This is not a problem sorted by gear score, but instead by player stupidity. No one getting the black dragon soul, and people insisting on dropping shields on the wrong color head. They gave us arches to make it clear which summoner we're going for. People line up at a given arch, but don't get the corresponding soul.
No amount of gear will protect you from people refusing to play the fight mechanics.
This is not a problem sorted by gear score, but instead by player stupidity. No one getting the black dragon soul, and people insisting on dropping shields on the wrong color head. They gave us arches to make it clear which summoner we're going for. People line up at a given arch, but don't get the corresponding soul.
No amount of gear will protect you from people refusing to play the fight mechanics.
No need for the black soul. Only need green, blue, and to a lesser extent red.
As I said, it's not the damage from the breath. Its the fact that the aura, PBAoEs and devils hit dramatically harder on corroded players.
And I'm telling you that there is no challenge to the black head what so ever if you are properly geared. They would need to double or more the debuff to actually make it dangerous.
Why are you arguing against something that players can do to make the fight easier, anyway?
Also, please post your warlock's defensive stats, so I can see what you're talking about.
Gateway isn't showing my HP properly as it's at 34k in game, not sure where I'm losing 4k from on the gateway, but base stats before my iounstone are
1182def
2204 ls
371 deflect
The main reason is I have enough hp and def to not get oneshot and enough ls to heal to full with one encounter.
Staying mobile, and avoiding damage while fighting I have had zero problems ever at the black head. And I'll fight against things that make the game easier because the game needs it's difficulty in pve tripled or more.
And I'm telling you that there is no challenge to the black head what so ever if you are properly geared. They would need to double or more the debuff to actually make it dangerous.
Many players are neither "properly geared" nor playing with anything resembling even a modicum of strategy. Sure, you can brute force it (especially with a lot of folks with great gear) but something that makes it smoother and easier for all involved should NOT be ignored.
The right to command is earned through duty, the privilege of rank is service.
Gateway isn't showing my HP properly as it's at 34k in game, not sure where I'm losing 4k from on the gateway, but base stats before my iounstone are
1182def
2204 ls
371 deflect
The main reason is I have enough hp and def to not get oneshot and enough ls to heal to full with one encounter.
Staying mobile, and avoiding damage while fighting I have had zero problems ever at the black head. And I'll fight against things that make the game easier because the game needs it's difficulty in pve tripled or more.
No, the difficulty in PvE does not need to be increased in any respect. Creating a legendary option for dungeons and skirmishes would be great, but don't forget that a) there are casual players who don't think that PvE is too easy and b) making it too hard means that there will be no new player base and that will kill the game.
The right to command is earned through duty, the privilege of rank is service.
having people using random gem have make me wipe more than one time (in particular the Blue head).
But i agreed with charononus. You just need Green and Blue. At least some Red (and one white. Lose because time out after white breath it's comic)
White Dragon. For the love of god people, the White Dragon!
A GFs guard is buggy. I am frozen by 1 in 2 attacks. I am only able to resist it if I come to a complete stop (no shield stab or shield bash), but the problem is it is easy to get caught in animation lock as a GF and with the amount of AOEs being dumped on the floor it isn't always easy to see the dragon's breath.
I've witnessed the White Dragon decimate numerous promising runs because too few people take the gem OR, and this is more likely, few people know when to use the white gem.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
White Dragon. For the love of god people, the White Dragon!
A GFs guard is buggy. I am frozen by 1 in 2 attacks. I am only able to resist it if I come to a complete stop (no shield stab or shield bash), but the problem is it is easy to get caught in animation lock as a GF and with the amount of AOEs being dumped on the floor it isn't always easy to see the dragon's breath.
I've witnessed the White Dragon decimate numerous promising runs because too few people take the gem OR, and this is more likely, few people know when to use the white gem.
I won't swear to this, and you may already know it, but I believe for GF's to block that breath you have to face the center of the circle splat with your shield.
I won't swear to this, and you may already know it, but I believe for GF's to block that breath you have to face the center of the circle splat with your shield.
