I highly doubt that developers/stuff read this, but in case they do, here's my subjective feedback:
- leave dungeons alone, all is ok there
- rework and return other dungeons asap
- FIX BUGS. BUGS ruined PVP and damage PVE as well.
P.S.
thanks for making dungeons more challenging and thanks for lifesteal nerf
I haven't played in a week, but today I made an exception. I primarily logged on just to let guildmates know that I'm alive (which is important since I'm a guildmaster), but while I was there I decided to try another experiment.
I took my HR up to the vendor and got that shiny new eternal gear to replace my Draconic Templar. Now, before any contemptuous elitists start popping off with, "get better gear, ****", let me start right off the bat with some of what I had equipped after this:
Level: 70
HP: 79k
Item level: 3190
Power: > 10k
Defense: >10k
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
HR's don't get much tankier than mine, and I proceeded to do some Sharandar and Dread Ring dailies. So, how did it go?
The experience was about the same in all respects as when I last tried this at level 62. The critters took forever to kill and did brutal damage. Even with the graphics settings turned all the way down, performance was terrible, such that stuttering and lag nearly got me killed twice. A stutter of one second enabled three Thayan Servitors to get me from 100% health down to 20%. That is what happens when you amp up enemies so much: you make the game so unforgiving that the slightest hiccup gets you killed.
As for Sharandar, it was much the same, though slightly easier of course due to the lower enemy level. It's worth noting that it is impossible to take out four Powries without losing all of your AP. Well, if you're a control class like a CW maybe it's possible, but if you're an HR you are totally screwed. Be prepared to lose your AP every single time, because there is no killing them fast enough.
Okay, Lew, let me put it this way: I cannot overstate the importance that I'm placing on what comes out of the 4/23 patch. I consider its content, in relation to what I've related above, to be critical in the strongest possible terms. Does that communicate the gravity of my concerns?
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I haven't played in a week, but today I made an exception. I primarily logged on just to let guildmates know that I'm alive (which is important since I'm a guildmaster), but while I was there I decided to try another experiment.
I took my HR up to the vendor and got that shiny new eternal gear to replace my Draconic Templar. Now, before any contemptuous elitists start popping off with, "get better gear, ****", let me start right off the bat with some of what I had equipped after this:
Level: 70
HP: 79k
Item level: 3190
Power: > 10k
Defense: >10k
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
HR's don't get much tankier than mine, and I proceeded to do some Sharandar and Dread Ring dailies. So, how did it go?
The experience was about the same in all respects as when I last tried this at level 62. The critters took forever to kill and did brutal damage. Even with the graphics settings turned all the way down, performance was terrible, such that stuttering and lag nearly got me killed twice. A stutter of one second enabled three Thayan Servitors to get me from 100% health down to 20%. That is what happens when you amp up enemies so much: you make the game so unforgiving that the slightest hiccup gets you killed.
As for Sharandar, it was much the same, though slightly easier of course due to the lower enemy level. It's worth noting that it is impossible to take out four Powries without losing all of your AP. Well, if you're a control class like a CW maybe it's possible, but if you're an HR you are totally screwed. Be prepared to lose your AP every single time, because there is no killing them fast enough.
Whoa. If these monsters are still hard for someone as well geared as you then mod 6 really is as insane as I think it is. I am significantly weaker gearwise, I grind hard but I've never tasted the sweeter side of gs even in mod 5 though I did have a complete set of profound gear. I'm a level 70 TR MI executioner with the following:
cheapest level 70 blue gear that could hold enchantments and had good stats I could find over auction(mixed sets)
A blue quality lantern of revelation
A green quality vanguard's banner
1 rank 8 dark enchantment in an offense slot(I'm proud of this, raising the AD for it was quite the achievement for me). My other 5 offense slots hold rank 7 darks and radiants
Rank 6 and 5 darks in my utility slots.
Rank 6 and 5 azures in all defense slots
green quality elemental fire stiletto, recently acquired.
Somewhere around 50k hp
I stack armor pen, power, movement speed, recovery, and crit severity heavier than anything else for my build. I actively try to avoid taking crit strike unless I can't take something better. I have a little over 40% armor pen bonus, 15% power bonus(I am struggling to get this stat to go up in any significant way), 3.5% movement speed bonus(I'm struggling to get this stat to go up in any significant way), and I don't remember how much recovery and crit severity I have but I know its a lot less than I want it to be.
