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Latest epidemic in Tiamat

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  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2015
    silverkelt wrote: »
    It takes all of 30 seconds (one breath) from black on a good run, a great run will be like 15 seconds and sometimes no breath on black.

    I have never, ever seen a failed run due to someone not droping a black gem.

    I have however, seen a failed run on no green gem and no blue gems.

    Apologies, but I almost never see anyone dropping a black gem , Ive done the instance around 120 or so times total on 3 classes.

    there are many reasons for failures, between people refusing to debuff/buff , to gem, to boinking out dragon heads, to AFKers to really lousy cleric phase coverage, to to many lowbies , not knowing what to do.

    Not picking up black dragon gem, is PRETTY low down on the list of failure I figure.

    Ah i see you think that black drops a protective circle like red/green/blue, you are mistaken. Black is a cleanse just like white, it removes the debuff, just like white. The difference is white's debuff being a freeze, you notice immediately when the white gem is used because you are no longer frozen. Black's debuff effectively erases your gs because you are now 1 or 2 shot by anything.

    The affect of black breath is basically identical to blue breath, if you ignore it, it kills everyone. Though i think that clerics can cleanse it, given enough time. Not using black is the same as not using blue, on how it impacts the raid's success. Neither are really that important. A combination of SF and dodge you can effectively mitigate not having the gem, otherwise not using it results in 5-10 seconds for the zerg to run back from the campfire. The only difference between the two is that you can see when the blue gem is being used as it creates a circle on the ground.

    I guarantee you those 120 runs someone is using the black soul gem or you would have noticed it. People who aren't paying attention don't notice things like that and then spout out ignorant falsehoods like "nobody should grab black gem huehuehue"
  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited January 2015
    I have 180 or so successful runs, and I don't think I have ever seen anyone die at Black. It could be someone has always used the black gem, but I doubt it, I never see a black halo around player's heads...you can tell who has what slotted.

    Many of my failed runs have come from majority of party wiping at green, or not being able to get near the head because of poison, even high GS, because either no one grabbed green soul gems, or only GWFS did and they sprint right to the head and then cast it. Thus, we don't get green prepped and many people just quit instance. But, most parties build a green stairway to the head. I always grab green now, because if we get past that, then no one will quit lol.
  • ipuaiwahaipuaiwaha Member Posts: 46 Arc User
    edited January 2015
    charononus wrote: »
    I won't swear to this, and you may already know it, but I believe for GF's to block that breath you have to face the center of the circle splat with your shield.
    I can confirm, you need to be facing the center of the red circle, NOT the dragon.
    wildwolf8 wrote: »
    One suggestion I have is to immediately respawn if you die. You being dead, and someone riviving you equals 2 people not attacking. Perhaps more if more than just one person stops attacking to revive you. Those handful of seconds to pull you back up could be better spent hitting the dragon in the face while you rush back. I can't stand it when I see people go down on a head, and we have a handful of green crosses sitting there for longer than 1 or 2 seconds.
    It's much faster having one person spend 3 seconds to revive someone than to have someone take 20 seconds to run back.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited January 2015
    asterotg wrote: »
    I disagree. If most ppl running Tiamat had decent gear or would be good players, you might be right. As it is, you see 20 ppl die at blue, bc not one of them has/ uses the blue soul or is able to dodge/tank the dmg.

    The first few days of zerg runs I took blue or green souls, for obvious reasons. The following weeks I took white, bc you saw blue or green plastered with souls. Now I take blue, bc for some reason most ppl now seem to lack the mental ability to use souls or match them to the color of the head.

    Let's not point the "lowbies are to blame" finger on all Tiamat fails. It's up to us, those more experienced in the runs, to help them learn how to do it, not scream at them for not instantly reading our minds.

    Two head zerg is better than one. You can wear two down first round (black & green), two the next( red & blue), and then everyone group together to start at white then run them back down to black.

    It's off putting when people quit/ AFK/ whine etc when you don't do three heads in the first round. It's okay to not splat rolfstomp Tiamat instantly.
    icyphish wrote: »
    I experienced frequent abnormal lags when Tiamat first released, after ppl shouted to stop using astral seal/shield, the lag magically disappeared... I wonder why.....? I have then started to join private runs and eventually unlocked my 7th boons... over the course, I almost never experienced the said lag again except once, and that lag again disappeared after someone shouted out to stop using astral seal/shield..... hmm.......?

