is, in the first place.
Neverwinter have most bs stealth mechanic ever created.
PvP isn't about being hit from nowhere all the time until you drop dead while not even able to tell where attacks come from.
And new TR encounter doesn't help here either.
Pally can contest the node, but you SEE him and can CC him/knock him out.
Against perma TR? All you can do is cry as most classes.
Most other MMOs I've seen with a Rogue/Assassin-like class with a stealth mechanic usually have something else going for the class. Some sort of stunlock/lockdown rotation that can keep the target pinned down long enough to drop.
TRs in Neverwinter don't really have that. Plus they're among the squishiest classes.
inb4 trs with 500 dodges and 1000% deflect
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
(1) permastealth is now very unlikely/nigh impossible
(2) the semiperma style is effectively extinct/obsolete
(3) no such things as one-shot kills any more
(4) no such thing as permadaze (heck, not even regular daze)
(5) now easily outdamaged by all major nukers DPS classes
(6) no more Knife's Edge exploit = no more cheap escape powers/situations
(7) ...and yet, the at-will stealth depletion is still there
...with the slight compensation of the removal of 2-sec reveal being the only good news.
Also the additional context from loss of increased stealth duration from 4/4 bonuses and a direct reduction of 17% to stealth uptime, and yet there are those who still whitter on about about the loss of 2 sec reveal like a stuck record.
The irony being that its probably a bug anyhow
The ugliest and most unfair monstrosity in gaming history makes people hate the TR, namely the perma.
Non existent in DnD, still the Devs have put it in the game and gave it god like powers, which grows by each Mod.
BTW it needs zero skill, so good for those, who want to troll around, which are sadly too many.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
1. Yes, there is still perma-stealth, or semi-perma-stealth, TR's. I just played two PVP matches against the OP, who IMO does a good job as a perma/semi-perma stealth TR. He'd run around in stealth, zap me with Gloaming Cut, and then go right back into stealth again, over and over, with the occasional Bait and Switch dummy added in. It was quite effective.
2. Yes, Smoke Bomb still dazes. I don't know why you'd think it doesn't daze anymore.
Um, yea, TR is one of the squishiest classes.
Stealth is the class' defensive mechanic that also happens to offer offensive advantages as well. As the above posts point out, stealth has lost a good chunk of its duration. Maintaining Permastealth means little, if any, damage. Semi-perma really only gets away with it with ITC or a distraction.
Let's try and remember only one paragon has ITC.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
...the irony being that in the end-game lv70 PvP, none of what people are complaining about TRs in this thread exists anymore. For 4 out of the 6 different build types possible for the TR...
(1) permastealth is now very unlikely/nigh impossible
(2) the semiperma style is effectively extinct/obsolete
(3) no such things as one-shot kills any more
(4) no such thing as permadaze (heck, not even regular daze)
(5) now easily outdamaged by all major nukers DPS classes
(6) no more Knife's Edge exploit = no more cheap escape powers/situations
(7) ...and yet, the at-will stealth depletion is still there
...with the slight compensation of the removal of 2-sec reveal being the only good news.
Even the Sabos, without making some really good use of GC, basically don't have anything to attack with while in stealth, since any kind of attacks made, or damage received, will end the stealth in a matter of mere seconds. Now I barely have enough time to throw two DHS. Move around, position yourself for a bit and then throw maybe 3x CoS shots and your stealth is toast.
For mod6 TRs that are not sabos, it is now all about how you manage your survival while out of stealth, and while major escape powers are on cooldown. Most mediocre TRs now have no choice but to get a headstart in stealth to runaway, and now those who still continue to stick on the node despite all of this, and survive and kill, are easily recognized as the better grade of players.
...or, you can just not give a <font color="orange">HAMSTER</font>, and continue talking out of one's <font color="orange">HAMSTER</font> with zero insight as to how things have changed, and still use the mod5 stereotype as that big, bad scarecrow to pin insults on and burn with flaming. Seems like most bigots are still into that habit, anyways. (Either that, or they all busy defending their own freakishly overbuffed classes with that same mouth that spoke of such biased nerf-to-oblivion <font color="orange">HAMSTER</font> when it was directed towards us TRs. Self-serving, wishy-washy, double-standard bias at its best. LOL)
You been smoking some bad weed again as usal.
