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mod 6 Control Wizard serious balance issues.

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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited March 2015
    mehguy138 wrote: »
    CW:
    - top CC
    - top tankiness
    - top damage
    - third best healing (assuming pally is better)

    Top CC: Correct. That is THEIR JOB.

    Top Tankiness: Incorrect. Only with Shield on Tab, and then it's only one hit's worth of mitigation and on top of that, the CW loses a great deal of CC and damage ability by having to put Shield on Tab. Contrast this with other classes (GF, OP), that have constantly high tankiness without having to make these other tradeoffs.

    Top Damage: Only for trash pre-mod6 CC-able mobs. When mobs are CC immune or CC resistant, or when there are only a small number of high-HP mobs, all single-target classes do better than CW.

    No CW can be TOP CC and TOP TANKINESS and TOP DAMAGE simultaneously at the SAME TIME (at least in mod 6). That is what the CW haters refuse to see. A CW with Shield on tab will be low in damage and only moderate in CC. A CW that specs for control or damage will be low in tankiness.

    The healing from the CW Renegade capstone - again, I remind you, is based on an RNG proc on an RNG proc and is only accessible to one of the three feat paths for CWs, it is NOT available to ALL CWs, and certainly not RELIABLY available to all - is, if you look at all the classes, at best, 4th best. Which is IMO about where it should be.
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  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited March 2015
    So we have a lot of theories and no evidence at all. If I have a great idea i want to be true, can I make my own thread saying it's real? It's dumb to say a class does too much damage without proper ACT on dummies testing. Give us your build, your stats, and your DPS, then we can talk about things seriously. So far, this thread isn't serious at all, it's a joke.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2015
    clonkyo1 wrote: »
    so, a passive being able to crit (called "bug" by a dev and the main reason used to nerf Deep Gash, in example, into the ****ty passive it is right now AFTER 3 modules) and the main source of CW's damage is "the usual CW haters wanting to nerf CW in order to get a leg up in PvP"... I think is obvious why no one take CW-players seriously at all...

    I don't think that's accurate. I'm looking for the quote, but I believe they said "Feats" specifically NOT Class Features.

    And again, Deep Gash was fixed, not nerfed. It was doing x% damage of the ACTUAL ATTACK, not of your power. That was a bug. GWFs benefited from it for a while, but that's a different situation that Storm Spell being able to crit. We're talking about a T1 Feat versus a Paragon Class features. Two TOTALLY different levels of intended power here.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2015
    teribad15 wrote: »
    yes it was fixed but also crush said that passive proc should not be able to crit.

    Can you find this quote, because I believe he said specifically that extra damage from FEATS should not crit.

    Storm Spell is a class FEATURE.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2015
    *Sits back, puts on shades, takes a sip from the glass beside him and snickers.* I am fine with the devs nerfing us CW's...just remember what the last few nerfs have been like, we would only end up stronger then we already are :p

    On a more serious note though, if you look at the damage a CW can output in mod 6, it is purely academic. Yes, they could in theory do more then any other class, but at the same time, to do that damage, they need to survive without shield all the time without dying, which isn't going to happen. Therefor, they need to sacrifice a large portion of that damage in order to survive, making your argument trivial. Most importantly though, you made a critical mistake saying CW is the tankiest class mod 6, it isn't. The tankiest position is perma TR, there is no debating this, there is no arguing with this and there is also no defending it. The fact of the matter is, before you whine about CW's, first go and fix that class that can't even get hit in PVE.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited March 2015
    teribad15 wrote: »
    has anyone complained about CW CC abilites?no because that whats class supposed to do i dont get the point.

    Sorry but CW cc ability looks like this:
    https://www.youtube.com/watch?v=IRHfuOQMsNU&spfreload=10
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  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    aulduron wrote: »
    Combined with the primary role of dealing torrents damage to a large number of creatures simultaneously



    Highest DPS depends on the dungeon. In those with fewer mobs than T2s, HRs, SWs, TRs, and even DCs, often out DPS CWs. Put the GWF back into a place where they can also compete with AoE CWS. Giving crits back to Deep Gash would be a good start. This was true in mod 5. But the TR and SW got hit by the nerf hammer (espcially SW) and now CWs outDPS them all in all situations.

