I just love hating Mod 6,but would be happier if they brought back the old content,pre Mod 6, and then added a few new Legendary Dungeons with good loot and rewards.Then in Mod 7,they could introduce a few new areas as well.You would need level 70 equipment to do Legendary content while the old content stayed the same.Now your equipment is trash,you have to do countless hours of mindless grinding in order to play the old content. I can tell you that the guy/lady who thought of that is a <font color="orange">HAMSTER</font>.
It's BUGS bunny i tell you.
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
edited April 2015
This is what I've been saying all along.. there was do much potential for awesomeness, but all we got was screwed.
"...I grab my wiener and charge!" - ironzerg79
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited April 2015
Endgame now 70 and barred off, they had to make leveling to 70 as painful as possible. That's not the way to get more players or keep them in the game.
Pretty much what most people have said already, but this mod seems to have leached the fun out of the game. You know it's time to log when you find yourself shouting "Oh for F$£%'s sake!" at the screen. It doesn't help that dungeon design seems to have gone out of the window - Crypt of the Ascension is a good example. Die in the end room, minute and a half run back to the fight.
Oh well, it's spring, time to go for a walk through the woods and then sit in a pub garden with a pint of beer...
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited April 2015
i love module 6 finaly a module a rainbow party take place over everything.IN every mmo i played the setup was a healer a tank and damage dealers why this should differ?i suggest instead 5 members party 7 members party because in future we will have more classes
and already we have 8 classes i believe 5 members is too small.
BACK TO M6 issues something must happen with great weapon fighter sentinel tree he cant play the offtank role he die 1 hit to the mobs in dungeon or the thought is sentinel to help gf to tank?
ANother one issue is warlock cant solo the solo dailies ofcourse can take a gf with him or a wizard.
GUYS get used lifesteal and regen changed get used.
p.s: AND one more thing dont blame the difficulty but the lag is the only reason we cant survive.
when i gone 70 i am doing fine in dungeons because in dungeons dont have that insane lag.
i love module 6 finaly a module a rainbow party take place over everything.IN every mmo i played the setup was a healer a tank and damage dealers why this should differ?i suggest instead 5 members party 7 members party because in future we will have more classes
and already we have 8 classes i believe 5 members is too small.
BACK TO M6 issues something must happen with great weapon fighter sentinel tree he cant play the offtank role he die 1 hit to the mobs in dungeon or the thought is sentinel to help gf to tank?
ANother one issue is warlock cant solo the solo dailies ofcourse can take a gf with him or a wizard.
GUYS get used lifesteal and regen changed get used.
Indeed a 7 men party would solve a lot of actual problems.
I blame for now useless one shot dynamics even in empowered astral shield..dont ****ing increase the damage! Increase the attack speed!
What I just cannot comprehend is why they didn't continue with the format of leaving current zones as is and creating a higher level zone or two with gear score/item level access to ensure a reasonable progression path.
Players currently progressing through IWD or Tiamat could have continued seamlessly on, whilst players who had finished these could have moved straight on to the new zones. Throw in a couple of new dungeons + campaign and off you go with the launch. A solid base that could have been added to with some extras once it had got going.
Why move away from this format, which generally speaking, players seemed to be ok with?
This Mod 6 is just about the worst idea that could have been presented to the player base, a large percentage of which where looking for an expansion. Not a groundhog day grind through old zones that they had visited a multitude of times. Nor a sudden blocking of in-progress quest areas.
A completely and utterly terrible format.
As someone who couldn't be bothered to fully grind out either dr or shar or wod for that matter, mod6 is great. I get a new area to level in then I can finally do the old stuff I never completed anyways.
But for people who spent all that time and sometimes money, only to basically be set back. I can't imagine. I never saw a game do this. How are people supposed to be happy with their work being undone? I get that everything was reconfigured to make end game challenging and fun in the future. It might just kill the game. At the very least, the game and developer have a massive black eye. People are going to consider playing a cryptic game in the future and think, "no way am I investing that much time into something put out by a developer known to undo all that work".
This was all very well documented and player feedback was in force on preview leading up to this. So whatever happens, it is not like they didn't know the risk and did it anyways. Best of luck to cryptic and neverwinter, but this is just bad in general.
edit: I have this crazy feeling that *someone* in cryptic/pw saw this coming and said, "Don't do it". Now it is done and they are justified. There has to be a plan b in case they were right and I am really curious to see what it is. You can't just lose most of your current player base and still remain viable or even profitable.
