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Module 6! Will Guardian Fighters die off?

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  • canmanncanmann Member Posts: 203 Arc User
    edited January 2015
    Depends. I can foresee the OB Paladin having 3 specific paragon feat trees, one for a Striker role, one for Defender role, and one for a Leader role. Or at least that's how I would have done it if I were a dev, because it's the logical way to do a Paladin which is known to have a mishmash of roles.

    For tanking, I doubt the OBP would be better than the GF because keep in mind that the GF has inherent tanking bonuses such as 200% increased threat gain as compared to other classes, as well as an encounter that hard taunts 20 enemies all at once. While we still do not know how the OBP would play as a defender, it's easy to foresee the OBP playing more like a GWF... that's like a Cleric, with a tiny bit of GF. IDK, or at least that's how I'm envisioning the OBP would be knowing the 4e Paladin.


    If the blurp from the Arc page is correct... wait till you see what the Paladin gets for threat / taunt / protecting group and self.....

    Edit: Found the post of the paladin preview: http://nw-forum.perfectworld.com/showthread.php?836151-Oathbound-Paladin-skill-descuss-speculation-thread&p=10003901&viewfull=1#post10003901
  • arakk00arakk00 Member Posts: 166 Arc User
    edited January 2015
    vinceent1 wrote: »
    not abandon mine for sure, there will always be pvp to play with him

    but can be hard take him into pve group content, paladin will shine for sure, can be much more usefull there. try him no doubt

    I made a thread on this, I honestly think Conqueror GFs are entirely lackluster in PvE content. You're missing out on a lot of potential utility- increased threat, damage reduction, cooldown reduction, debuffs, buffs, and AP generation for your party (which ends up putting dailies up more often for everyone, netting a serious DPS increase over the marginal hop Conquerors get)- that the tactician tree can offer.

    Will I make a paladin? Hells yes! But at the same time, if you give him a good healer, my GF is borderline broken in PvE. I did a thread here explaining what I like so much about the class/spec, including some math for Enhanced Mark comparing to the leaked Oathbound Paladin info. Judging from that:
    OP might be harder to kill if the healer slips up;
    Both have adequate threat generation potential;
    GF, if healed, generates very silly daily uptime- for everyone.

    I like the THEME of the OP. I will probably take him healer spec, and keep my GF as my tank- because it's just too effective in a group setting, especially an ORGANIZED group setting (where others are aware of your effect on their daily meter), as the name of the [Tactician] tree implies.
    A <Friendly Dragon>!
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited January 2015
    i will watch todays stream, but what i know till now, pala will be typical pala for pala fans, so luckily i am no more so interested. i m pvp centric so i dont care anymore about pve performance, folks are pleased i can tank lostmauth or garakas so i dont lament over buffbot setup anymore. i like my half amazon playstyle with threat rush, lunging or bull rush or anvil, i am not so interested in aoe protection abilities or whatever pala will bring. i think pala will be a little similar to swordmaster, but i like iron vanguard a lot, cant play without threatining rush (feels like one handed person only)
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited January 2015
    zebular wrote: »

    Nice, thanks! Sounds then like one of the PP's will be sword and board and focusing more on buffing than healing. I can imagine such to be considered "tanky." However, when I think of a "Tank" though, I think of a normal fighter in full plate mail with a sword and shield who is able to draw in and hold down a good number of mobs and be able to thick it with help of friends, aka our current GF.


    From the dev blog:

    ""Protection Paladins focus very heavily on generating a large amount of threat and generating Temporary Hit Points and protective shields that allow them to shrug off damage and keep fighting. As a powerful example of this method of tanking, let’s take a look at the encounter power that is unique to Protection Paladins, Binding Oath.

    Binding Oath: All targets near the Paladin are forced to attack him for 2 seconds. During this time he absorbs all damage against him. When this effect expires he takes 50% of that damage and deals 50% of it to all foes in an AoE. Players affected by this power deal 75% less damage to targets who are not the Paladin.""