I do not have all my boons yet and with how difficult mod 6 is, its gonna be a while before I can get the rest of my boons. I can survive in the dread ring and tyranny of dragons and defeat the basic monsters but I do still die a lot and these fights are mostly won through strategy and well timed powers. I always have to hit from stealth and then run around in circles until my stealth comes back up. If I don't do that, I die. I'm no permasteath rogue and don't want to be but this new mod seems to be pushing more rogues towards going permastealth.
I haven't played in a week, but today I made an exception. I primarily logged on just to let guildmates know that I'm alive (which is important since I'm a guildmaster), but while I was there I decided to try another experiment.
I took my HR up to the vendor and got that shiny new eternal gear to replace my Draconic Templar. Now, before any contemptuous elitists start popping off with, "get better gear, ****", let me start right off the bat with some of what I had equipped after this:
Level: 70
HP: 79k
Item level: 3190
Power: > 10k
Defense: >10k
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
HR's don't get much tankier than mine, and I proceeded to do some Sharandar and Dread Ring dailies. So, how did it go?
The experience was about the same in all respects as when I last tried this at level 62. The critters took forever to kill and did brutal damage. Even with the graphics settings turned all the way down, performance was terrible, such that stuttering and lag nearly got me killed twice. A stutter of one second enabled three Thayan Servitors to get me from 100% health down to 20%. That is what happens when you amp up enemies so much: you make the game so unforgiving that the slightest hiccup gets you killed.
As for Sharandar, it was much the same, though slightly easier of course due to the lower enemy level. It's worth noting that it is impossible to take out four Powries without losing all of your AP. Well, if you're a control class like a CW maybe it's possible, but if you're an HR you are totally screwed. Be prepared to lose your AP every single time, because there is no killing them fast enough.
Okay, Lew, let me put it this way: I cannot overstate the importance that I'm placing on what comes out of the 4/23 patch. I consider its content, in relation to what I've related above, to be critical in the strongest possible terms. Does that communicate the gravity of my concerns?
Also, which vendor did you get the eternal gear from and where do I find this person? It sounds like you still have a weapon enhancement slot and my current gear does not have one. I even had to sell my lesser vorpal since I needed the AD back and could not use it until I got better gear.
Also, which vendor did you get the eternal gear from and where do I find this person? It sounds like you still have a weapon enhancement slot and my current gear does not have one. I even had to sell my lesser vorpal since I needed the AD back and could not use it until I got better gear.
The ToD dwarf across from Harper Boward in PE, around the corner from the Vault of Piety.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Before this module, new players struggled to get RP for their artifact gear. It looked promising on the test server with RP, but now when it's live the problem is still there. New players have no way of getting their artifact gear refined.
The ToD dwarf across from Harper Boward in PE, around the corner from the Vault of Piety.
I'm afraid that does not help me much. I am not familiar with those acronyms. I don't know what ToD is, I don't know what PE is short for, and I'm not sure what the vault of piety is either. What map is he on? Protector's enclave? Also what is WoD stand for?
Edit, just looked up vault of piety, I already knew what it was, I just did not know that is what it was called. The only thing I'm confused on is whether this place is physical, I only have ever accessed it by clicking spend for my coins.
Edit nevermind, I just thought about it for several minites and I have a guess of what those acronyms are with the exception of WoD and ToD. I may be able to find the merchant with my guess.
I had about an hour-and-a-half to kill after dinner, so I decided to check out Well of Dragons with my Stormwarden archer and gather some more information. Before I continue, a quick recap of the important stats:
Level: 70
HP: 79k
Item level: 3194
Power: > 10k
Defense: >10k
Armor: Eternal set
Damage Resistance: 33.9%
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
For what follows, gear is not the issue. To put things in perspective, on the day before Mod 6 her GS was 25.5k. When it comes to gear, Thia is no slouch.
First I went and killed a few assassin drakes. No problem there. I can't one-shot them, but they were pretty easily killable.
Next I took the Fools Gold quest (where you replace treasure chests with mimics). Let's just say that it was problematic. Except for the chests that you can sneak up on, I decided that perhaps the easiest chest to get to that was guarded was the one up top with the four black dragonwings. Well, guess what: fighting them is certain death.
The black dragonwings are killable in their normal form, but if just one drinks his growth potion, he will kill you. Each time he stabs it takes between 65k and 70k off your HP. Two shots and you are dead. Don't bother doing the quest; it's not worth it. I direct you to my stats above. The first hit knocks you down to 15% and the next one kills you -- even if you get a healing potion down your throat first.
I figured I was done, but some guildies saw that I was on and wanted to see if they could help me get a T1 gear piece. Okay, so we gave it a shot. They recommended VT and that's where we went.
It was crazy hard, and then we ran right into a brick wall -- not at the first boss, but long before: right after the fight with the howlers. We turned the corner to the left, and there was no getting past the conjurer and his buddies.
