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BUG: Icewind Dale last boon "Avalance" multiprocs

martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
edited November 2015 in Bug Reports (PC)
Boon description: "When damaged by a foe, chance to gain a stack of avalanche, at 20 stacks, taking damage will clear the stacks and deal up to 15000 damage to nearby targets."


Here's the problem, it appears to be proccing multiple times 2-3 times, it is especially noticeable when a Warlock attacks a tanky class like DC, because warlock applies alot of dots therefore building many stacks, I think at some point the calculation goes out of sync and procs the same amount, below log:


[Combat (Self)] Kon deals 819 (2047) Radiant Damage to you with Astral Seal.
[Combat (Self)] Kon deals 75 (188) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 2720 (4001) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Kon deals 172 (253) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 2555 (4168) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Kon deals 158 (257) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 9763 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 9763 (15000) Cold Damage to you with Avalanche.

[Combat (Self)] Kon deals 4881 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 188 (257) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 2403 (3278) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Kon deals 68 (182) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 136 (182) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 894 (1195) Radiant Damage to you with Punishing Light.
[Combat (Self)] Kon deals 117 (187) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 851 (1354) Radiant Damage to you with Punishing Light.
[Combat (Self)] Kon deals 3981 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon gives 0 Hit Points to you with Kill.
[Combat (Self)] Kon deals 9163 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 9163 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 9163 (15000) Cold Damage to you with Avalanche.

[Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.

[Combat (Self)] Kon deals 1130 (1662) Radiant Damage to you with Astral Seal.
[Combat (Self)] Kon deals 133 (195) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Critical Hit! Kon deals 4317 (6745) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Kon deals 189 (236) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 1425 (1781) Radiant Damage to you with Astral Seal.
[Combat (Self)] Kon deals 154 (193) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 2432 (3040) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Kon deals 201 (252) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 2668 (3335) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Kon deals 197 (246) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 147 (183) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 1444 (1806) Radiant Damage to you with Astral Seal.
[Combat (Self)] Kon deals 2052 (2565) Radiant Damage to you with Astral Seal.
[Combat (Self)] Kon deals 145 (181) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 7 (11) Necrotic Damage to you with Augmented Thayan Bastion.
[Combat (Self)] Kon deals 2156 (3171) Necrotic Damage to you with Augmented Thayan Bastion.
[Combat (Self)] Kon deals 1 (1) Necrotic Damage to you with Augmented Thayan Bastion.
[Combat (Self)] Kon deals 1 (1) Necrotic Damage to you with Augmented Thayan Bastion.
[Combat (Self)] Kon deals 49 (72) Necrotic Damage to you with Augmented Thayan Bastion.
[Combat (Self)] Kon deals 10963 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 617 (1683) Radiant Damage to you with Astral Seal.
[Combat (Self)] Kon deals 74 (202) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 140 (189) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 1252 (1690) Radiant Damage to you with Astral Seal.
[Combat (Self)] Kon deals 11109 (15000) Cold Damage to you with Avalanche.
[Combat (Self)] Kon deals 11109 (15000) Cold Damage to you with Avalanche.

[Combat (Self)] Kon deals 196 (275) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 2287 (3209) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Critical Hit! Kon deals 3162 (5284) Radiant Damage to you with Blessing of Battle.
[Combat (Self)] Kon deals 203 (271) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon gives 0 Hit Points to you with Kill.
[Combat (Self)] Kon deals 89 (203) Necrotic Damage to you with Terror Weapon.
[Combat (Self)] Kon deals 651 (1480) Radiant Damage to you with Astral Seal.

The result: Instant "burst" damage reflected back to the attacker.




Here's a chart of DAMAGE TAKEN during one domination game, just to describe how strong this boon is, and it needs to have internal cooldown:


Attacking a CW:
iOTaArd.png

Attacking a GWF:
h2fl80S.png








As you can see from all the damage taken, at highest % avalanche did most damage to me, I find it funny that the highest damage source comes from INDIRECT damage.