    It's not all Astral Seal. Smoke Bomb is worse with the particle effect.

    Whilst I appreciate all the recommended "fixes" to alleviate this lag problem for me it does not stop the spike that occurs when Smoke Bomb starts.

    A higher damage power is recommended here instead of Smoke Bomb as it is just NOT mass dazing the mobs. In fact it's doing more harm that good if it stops the mobs next to the Clerics on that round. People fight the mobs next to the Clerics instead of away, Tiamat breathes on them, Cleric spells' delayed... etc.

    Let your replies go below.....
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • edited January 2015
    This content has been removed.
  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited January 2015
    charononus wrote: »
    And I'm telling you that there is no challenge to the black head what so ever if you are properly geared. They would need to double or more the debuff to actually make it dangerous.

    Not that I want to make an argument, but honestly, when you and other say "properly" geared, the inference that seems to be made is "over geared".

    I totally sympathize with the OP though, I keep seeing people pop green dragon orbs in front of other dragons as if that helps and it does NOT. I have seen people burn blue and red on the dragon heads next to them instead of the one in front of them.

    I don't know why people take so long to figure this simple run out. I learned how to do it my first day and pretty much got everything down pat in a couple of days ... so not sure why this is out for months with NO build up required no days and days of unlocking to get to it ... simply talk to someone and go to the well of dragons and end up doing Tiamat.

    Personally I think there needs to be two tiers ... you click on the door and get a window just like the orignal dungeons and you pic normal and epic .. you can get artifacts and refining stones from epic ... you get armor maybe from the non epic. Non epic is open to 10 and has a more friendly timer for silliness that mobs of players running around with ZERO organization can possibly finish ... and then you have epic with say 15k minimum GS to enter and will actually require organization.

    Also would like to see this fight actually work the way it should with groups for 4 - 5 players burning each head instead of the zerg fest we have been forced to do to finish this proper. This way we can account for AFK or something.

    We need something to help prevent sand baggers and afk'rs from ruining the fun.

    Personally as it stands now the head timers a bit tight for modest people and I don't think the intent is for this to require (but without posting an actual requirement) GS of 16k+ to finish properly. Right now the way the timers are set and how tough the mobs are and how thye surely must 1 shot every 10k player .... is it even possible to beat Tiamat with 10k party? If not then tweaks need to be made ... again make to separate versions .. or make two entrances ... one for newbs and scrubs and one for organized play.
  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited January 2015
    Why couldn't this fight actually have a dungeon run to it ... even a short one, where the boss that gateways you from Tiamat is your DPS check to see if you can actually win.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited January 2015
    Hehe, thats funny when ppl think black does nothing. xD

    I dont know how many times i saved whole raid from wiping on black just by taking and using correctly black (i love to see green circles on black head in 1st round tho, i assume ppl using them in that way r a bit handicapped, i dont know if u can use less offending word to describe them. Well tey may be of course a total newbies, with only 100 tiamat runs or so, i saw those too). I also love ppl using black gem before blast, and them compalying its not working xD

    I want to remind u ppl, that when black debuff is on all adds atk with buffed strenght, basicly can onehit all those cw's, warlock's and tr's. In both cleric phase and tiamat phase. I think head itself deals more dmg by bite too.

    (Sin)cerely
    Kain.