Somehow they will make it right and it might just be mod7-9. Our doors could be blown off and those of us who chose to stay could be in for a major treat. Not necessarily "freebies" but the kind of end game we should ave had all along.
Ya the people who originally made the game are probably no longer there. That was a good game with a shortish run. There was obviously very little thought originally ut into what would happen in regards to a mature game with a playerbase mostly in the end game. So the current guys have kind of been left holding the bag. They had to do something with this. I think mod6 is only the start. I really hope most others also stay around to experience what happens beyond this start. I think in the end we will not be disappointed.
You know something, I've been thinking a lot about the complaints I've made, in this thread and others. And now, with a little consideration, I can honestly say, I would rather have the game as it was before mod 6. Outright, I would be happier without this content. Much happier even.
I'm sad to say, I was thinking the same thing last night. They could roll the server back to backups from 4/6 and I would be overjoyed.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
But for people who spent all that time and sometimes money, only to basically be set back. I can't imagine. I never saw a game do this. How are people supposed to be happy with their work being undone? I get that everything was reconfigured to make end game challenging and fun in the future. It might just kill the game.
It happened with Asheron's Call 2 and for precisely the same reasons "To make the end game more challenging and fun".
AC2 was set up with three continents that were basically easy land, normal land and hard land. I was working through the third continent when the change hit and got pushed back to about halfway through the second island. So it was time to do the same, now boring content again, but more "challenging". After about a week, I thought "I can't be arsed with this", stopped playing and never went back.
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited April 2015
The third 'area' of every zone seems to be the best one.
Now that I'm done with that Drowned Shore/Reclamation Rock business. I really like Fiery Pit. I mean, "Cache on Delivery", "Slaves to Business" doing quests for the merchants of the Lord's Alliance for little lord farqhard the 3rd? .. It seems almost, inspired.
People keep telling me Spinward Rise is better than the pit, soooooo let's hope this improvement trend continues.
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
If they only rolled back the pre mod 6 areas (so I could continue to play the game that I have spent time and zen on, in between doing the tedium of the new content) I would bring my characters and my zen spending habits back. Will be watching but not holding my breath on them doing anything of the sort
Generally, MOD 6 feedback, as a player who fairly substantially pays for it. In regard to new invocation system and rewards, changes to professions (leadership), new zones, potions changes and endgame moved to lvl70. All these changes, and more, has led to more grinding. Much more grinding. Which, if looking at some other game developers, they've realized is boring and try to move away from. Neverwinter seem to be going the other (wrong) direction.
Not to mention the new headache inducing graphical stuttering features.
I understand why most of these changes were made, even though I might not like then. Right now, the thought of grinding all my previously very well equipped characters with good stats (one of each class) through the new (harder) areas just to get back to ID, SH and DR and dungeons and lairs, almost makes we want to quit. At least I'll probably take a longer break. Running in circles over and over on old revamped maps, gaah. I've decided to just repeat and grind the Dragon campaigns for XP instead. Done them 100's of times, but prefer that to the new content.
Let's see what Mod 7 will bring eh? Advice: Bring more fun to the game and less chores.
But for people who spent all that time and sometimes money, only to basically be set back. I can't imagine. I never saw a game do this. How are people supposed to be happy with their work being undone? I get that everything was reconfigured to make end game challenging and fun in the future. It might just kill the game. At the very least, the game and developer have a massive black eye. People are going to consider playing a cryptic game in the future and think, "no way am I investing that much time into something put out by a developer known to undo all that work".
This was all very well documented and player feedback was in force on preview leading up to this. So whatever happens, it is not like they didn't know the risk and did it anyways. Best of luck to cryptic and neverwinter, but this is just bad in general.
edit: I have this crazy feeling that *someone* in cryptic/pw saw this coming and said, "Don't do it". Now it is done and they are justified. There has to be a plan b in case they were right and I am really curious to see what it is. You can't just lose most of your current player base and still remain viable or even profitable.
I have this crazy feeling that everyone in cryptic saw this coming and said "Don't worry about it. The players who will quit over this have already given us their money and this Module is for newer players, especially XBox players, who are coming through the ranks now. We'll get their money next." Either way it's pretty crazy.
The lag and rubberbanding are my only issues. Im halfway through 69 but had to give up because its just not playable right now. I cant even get up the ramp where the portal is, I just end up back where I started. Even worse, when I do make it out of the start area, the lag just gets me killed, pots dont go off, dodging happens after Im dead, mob animations happen after I receive damage, mob ends up half underground and I cant attack it but die before I realize...