How many times did we wipe over the course of the run? I don't know, somewhere between 20 and 30. Definitely more than 20.
Everyone was getting one- and two-shotted. Someone accidentally opened a mimic earlier on and that was one-shotting me -- not with the AoE jump, just with his quick bite! (think about that for a second -- one snap of his jaws did at least 79k damage!). As for the conjurer and his friends, there was absolutely no beating them. The mythic Token of Chromatic Storm might as well have been a pea shooter. Speaking for myself, Fox's Cunning, Constricting Arrow, Rain of Arrows, Thorn Ward, even the new Cordon of Arrows: nothing would help (including their melee variants -- I shift stances regularly). One hit from anyone knocks you down to 10% and the next annihilates you. The servitors and conjurer kill you with ease no matter where you are. As for the conjurer, no way to kill him quickly enough. Not only not doable, not worth the frustration.
The only good thing, if you can call it that, is that I had the full Lathander set and didn't have to burn up healing kits.
This doesn't require "tweaks". Calling the required remedy a "tweak" doesn't do justice to just how bad this all is. This is a major screw-up and the required remedy is whatever you use to fix major screw-ups. Those sure aren't "tweaks". It's truly hard for me to put into words just how incredibly off-base the underlying reasoning must be. The playability is that broken.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
As per the entries above, this is the sort of OP npc that seems to exist all through the maps at this point. A challenge is one thing, impossible something else. People play for fun, and sadly the fun has gone out of this game. I am seriously hoping this upcoming patch will do something to remedy this current situation.
I am waiting for announced big patch in few days (when is it exactly ?)..
It's supposed to be this Thursday (23rd) but no test build has been pushed to Preview yet. Sometimes that doesn't happen until the last minute though.
This patch should be all the things they didn't have time to put into the live build on module launch, so what it contains depends on how much of the feedback from Preview they listened to and decided to implement.
I suspect they feel this is all short-term complaining. They may expect that most people will simply gear up on the new mod 6 far enough and quickly enough to be satisfied customers again in short order. I believe the massive reduction in normal player's combat potential was intentional to make room at the top for ever higher performance. I think this was a terrible mistake, too.
The change in the curves alone makes me feel like my, say, entry to level 70 defense or deflect bonus is translating into no more actual damage mitigation than I had at a much lower level before Mod-6. The old curves had diminishing returns 'humps' to them which the developers linearized in this Mod to push those diminishing returns of output capability out to much higher levels of input stats. The curves couldn't really go much higher, or everyone would have ridiculous levels of performance, and they wanted the new levels and gear to have noticeable effect. So, the curves had to flatten out, which means the humps got shaved off. We were on those humps, and were happy there. Now any of us feel like the game's not fun anymore. I don't want to play a character that's performing no better than a level 30 used to.
I suspect they feel this is all short-term complaining. They may expect that most people will simply gear up on the new mod 6 far enough and quickly enough to be satisfied customers again in short order. I believe the massive reduction in normal player's combat potential was intentional to make room at the top for ever higher performance. I think this was a terrible mistake, too.
The change in the curves alone makes me feel like my, say, entry to level 70 defense or deflect bonus is translating into no more actual damage mitigation than I had at a much lower level before Mod-6. The old curves had diminishing returns 'humps' to them which the developers linearized in this Mod to push those diminishing returns of output capability out to much higher levels of input stats. The curves couldn't really go much higher, or everyone would have ridiculous levels of performance, and they wanted the new levels and gear to have noticeable effect. So, the curves had to flatten out, which means the humps got shaved off. We were on those humps, and were happy there. Now any of us feel like the game's not fun anymore. I don't want to play a character that's performing no better than a level 30 used to.
Even if all that is true, it would only make sense if they never planned to release any more content and intended the current "end-game" areas to remain that way forever. Otherwise, there is no reason to make everyone so fragile relative to the PvE enemies already out there.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
i don't like it at all. to me playing neverwinter currently feels like it is gone into open beta again. for obvious reasons.
while getting my main from 60 to 70 was not too difficult or something, it definitely was the least enjoyable experience i had in a mmorpg for a very long time. and just thinking about the refining marathon that'd be the next logical step makes me cringe.
i'll wait for the patch and then decide how much time i'll invest into this game in the future.
the question is in the title. please vote honestly and comment down below why.