    They are the only controllers in the game. Introduce the druid have give them better control.That could be a solution but we need something for mod 6, not mod 8 or something. Control + highest DPS + good survial is a balance issue, no matter how you look at it.

    Renegades now have some pretty decent party buffs, though I don't think they compare with DCs and GFs. They were given these buffs because they had previously been trashed and there was no reason to play one. The actual problem is CWs do all 4, GFs do buffs, DCs heal and buff. CW damages heals controls and buffs. See the problem? There's better ways to 'fix' a tree than giving it more ability than a DPS should have.

    I doubt that any CW would care if TT was left as is (or was). I certainly don't.

    Tone down Storm Spell, and give us back the damage on Shard. That will also give them more control that everyone is crying about. While you're at it, give them back the old Sing, and they'll stop using the higher damage OF. Nobody asked for a Storm Spell buff.

    Deep Gash was nerfed because of PvP whiners.

    If I have to slot shield in mod 6, my CW will become a prayerbot and I'll play my DC instead. It's a huge waste of the extra encounter slot.

    Even toning down storm spell CWs are still top notch DPS, no compensation is necessary in the current state.
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
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  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    pointsman wrote: »
    Storm Spell does not offer healing, lol. You are talking about the Renegade capstone feat? It is a random unreliable heal. There is only a chance that it might proc at all, and then when it does proc, it is a 1/3 chance that you get Chaotic Growth. Nobody seriously takes a CW in the party expecting effective group heals.

    Is your argument that no class except DCs and OPs and Temptation SWs should be allowed to have any healing abilities whatsoever? So we take away heals from GWF's Restoring Strike, GF's Crushing Surge, HR's Oak Skin as well as CW's Chaos Magic?

    That isn't the point, the point is that it increases party survival, the buff lasts 10 seconds, someone will take damage during that 10 seconds, effectively healing them. Nobody said main healer, but have a DC with a CW ocasionaly proc'ing chaos growth and it makes his job easier from time to time.
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    *Sits back, puts on shades, takes a sip from the glass beside him and snickers.* I am fine with the devs nerfing us CW's...just remember what the last few nerfs have been like, we would only end up stronger then we already are :p

    On a more serious note though, if you look at the damage a CW can output in mod 6, it is purely academic. Yes, they could in theory do more then any other class, but at the same time, to do that damage, they need to survive without shield all the time without dying, which isn't going to happen. Therefor, they need to sacrifice a large portion of that damage in order to survive, making your argument trivial. Most importantly though, you made a critical mistake saying CW is the tankiest class mod 6, it isn't. The tankiest position is perma TR, there is no debating this, there is no arguing with this and there is also no defending it. The fact of the matter is, before you whine about CW's, first go and fix that class that can't even get hit in PVE.

    If that is true for a CW have you considered how much true it is for pure strikers that don't have control at all? If you feel your CW dies alot in m6, try a SW tell me how the trip goes.

    I don't think it's necessary to bash rogues, they need to have something special otherwise what are they. Besides they reduced TR dps tree and TR overall stealth duration by removing set bonuses, so before making claims verify your information. Besides Stealth will only get you so far if you're not attacking, if you are you lose it pretty fast. :cool:
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2015
    denvald wrote: »
    If that is true for a CW have you considered how much true it is for pure strikers that don't have control at all? If you feel your CW dies alot in m6, try a SW tell me how the trip goes.

    Ok, I have a SW and I have tried them out on preview and I understand your hurt, however, SW is a class that is in a position whereby it really needs some love. Justifying nerfing a class using an underpowered class as a baseline isn't doing much for the community. Lets face it, the mod 5 PVE SW is made up of 2 things: 4 piece gear set bonusses (fabled+accursed) and TT. Both of those things are grossly overpowered but you know what, because they are on a weak class, that doesn't matter. Their OP nature is mitigated by the fact that the class itself is actually underpowered and in pve, it has been allowing SW's to pull in behind. However, imagine either of those things on any other class....a CW with TT or a DC with accursed diabolist. The fact is, that in mod 6 the sets are unusable and TT is getting a nerf, which makes it fairly obvious that SW is needing some love.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2015
    I gave up on idea we will ever have balanced classes here it just works like in other games popular classes never got nerf sooner will classes that can counter them in some situation got nerfed since popular classes are just to loud so devs never got courage to nerf them
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  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited March 2015
    I think that everyone should accept the fact that the CW will always be the best at almost everything in this game. My approach is to take another class and see it as an extra challenge, think of it as a difficulty level, the higher the difficulty the more enjoyment for me.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    hfgtfsdfs wrote: »
    Dude. The CW is not even the best class on live right now. TR, HR, DC are all better. GWF/GF feels like on the same level as a CW atm. If they nerf TR/HR maybe then don't have to keep buffing CWs.