Content is fine, even recycled content. This mod seems kind of halfazz'd tbh. Ive played Korean games that took years to move ten levels, so the grind amount is negligible. lol But they could at least manage their server load properly and alleviate the deathbanding.
0
balthezar2Member, NW M9 PlaytestPosts: 151Arc User
I started playing NWO about two months ago - so I'm a complete newbie here. This is my first MMO (I spent years playing the TES series, without ESO), but finally I became curious and wanted to try something different. I did a lot of searching and then I ended up with NWO. One of the main reasons being that a lot of things a soloplayer friendly. I started with my HR woodelf and really enjoyed it. When I wanted to join a group I simply queued for one of the dungeons or skirmishes.
I really had a good time and finally I hit level 60. I went to Sharandar and immediately fell in love with it (woodelf... ). I also started to climb up the trees of the other campaigns as well - step by step, slowly and steady. I didn't want to rush the game, taking my time, just having fun. I don't care about BiS, I just take what I find in the game and do a bit of refining now and then. As I really enjoyed this game, I finally decided to spend some real money, just to have more space in my bank account and in my inventory and to have two more character slots. I slowly increased my gamescore and just before Mod 6 hit I was at 12000 (most of you would probably laugh about it but I was pretty proud ;-)).
I tried the more difficult campaigns and also dared to take my first steps in the Well of Dragons. Yes, I died now and then, but I didn't care. I was used to taking healing potions and injury kits. I coped pretty well and was just trying to figure out how to slay the end boss of the prison in WoD.
Well, then came Mod 6. I first went to Sharandar as usual and took the weekly quest, entered the Arcane Reservoir and... died. Immediately. I didn't even have the time to react. Going through this quest I died about 6 times, but in the end I did it (but don't ask me how). Then I took some of the daily quests and started to collect the Fey Flowers... Absolutely no chance. I tried to sneak past the Redcaps in order to get the flowers (well, sneaking is not the right word as you can't sneak in this game, but I think you know what I mean) - and I died and died and died and died... So I finally gave up and left Sharandar, completely frustrated.
I went to this forum and saw that I was not the only one having this problem. After reading a bit I didn't even try going to the other areas (I think in WoD I even wouldn't make it alive from the cave exit to the camping site...).
I think Mod 6 is a slap in the face for everyone who enjoys a steady, calm and slow way of playing this game.
Some say you just have to do the new campaign and simply level up to 70 and grind, farm... whatever, to have the level 70 gear. I would like to level up to level 70, but only when I want it. Now I am forced to level up, I am forced to do really boring, annoying and completely dull quests to level up and to get some gear that I don't want to have. I just started to collect the Fabled Iliyanbruen Equipment because I really liked it. But I think I can forget about it now, for it won't be of any use anymore.
This is no fun for me, I don't enjoy this game anymore. Everything I enjoyed about this game was taken from me with Mod 6.
As you can imagine, I voted for "I can't stand it".
This is pretty close to how I feel, except for the fact that I've been playing since Beta, and I finally had the character I have been striving for all that time...not the best geared HR out there, and I'm not the best player, but I was having fun playing. I went through my share of healing pots, and a few injury kits. Now it's just a matter of can I down pots fast enough, or have to use dozens of injury kits to finish a quest. Not so much fun any more (for me). And what's with the 'only one buffing potion at a time' <font color="orange">HAMSTER</font>?
Most of my other gripes have already been posted, so I won't get into them. I guess my hours a day of playing will probably be cut to a few hrs a week. Hopefully they will do something to bring the fun back, because I really did enjoy my time in here.
0
balthezar2Member, NW M9 PlaytestPosts: 151Arc User
edited April 2015
LOL...not HR since beta, playing since beta, but always wanted the HR, and finally starting to get THAT to where I wanted
They destroyed the grouping game pre-max level. I don't know if any of you have gotten friends on and did the 3 man leveling dungeons, but it isn't what I would call game play at level 62/63. Everyone was down leveled to 25, and it was trivial to the point of laughability. So boring that you essentially must use the new progression areas, which effectively means until you hit 70 all the old dungeon content of the game is just plain... deleted.