Hello, I actually really miss old dungeons. New 60ths doesnt have any chance of getting old epic armor for being able to face new threads from 60-69level. Also there is not much possibilities for them to gain some astral diamonds this way, so they cannot buy neccessary things like weapon enchantments and other items that are really usefull in fight. I understad the reason why there is not much ways to get AD, but still it would be nice. The new dungeons might have been a legendary dungeons and still keep the epic ones. Like this there are either too easy dungeons or too hard ones for people ( students ) who cannot pay much money into game.
Maybe PW feels that way - not me as an individual gamer. Well, sort of, I guess. This is my one and only complaint - it's only short-term, because I'm not sticking around to complain further.
Back earlier this year (pre-Mod 6) they offered a "one time deal" on special packs that guaranteed a fully upgraded black ice armor piece - at a "mere" $15/1500 zen price tag. I saw that and knew - just knew in my gut - aw, man - anyone buying those is going to get REAMED.
When that sale was announced back in February, I decided to wait and see how the new mod would treat those fans, who TRUSTED the PW masters to be fair to them when mod 6 dropped...and the answer was - boooyaaa- thanks for the extra scratch, SUCKERS. All that BIS black ice gear you spent 35+ days earning and/or paying MONEY for? WORTHLESS against level 70 end of game enemies! Now go back and earn/buy that stuff ALL OVER AGAIN (insert evil laughter here).
Which is why I've stopped playing Neverwinter. Trust is earned by trustworthy behavior. When you violate someone's trust - as PW has done with their fans, BIG TIME, with Mod 6 - they do not deserve to be trusted anymore. I will shamefacedly admit to spending way, way, way more on this game than on any 1 time purchase for a video game in my life, ever. So PW - hope you are happy. Great monetizing event. This is one REAL MONEY paying fan who is out.
Bye.
Well. to be fair. the black ice gear isn't worthless at 70. You need it to make the upgraded black ice gear rank 4. which is a decent gear option untill you can afford to make elemental alliance gear and such. So it might not be good as gear at 70, but it is a good reagent for a decent set until you farm the burning PVP / elemental alliance gear. Personally I never used profound PVP on my GWF, I used full grim ( 2 piece insti 2 piece sentinel for +3600 hp) untill I got my black ice pieces. I've got enough glory to get the full burning, but not enough triumph. I think the "Genie's Gift's" should be able to be used to skip through the Black ice reputation timegate , But I also thing that they should also give more sharandar regents. (I mean, the sharandar bags are the worse of the lot)
Here's another major issue that is preventing me from playing for any length of time: frame rate, or rather the lack thereof. Ever since the shader changes a few days ago, my frame rate is just terrible, even with everything turned down. I'd estimate that it's about half of what it was. For the second night in a row, it's so bad that I'm getting motion sickness from it. Seriously, devs, whatever you did to the shaders, you either need to undo it, optimize it, or let us turn it off. It's even a problem in areas that aren't heavily populated. I just played for 45 minutes and now I'm going to go to sleep and try to get my stomach to stop churning.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Well. to be fair. the black ice gear isn't worthless at 70. You need it to make the upgraded black ice gear rank 4. which is a decent gear option untill you can afford to make elemental alliance gear and such. So it might not be good as gear at 70, but it is a good reagent for a decent set [...]
Erm, if you purified / corrupted your gear, you gotta buy new stuff from Baerick's to craft it - apart from the gloves. Those can mercifully be remade - phewww...
I just find the game has become so mind numbingly boring, as a split shift worker I used to be able to pop home mid-morning do a couple of skirmishes/pvp's for a comfortable top up of AD's and then continue to play at a leisurely solo pace later. It is now no longer as enjoyable, I also fear (from reading other user comments) that when I do get to LvL 70 that my GWF and SW might be about as useless as a chocolate tea-pot, unless I am prepared to spend real money more often. Being semi retired all these changes take the pure pleasure aspect of the game away, it may also, if LvL 70 does prove near impossible to continue to enjoy the game as I have done, drive me to find another MMO that will, once again make gaming fun!!!
I just find the game has become so mind numbingly boring, as a split shift worker I used to be able to pop home mid-morning do a couple of skirmishes/pvp's for a comfortable top up of AD's and then continue to play at a leisurely solo pace later. It is now no longer as enjoyable, I also fear (from reading other user comments) that when I do get to LvL 70 that my GWF and SW might be about as useless as a chocolate tea-pot, unless I am prepared to spend real money more often. Being semi retired all these changes take the pure pleasure aspect of the game away, it may also, if LvL 70 does prove near impossible to continue to enjoy the game as I have done, drive me to find another MMO that will, once again make gaming fun!!!
I agree, the leveling process is a JOKE and the quests need to honestly just be perma-repeatable and give the SAME amount of EXP as the initial time you did it.