    Prove your point with numbers, otherwise that's an opinion based on no fondation and it holds no value and has no meaning.

    If you cannot prove your points then you're making stuff up and it's not contributing to the discussion.

    Please refrain from posting wild theories if you cannot justify your points.
    I think that everyone should accept the fact that the CW will always be the best at almost everything in this game. My approach is to take another class and see it as an extra challenge, think of it as a difficulty level, the higher the difficulty the more enjoyment for me.

    That's not class balance. It isn't fair and people shouldn't be enticed to playing a certain class because it's favored by someone or a group of people.

    I do not care if there's 100 CW players for 1 SW/TR/DC. Class balance is indifferent to class popularity.
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • ratjamratjam Member Posts: 93 Arc User
    edited March 2015
    I think that everyone should accept the fact that the CW will always be the best at almost everything in this game

    This is the simple truth. Poor op must be new here. Cws have carried entire parties of clueless pugs for ages through what once were considered difficult dungeons. Who do u think is going to carry ur placeholder toon through level70 dungeons?
    /thread
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  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    macjae wrote: »
    Okay so this thread was started by an individual that's one of two things:

    1) A PVE GWF that's bitter about his prior inadequate performance in PVE and wants to take it out on his perceived oppressors so he can get to shine in dungeons by virtue of class imbalance instead of them.

    2) A PVP GWF that's bitter about his class not being overpowered for a couple of modules, so he wants his favorite victims back now that the class is getting overbuffed for PVP.

    Either way, this is an entirely unproductive thread. There's nothing specific being discussed in a constructive way. While it has merits to discuss the totality of a class' features, the thread doesn't really do that in a way that considers the total situation, or the ramifications of knock-on problems caused by solving one perceived problem.

    I think what the OP is trying to bring as a point is that CWs can contribute to too many aspects of a group, and not just contribute, but do it really darn well.

    -DPS, one of the highest DPS strikers in the game, numbers aren't out for all classes but nerf to TR, lack of changes to HR, nerf to SW means CW is still above those, only have to see how GWF fares, but the other 3 are below CW definitly.
    -Control, inherently granted by the class, further enhanced by the 3rd row opressor feat icy veins (pack that with chilling presence and crit based renegade u get insane DPS levels)
    -Buffs, Capstone renegade. Nothing to add, fairly straightforward.

    All of the above are accomplished really well and reliably, but CW also got a less reliable help for the group and himself:
    -Chaos growth, heals 100-120k damage over 10 seconds per person buffed.

    This is an awful lot for a single class to accomplish.

    What do pure strikers such as HR TR GWF and SW get?
    Mostly the first (if at all, the other buffs are usually very minor, esp compared to rene capstone). And not just that, but this class who does all those things also does the SINGLE thing you can do, better than you can. You would feel the same way if your class had been treated the way SWs have. The people who are asking for equity and fairness aren't those who are rich and powerful, it's those whose goods were taken from them. I'm not asking for a nerf, I'm asking for balance. If devs want to leave wizards as is then make the other classes as good as they are and everyone will be happy. Balance restored. Otherwise changes to wizard are necessary.

    This is the issue at hand, if I missed anything I'd be glad that you tell me, because otherwise we do have a serious balance issue :cool:
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2015
    denvald wrote: »
    If that is true for a CW have you considered how much true it is for pure strikers that don't have control at all? If you feel your CW dies alot in m6, try a SW tell me how the trip goes.