Love the game, NW I have played over 1k hours since Open BETA and have Many toons I've enjoyed play but this MOD has just wrecked the game I love
When Redcaps kill me in 1 - 2 hits when doing the dailies I've done WELL over 1000 times (At lest now the requirements dropped... a bit for Sharandar) then that is a problem. I even tried with a healer companion, which just made me die slightly slower
The toon I am currently playing isn't OP but has semi-decent gear that got me through all end-game stuff with little to no troubles but now its just insane. Do I now have to make a group to just do solo dailies? If so then that's "GG" for me
since this hole new module came out it wasn't far the best one i have ever seen since i though the new zones where more disappointing then ever and since i cant do Sharadar Icewind Dale Dread Ring and Campaigns where they should of at least made them fair for your level from 61 to 71 cap since they did not have to change it to 70 since all i hear is nothing but whining crying and how bad the module was and if it wasn't going to be the best one then they should of took more of there time with it before it was released while letting you keep your 60 gear for 70 without making you lose gear score to your toon since i have no idea how to get new content
I have not been able to log on since Mod 6 went live. I keep getting "Game Client Exe" failure. I received a generic response from tech support with some generic solutions to try. The only entertainment from Mod 6 that I have had so far has been trying to make Neverwinter work again. 2 thumbs down for Mod 6.:(
I think vigilant tasks for each round in the EE campaign should be toned down heavily. 16 quests which are often long, unrewarding and pretty much depressing especially after you realize you'll have to do another 16 quests rotation after you finish the first one. In my opinion, 16 quests of vigilance should be reduced to 8. And please increase the exp gain for each quest, 2.8k is literally nothing. Rank 5 for each task would be quite rewarding too, since there is no campaign resource we could farm those quests for. (no potions of heroism like in sharandar for crescent coins like in sharandar or bi in IWD for gear). Basically there is no motivation at all to bother with those tasks ever again.
Oh - another thing. Whose genius idea was it to make levelling blues available from the WoD vendor and require WoD currency? Players who need this gear can't get it as WoD is L70 content, and player who can get the currency don't need the gear.
Horrible, they took "challenged PVE" way too litereally. Oh well, careful what you wish for, it might come true.
If I wanted a hard game like that I would go play dark souls, because this is seriously turning into dark souls mmo.
To make Viligance tasks better, they should have kept the rewards on preview: Each viligance task gives the player one Elemental Water Sealed Container / Elemental Fire Sealed Container etc.
Additionally i won't level another character to 70 if we have to do 16 viligance tasks each (192 total)
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
edited April 2015
I wonder what percentage of these are employees..? lol
Oh - another thing. Whose genius idea was it to make levelling blues available from the WoD vendor and require WoD currency? Players who need this gear can't get it as WoD is L70 content, and player who can get the currency don't need the gear.
Bonkers.
They announced that we could obtain the eternal armor for 20 dragon fangs per piece, weeks if not months ago though...
Comments
"...I grab my wiener and charge!" - ironzerg79
Oh well, it's spring, time to go for a walk through the woods and then sit in a pub garden with a pint of beer...
and already we have 8 classes i believe 5 members is too small.
BACK TO M6 issues something must happen with great weapon fighter sentinel tree he cant play the offtank role he die 1 hit to the mobs in dungeon or the thought is sentinel to help gf to tank?
ANother one issue is warlock cant solo the solo dailies ofcourse can take a gf with him or a wizard.
GUYS get used lifesteal and regen changed get used.
p.s: AND one more thing dont blame the difficulty but the lag is the only reason we cant survive.
when i gone 70 i am doing fine in dungeons because in dungeons dont have that insane lag.
I blame for now useless one shot dynamics even in empowered astral shield..dont ****ing increase the damage! Increase the attack speed!
--Cuz the eyes of the ranger are upon you
As someone who couldn't be bothered to fully grind out either dr or shar or wod for that matter, mod6 is great. I get a new area to level in then I can finally do the old stuff I never completed anyways.
But for people who spent all that time and sometimes money, only to basically be set back. I can't imagine. I never saw a game do this. How are people supposed to be happy with their work being undone? I get that everything was reconfigured to make end game challenging and fun in the future. It might just kill the game. At the very least, the game and developer have a massive black eye. People are going to consider playing a cryptic game in the future and think, "no way am I investing that much time into something put out by a developer known to undo all that work".
This was all very well documented and player feedback was in force on preview leading up to this. So whatever happens, it is not like they didn't know the risk and did it anyways. Best of luck to cryptic and neverwinter, but this is just bad in general.
edit: I have this crazy feeling that *someone* in cryptic/pw saw this coming and said, "Don't do it". Now it is done and they are justified. There has to be a plan b in case they were right and I am really curious to see what it is. You can't just lose most of your current player base and still remain viable or even profitable.