This would allow you to level much faster questing, and while its still boring as heck repeating the same quests its much better than waiting an hour to THEN repeat the same quest and THEN get half the EXP from it... If anything you should get MORE exp for doing it again TBH... Maybe the first time should be lower EXP, and then it doubles each time you repeat it (to give the same as the initial time you did it)
It all comes back to perception. People want to PERCEIVE they are getting a good deal rather than perceive the opposite. You get X the first time then only 1/2 X the second.... WTF...
You get X the first time then 2x "X" the second time you feel like you found a sweet way to farm something! Id just honestly keep all Quest EXP very high (like 8k+ per quest). People dont want to GRIND for hours, they want to be sent on various missions, even if its a repeat... Its still fun to turn it in and watch your EXP bar get 2 bars...
Once you do "X" number of quests in that area (what is it 15?) then you can no longer get the quests, move to the next area etc and repeat.
I'm playing on highest detail and dont even have a dedicated Graphic-Card. What's your system?
HP 8710w laptop, 1920x1200
NVidia Quadro FX 3600M (the best you can stick in one)
Graphics driver: the newest you can run on 2k without a BSOD
4GB RAM
CPU: Intel T9500 (Core 2 Duo 2.6 GHz)
Windows 2000 SP4 (custom-patched by ME -- meaning I tweak the assembly myself)
Before the shaders change my framerate was just fine. After? Horrible.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
HP 8710w laptop, 1920x1200
NVidia Quadro FX 3600M (the best you can stick in one)
Graphics driver: the newest you can run on 2k without a BSOD
4GB RAM
CPU: Intel T9500 (Core 2 Duo 2.6 GHz)
Windows 2000 SP4 (custom-patched by ME -- meaning I tweak the assembly myself)
Before the shaders change my framerate was just fine. After? Horrible.
Yeah, even I won't fault Cryptic for issues you are having. No one should be expected to plan support for a nearly fifteen year old OS that reached EoL July 2010, nor GPU drivers old enough to be run on it. I think you've been lucky to be doing as well as you have been up until now. Yes, their new shader model is causing a lot of issues and hopefully when they patch it, you can continue to be lucky with your performance.
I started playing just a couple of weeks before mod 6 was released and had just gotten to 60 on a CW when it went live. I had started the Dragon campaign but had to put that on hold. So, I got my CW to level 64 but was having a really hard time so I figured I'd give the game a chance with a new character, the paladin. I got him to level 67 and while he has much better survivability, I still can't stand mod 6.
Drowned Shore and Watcher's Forest are just tedious (and that's being nice). The maps are too large for all the running around you have to do since you can only take 4 quests at a time. By the time I completed those quests, many times I came back to turn them in and the hour had flipped over and I was offered the same quests again. I didn't think it was possible to make the "Kill X" and "Fetch Y" type questing system any worse but there it is. Now it's tedious quests handed out a few at a time that you have to repeat over and over until you get to 16, then you can move to a new section and do it all over again.
Fiery Pit was not so bad for me, mainly because it doesn't seem to be so spread out. Still kinda tedious though, just less so. Now I've started on Spinward Rise. So far looks more interesting but again with the 4 quests at a time thing. Sigh.
As for trying to continue with the Dragon campaign, that's a joke. I started it at level 26 on the paladin and was doing fine. Then I hit 60 and now I'm being given quests that I simply cannot complete without a group. I tried Barrow Demolition and was killed for the FIRST time on my paladin. I have gone straight healing and even with 62K HP and huge incoming heals, I die.
I don't get the expectation here. Give me the Dragon campaign at level 26, let me solo it to level 60, then make it so difficult that I cannot solo it any more and have to get to 70. And even then, from what I can see on these various posts, it's still not do-able. What is that?
So as a newish player, I'm screwed. All the previous players got all their boons, etc, but newer players are stuck. I spent some money getting companions and a mount so I'm not averse to paying for content, but I'm definitely not going to be spending more on a game that doesn't let me progress as a solo player. Especially when that was the appeal for me in the first place. If they are chasing the top 1%, hard core type people at the expense of everyone else, well, I'm not sure that's a sustainable business model.
0
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
edited April 2015
Agreed. Icewind Dale is a disaster now. You need high level gear to survive long enough to make the gear you need. Not a great model. Very little black ice comes without a couple of frost giants or a band of hammer dwarves to take you out. The new paradigm our characters live in don't let us take the risk--or survive if we do.
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
Comments
- leave dungeons alone, all is ok there
- rework and return other dungeons asap
- FIX BUGS. BUGS ruined PVP and damage PVE as well.