SOLUTION:
There needs to be ATLEAST a 1 sec ICD on the stacks and then on top of that, Avalanche needs to only be able to proc once every 60 seconds like the rest of the boons on that tree.


Steps to reproduce:
1. Spec into Soulbinder Paragon, Fury tree (make sure you grab the capstone "Creeping Death")
2. Slot in black/red dragon glyphs in your overload slots
3. Slot in a weapon enchant that had inbuilt DOT ie: feytouched, plaguefire, terror etc'
4. Use encounters in this order: Warlock's bargain -> Hadar's grasp -> Essence defiler at will
5. Attack a tanky class like GWF, GF that have the Avalanche boon.
6. Enjoy dying to your own reflected damage.

Example Video below:
https://youtube.com/watch?v=LMyLv2g-Vck
Post edited by martianmnhunter on
«13

Comments

  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited April 2015
    This boon needs a lot of attention because the free damage from this is so broken it is not even funny. Due to the multi procs from the devs adding so many dots to the game and boosting the damage from avalanche if it procs 4 to 5 times at once dealing 30k plus damage sometimes mitigated. This is a big problem as this gives a large dps boost in pvp to gf, gwf, and paladins for just being next to someone and having it multi proc dealing 30k damage depending on how many dots are affecting them.
    Main-Lothor Syralth Guardian Fighter
  • venomous10venomous10 Member Posts: 33 Arc User
    edited April 2015
    Can confirm this is still broken, just had a gwf do 40k dmg to me with it
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited April 2015
    Thanks for sharing this, i'm going to unspec it now. I dislike abusing bugs, i wasn't aware of it since i mostly die, before it procs.. The AP boon is good enough, for me.


    Thx again.

  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited April 2015
    Here's the latest that happened to me today, 9 procs in less than 2sec = 52,000 damage from someone just "standing" near me.
    [16:57] [Combat (Self)] Saber deals 6155 (15000) Cold Damage to you with Avalanche.
    [16:57] [Combat (Self)] Saber deals 6155 (15000) Cold Damage to you with Avalanche.
    [16:57] [Combat (Self)] Saber deals 6655 (15000) Cold Damage to you with Avalanche.
    [16:58] [Combat (Self)] Saber deals 8032 (15000) Cold Damage to you with Avalanche.
    [16:58] [Combat (Self)] Saber deals 8032 (15000) Cold Damage to you with Avalanche.
    [16:58] [Combat (Self)] Saber deals 8032 (15000) Cold Damage to you with Avalanche.
    [16:58] [Combat (Self)] Saber deals 3000 (15000) Cold Damage to you with Avalanche.
    [16:58] [Combat (Self)] Saber deals 3000 (15000) Cold Damage to you with Avalanche.
    [16:58] [Combat (Self)] Saber deals 3000 (15000) Cold Damage to you with Avalanche.
  • ofnieslafofnieslaf Member Posts: 381 Arc User
    edited April 2015
    Thanks for sharing this, i'm going to unspec it now. I dislike abusing bugs, i wasn't aware of it since i mostly die, before it procs.. The AP boon is good enough, for me.


    Thx again.

    hey man i thought u were just all-talk when u said u didnt abuse bugs, but u actually respec just to take off bugs?

    i am really impressed

    regards
  • voidvincentvoidvincent Member Posts: 0 Arc User
    edited April 2015
    If you respec right now you won't be able to save any boons or feats unless you pay for a 3 dollar respec
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited April 2015
    Thayan Bastion multiprocs sometimes too, will be back with the logs soon.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited April 2015
    ofnieslaf wrote: »
    hey man i thought u were just all-talk when u said u didnt abuse bugs, but u actually respec just to take off bugs?

    i am really impressed

    regards


    Sadly, it broke my character... and now i'm without feats and boons. But life goes on. And yeah, in my 11 years of online gaming i abused a total of zero bugs (so far, lol). Sometimes i feel tempted but i have a strong will.

    I can even explain why i have a rank 4 power. I did not scroll down to where it says that the skills unlock at lvl 70. So i took weapon master's strike to rank 4. I then found out later, that the bug has been reported several times before the patch went live (i find it kind of disturbing, that it still made it to live). The skill info should be placed at the top of the screen instead of the bottom, in my opinion.


