...the irony being that in the end-game lv70 PvP, none of what people are complaining about TRs in this thread exists anymore. For 4 out of the 6 different build types possible for the TR...
(1) permastealth is now very unlikely/nigh impossible
(2) the semiperma style is effectively extinct/obsolete
(3) no such things as one-shot kills any more
(4) no such thing as permadaze (heck, not even regular daze)
(5) now easily outdamaged by all major nukers DPS classes
(6) no more Knife's Edge exploit = no more cheap escape powers/situations
(7) ...and yet, the at-will stealth depletion is still there
...with the slight compensation of the removal of 2-sec reveal being the only good news.
Even the Sabos, without making some really good use of GC, basically don't have anything to attack with while in stealth, since any kind of attacks made, or damage received, will end the stealth in a matter of mere seconds. Now I barely have enough time to throw two DHS. Move around, position yourself for a bit and then throw maybe 3x CoS shots and your stealth is toast.
For mod6 TRs that are not sabos, it is now all about how you manage your survival while out of stealth, and while major escape powers are on cooldown. Most mediocre TRs now have no choice but to get a headstart in stealth to runaway, and now those who still continue to stick on the node despite all of this, and survive and kill, are easily recognized as the better grade of players.
...or, you can just not give a <font color="orange">HAMSTER</font>, and continue talking out of one's <font color="orange">HAMSTER</font> with zero insight as to how things have changed, and still use the mod5 stereotype as that big, bad scarecrow to pin insults on and burn with flaming. Seems like most bigots are still into that habit, anyways. (Either that, or they all busy defending their own freakishly overbuffed classes with that same mouth that spoke of such biased nerf-to-oblivion <font color="orange">HAMSTER</font> when it was directed towards us TRs. Self-serving, wishy-washy, double-standard bias at its best. LOL)
I am doing end game level 70 pvp and :
1) permastealth TR are now impossible to kill or contest a point without a cw who can hold them disabled long enough to kill,
2) TR are now more difficult to kill with 100k HP
3) TR can and do 2 shot any other class with a DC artifact and double shocking executioner that ignores all armour and resistance (120k + damage)
4)TR can walk right up to you invis and kill you before you get any chance to fight back,
5)All other classes have to stack mass Ar-pen to get thru everyones resistance but TR does not,
6) Tr only have to walk up to you stealthed and smokebomb then they are free to kill you while you still cant fight back,
7)the time it takes to walk out of smoke bomb while slowed by it is how long it takes for Tr to regain stealth and disapear if you are still alive.
This was in PVP yesterday vs my 4k gear level GWF (sword master destroyer).
PVP has not changed the same feats and skills that were broken before are STILL broken !
Now however i have to contend with CW perma freezing everyone with icy terain,DC still perma healing allies,and GF that are impossible to kill with gaurd up and unlimited stuns when its not.
Go play some high gear level 70 pvp and stop talking thru a hole in your head.
eeeeee You guys 1shot them whole last mod. I think they have every right to whine.
Don't worry he can't even tell the difference when someone is discussing a mechanic or complaining. He ignored completely the part where i wrote i can counter TRs in PvP and went for straw man arguments, so nothing else to discuss with him.
BTW, SE hitting through tenacity, sprint and unstoppable is still there.
I am doing end game level 70 pvp and :
1) permastealth TR are now impossible to kill or contest a point without a cw who can hold them disabled long enough to kill,
2) TR are now more difficult to kill with 100k HP
3) TR can and do 2 shot any other class with a DC artifact and double shocking executioner that ignores all armour and resistance (120k + damage)
4)TR can walk right up to you invis and kill you before you get any chance to fight back,
5)All other classes have to stack mass Ar-pen to get thru everyones resistance but TR does not,
6) Tr only have to walk up to you stealthed and smokebomb then they are free to kill you while you still cant fight back,
7)the time it takes to walk out of smoke bomb while slowed by it is how long it takes for Tr to regain stealth and disapear if you are still alive.
This was in PVP yesterday vs my 4k gear level GWF (sword master destroyer).
PVP has not changed the same feats and skills that were broken before are STILL broken !
Now however i have to contend with CW perma freezing everyone with icy terain,DC still perma healing allies,and GF that are impossible to kill with gaurd up and unlimited stuns when its not.
Go play some high gear level 70 pvp and stop talking thru a hole in your head.
This is wants goint to happend throughout the hole module all over again when a certain set up becomes common knowledge.
The threads about Tr will flood forum with river of tears piercing+100% crit + some broken power/feats/dailys makes this possible and with hide+itc+long dodges we will still see Tr with the Kd ratio of 10+-1.
I have no faith in the devs about this any more after a hole module with the forum flooded with thread about this all the manage to do is remove 2 sec visibil and add more damage ..............
Comments
I am doing end game level 70 pvp and :
1) permastealth TR are now impossible to kill or contest a point without a cw who can hold them disabled long enough to kill,
2) TR are now more difficult to kill with 100k HP
3) TR can and do 2 shot any other class with a DC artifact and double shocking executioner that ignores all armour and resistance (120k + damage)
4)TR can walk right up to you invis and kill you before you get any chance to fight back,
5)All other classes have to stack mass Ar-pen to get thru everyones resistance but TR does not,
6) Tr only have to walk up to you stealthed and smokebomb then they are free to kill you while you still cant fight back,
7)the time it takes to walk out of smoke bomb while slowed by it is how long it takes for Tr to regain stealth and disapear if you are still alive.
This was in PVP yesterday vs my 4k gear level GWF (sword master destroyer).
PVP has not changed the same feats and skills that were broken before are STILL broken !
Now however i have to contend with CW perma freezing everyone with icy terain,DC still perma healing allies,and GF that are impossible to kill with gaurd up and unlimited stuns when its not.
Go play some high gear level 70 pvp and stop talking thru a hole in your head.
Don't worry he can't even tell the difference when someone is discussing a mechanic or complaining. He ignored completely the part where i wrote i can counter TRs in PvP and went for straw man arguments, so nothing else to discuss with him.
BTW, SE hitting through tenacity, sprint and unstoppable is still there.
This is wants goint to happend throughout the hole module all over again when a certain set up becomes common knowledge.
The threads about Tr will flood forum with river of tears piercing+100% crit + some broken power/feats/dailys makes this possible and with hide+itc+long dodges we will still see Tr with the Kd ratio of 10+-1.
I have no faith in the devs about this any more after a hole module with the forum flooded with thread about this all the manage to do is remove 2 sec visibil and add more damage ..............
GWF is in bad shape the last mods they should be rework or get buff same as TRs got reworked