This is the uggly truth about mod 6 trs a of now.
Can more or less one shot anyting but Cw with shield up it wont take long before this set up is spread a certain famous notorious Tr uses it now and melts just melts everthing in his path.
Between itc dodge and hide (now that 2 sec visibility are gone) and with with right enchantments Tr are once again more or less immortal slaughtermachines.
Anybody that think this wont happend in a short time when this build spreads remember this thread mkay.
PS mirror can you plz explain how wrong this is over and over and dont forget to add that is just a l2p issue so I can quote you on it later.....
Um, yea, TR is one of the squishiest classes.
Stealth is the class' defensive mechanic that also happens to offer offensive advantages as well. As the above posts point out, stealth has lost a good chunk of its duration. Maintaining Permastealth means little, if any, damage. Semi-perma really only gets away with it with ITC or a distraction.
Let's try and remember only one paragon has ITC.
yeah the usual itc excuse
wk is just as tanky with advantegous position feat + advantes positon offhand bonus + scoundrel feats + nagtation
Can more or less one shot anyting but Cw with shield up it wont take long before this set up is spread a certain famous notorious Tr uses it now and melts just melts everthing in his path.
Between itc dodge and hide (now that 2 sec visibility are gone) and with with right enchantments Tr are once again more or less immortal slaughtermachines.
Anybody that think this wont happend in a short time when this build spreads remember this thread mkay.
PS mirror can you plz explain how wrong this is over and over and dont forget to add that is just a l2p issue so I can quote you on it later.....
Dunno. With the amount of pathetic excuse-trippin' he's been rolling for his precious trapper HRs, I'm guessing it's just another round of imaginary heap of <font color="orange">HAMSTER</font>, just like the ones he used to dump in the TR forums. You really gotta get into one of his HR excuse threads and see for yourself, lol.
Did you know that he's actually rippin' off the exact same line of arguments from what us TRs used to make in TR balance debates... in defense of his own precious HRs? LOL It's hilarious. In a sense, he's resorting to the exact same line of arguments and logic he used to bash everyday. The man's got no shame, I tell ya.
Dunno. With the amount of pathetic excuse-trippin' he's been rolling for his precious trapper HRs, I'm guessing it's just another round of imaginary heap of <font color="orange">HAMSTER</font>, just like the ones he used to dump in the TR forums. You really gotta get into one of his HR excuse threads and see for yourself, lol.
Did you know that he's actually rippin' off the exact same line of arguments from what us TRs used to make in TR balance debates... in defense of his own precious HRs? LOL It's hilarious. In a sense, he's resorting to the exact same line of arguments and logic he used to bash everyday. The man's got no shame, I tell ya.
You really are brainless enough to compare Hr to Trs module 5 sweet dear thing.
But as I said remember this thread I will make you eat every word as I normally do( your a wounderfully good at writing so stupid stuff that even the Tr asks you to keep silent) not that its very hard.
Trapper has one valid build soly depending on cc as we have no real burst damage no anti cc **** for defence and now when armor movement buff one of the slowest classes if not the slowest class around(only mara can offset that but that means seriously further gimp our dps).
Comparing that to Trs arsenal of defence burst damage, good dailys, high damage dotts long range dodge etc you really have to be simple minded oh yea you are so was kinda expected......
About the build you will see it all over in comming weeks but I sure as hell dont want to speed up that so I just wait and hope for some more days before it floods the pvp arena with more nabs Trs thinking they are gods in pvp.....
How can people still be crying about TR's? Some things that other classes have which equal anything a TR has: shield on tab, disintegrate, major immunity frames via teleport, storm spell, eye of the storm, chaos magic, GF shield, anvil of doom, super high DR via bullrush and lunging, fox cunning (free first shot against you dodged, for the whole party every fifteen seconds), hr stealth, perma daze roots, unkillable healing paladin, immortal dc, face melting dc and on and on and on.
Bring up any of the above to players of those classes and you will get a reflexive "learn to play" answer. Yet TR players are not allowed to do that.
There is more parity among the classes, more truly viable classes and specs within classes now than since I started playing this game. It is called Trickster Rogue for a reason, it is a troll class. Designed to upset the enemy and cause him to make mistakes. It does just that, and does it very well.