P.S.
thanks for making dungeons more challenging and thanks for lifesteal nerf
I haven't played in a week, but today I made an exception. I primarily logged on just to let guildmates know that I'm alive (which is important since I'm a guildmaster), but while I was there I decided to try another experiment.
I took my HR up to the vendor and got that shiny new eternal gear to replace my Draconic Templar. Now, before any contemptuous elitists start popping off with, "get better gear, ****", let me start right off the bat with some of what I had equipped after this:
Level: 70
HP: 79k
Item level: 3190
Power: > 10k
Defense: >10k
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
HR's don't get much tankier than mine, and I proceeded to do some Sharandar and Dread Ring dailies. So, how did it go?
The experience was about the same in all respects as when I last tried this at level 62. The critters took forever to kill and did brutal damage. Even with the graphics settings turned all the way down, performance was terrible, such that stuttering and lag nearly got me killed twice. A stutter of one second enabled three Thayan Servitors to get me from 100% health down to 20%. That is what happens when you amp up enemies so much: you make the game so unforgiving that the slightest hiccup gets you killed.
As for Sharandar, it was much the same, though slightly easier of course due to the lower enemy level. It's worth noting that it is impossible to take out four Powries without losing all of your AP. Well, if you're a control class like a CW maybe it's possible, but if you're an HR you are totally screwed. Be prepared to lose your AP every single time, because there is no killing them fast enough.
Okay, Lew, let me put it this way: I cannot overstate the importance that I'm placing on what comes out of the 4/23 patch. I consider its content, in relation to what I've related above, to be critical in the strongest possible terms. Does that communicate the gravity of my concerns?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Whoa. If these monsters are still hard for someone as well geared as you then mod 6 really is as insane as I think it is. I am significantly weaker gearwise, I grind hard but I've never tasted the sweeter side of gs even in mod 5 though I did have a complete set of profound gear. I'm a level 70 TR MI executioner with the following:
cheapest level 70 blue gear that could hold enchantments and had good stats I could find over auction(mixed sets)
A blue quality lantern of revelation
A green quality vanguard's banner
1 rank 8 dark enchantment in an offense slot(I'm proud of this, raising the AD for it was quite the achievement for me). My other 5 offense slots hold rank 7 darks and radiants
Rank 6 and 5 darks in my utility slots.
Rank 6 and 5 azures in all defense slots
green quality elemental fire stiletto, recently acquired.
Somewhere around 50k hp
I stack armor pen, power, movement speed, recovery, and crit severity heavier than anything else for my build. I actively try to avoid taking crit strike unless I can't take something better. I have a little over 40% armor pen bonus, 15% power bonus(I am struggling to get this stat to go up in any significant way), 3.5% movement speed bonus(I'm struggling to get this stat to go up in any significant way), and I don't remember how much recovery and crit severity I have but I know its a lot less than I want it to be.
I do not have all my boons yet and with how difficult mod 6 is, its gonna be a while before I can get the rest of my boons. I can survive in the dread ring and tyranny of dragons and defeat the basic monsters but I do still die a lot and these fights are mostly won through strategy and well timed powers. I always have to hit from stealth and then run around in circles until my stealth comes back up. If I don't do that, I die. I'm no permasteath rogue and don't want to be but this new mod seems to be pushing more rogues towards going permastealth.
Also, which vendor did you get the eternal gear from and where do I find this person? It sounds like you still have a weapon enhancement slot and my current gear does not have one. I even had to sell my lesser vorpal since I needed the AD back and could not use it until I got better gear.
The ToD dwarf across from Harper Boward in PE, around the corner from the Vault of Piety.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
...or the one in the WoD central hub - both have it.
Problem: You need 60 Dragon Fangs (and 200 Dragon Coins + 80k AD). But it's a resolveable problem.
I'm afraid that does not help me much. I am not familiar with those acronyms. I don't know what ToD is, I don't know what PE is short for, and I'm not sure what the vault of piety is either. What map is he on? Protector's enclave? Also what is WoD stand for?
Edit, just looked up vault of piety, I already knew what it was, I just did not know that is what it was called. The only thing I'm confused on is whether this place is physical, I only have ever accessed it by clicking spend for my coins.
Edit nevermind, I just thought about it for several minites and I have a guess of what those acronyms are with the exception of WoD and ToD. I may be able to find the merchant with my guess.
Not too bad, I might have the dragons fangs but I'd have to check, I know for sure I have the AD, and the dragon hoard coins are easy.
Level: 70
HP: 79k
Item level: 3194
Power: > 10k
Defense: >10k
Armor: Eternal set
Damage Resistance: 33.9%
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
For what follows, gear is not the issue. To put things in perspective, on the day before Mod 6 her GS was 25.5k. When it comes to gear, Thia is no slouch.