    Oathbound Paladins effectively make Guardian Fighters obsolete.
  • shinnakumashinnakuma Member Posts: 10 Arc User
    edited January 2015
    The Paladin will be everyones go to when it comes to tanking, but not those that have a GF main like myself. Alot of people say GF has no dps because they don't understand what the GF can do or how to build there GF to do maximum damage. I can take on every class in a 1v1 as a GF not saying i can take everyone on i do die but GF do put up a fight you just have to understand the mechanics behind the GF, in reality the GF never got any love from the devs they just gave up and made the pally, the least the devs can do is give the GF a bit more dps because when it comes to tanking we are done for, but i won't be leaving my GF.
  • discoricediscorice Member Posts: 371 Arc User
    edited February 2015
    There are ways to squeeze solid damage out of defensive GF builds. We've never been a DPS class per se, but with some clever building and slotting we can hang and easily solo things the squishy classes can't, especially getting into the high GS range. None of that's news to those of us that play them extensively, though. Seeing what I've seen of the paladin class so far, I'm not worried about our role diminishing. We have a while yet before any paladins catch up to our OP super high GS sword and board monsters, and when they do, their buffs will compliment us better than most of the other classes. I'm personally kind of excited about running teams with a gf AND a paladin. Their buffs could interlock nicely with a little communication and planning, and I'm sure some of the level 70 content will require more of a defense boost than one or the other can offer alone in a party.
    Fear Of A Disco Planet
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited February 2015
    good thing is, when pala become old few months after release, there will be time to "fix" other melee classes, gwf and gf. ony need 6 months from now? ))))
  • praemuspraemus Member Posts: 2 Arc User
    edited March 2015
    I've been reading the forums and I did panic "at first" hearing all of the chatter about GF on the forums (GF being my one and only character) . I downloaded the server test site and experienced the changes to the only class that I play. Honestly I can not wait for Module six to launch. If it is anything like the current test server that I am playing in, I more than enthused that they finally gave us sufficient damage to maintain aggro. I must say though, all content is under construction as far as Mod 6 goes until 04/07/2015. Though I am really looking forward to playing my character with the test servers stats.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited March 2015
    i want my GF to run faster, almost never able to out-run red rings.
  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    edited March 2015
    wylonus wrote: »
    i want my GF to run faster, almost never able to out-run red rings.

    Except for the Scorpions in eLoL and maybe Garakas in eSoT... no need to run out of the red... just raise your shield.
  • killernorekillernore Member Posts: 54 Arc User
    edited March 2015
    From the dev blog:

    ""Protection Paladins focus very heavily on generating a large amount of threat and generating Temporary Hit Points and protective shields that allow them to shrug off damage and keep fighting. As a powerful example of this method of tanking, let’s take a look at the encounter power that is unique to Protection Paladins, Binding Oath.

    Binding Oath: All targets near the Paladin are forced to attack him for 2 seconds. During this time he absorbs all damage against him. When this effect expires he takes 50% of that damage and deals 50% of it to all foes in an AoE. Players affected by this power deal 75% less damage to targets who are not the Paladin.""

    Oathbound Paladins effectively make Guardian Fighters obsolete.

    on rank 4 be 8 seg =S and have another ecounter´s/at-will to keep more Agroo Generation ..... Sooo yes the Paladin is better tank in pve tham GF
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    Already kinda dead. Was my main for long, but as many other old players in the game, that fix took to long and is still very weak to be honest. The name fighter is a bad joke on it, in terms of DnD.

    Poor GF still a bug fest and only good in PVP, somewhat. Zero power, HAMSTER defense, broken survivability, list is too long.

    Now if Paladin does it only a bit better, GF can pack forever, if it will be like the GF, then Pladin will become another toon for making AD or only good as storage room.

    GF is handy caped anyway, since matchmaking will favor the Paladin.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    For me, certainly, but also for a lot of people. Thread title is silly.

    Thread title is not silly, but the truth, which hurts most of the time and many who walk around with eye shades don't see it.

    You are 99% wrong. Most people already abandoned the GF and will do even more so, if the Paladin (GF ver 2.0 or as it should have been) is only 1% better. My guilds were full of GF players, myself included, we even used to joke, we are a GF guild, now only 1(!) guildie plays it and even he is changing with Mod 6 to Paladin.

    Many GF players picked the GF only cause at launch Paladin wasn't available.

    GF was and is still buggy as hell and not a single bit rewarding, nor economically or community wise good to play (GF was always the stepchild of game) and this comes from an old school DnD player, who normally plays tank in the PnP version too since 22 years now.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited March 2015
    Thread title is not silly, but the truth, which hurts most of the time and many who walk around with eye shades don't see it.

    You are 99% wrong. Most people already abandoned the GF and will do even more so, if the Paladin (GF ver 2.0 or as it should have been) is only 1% better. My guilds were full of GF players, myself included, we even used to joke, we are a GF guild, now only 1(!) guildie plays it and even he is changing with Mod 6 to Paladin.

    Many GF players picked the GF only cause at launch Paladin wasn't available.

    GF was and is still buggy as hell and not a single bit rewarding, nor economically or community wise good to play (GF was always the stepchild of game) and this comes from an old school DnD player, who normally plays tank in the PnP version too since 22 years now.

