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Yeeeeaahh...this is "balanced"...

prettyceltprettycelt Member, NW M9 Playtest Posts: 777 Arc User
edited April 2015 in Player Feedback (PC)
Yeah great, so now when I go into Need for Mead (that I used to easily pwn), despite being 'advanced' to level 70 for the instance, one swipe from a couple level 73 Raiders and I'm dead. Swat.

That's awesome friggin balance. Wtg Cryptic.
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Comments

  • draknalordraknalor Member Posts: 78 Arc User
    edited April 2015
    You might be 70 but they are 73 :)

    and your level 60 gear is pretty much useless at 70 (I guess) so you haven't gotten stronger by leveling xD Since your stats go down in value as you level
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited April 2015
    The best analogy for this "upscaling" that I can come up with is pretty close to going into Mod 5 WoD with your brand new, recently arrived in PE, level 5 character.. then "upscaled" to level 60.
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  • rhoriangelusrhoriangelus Member Posts: 703 Arc User
    edited April 2015
    ^^^^ This.

    The old campaigns are now level 70 content. Yes, you get upscaled, but that doesn't mean your character can actually handle it in their level 60 gear.
  • guidakisguidakis Member Posts: 38 Arc User
    edited April 2015
    The real problem is that you are being "upscaling" in terms of dmg and def, BUT not your gear. A complete set of lvl 70 gear gives you about 40k hp, so thats whats is making the difference on the "upscaling".
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2015
    Try it while using the new Eternal set that the ToD campaign guy sells , the new content isn't designed to be done using the old lvl 60 sets.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    Ladies and gentlemen of the court, I present exhibit A.

    It's not a gear thing. It's too hard -- period.
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  • boogieman2kboogieman2k Member Posts: 14 Arc User
    edited April 2015
    iambecks1 wrote: »
    Try it while using the new Eternal set that the ToD campaign guy sells , the new content isn't designed to be done using the old lvl 60 sets.

    The main problem in your statement is "the new content" there is no "new content" the old content we played on Monday is not doable on Wednesday.
  • ixotlixotl Member Posts: 310 Arc User
    edited April 2015
    ROFL. Went to Sharandar (on preview to test some respec ideas) and was PWNED by the 4-group powries. I mean ONE-SHOT death time! 2 out of 3 encounters. OMG. Must.Remember.To.Not.Exceed.My.Grasp.And.Learn.To.Level.Again. Wonder how the daily dragons are....
  • rhoriangelusrhoriangelus Member Posts: 703 Arc User
    edited April 2015
    Trying to go to the campaign areas at 60 right now is like trying to do them in gear that's 10-15 levels too low for the area. Doesn't matter how fantastic your gear was before the module, right now, it's HAMSTER. That's just how they did things this time around. You're supposed to go level up in the new areas and get some better gear before going back into the campaigns.
  • ixotlixotl Member Posts: 310 Arc User
    edited April 2015
    So Mod 6 cuts out Campaign areas for a period of time. Wonder why they did that? Too much 'easy' farming I suppose.
  • untamedengineer#6733 untamedengineer Member, NW M9 Playtest Posts: 100 Arc User
    edited April 2015
    ixotl wrote: »
    So Mod 6 cuts out Campaign areas for a period of time. Wonder why they did that? Too much 'easy' farming I suppose.

    The old campaigns were restructured to support the leveling of enchantment, artifacts, and artifact gear in a level 70 environment. Which makes sense now that your artifact weapon and off hand are obtained by the level 60-70 campaign zone quests.
  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited April 2015
    hargood wrote: »
    but you're lvl 63!!!!!

    His character level doesn't really matter, since they scale that up when you go to the new areas. The issue is he has gear for a level 60 character, he doesn't understand that he has to completely re-gear his character and they expect you to be re-geared for those areas. IWD expects a level 70 character with level 70 appropriate gear.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2015
    His character level doesn't really matter, since they scale that up when you go to the new areas. The issue is he has gear for a level 60 character, he doesn't understand that he has to completely re-gear his character and they expect you to be re-geared for those areas. IWD expects a level 70 character with level 70 appropriate gear.