First I went and killed a few assassin drakes. No problem there. I can't one-shot them, but they were pretty easily killable.
Next I took the Fools Gold quest (where you replace treasure chests with mimics). Let's just say that it was problematic. Except for the chests that you can sneak up on, I decided that perhaps the easiest chest to get to that was guarded was the one up top with the four black dragonwings. Well, guess what: fighting them is certain death.
The black dragonwings are killable in their normal form, but if just one drinks his growth potion, he will kill you. Each time he stabs it takes between 65k and 70k off your HP. Two shots and you are dead. Don't bother doing the quest; it's not worth it. I direct you to my stats above. The first hit knocks you down to 15% and the next one kills you -- even if you get a healing potion down your throat first.
I figured I was done, but some guildies saw that I was on and wanted to see if they could help me get a T1 gear piece. Okay, so we gave it a shot. They recommended VT and that's where we went.
It was crazy hard, and then we ran right into a brick wall -- not at the first boss, but long before: right after the fight with the howlers. We turned the corner to the left, and there was no getting past the conjurer and his buddies.
How many times did we wipe over the course of the run? I don't know, somewhere between 20 and 30. Definitely more than 20.
Everyone was getting one- and two-shotted. Someone accidentally opened a mimic earlier on and that was one-shotting me -- not with the AoE jump, just with his quick bite! (think about that for a second -- one snap of his jaws did at least 79k damage!). As for the conjurer and his friends, there was absolutely no beating them. The mythic Token of Chromatic Storm might as well have been a pea shooter. Speaking for myself, Fox's Cunning, Constricting Arrow, Rain of Arrows, Thorn Ward, even the new Cordon of Arrows: nothing would help (including their melee variants -- I shift stances regularly). One hit from anyone knocks you down to 10% and the next annihilates you. The servitors and conjurer kill you with ease no matter where you are. As for the conjurer, no way to kill him quickly enough. Not only not doable, not worth the frustration.
The only good thing, if you can call it that, is that I had the full Lathander set and didn't have to burn up healing kits.
This doesn't require "tweaks". Calling the required remedy a "tweak" doesn't do justice to just how bad this all is. This is a major screw-up and the required remedy is whatever you use to fix major screw-ups. Those sure aren't "tweaks". It's truly hard for me to put into words just how incredibly off-base the underlying reasoning must be. The playability is that broken.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
PE = Protector's Enclave, ToD = Tyranny of Dragons, WoD = Well of Dragons :^)
Also, it's 15 Fangs per piece, so you can start out with chest armour and bracers or somesuch to buff you present gear.
This patch should be all the things they didn't have time to put into the live build on module launch, so what it contains depends on how much of the feedback from Preview they listened to and decided to implement.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
The change in the curves alone makes me feel like my, say, entry to level 70 defense or deflect bonus is translating into no more actual damage mitigation than I had at a much lower level before Mod-6. The old curves had diminishing returns 'humps' to them which the developers linearized in this Mod to push those diminishing returns of output capability out to much higher levels of input stats. The curves couldn't really go much higher, or everyone would have ridiculous levels of performance, and they wanted the new levels and gear to have noticeable effect. So, the curves had to flatten out, which means the humps got shaved off. We were on those humps, and were happy there. Now any of us feel like the game's not fun anymore. I don't want to play a character that's performing no better than a level 30 used to.
Even if all that is true, it would only make sense if they never planned to release any more content and intended the current "end-game" areas to remain that way forever. Otherwise, there is no reason to make everyone so fragile relative to the PvE enemies already out there.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
while getting my main from 60 to 70 was not too difficult or something, it definitely was the least enjoyable experience i had in a mmorpg for a very long time. and just thinking about the refining marathon that'd be the next logical step makes me cringe.
i'll wait for the patch and then decide how much time i'll invest into this game in the future.
Hello, I actually really miss old dungeons. New 60ths doesnt have any chance of getting old epic armor for being able to face new threads from 60-69level. Also there is not much possibilities for them to gain some astral diamonds this way, so they cannot buy neccessary things like weapon enchantments and other items that are really usefull in fight. I understad the reason why there is not much ways to get AD, but still it would be nice. The new dungeons might have been a legendary dungeons and still keep the epic ones. Like this there are either too easy dungeons or too hard ones for people ( students ) who cannot pay much money into game.