    Take care.

  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited April 2015
    Avalanche needs a 1 second ICD per stack, at least. Damage should also be toned down to 5-10k be on par with Rousing Warmth.
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited May 2015
    Another proc I received today:
    [7:18] [Combat (Self)] Sir Keith deals 5415 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 5415 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 8123 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 8123 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 6769 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 6769 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 6769 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 6769 (15000) Cold Damage to you with Avalanche.
    [7:18] [Combat (Self)] Sir Keith deals 6769 (15000) Cold Damage to you with Avalanche
    .
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited May 2015
    Here's a chart of DAMAGE TAKEN during one domination game, just to describe how strong this boon is, and it needs to have internal cooldown:

    iOTaArd.png








    As you can see from all the damage taken, at highest 19% avalanche did most damage to me, I find it funny that the highest damage source comes from INDIRECT damage.
  • edited May 2015
    This content has been removed.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited May 2015
    This also happens with many other boons such as Augment Thayan Bastion as well, and some other DOT/proc powers classes have, like HR Careful Attack, TR Shadowy Opportunity and CW Storm Spell.

    This multiproc issue needs to be fixed.
  • edgethemcedgethemc Member, NW M9 Playtest Posts: 24 Arc User
    edited May 2015
    Boon description: "When damaged by a foe, chance to gain a stack of avalanche, at 20 stacks, taking damage will clear the stacks and deal up to 15000 damage to nearby targets."


    Here's the problem, it appears to be proccing multiple times 2-3 times, it is especially noticeable when a Warlock attacks a tanky class like DC, because warlock applies alot of dots therefore building many stacks, I think at some point the calculation goes out of sync and procs the same amount, below log:


    [Combat (Self)] Kon deals 819 (2047) Radiant Damage to you with Astral Seal.
    [Combat (Self)] Kon deals 75 (188) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 2720 (4001) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Kon deals 172 (253) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 2555 (4168) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Kon deals 158 (257) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 9763 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 9763 (15000) Cold Damage to you with Avalanche.

    [Combat (Self)] Kon deals 4881 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 188 (257) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 2403 (3278) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Kon deals 68 (182) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 136 (182) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 894 (1195) Radiant Damage to you with Punishing Light.
    [Combat (Self)] Kon deals 117 (187) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 851 (1354) Radiant Damage to you with Punishing Light.
    [Combat (Self)] Kon deals 3981 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon gives 0 Hit Points to you with Kill.
    [Combat (Self)] Kon deals 9163 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 9163 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 9163 (15000) Cold Damage to you with Avalanche.

    [Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 7963 (15000) Cold Damage to you with Avalanche.

    [Combat (Self)] Kon deals 1130 (1662) Radiant Damage to you with Astral Seal.
    [Combat (Self)] Kon deals 133 (195) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Critical Hit! Kon deals 4317 (6745) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Kon deals 189 (236) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 1425 (1781) Radiant Damage to you with Astral Seal.
    [Combat (Self)] Kon deals 154 (193) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 2432 (3040) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Kon deals 201 (252) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 2668 (3335) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Kon deals 197 (246) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 147 (183) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 1444 (1806) Radiant Damage to you with Astral Seal.
    [Combat (Self)] Kon deals 2052 (2565) Radiant Damage to you with Astral Seal.
    [Combat (Self)] Kon deals 145 (181) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 7 (11) Necrotic Damage to you with Augmented Thayan Bastion.
    [Combat (Self)] Kon deals 2156 (3171) Necrotic Damage to you with Augmented Thayan Bastion.
    [Combat (Self)] Kon deals 1 (1) Necrotic Damage to you with Augmented Thayan Bastion.
    [Combat (Self)] Kon deals 1 (1) Necrotic Damage to you with Augmented Thayan Bastion.
    [Combat (Self)] Kon deals 49 (72) Necrotic Damage to you with Augmented Thayan Bastion.
    [Combat (Self)] Kon deals 10963 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 617 (1683) Radiant Damage to you with Astral Seal.
    [Combat (Self)] Kon deals 74 (202) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 140 (189) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 1252 (1690) Radiant Damage to you with Astral Seal.
    [Combat (Self)] Kon deals 11109 (15000) Cold Damage to you with Avalanche.
    [Combat (Self)] Kon deals 11109 (15000) Cold Damage to you with Avalanche.