    I don't think it's necessary to bash rogues, they need to have something special otherwise what are they. Besides they reduced TR dps tree and TR overall stealth duration by removing set bonuses, so before making claims verify your information. Besides Stealth will only get you so far if you're not attacking, if you are you lose it pretty fast. :cool:

    I have already verified my information, I have been doing a lot of testing of perma tr's on preview in preparation for mod 6, specifically in a group based environment for quickly farming the new dungeons. I have been looking over old strategies for beating dungeons by taking advantage of the TR's unique mechanic and I have no problems with using a clearly OP ability if the devs aren't willing to fix it. I know that perma stealth still works on preview, I got a level 70 TR. A strategy I have been considering using in mod 6 to beat epic dread vault relies on the perma tr kiting adds at last boss...Whilst I might be willing to take advantage of it, that doesn't prevent me from admitting that its OP and I should know, I spend a lot of time working on budget builds for various classes, my favourite being the easy to gear up perma tr :p (look in my signature) I will be updating this build a lot for mod 6, I have already done some build testing on preview and I think I have got an idea for an effective perma build mod 6, I won't be saying anything further on it till it is finished though.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    macjae wrote: »
    /snip

    My idea for the best fix for storm spell is this: Return it to the mod 4 mechanic. No need to crit to proc storm spell and have 20% proc chance on encounters and daily powers. Storm Spell would not proc from at will. Ironzerg originally posted this idea in my thread, and I think it's a good idea.

    That would remove the two problematics storm spell had : melting faces in pvp with spamming at will, and it would remove the problem with the underlying mechanic that because SS procs on crits, all SS strikes are crits.

    It would significantly lower it's DPS, and be on par with other abilities again, but still useful and without touching much the pvp aspect (IMO)
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    macjae wrote: »
    This isn't really true. The strikers do their role well, it's just that people misunderstand the metrics. Area damage is the CW's thing, which adds up to more total damage over a run than single-target damage does. But TRs, HRs and SWs all have better single-target damage than CWs, and that's the role of strikers in the D&D version this is based on.

    So I didn't believe you when you said wizards had less single target DPS so I couldn't resist running some ACT logs to prove you that wizards are currently dominant in preview server. This is a 2 minute DPS race single target on dummies in dread ring. Lv 60 character scaled to 70, both are using perfect vorpal, 17k GS each.

    SW fury hellbringer - 2.7mil
    ZjX1B3u.png

    CW renegade spellstorm mage - 6.5mil
    D1actjb.png

    So yeah, I don't think that any class will be able to compete against that kind of insane DPS, this was at lv 60 scaled to 70 that means using lv 70 DR lines, and the CW is missing chilling presence rank 4 and either spell twisting or icy veins which will give a substantial amount of boost to DPS. Also note, SS is still doing 43% of the total DPS inflicted, which is enormous. Something must be done about it. Even if you remove it completely the CW still outDPS the SW, but who would do that with such a powerful feat available?

    I'm expecting to see it go up by 2,5mil DPS (wild guess) for having spell twisting (more encounters + more dailies) and rank 4 chilling presence. The SW already had all important feats aside from the 20% power boost dark revelry. So my estimation is 9mil DPS vs 3mil DPS at 70.

    That doesn't put SWs as the single target highest striker. And 9mil DPS I doubt even the best of TRs or HRs will compete with that, if you can prove me wrong I would love that you play trough the same test as I did, I simply don't have the classes on the same gear levels to test this.

    Cheers
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • faerbotfaerbot Member Posts: 62 Arc User
    edited March 2015
    OP has no clue. You are generalizing CWs by stating everything that could be accomplished by a CW with all capstones. No CW can use all the abilities you proposed. Your post is moot and invalid.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited March 2015
    denvald wrote: »
    So I didn't believe you when you said wizards had less single target DPS so I couldn't resist running some ACT logs to prove you that wizards are currently dominant in preview server. This is a 2 minute DPS race single target on dummies in dread ring. Lv 60 character scaled to 70, both are using perfect vorpal, 17k GS each.

    SW fury hellbringer - 2.7mil


    CW renegade spellstorm mage - 6.5mil

    Uh...I see SW - 19k DPS, CW - 20.3k DPS. Your tests were not the same duration.
    [SIGPIC][/SIGPIC]
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