    Pretty much this^^^ , people are running around in lvl 70 areas and think that because they are scaled up it should be business as usual , run in and 1 hit everything , that isn't Neverwinter anymore , just as you regeared every time a new better drop dropped as you leveled up from 1 - 60 originally you need to regear again as you level from 60-70, lvl 60 sets are no good for this reworked content , yes it is difficult to dump those lovely lvl 60 sets with the great set bonus but it's either that and get the HP heavy gear sets or struggle on with your lvl 60 set.
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  • edited April 2015
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    Your level 60 gear isn't endgame gear anymore, and people should have stopped grinding for hard-to-obtain level 60 gear as soon as a cap raise was announced.
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  • edited April 2015
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  • thestiathestia Member, NW M9 Playtest Posts: 296 Arc User
    edited April 2015
    Much as I understand the grief of no longer being able to complete quests in areas that were previously lvl 60, they are now level 70. They require a lot more HP to make things easier. I can attest to the fact that doing quests as a level 70, in level 70 gear, is something that one can accomplish.
  • sianekasianeka Member Posts: 84 Arc User
    edited April 2015
    While I understand the valid points most made here about needing to work to get new gear for updated areas, I get the OP's original point that favorite gameplay areas are now impossible to even visit. And that makes me sad, as I haven't gone to favorite campaign areas yet hearing such rumors of how it will be. If I as a casual gamer didn't EVEN yet have epic Level 60 stuff, but just "generic" level 60 stuff, how could I ever hope to obtain epic Level 70 stuff?

    Gear Scores of 20k. 40K????? Holy HAMSTER! In my dreams!!!! I thought I was doing good (for me) when I finally got up to 14K to go to IWD... I knew "good for me" was laughable to the epic gamers that play, but it was a lot of hard work and investment for me to get as far as I had. 20K Gearscore. I'd heard of it, but never dreamed of it for me. And THAT is now nothing?????

    Although I don't generally agree with the OPs method of posting and responding to you all, I completely understand his feelings and agree with them. How is this balanced if you are a casual player of the game? How can THIS be fun when your favorite fun-to-play areas are now off limits to you?
  • thestiathestia Member, NW M9 Playtest Posts: 296 Arc User
    edited April 2015
    IWD is not the only area in which to obtain gear drops. I'm sure by the time you reach level 70, you will have items (non epic) that have enough HP on them to make these areas viable again. I understand the frustration, believe me I do, but regardless of being scaled to the area, you simply don't have the HP to do this yet. If you could postpone your forays into this area until you are appropriately geared, I suspect you will have a lot less grief.
  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited April 2015
    sianeka wrote: »
    Gear Scores of 20k. 40K????? Holy HAMSTER! In my dreams!!!! I thought I was doing good (for me) when I finally got up to 14K to go to IWD... I knew "good for me" was laughable to the epic gamers that play, but it was a lot of hard work and investment for me to get as far as I had. 20K Gearscore. I'd heard of it, but never dreamed of it for me. And THAT is now nothing?????

    Don't get discouraged, it is the journey not the destination. Once you get max gear and finish everything the game gets really boring. As for those favorite areas, they are only 10 levels away which shouldn't take very long to get through. I personally expect to be back at 70 by this weekend.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    Sianeka, you will be able to get generic level 61 stuff, then level 62, and so forth, and chances are that as you and your sister play through the new areas and level up, you'll see fairly smooth progress (note that apparently some quest rewards are bugged if you hand them in while grouped, so de-party to do your turn-ins). At least that's what I'm expecting as I've barely scratched the surface.

    In a way, this module has smacked the players with formerly 20k+ gear score back to a similar field that a more casual player like yourself is at.
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  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited April 2015
    prettycelt wrote: »
    This is exactly what I'm talking about. If I WANT to mindlessly grind for a nifty new artifact weapon and offhand in the new areas, great. If I DON'T (and I don't), I shouldn't HAVE to in order just to survive! Not after what I went through just to get the Black Ice gloves and forging my Orb (ask anyone who did, or was STILL trying for that offhand when this travesty hit). Thanks but no thanks. This is especially poignant when you consider that I have the Black Ice gear and need a reserve of the ice to empower it...which is now basically impossible to get unless and until I am 70. And even then, probably only if I've totally re-geared.

    The entire mess was ill-conceived and poorly executed IMO.

    Honestly, how long do you expect it to take you to get to level 70? The mod came out yesterday and you've already gotten to at least 63 according to your picture.