    [Combat (Self)] Kon deals 196 (275) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 2287 (3209) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Critical Hit! Kon deals 3162 (5284) Radiant Damage to you with Blessing of Battle.
    [Combat (Self)] Kon deals 203 (271) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon gives 0 Hit Points to you with Kill.
    [Combat (Self)] Kon deals 89 (203) Necrotic Damage to you with Terror Weapon.
    [Combat (Self)] Kon deals 651 (1480) Radiant Damage to you with Astral Seal.

    The result: Instant "burst" damage reflected back to the attacker.




    Here's a chart of DAMAGE TAKEN during one domination game, just to describe how strong this boon is, and it needs to have internal cooldown:

    iOTaArd.png








    As you can see from all the damage taken, at highest 19% avalanche did most damage to me, I find it funny that the highest damage source comes from INDIRECT damage.




    I can understand that the boon multiproccing is actually a broken mechanic, but putting in an ICD its just killing the thing. you think that its not because if you put it on an already TANKY build/char, its actually what makes them kill you (funny huh? But guess what, they can't do it with direct attacks, what did you expect? Always be the one winning?) lol

    But see this: less tanky classes (like my HR) have it as the ONLY thing capable of taking on a SW... WHY? cuz if you build your SW right, your DoT's will kill even the Buffest HR in SECONDS!

    So, if you have any other option, other than breaking the boon making it useless, then I'm all ears, or rather, eyes. ;)
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited May 2015
    edgethemc wrote: »
    I can understand that the boon multiproccing is actually a broken mechanic, but putting in an ICD its just killing the thing. you think that its not because if you put it on an already TANKY build/char, its actually what makes them kill you (funny huh? But guess what, they can't do it with direct attacks, what did you expect? Always be the one winning?) lol

    But see this: less tanky classes (like my HR) have it as the ONLY thing capable of taking on a SW... WHY? cuz if you build your SW right, your DoT's will kill even the Buffest HR in SECONDS!

    So, if you have any other option, other than breaking the boon making it useless, then I'm all ears, or rather, eyes. ;)

    I can assure you without any doubt that Avalanche is not in your interest, and its not your tool of killing SWs, your tool is the ability to perma control them.

    Many boons have internal cooldown, otherwise they would be completely broken (for example fey thistle reflects damage on deflect, imagine if there was no cooldown on it and you put a DOT on 50%+ deflect enemy or an ITC rogue, you would instakill yourself).
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    as I said, they don´t care and bug section is wasted time, sry for that
    there are more multiproccing things in PVP
    casting some DOTS (WB/WS+DT) on an enemy who sticks with a paladin caused several times weared damage probably bc paladin used the wrong aura?
    he stacked some stuff (maybe its avalanche can´t say) killing his own teammember and himiself in short time
    its such a pain to look up the combat log for hours to find those sequences, is there anything to make this easier?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited June 2015
    there have been multiple threads on this, and it makes some classes unplayable (like SW). Classes that use DoTs heavily, end up proccing this on their opponents over and over and not just that, but it MULTI-PROCS over and over....

    This really need to be fixed, its one of the most broken things in PVP. See this thread for additional details about it multiproccing over and over. Not just that, but the fact that it has no ICD makes it just SILLY.

    http://nw-forum.perfectworld.com/showthread.php?892951-BUG-Icewind-Date-last-boon-quot-Avalance-quot-multiprocs


    WHAT NEEDS TO HAPPEN:
    There needs to be ATLEAST a 1 sec ICD on the "charges" or "stacks" and then ontop of that, Avalanche needs to only be able to proc once every 60 seconds.