Stealth is a far too powerful mechanic.
Talking about defense, the ability to stay out of sight most of the time or roll away then disappear and save your life where other classes would be pursued to death, or to recover a bit then attack again when you're almost defeated.
Talking about attack, with reveal not working, the ability to attack while the enemy cannot even target you. Was like that in module 1-4, then fixed in module 5 with reveal, now it's there again.
I think one basic balance rule is both enemies must see each others. Stealth is supposed to give a TR the ability to pick the target and deal a devastating first blow, not to keep him invisible while attacking the enemy or have a free "get away to safety" if they are losing.
Stealth reveal, which i hope will come back stronger than ever, is supposed to do that. The TR can have the first blow advantage, then he must work his lazy *** off to time his dodges and survive.
A DPS class is not supposed to have amazing survivability too. You kill a lot, you die a lot. Wanna die less? Go tank class.
But TRs got used to being almost untouchable for 4 modules, then got reveal in module 5, now reveal is not working and i can see how happy they are being able to do everything while being invisible.
Who wouldn't love that ability.
About what you did: if it was balanced, when 1v5 you would land your hits "here and there everywhere", you should've been swarmed and killed like other classes do when faced 1v5.
Unless you're a full tank DC or may be Paladin, then you deal 0 damage and can tank multiple enemies.
Being a DPS class and also being able to troll 5 enemies...mmmh...no.
The fact that other classes need some balance fixes does not mean your class can get away with no stealth reveal.
It must be back as soon as possible.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Stealth is a far too powerful mechanic.
Talking about defense, the ability to stay out of sight most of the time or roll away then disappear and save your life where other classes would be pursued to death, or to recover a bit then attack again when you're almost defeated.
Talking about attack, with reveal not working, the ability to attack while the enemy cannot even target you. Was like that in module 1-4, then fixed in module 5 with reveal, now it's there again.
I think one basic balance rule is both enemies must see each others. Stealth is supposed to give a TR the ability to pick the target and deal a devastating first blow, not to keep him invisible while attacking the enemy or have a free "get away to safety" if they are losing.
Stealth reveal, which i hope will come back stronger than ever, is supposed to do that. The TR can have the first blow advantage, then he must work his lazy *** off to time his dodges and survive.
A DPS class is not supposed to have amazing survivability too. You kill a lot, you die a lot. Wanna die less? Go tank class.
But TRs got used to being almost untouchable for 4 modules, then got reveal in module 5, now reveal is not working and i can see how happy they are being able to do everything while being invisible.
Who wouldn't love that ability.
About what you did: if it was balanced, when 1v5 you would land your hits "here and there everywhere", you should've been swarmed and killed like other classes do when faced 1v5.
Unless you're a full tank DC or may be Paladin, then you deal 0 damage and can tank multiple enemies.
Being a DPS class and also being able to troll 5 enemies...mmmh...no.
The fact that other classes need some balance fixes does not mean your class can get away with no stealth reveal.
It must be back as soon as possible.
You have been crying about TR forever,
Your one basic RULE that both enemies are to see each other is bullcrap.
I could say one basic rule is that both enemies are to be able to HIT each other from equal range at all times. (ALSO BULCRAP)
It's more than obvious to everyone in forums and to the dev's that you don't know the first thing about TR, Stealth, Dodges, or PVP
Go away... stop crying about stealth!
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Comments
PvP isn't about being hit from nowhere all the time until you drop dead while not even able to tell where attacks come from.
And new TR encounter doesn't help here either.
Pally can contest the node, but you SEE him and can CC him/knock him out.
Against perma TR? All you can do is cry as most classes.
Also, just for the record. You can see TR if you're standing close to him (even through stealth)
No one is raging at the fact that they cant kill you. They are raging at the fact that NWN stealth is an "anti-fun" mechanic. Its up there with RNG, one hit kill, random procs, pay to win, and all the other bull**** we put up with every day.
As a game progresses, it is the devs job to pick up on and eliminate anti-fun mechanics. Look at league of legends for example. At launch it was full of OP champions, RNG such as dodge, random proc items, ect. Over the past 5 years, every anti-fun mechanic has been eliminated or made unviable.