Thank you sincerely, I still love my Dev-Gods
Well. to be fair. the black ice gear isn't worthless at 70. You need it to make the upgraded black ice gear rank 4. which is a decent gear option untill you can afford to make elemental alliance gear and such. So it might not be good as gear at 70, but it is a good reagent for a decent set until you farm the burning PVP / elemental alliance gear. Personally I never used profound PVP on my GWF, I used full grim ( 2 piece insti 2 piece sentinel for +3600 hp) untill I got my black ice pieces. I've got enough glory to get the full burning, but not enough triumph. I think the "Genie's Gift's" should be able to be used to skip through the Black ice reputation timegate , But I also thing that they should also give more sharandar regents. (I mean, the sharandar bags are the worse of the lot)
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I'm playing on highest detail and dont even have a dedicated Graphic-Card. What's your system?
Erm, if you purified / corrupted your gear, you gotta buy new stuff from Baerick's to craft it - apart from the gloves. Those can mercifully be remade - phewww...
I agree, the leveling process is a JOKE and the quests need to honestly just be perma-repeatable and give the SAME amount of EXP as the initial time you did it.
This would allow you to level much faster questing, and while its still boring as heck repeating the same quests its much better than waiting an hour to THEN repeat the same quest and THEN get half the EXP from it... If anything you should get MORE exp for doing it again TBH... Maybe the first time should be lower EXP, and then it doubles each time you repeat it (to give the same as the initial time you did it)
It all comes back to perception. People want to PERCEIVE they are getting a good deal rather than perceive the opposite. You get X the first time then only 1/2 X the second.... WTF...
You get X the first time then 2x "X" the second time you feel like you found a sweet way to farm something! Id just honestly keep all Quest EXP very high (like 8k+ per quest). People dont want to GRIND for hours, they want to be sent on various missions, even if its a repeat... Its still fun to turn it in and watch your EXP bar get 2 bars...
Once you do "X" number of quests in that area (what is it 15?) then you can no longer get the quests, move to the next area etc and repeat.
HP 8710w laptop, 1920x1200
NVidia Quadro FX 3600M (the best you can stick in one)
Graphics driver: the newest you can run on 2k without a BSOD
4GB RAM
CPU: Intel T9500 (Core 2 Duo 2.6 GHz)
Windows 2000 SP4 (custom-patched by ME -- meaning I tweak the assembly myself)
Before the shaders change my framerate was just fine. After? Horrible.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Yeah, even I won't fault Cryptic for issues you are having. No one should be expected to plan support for a nearly fifteen year old OS that reached EoL July 2010, nor GPU drivers old enough to be run on it. I think you've been lucky to be doing as well as you have been up until now. Yes, their new shader model is causing a lot of issues and hopefully when they patch it, you can continue to be lucky with your performance.
glassdoor.com - Cryptic Studios Review
I started playing just a couple of weeks before mod 6 was released and had just gotten to 60 on a CW when it went live. I had started the Dragon campaign but had to put that on hold. So, I got my CW to level 64 but was having a really hard time so I figured I'd give the game a chance with a new character, the paladin. I got him to level 67 and while he has much better survivability, I still can't stand mod 6.
Drowned Shore and Watcher's Forest are just tedious (and that's being nice). The maps are too large for all the running around you have to do since you can only take 4 quests at a time. By the time I completed those quests, many times I came back to turn them in and the hour had flipped over and I was offered the same quests again. I didn't think it was possible to make the "Kill X" and "Fetch Y" type questing system any worse but there it is. Now it's tedious quests handed out a few at a time that you have to repeat over and over until you get to 16, then you can move to a new section and do it all over again.
Fiery Pit was not so bad for me, mainly because it doesn't seem to be so spread out. Still kinda tedious though, just less so. Now I've started on Spinward Rise. So far looks more interesting but again with the 4 quests at a time thing. Sigh.
As for trying to continue with the Dragon campaign, that's a joke. I started it at level 26 on the paladin and was doing fine. Then I hit 60 and now I'm being given quests that I simply cannot complete without a group. I tried Barrow Demolition and was killed for the FIRST time on my paladin. I have gone straight healing and even with 62K HP and huge incoming heals, I die.
I don't get the expectation here. Give me the Dragon campaign at level 26, let me solo it to level 60, then make it so difficult that I cannot solo it any more and have to get to 70. And even then, from what I can see on these various posts, it's still not do-able. What is that?
So as a newish player, I'm screwed. All the previous players got all their boons, etc, but newer players are stuck. I spent some money getting companions and a mount so I'm not averse to paying for content, but I'm definitely not going to be spending more on a game that doesn't let me progress as a solo player. Especially when that was the appeal for me in the first place. If they are chasing the top 1%, hard core type people at the expense of everyone else, well, I'm not sure that's a sustainable business model.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............