    Wow. The post you quote was written like...forever ago.
    I still stand by my comments and wouldn't change any but a tiny portion of the entire comment. I am only 99% wrong in your narrow view of the Neverwinter world. What you see is not what is the player base world, you see only what is in your guild, what happens to be in your instance of PE or whatever zone and the very few (less than 10% of players) who comment in the forums.

    The GF is not going to "die off". Their population fluctuates just as with all the other classes.
    I concur with you that many players chose GF (or DC) because paladin was't available ( I did both myself; GF after my DC) and hence when the Paladin is released many GFs will jump on it. So will many DCs and GWFs. The other classes probably to a lesser extent. My point being simply: doomsayers are doombelievers and that's fine, but nothing of fact. However, the GF population may fall enough to actually cause it to become the least populace class in game eventually (currently and always has been DC based on published statistics) - but it won't die off. And the shiny brand new Paladin class will be just as, if not more-so, bug-ridden than GF is currently. Go figure.

    As for your 'played for 22-Years' street-cred of PnP D&D? Thats' great news! Congratulations. But why does that matter? It doesn't mean anything. I've been playing since 0E (Zero Edition; Original version, no "edition numbers") circa 1975 (They weren't called "tank" back then, just "fighter"). Does that make my street-cred better than yours? Absolutely not. I'm no better than you or vice-versa, so the whole "I've been playing D&D since..." thing is a tired dead horse to me; it's time to stop beating it. It means nothing, really.

    Times change, things change, people change. What was then is now no more, what is here and now is what is in play. And subject-wise what is now will be here in a couple weeks, it's not even here yet. So all this doom-n-gloom is fear mongering at best. But that's okay, too.

    I've said all that so I can say this: "Thread title is silly". :)
  • azraeil90azraeil90 Member Posts: 4 Arc User
    edited March 2015
    Well I don't think the pure tankers will be dead!! 1st because paladin is a new class it'll be OP (pun intended) so people will play it and then nerfed like it has always been (HR and SW).
    Now protector GFs can generate more threat since they have a feat to increase threat generation from enforced threat and damage received through KV!! Plus, the passive skill "Combat superiority" Generate aggro for as long as mobs hit you... That is if you slot it in your artifact off-hand ofc. So yeah!! We do have many aggro generating tactics of our own. Now what I doubt about in paladin is his survivability with all the aggro. GFs have very high Def, Deflect and the Guard mechanic. An while a GF can aggro and hit while guarding (the stab at-will) the paladin just sits tight doing nothing like a stone (one of the main reasons I hate the pally: nt elegant at all). His defense is based on encounters and passive skills but I Wonder about the cooldown it takes for each skill. If you are in a crit situation where u have hords of adds hitting you like crazy I doubt he can withstand the combat advantage while GFs have up to 25% combat advantage reduction.
    In whole, don't let the hype fool you!! the pally's skill tooltip look awesome and OP but we'll have to wait for their practical use in different situations to see if he REALLY CAN REPLACE the GF!!! Which I doubt he can!!

    And trust me, I'm a pure protector GF with only Def, Deflect, Regen and HP... I have close to no damage :D (1.3K in power and lower than 1K in other offensive stats)
  • query523query523 Member Posts: 1,515 Arc User
    edited March 2015
    azraeil90 wrote: »
    And trust me, I'm a pure protector GF with only Def, Deflect, Regen and HP... I have close to no damage :D (1.3K in power and lower than 1K in other offensive stats)

    Which means that anything that can hold aggro and do more damage or debuff than you is preferable for party composition.......
  • azraeil90azraeil90 Member Posts: 4 Arc User
    edited March 2015
    query523 wrote: »
    Which means that anything that can hold aggro and do more damage or debuff than you is preferable for party composition.......

    There are not many that can do that!! And I believe there is a place for pure tankers and healers. Proof of that is that in each run I do (be it a speed run or not) I get at least one friend add so they can invite me for later runs!!

    The only challenge is Tiamat for it is a DPS driven raid... and there, I play a tactical role, pulling mobs from clerics taking them to the cliff and knocking them over with "frontline surge". My cleric is almost always the first to finish casting. However when heads are up, I'm pretty useless.

    Overall, I think this pally replacing GFs is overated like the SW/CW was. In the end SW played very differently than CW and had more uses. The paladin might be just the same. Plus, the GF are getting a bit buffed next module, a little more DPS, def and a lot more HP. Which is pretty cool by me.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited March 2015
    azraeil90 wrote: »
    There are not many that can do that!! And I believe there is a place for pure tankers and healers. Proof of that is that in each run I do (be it a speed run or not) I get at least one friend add so they can invite me for later runs!!

    The only challenge is Tiamat for it is a DPS driven raid... and there, I play a tactical role, pulling mobs from clerics taking them to the cliff and knocking them over with "frontline surge". My cleric is almost always the first to finish casting. However when heads are up, I'm pretty useless.