I have no issue with TRs being OP if that OP came from damage, defense, or outplay ability. Everyone ever born on this planet who has picked up a video game has an issue with being killed without being able to even fight back. Its simply anti-fun and against the core principal of gaming. We all game to have fun, not get frustrated and have a bad experience.
my heart warms when there's a "miracle" game when i press x and see no tr.. and ill know it will be fun
regards
Players are simply fed up of TR perma bs and if you have ever played against perma as other class, you know why.
Dont play NW then TETRIS is the best game for you coz you like putting lame bricks where you want them
regards
change of heart after realizing TRs arent OP like CW and HR?
horrible analogy/joke but i couldnt expect less from you as a poster and tr, u kno dam right i am right
regards
No it does not mean you are being successful, you just got lucky and the classes you play were buffed, next mod if they gonna be nerfed you will cry just like everyone else, and its not your fault, PWE have no idea how to balance pvp in this game.
(1) permastealth is now very unlikely/nigh impossible
(2) the semiperma style is effectively extinct/obsolete
(3) no such things as one-shot kills any more
(4) no such thing as permadaze (heck, not even regular daze)
(5) now easily outdamaged by all major nukers DPS classes
(6) no more Knife's Edge exploit = no more cheap escape powers/situations
(7) ...and yet, the at-will stealth depletion is still there
...with the slight compensation of the removal of 2-sec reveal being the only good news.
Even the Sabos, without making some really good use of GC, basically don't have anything to attack with while in stealth, since any kind of attacks made, or damage received, will end the stealth in a matter of mere seconds. Now I barely have enough time to throw two DHS. Move around, position yourself for a bit and then throw maybe 3x CoS shots and your stealth is toast.
For mod6 TRs that are not sabos, it is now all about how you manage your survival while out of stealth, and while major escape powers are on cooldown. Most mediocre TRs now have no choice but to get a headstart in stealth to runaway, and now those who still continue to stick on the node despite all of this, and survive and kill, are easily recognized as the better grade of players.
...or, you can just not give a <font color="orange">HAMSTER</font>, and continue talking out of one's <font color="orange">HAMSTER</font> with zero insight as to how things have changed, and still use the mod5 stereotype as that big, bad scarecrow to pin insults on and burn with flaming. Seems like most bigots are still into that habit, anyways. (Either that, or they all busy defending their own freakishly overbuffed classes with that same mouth that spoke of such biased nerf-to-oblivion <font color="orange">HAMSTER</font> when it was directed towards us TRs. Self-serving, wishy-washy, double-standard bias at its best. LOL)
That's actually OK, since most people in these forums have no idea what balance is, in the first place.
Most other MMOs I've seen with a Rogue/Assassin-like class with a stealth mechanic usually have something else going for the class. Some sort of stunlock/lockdown rotation that can keep the target pinned down long enough to drop.
TRs in Neverwinter don't really have that. Plus they're among the squishiest classes.
inb4 trs with 500 dodges and 1000% deflect
Go Cryptic!
PS - I quit.
Also the additional context from loss of increased stealth duration from 4/4 bonuses and a direct reduction of 17% to stealth uptime, and yet there are those who still whitter on about about the loss of 2 sec reveal like a stuck record.
The irony being that its probably a bug anyhow
very funny fella u are, would laugh again
regards
Non existent in DnD, still the Devs have put it in the game and gave it god like powers, which grows by each Mod.
BTW it needs zero skill, so good for those, who want to troll around, which are sadly too many.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
2. Yes, Smoke Bomb still dazes. I don't know why you'd think it doesn't daze anymore.
Um, yea, TR is one of the squishiest classes.
Stealth is the class' defensive mechanic that also happens to offer offensive advantages as well. As the above posts point out, stealth has lost a good chunk of its duration. Maintaining Permastealth means little, if any, damage. Semi-perma really only gets away with it with ITC or a distraction.
Let's try and remember only one paragon has ITC.
Go Cryptic!
PS - I quit.
You been smoking some bad weed again as usal.
This is the uggly truth about mod 6 trs a of now.
Can more or less one shot anyting but Cw with shield up it wont take long before this set up is spread a certain famous notorious Tr uses it now and melts just melts everthing in his path.