  • guille23mxguille23mx Member, NW M9 Playtest Posts: 340 Arc User
    edited March 2015
    Ive just configured my GF with a Reflect Build...
    I have 67k Hp and 14.5 Defensive stats so im tanky...
    In my 180 runs Ive never died at BLACK HEAD... PLEASE READ THIS... NEVER....
    ONLY HAPPENS that Today i was using Knights Valor
    in front of BLACK HEAD... as always it casted her Chromatic Acid Breath... nobody payed attention
    and nobody cared .... then BOOM...
    DEAD
    I was Shielding my whole teammates and it looks like a freaking bomb.... DEAD like 10 guys
    i mean my SHIELD WAS UP and was being buffed by my clerics... doesnt mattered...
    The Chromatic Acid from Black Head Corroed my whole party and friends at Black Head and
    hit kills us like NOTHING.
    SO PLEASE WATCH OUT FOR THIS DEBUFF...
    Ive been running Gaultrym in 20 members pvp and went in in the middle of a blazzing war with my shield up
    and Knights Valor and all the Damage they give couldnt bring me down... so i was very proud of my Build
    ... and still am but these BLACK HEAD makes realize shes DANGEROUS...
    WATCH OUT WITH THAT DEBUFF... it really looked like essentially it erases your GS....
    Im 21.4 k GS 67k HP FULL TANK REFLECT KNIGHTS VALOR and INTO THE FRAY BUILD... we died like nothing ... omg
  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2015
    guille23mx wrote: »
    Ive just configured my GF with a Reflect Build...
    I have 67k Hp and 14.5 Defensive stats so im tanky...
    In my 180 runs Ive never died at BLACK HEAD... PLEASE READ THIS... NEVER....
    ONLY HAPPENS that Today i was using Knights Valor
    in front of BLACK HEAD... as always it casted her Chromatic Acid Breath... nobody payed attention
    and nobody cared .... then BOOM...
    DEAD
    I was Shielding my whole teammates and it looks like a freaking bomb.... DEAD like 10 guys
    i mean my SHIELD WAS UP and was being buffed by my clerics... doesnt mattered...
    The Chromatic Acid from Black Head Corroed my whole party and friends at Black Head and
    hit kills us like NOTHING.
    SO PLEASE WATCH OUT FOR THIS DEBUFF...
    Ive been running Gaultrym in 20 members pvp and went in in the middle of a blazzing war with my shield up
    and Knights Valor and all the Damage they give couldnt bring me down... so i was very proud of my Build
    ... and still am but these BLACK HEAD makes realize shes DANGEROUS...
    WATCH OUT WITH THAT DEBUFF... it really looked like essentially it erases your GS....
    Im 21.4 k GS 67k HP FULL TANK REFLECT KNIGHTS VALOR and INTO THE FRAY BUILD... we died like nothing ... omg

    Wait until you see the new black head in preview. If you do not use black gem to cleanse the debuff, then boom few hundred thousand damage on everyone. ;)
    You say 4v5 is impossible? Cool story bro.
  • thewolfisloosethewolfisloose Member Posts: 0 Arc User
    edited March 2015
    Eh I always grab black gem - originally because people used it too early. I like to make sure more people make it to the green head smoothly. There's no telegraph for the gem or instant death from the breath so i can see why people take the black head lightly. Who likes getting flattened by a devil tho?

    Plus black is cool :cool:
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited March 2015
    Then why do I see piles of corpses in front of the black head? It's not the damage the breath does, it's the debuff.

    Few people know that if you dodge right before an aoe into this aoe, you're immune to damage. Sometimes in Tiamat or during public events I feel like a wizard holding long-lost ancient knowledge... So yeah they drop like flies. Because they never pay attention to what happens to their characters.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited March 2015
    I haven't had too much of an issue with the Black Head, but it's still good if some people take the gem just in case. The white head is another one no one seems to take the gem for and, while it doesn't hit hard, it can CC people which slows down the fight. Considering the main challenge of Tiamat is the timer, slowing down the fight by freezing half of the group is never good.

    And you aren't alone Diogene. I've used that trick a lot myself.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • kabinoleskabinoles Member Posts: 229 Arc User
    edited March 2015
    most death players because of breath,10 or 11k+ and 1 green artifact and for sure only 3 boons
    this is a epidemic.and the floor will look green with your corpses
    And not talking about the devils,they kill those players with half a swing.
    if you have like 10 of those players ,you fail at tiamat
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    charononus wrote: »
    Gateway isn't showing my HP properly as it's at 34k in game, not sure where I'm losing 4k from on the gateway, but base stats before my iounstone are

    1182def
    2204 ls
    371 deflect

    The main reason is I have enough hp and def to not get oneshot and enough ls to heal to full with one encounter.

    Staying mobile, and avoiding damage while fighting I have had zero problems ever at the black head. And I'll fight against things that make the game easier because the game needs it's difficulty in pve tripled or more.

    its a shame to ask to not use the mechanic( black gem dispell the debuff) so only the higher gear characters able to stay alive.Is that teamwork?i dont understand that logic dont get black gem dont get white what is that where is the fun where is the tactic?just elitism pathetic.
    so you say it clear we use zerg so not need to get black white gems because we are top characters and we dont give a care about lower geared need to join fight " zerg tactic" " the best tactic"
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited March 2015
    Let me point something out and you dont have to worry about Mod 5 tiamat anymore..