Somehow they will make it right and it might just be mod7-9. Our doors could be blown off and those of us who chose to stay could be in for a major treat. Not necessarily "freebies" but the kind of end game we should ave had all along.
Ya the people who originally made the game are probably no longer there. That was a good game with a shortish run. There was obviously very little thought originally ut into what would happen in regards to a mature game with a playerbase mostly in the end game. So the current guys have kind of been left holding the bag. They had to do something with this. I think mod6 is only the start. I really hope most others also stay around to experience what happens beyond this start. I think in the end we will not be disappointed.
I'm sad to say, I was thinking the same thing last night. They could roll the server back to backups from 4/6 and I would be overjoyed.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It happened with Asheron's Call 2 and for precisely the same reasons "To make the end game more challenging and fun".
AC2 was set up with three continents that were basically easy land, normal land and hard land. I was working through the third continent when the change hit and got pushed back to about halfway through the second island. So it was time to do the same, now boring content again, but more "challenging". After about a week, I thought "I can't be arsed with this", stopped playing and never went back.
Now that I'm done with that Drowned Shore/Reclamation Rock business. I really like Fiery Pit. I mean, "Cache on Delivery", "Slaves to Business" doing quests for the merchants of the Lord's Alliance for little lord farqhard the 3rd? .. It seems almost, inspired.
People keep telling me Spinward Rise is better than the pit, soooooo let's hope this improvement trend continues.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Not to mention the new headache inducing graphical stuttering features.
I understand why most of these changes were made, even though I might not like then. Right now, the thought of grinding all my previously very well equipped characters with good stats (one of each class) through the new (harder) areas just to get back to ID, SH and DR and dungeons and lairs, almost makes we want to quit. At least I'll probably take a longer break. Running in circles over and over on old revamped maps, gaah. I've decided to just repeat and grind the Dragon campaigns for XP instead. Done them 100's of times, but prefer that to the new content.
Let's see what Mod 7 will bring eh? Advice: Bring more fun to the game and less chores.
The whole point of this mod seems to be to grind 10 levels to get back exactly where you were 3 days ago.
I have this crazy feeling that everyone in cryptic saw this coming and said "Don't worry about it. The players who will quit over this have already given us their money and this Module is for newer players, especially XBox players, who are coming through the ranks now. We'll get their money next." Either way it's pretty crazy.
Content is fine, even recycled content. This mod seems kind of halfazz'd tbh. Ive played Korean games that took years to move ten levels, so the grind amount is negligible. lol But they could at least manage their server load properly and alleviate the deathbanding.
This is pretty close to how I feel, except for the fact that I've been playing since Beta, and I finally had the character I have been striving for all that time...not the best geared HR out there, and I'm not the best player, but I was having fun playing. I went through my share of healing pots, and a few injury kits. Now it's just a matter of can I down pots fast enough, or have to use dozens of injury kits to finish a quest. Not so much fun any more (for me). And what's with the 'only one buffing potion at a time' <font color="orange">HAMSTER</font>?
Most of my other gripes have already been posted, so I won't get into them. I guess my hours a day of playing will probably be cut to a few hrs a week. Hopefully they will do something to bring the fun back, because I really did enjoy my time in here.
They destroyed the grouping game pre-max level. I don't know if any of you have gotten friends on and did the 3 man leveling dungeons, but it isn't what I would call game play at level 62/63. Everyone was down leveled to 25, and it was trivial to the point of laughability. So boring that you essentially must use the new progression areas, which effectively means until you hit 70 all the old dungeon content of the game is just plain... deleted.
When Redcaps kill me in 1 - 2 hits when doing the dailies I've done WELL over 1000 times (At lest now the requirements dropped... a bit for Sharandar) then that is a problem. I even tried with a healer companion, which just made me die slightly slower
The toon I am currently playing isn't OP but has semi-decent gear that got me through all end-game stuff with little to no troubles but now its just insane. Do I now have to make a group to just do solo dailies? If so then that's "GG" for me
WTB Class Reroll please
Bonkers.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
If I wanted a hard game like that I would go play dark souls, because this is seriously turning into dark souls mmo.
Additionally i won't level another character to 70 if we have to do 16 viligance tasks each (192 total)
I wonder what percentage of these are employees..? lol
"...I grab my wiener and charge!" - ironzerg79
They announced that we could obtain the eternal armor for 20 dragon fangs per piece, weeks if not months ago though...