    This will make for a much more balanced PVP game.
  • argroschargrosch Member, NW M9 Playtest Posts: 84 Arc User
    edited June 2015
    I'm just wondering that this problem occurred with mod 6 (I didn´t read anything about it before Mod 6 went live).

    RIP Foundry

  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited June 2015
    @ayroux

    Man. With whole respect to you, your guild and all of pve/pvp players in this game.
    This product is so full of bugs, not working feats/boons/skills/enchants or working opposite to WAI, that your threads, you create over and over, are like a crying baby voice.

    You have to realize, that Dev's don't give a shiet about us. Really. They don't WANT to fix it. Even IF - they don't know HOW to fix it.

    99% of multiprocing skills/feats/boon/enchants not working properly.
    90% of bugs known from start of server being ignored.

    This game is kinda joke on all of those players who supported this product over more than 2 years. Decreasing population = more lags for Cryptic. Is that have any sense? Huge feedback from players like you, effect with even more bugs.

    When this fvcking beta ends?
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited June 2015
    argrosch wrote: »
    I'm just wondering that this problem occurred with mod 6 (I didn´t read anything about it before Mod 6 went live).

    Hard to say if it was an issue, SW in mod5 had REGEN + LIFESTEAL, it might have existed but wasn't affecting temptation warlocks for example or even fury.

    Also note in mod5, SW had no real tools to pvp, they were pretty squishy and had no way to tank long enough to notice if there is any reflected dmg.
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited June 2015
    snip

    That is not entirely true, alot of stuff was fixed since mod6 came out, it was mainly affecting PVE tho, but hopefully when the next rebalance of SW comes they will look into this problem, which right now every PVP SW will agree is the BIGGEST class breaker in the game.
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited June 2015
    Why are you so blind martian.
    If you buy new car, are you happy, after 24 hours of stop in the middle of the deserte, that finally some1 found you, and u've read on webpage of producer: sorry for any inconvinience, but if you are happy buy our new product in special price (vide 20% off in overpriced ZEN marked). Hmm?

    We deserve full functionality of product right now. Not to wait next week with hope that they will fix smth they broke just few days before.

    Are you blind?
    Ryoshin GF (4.2k)
    .Suicide Squad.




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  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited June 2015
    magenubbie wrote: »
    No need to blow a gasket. When that car breaks down, you'll get it fixed or replaced. In the world of software things work a tad different. Bugs happen everywhere and eventually they get fixed. But they take a lot more time. I agree they take way too long, but not many companies manage to produce a 100% bug free piece of software when its released. Even simple stuff like WinZip was full of bugs back in the '90s. In fact, it still has some that most people don't even notice. And you do remember that Cryptic lost a large part of their employees right? It's not easy fixing things when half your staff gets fired.

    Fully agree, with one exception.
    You see the result, not the reason.

    Why so few devs have to fix smth, their predecessors blow up?
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited June 2015
    Why so few devs have to fix smth, their predecessors blow up?

    Because budgets.
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  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited June 2015
    there is always smth more important. 1 step to say: "sorry, we got lot of work, wait next year, sorry for inconvinience"

    good night
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    Yeah and you ruin PvE with your mindless suggestion. If it's issue in pvp just put pvp dmg reduction on it and it wont kill anyone anymore, while it wont affect PvE.
  • venomous10venomous10 Member Posts: 33 Arc User
    edited June 2015
    Avalanche is buggy and definitely needs some addressing. This thread is to explain this and draw attention to it with the hope of fixing it. Posts like @ryoshinette's aren't constructive and derail the conversation. If you have issues outside of Avalanche go make your own post about it and try to garner attention that way.

    With that said, Fury SW's are nearly unplayable in competitive pvp because the capstone Creeping Death causes Avalanche to gain stacks at least 5 times the speed of any other class and combined with Avalanche double (to quadruple) proccing it leads to any melee target near the target of said SW taking a consistent +5,000-15,000 damage even at 20% effectiveness every 5 seconds. Although it effects well-geared players less the effects on low-end players (in terms of gear) can sometimes a resemble a 1 shot, which I'm sure is frustrating and obviously not good for the game.
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