    In mod 6, the vast majority of all players will not be able to do tiamat, its simply not happening. After we gear up, some instances might bring it down, but its going to be much harder, pure DEBUFF zergs will not work any longer and the most casual type players need not enter.

    It wont be just tiamat, all dds, even daily stuff is 2-3X harder then it is now, some of the content is up to 30X harder with damage hits into the million range, some AOE nearly unavoidable hits (not red zones mind you) have logged into the hundreds of thousands of range, a GF block will help some groups, but boss hits will be one shotters even on a GF blocking and a DC support.

    You guys simply do not understand how hard content is current on testing or you wouldn't worry about this stuff in mod 5.

    What I would encourage you to do , is stop siphoning off others, spend some AD and get your 15 linus RIGHT now, because at the start of mod 6, ALL groups will be locked out until the casuals stop playing.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited March 2015
    The only real people is people quitting.


    I still see folks just standing in the camp circle or just leaving....

    Folks should play if they start.... why start and just stop?

    Really

    Urlord
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited March 2015
    rabbinicus wrote: »
    No, the difficulty in PvE does not need to be increased in any respect. Creating a legendary option for dungeons and skirmishes would be great, but don't forget that a) there are casual players who don't think that PvE is too easy and b) making it too hard means that there will be no new player base and that will kill the game.

    I agree 100% - very insightful.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited March 2015
    silverkelt wrote: »
    Let me point something out and you dont have to worry about Mod 5 tiamat anymore..

    In mod 6, the vast majority of all players will not be able to do tiamat, its simply not happening. After we gear up, some instances might bring it down, but its going to be much harder, pure DEBUFF zergs will not work any longer and the most casual type players need not enter.

    It wont be just tiamat, all dds, even daily stuff is 2-3X harder then it is now, some of the content is up to 30X harder with damage hits into the million range, some AOE nearly unavoidable hits (not red zones mind you) have logged into the hundreds of thousands of range, a GF block will help some groups, but boss hits will be one shotters even on a GF blocking and a DC support.

    You guys simply do not understand how hard content is current on testing or you wouldn't worry about this stuff in mod 5.

    What I would encourage you to do , is stop siphoning off others, spend some AD and get your 15 linus RIGHT now, because at the start of mod 6, ALL groups will be locked out until the casuals stop playing.

    <font color="orange">HAMSTER</font> - that sounds scary. You are reminding me of how IWD felt when I was new to that area - I used to get wiped out by some of the troll mobs.

    If Mod 6 is going to be that tough, I probably will never play any of my toons except for my TR and CW, and maybe HR. . . And I feel for the less experienced players - some of them may drop the game altogether of they get owned regularly in PvE. . . .
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    urlord283 wrote: »
    [...]
    Folks should play if they start.... why start and just stop?
    [...]

    Welcome to the "Leech", a player type almost as charming and loveable as the also well known "Hoover"...

    ...their thinking is "Let others do the work, I only want the Linu's, and that I get anyway as long as Tia is defeated... ...so why bother, can do my AH-trading / homework / phonecalls / YouTube / pressure relief / ... while others do the work for me. Ain't that great???" Only thing they might have to do is move the mouse or press a meaningful key every three to five minutes.

    Sad thing is: There's no kickvote to get them out of the run. The just method to deal with them IMHO.

    Maybe some participation time or attack number based flushing routine at the end of the second Cleric Round to treat them as adequately as similar substances are treated in bathroom sanitary appliances would do, but that wouldn't help the people actually running the run and make up for their lack of contribution...
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    kabinoles wrote: »
    most death players because of breath,10 or 11k+ and 1 green artifact and for sure only 3 boons
    this is a epidemic.and the floor will look green with your corpses
    And not talking about the devils,they kill those players with half a swing.
    if you have like 10 of those players ,you fail at tiamat