    Overall, I think this pally replacing GFs is overated like the SW/CW was. In the end SW played very differently than CW and had more uses. The paladin might be just the same. Plus, the GF are getting a bit buffed next module, a little more DPS, def and a lot more HP. Which is pretty cool by me.

    as it stands now gf will not be wanted in mod6 6 there is no way for a gf to hold agro over a pally and the surviabilty the pally brings to the group is great i do think that the gf will be forced into the role of off tank with pally as main tank
  • query523query523 Member Posts: 1,515 Arc User
    edited March 2015
    azraeil90 wrote: »
    There are not many that can do that!! And I believe there is a place for pure tankers and healers. Proof of that is that in each run I do (be it a speed run or not) I get at least one friend add so they can invite me for later runs!!.

    I think you misunderstood me. They don't have to hold aggro better than your build. They simply have to hold aggro well enough to control the mobs. TO me Paly (have not built one but cannot say for certain) seems to have enough aggro tools to fill that role. So if it can tankand has more DPS it is preferable even to something that tanks a little better. Basically after the threshold 'aggros well enough to run this content' all that matters is buffs/ DPS....
  • ilsilenziosoilsilenzioso Member Posts: 23 Arc User
    edited March 2015
    To me the better thing is to wait the new mod and try the paladin by itself.
    I say this because player who are testing the Pally right now are saying basically a couple of things:less damage than Gf, problem to hold aggro, many bug in different powers and mechanics (i hope they will be fixed soon).
    Also, seems that Paladin will have a different playstyle from Gf. The aura's buffs works only if allies are in a certain range, and that range isn't large. So, to me, this make Pally a very different class, and open more possibilities when making a group.
    My main is Gf, but i will try the Paladin for sure. Maybe i'll have 2 main characters, in the end.

    Regard
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited March 2015
    So everyone gave up?
    GF dead?

    Just a suggestion: shield up = 100% dmg resistance (no piercing dmg), 360 degrees, 100% of CC resistnace. OP?

    ps. I forgot. And some bricks in a pocket to atack from distance
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • setimoselosetimoselo Member, NW M9 Playtest Posts: 109 Arc User
    edited March 2015
    So everyone gave up?
    GF dead?

    Just a suggestion: shield up = 100% dmg resistance (no piercing dmg), 360 degrees, 100% of CC resistnace. OP?

    ps. I forgot. And some bricks in a pocket to atack from distance


    They should just change our tab from mark, which is absolutely the worst tab in the game and let us have another encounter slot like the CW.

    (remember, not only do the CW's get an extra encounter slot but they get that teleport move too. So I would suggest a little burst type move too.)
    23uvq8m.png
  • query523query523 Member Posts: 1,515 Arc User
    edited March 2015
    setimoselo wrote: »
    They should just change our tab from mark, which is absolutely the worst tab in the game and let us have another encounter slot like the CW.

    (remember, not only do the CW's get an extra encounter slot but they get that teleport move too. So I would suggest a little burst type move too.)

    I've seen this idea floated before but that would mean that the hard-mark would have to replace an existing encounter. Unless you want to do away with it entirely which is honestly a bad idea. While it is the weakest tab power not having it at all would be a liability.
  • umcjdkingumcjdking Member Posts: 276 Arc User
    edited March 2015
    setimoselo wrote: »
    They should just change our tab from mark, which is absolutely the worst tab in the game and let us have another encounter slot like the CW.

    (remember, not only do the CW's get an extra encounter slot but they get that teleport move too. So I would suggest a little burst type move too.)

    What?

    Team combat advantage & -8% DR and -20% DR for you is pretty awesome.
  • tantivetyrelltantivetyrell Member Posts: 180 Arc User
    edited March 2015
    Honestly, I'de like to see 3 choices for GF Tab power. And you can choose which one to slot. One support skill(Mark), One offence skill and One defence Skill.
  • setimoselosetimoselo Member, NW M9 Playtest Posts: 109 Arc User
    edited April 2015
    Honestly, I'de like to see 3 choices for GF Tab power. And you can choose which one to slot. One support skill(Mark), One offence skill and One defence Skill.

    Too great a suggestion for these forums!

    Honestly I would definitely be down with some choice given the developers attitude towards tanks. They say that each class should be able to survive on their own but so far have refused to give some some variety to do our jobs in dungeons but still be able to compete in single player and pvp content with the DPS classes.
    23uvq8m.png
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    Honestly, I'de like to see 3 choices for GF Tab power. And you can choose which one to slot. One support skill(Mark), One offence skill and One defence Skill.
    i like this idea
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