    I'm personally glad they raised the difficulty, these epic end game areas were a breeze. People were soloing heroic encounters in some of these areas that should have required 3 to 5 people. The game was way too easy.
  • bammurbammur Member Posts: 38
    edited April 2015
    While some of the support for mod6 changes are valid, there is one major concern I have with the 'you are now 70' zones. These zones are available to any level 60's, many of whom do not have end game epic gear scores of 20k (or the new non-GS GS of 2k or whatever) and many of whom are not done with collecting boons. If these zones are now designed to be done by level 70's just say so. There might be anger, but it would be less frustrating than being squashed by spiderlings.

    Given that the green rewards from the new tree quests replaced my T1 epic gear, it may be that by the time we get to 65 or so we will be geared to survive the grind zones, but in the meantime there is going to be plenty of negative feedback.

    On a related note, why was the vault of nine changed to level 70? It's a level 60 solo quest with reduced prerequisites (since any 60 can now get to IWD) which now requires a small group.
  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited April 2015
    bammur wrote: »
    While some of the support for mod6 changes are valid, there is one major concern I have with the 'you are now 70' zones. These zones are available to any level 60's, many of whom do not have end game epic gear scores of 20k (or the new non-GS GS of 2k or whatever) and many of whom are not done with collecting boons. If these zones are now designed to be done by level 70's just say so. There might be anger, but it would be less frustrating than being squashed by spiderlings.

    They would have to have booted everyone from these areas if they made it 70s only. I could only imagine the fury if they did that. Plus there is perfectly legit reasons to want to still have player access to those areas. I think the "you have access, but travel at your own risk" was the better solution. For now there is all the new content in Drowned Shore & Reclamation Rock to explore while you get the 10 levels back up and gear to 70 to hit those new areas.

    Honestly, until people hit the level 70 areas with level 70 gear they need to not judge the difficulty, thats like saying Sharandar is too hard for a level 60 character with level 50 gear.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    I'm skeptical about the "you need better gear" arguments. So far, at level 64, nothing has dropped that is better than what I have here. I was upscaled to 70 in DR and 55k HP and it was woefully inadequate. You would need at least double that from what I experienced.
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    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
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  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited April 2015
    hustin1 wrote: »
    I'm skeptical about the "you need better gear" arguments. So far, at level 64, nothing has dropped that is better than what I have here. I was upscaled to 70 in DR and 55k HP and it was woefully inadequate. You would need at least double that from what I experienced.


    Much of the new gear which comes with the new mod heavily boosts HP. Check out the collections tabs for Elemental Evil, some of the top tier gear gives you about 20K HP in our armor. The normal drops are also focusing more on HP.

    EDIT:Elemental Evil not IWD
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    Also take a look at the "Eternal" equipment from the Harper Legion store in WoD.
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  • zoiks100zoiks100 Member Posts: 355 Arc User
    edited April 2015
    Many of you are ignoring the elephant in the room. How is a new level 60 with green gear (and yes I know the new 60 green gear is much better but only barely equivalent to t1 without the set bonuses) expected to do much of anything in the campaign areas?

    Group? I doubt even most 5 mans of green geared 60 would have an easy time of some of the only moderate difficulty instances like war machines and that last fight in gnarl root.

    It's CLEARLY broken right now, to the point that even level 70 characters with epic quality level 70 gear were complaining about it on the preview forum. Why are you all acting like this is a good thing?

    Challenge belongs in GATED content, either requiring a balanced party or clearly having been designed for BIS characters, with commensurate rewards. Content that anyone can walk into just for hitting 60 and rewards you with the same things as simple content in other zones does not qualify.


    Also, while the WoD dragons are as ridiculous as you'd expect, the other ToD dragons are cakewalks now since those areas are scaled DOWN instead up.
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  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited April 2015
    zoiks100 wrote: »
    Many of you are ignoring the elephant in the room. How is a new level 60 with green gear (and yes I know the new 60 green gear is much better but only barely equivalent to t1 without the set bonuses) expected to do much of anything in the campaign areas?

    I haven't really had much trouble with anything, are you doing the Minsc missions? They've been fairly easy, he is way OP.
  • zoiks100zoiks100 Member Posts: 355 Arc User
    edited April 2015
    I haven't really had much trouble with anything, are you doing the Minsc missions? They've been fairly easy, he is way OP.

    That's kind of my point, the new level 60 content which doesn't scale is MUCH easier and more rewarding than the old level 60 content which has been bumped to 70 and tries to scale lower level characters. It's wacky design.
    Don't Panic.
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