    devil can kill even 20k player slower but can kill.
  • digoliftdigolift Member, NW M9 Playtest Posts: 121 Arc User
    edited March 2015
    its cuz noobs like u that tiamats fails
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    Lets see how we do tiamat. CLeric phase: someone got aggro other members around help him to kill the mobs AND BOOM white beam from all clerics to tiamat and all run to heads ignoring the player who has aggro dead that player no matter 10k? 20k? 19k?.PLayers arrive to head 10 second before the timer ignoring other members and accusing them fight the mobs instead stay for 5 seconds clear them.Also i have noticed poeple dont care if they finish tiamat they care only to finish it fast.EXamples: RED head didnt lose hp on first round we see 10 poeple run to the door to leave temple.I remember a run happened that the rest 15 for 1 second didnt finish the instance because 10 didnt like red head with full hp at first round.Fight guys until the end even if you lose rewards: dragon cult pack(the blue bag) dragon egg, dragon hoard coin pouch,refining stone.Actually in tiamat you dont lose your time with those rewards.ANd a full afk dont get rewards to clarify you.
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    edited March 2015
    My sw is 15.5k gs with only 3 blue artifacts, a blue artifact weapon and a blue artifact belt and close to 30k hp. the dragonbreath doesnt scare me cuz i have soulforged. what scares me is the erinyes demons. boy do they hit hard. my class has no def whatsoever but when i pop lifesteal on a dragon, im back to full hp. no need to use pots or my blood crystal raven skull which is only at blue atm. and i mostly stand on the edge of the red line on the right side protecting seldarine or whatever her name is. keeping my distances from the cleric and the demons while spamming dreadtheft and lifesteal.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    My sw is 15.5k gs with only 3 blue artifacts, a blue artifact weapon and a blue artifact belt and close to 30k hp. the dragonbreath doesnt scare me cuz i have soulforged. what scares me is the erinyes demons. boy do they hit hard. my class has no def whatsoever but when i pop lifesteal on a dragon, im back to full hp. no need to use pots or my blood crystal raven skull which is only at blue atm. and i mostly stand on the edge of the red line on the right side protecting seldarine or whatever her name is. keeping my distances from the cleric and the demons while spamming dreadtheft and lifesteal.

    and ofcourse they leave you alone to fight the mobs to arrive 10 seconds before even the head go up:)And if you die they laugh over your corpse haha died no hands learn to play etc.
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    edited March 2015
    thats pretty accurate. i cant live without soulforged. my dailies like tyrannical threat attract mobs. i often find myself soloing 2 or 3 demons which i have no problem with as long as im not overwhelmed. but it just means someones not pulling their weight. know what i mean?
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited March 2015
    Mamal im in your runs many times. I think weve failed like 1. So Im not sure why you are so against the grain against things that work.

    I view that one person who took aggro and died as a "hero", he was willing to sacrifice his life so his teammates could advance and complete the mission. The spawn is less than half the distance from the clerics than it is to the black head. If that math doesnt compute idk what testing you are really doing. And Ive never seen anyone just stand there and laugh, they 9/10 times are hustling their butt over to the heads. Just think of it this way, would you rather have 1 less person fighting the dragon head or 5. Thats as simply as I can put it.

    If you dont understand why you need to get to heads as quickly as possible after this many runs, I dont think you ever will.

    Edit: and this is nothing against you mamal. I really do respect you never giving up in the fight.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    edited March 2015
    i honestly cant see how sw can survive in tia without having maxed out their speed and not using warlocks bargain. unless they have a large amount of hp which is a good idea for cw and sw who are squishy.
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    edited March 2015
    Im usually the one shaking my head while some idiots in the middle of the mob having to get rescued. and from a safe distance i might add..
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    Mamal im in your runs many times. I think weve failed like 1. So Im not sure why you are so against the grain against things that work.

    I view that one person who took aggro and died as a "hero", he was willing to sacrifice his life so his teammates could advance and complete the mission. The spawn is less than half the distance from the clerics than it is to the black head. If that math doesnt compute idk what testing you are really doing. And Ive never seen anyone just stand there and laugh, they 9/10 times are hustling their butt over to the heads. Just think of it this way, would you rather have 1 less person fighting the dragon head or 5. Thats as simply as I can put it.

    If you dont understand why you need to get to heads as quickly as possible after this many runs, I dont think you ever will.

    Edit: and this is nothing against you mamal. I really do respect you never giving up in the fight.

    ok you need go fast to the heads but priority is to do it right. If for example you dont have the green gem dont go first to that head.i have seen 5-6 poeple go to green head without having the gem the result was -6 players on the head because they died.Also what about those players with the dodge from one head to the other reminds me the shortcut in castle never,if they fall into the edge? again lesser poeple to next head.RISK to do the shortcut to earn some seconds i repeat you risk to fall down.AND final those poeple see a cleric cant cast for any reason instead go help run to the door to leave temple.
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