Between itc dodge and hide (now that 2 sec visibility are gone) and with with right enchantments Tr are once again more or less immortal slaughtermachines.
Anybody that think this wont happend in a short time when this build spreads remember this thread mkay.
PS mirror can you plz explain how wrong this is over and over and dont forget to add that is just a l2p issue so I can quote you on it later.....
yeah the usual itc excuse
wk is just as tanky with advantegous position feat + advantes positon offhand bonus + scoundrel feats + nagtation
u have no excuse, tr isnt's "squishy"
regards
Yup, I'm done with this thread.
Have fun with your baseless whining.
Go Cryptic!
PS - I quit.
bye bye, run away when proved wrong, typical TR syndrome
regards
So what is this build?
Dunno. With the amount of pathetic excuse-trippin' he's been rolling for his precious trapper HRs, I'm guessing it's just another round of imaginary heap of <font color="orange">HAMSTER</font>, just like the ones he used to dump in the TR forums. You really gotta get into one of his HR excuse threads and see for yourself, lol.
Did you know that he's actually rippin' off the exact same line of arguments from what us TRs used to make in TR balance debates... in defense of his own precious HRs? LOL It's hilarious. In a sense, he's resorting to the exact same line of arguments and logic he used to bash everyday. The man's got no shame, I tell ya.
You really are brainless enough to compare Hr to Trs module 5 sweet dear thing.
But as I said remember this thread I will make you eat every word as I normally do( your a wounderfully good at writing so stupid stuff that even the Tr asks you to keep silent) not that its very hard.
Trapper has one valid build soly depending on cc as we have no real burst damage no anti cc **** for defence and now when armor movement buff one of the slowest classes if not the slowest class around(only mara can offset that but that means seriously further gimp our dps).
Comparing that to Trs arsenal of defence burst damage, good dailys, high damage dotts long range dodge etc you really have to be simple minded oh yea you are so was kinda expected......
About the build you will see it all over in comming weeks but I sure as hell dont want to speed up that so I just wait and hope for some more days before it floods the pvp arena with more nabs Trs thinking they are gods in pvp.....
Bring up any of the above to players of those classes and you will get a reflexive "learn to play" answer. Yet TR players are not allowed to do that.
There is more parity among the classes, more truly viable classes and specs within classes now than since I started playing this game. It is called Trickster Rogue for a reason, it is a troll class. Designed to upset the enemy and cause him to make mistakes. It does just that, and does it very well.
Stealth is a far too powerful mechanic.
Talking about defense, the ability to stay out of sight most of the time or roll away then disappear and save your life where other classes would be pursued to death, or to recover a bit then attack again when you're almost defeated.
Talking about attack, with reveal not working, the ability to attack while the enemy cannot even target you. Was like that in module 1-4, then fixed in module 5 with reveal, now it's there again.
I think one basic balance rule is both enemies must see each others. Stealth is supposed to give a TR the ability to pick the target and deal a devastating first blow, not to keep him invisible while attacking the enemy or have a free "get away to safety" if they are losing.
Stealth reveal, which i hope will come back stronger than ever, is supposed to do that. The TR can have the first blow advantage, then he must work his lazy *** off to time his dodges and survive.
A DPS class is not supposed to have amazing survivability too. You kill a lot, you die a lot. Wanna die less? Go tank class.
But TRs got used to being almost untouchable for 4 modules, then got reveal in module 5, now reveal is not working and i can see how happy they are being able to do everything while being invisible.
Who wouldn't love that ability.
About what you did: if it was balanced, when 1v5 you would land your hits "here and there everywhere", you should've been swarmed and killed like other classes do when faced 1v5.
Unless you're a full tank DC or may be Paladin, then you deal 0 damage and can tank multiple enemies.
Being a DPS class and also being able to troll 5 enemies...mmmh...no.
The fact that other classes need some balance fixes does not mean your class can get away with no stealth reveal.
It must be back as soon as possible.
You have been crying about TR forever,
Your one basic RULE that both enemies are to see each other is bullcrap.
I could say one basic rule is that both enemies are to be able to HIT each other from equal range at all times. (ALSO BULCRAP)
It's more than obvious to everyone in forums and to the dev's that you don't know the first thing about TR, Stealth, Dodges, or PVP
Go away... stop crying about stealth!