Could possibly be what is working. Then again our guard is so buggy I don't know if I am saved because the guard finally done its job or because I was in the middle of the breath.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
One suggestion I have is to immediately respawn if you die. You being dead, and someone riviving you equals 2 people not attacking. Perhaps more if more than just one person stops attacking to revive you. Those handful of seconds to pull you back up could be better spent hitting the dragon in the face while you rush back. I can't stand it when I see people go down on a head, and we have a handful of green crosses sitting there for longer than 1 or 2 seconds. If everyone stopped to pick you up, you know who's killing the dragon? No one. As you run back, if you see the health just about finished, just head for the next...head. Anyway, that's my feeling on some tiamat strategy.
And as far as the original issue goes, I rarely see any issues at all on the black head. Green is a killer, and so is blue. White can sometimes be frustrating if you do happen to get caught in the blast and frozen. Red often kills my soulforge if i happen to get hit directly by its blast before I can start attacking.
However, it's obviously not a terrible idea to have at least a few people grab one of the non blue/green gems. I just wouldn't say that is really ever the reason tiamat fails. Fails happen because of low damage from people being undergeared or lag from a variety of sources. People dying is obviously related to low damage on the heads because they are undergeared and thus less defensive. I really haven't seen any other reason for a failure.
blue/green are the important gems all the others can be skipped.
black does hit for 5-6k?
i can face tank red or just dodge once.
i can triple dodge blue but it is time wasted.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
blue/green are the important gems all the others can be skipped.
black does hit for 5-6k?
i can face tank red or just dodge once.
i can triple dodge blue but it is time wasted.
This is correct, Blue/Green are needed, if you want to grab red or white even its better then black.
Black is the one you can totally skip competely and have no impact.
But frankly , only 50% of all players even grab a gem and use it at the right head.
So you should just grab a green or blue and pop it at that head, dont rely on others , since we cant form groups, this is the best bet to succeed in a instance.
Ive never died on black, even on my CW. So not sure why people would die there.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2015
Everyone saying black is harmless is either dumb or aren't realizing that ppl are using the black gem to save their lives every single time they do Tiamat. If you think black is weak you've never taken an 80k Crit to the back from a legion devil cus nobody grabbed a black soul gem or seen the entire raid wipe there during lag time cus nobody cleared the debuff.
10-15 ppl should grab green, exclusively to make a trail through the poison cloud from the bottom of the ramp to the head.
5 ppl should grab blue. a single blue shield at the bottom of the ramp gives you the lightning shield buff allowing you to run through the red and not take dmg, even though the red only lasts a few seconds. the rest of the blue gems are used during cleric phase cus lots of ppl still play on 20 year old apple IIs or whatever and can't see lightning telegraphs.
the other 5-10 probably are afk and/or don't know how to use gems properly anyway and use them on the wrong heads or they use white/black before the breath instead of after it.
Black is more important than either white or red. The breath itself does very little dmg but it debuff 2-3x the amount of dmg you take, meaning devils hit for 30k instead of 10k, dragon hits for 30k, etc. 1 or 2 ppl should grab black. after Green and blue, black is the only dragon that can wipe the zerg.
Red is useless any/all class can lifesteal through the dmg, unless they are really low geared in which case they can just dodge and avoid it anyway. White is useful only if everyone is bad/lagged out, like black 1-2 ppl should grab white.
Assuming ppl know what they are doing. but again 5-10 ppl are just going to fail at pressing a single button once per 2 minutes which is all they can possibly contribute anyway.
I have had runs lately, with me and one other person using their soul correctly. 2 out of 25, maybe 20 with AFklers. I said it at the beginning of Tiamat and I see it now, without the better geared/ more dedicated players, who are mostly done now, you will have more and more failing runs. They either implement a que system or a GS limit or Tiamat will be dead in a few weeks, due to the fact, that 90% of the players runnig it are either undergeared, incompetent or AFK.
Chars: CW, DC, GF, GWF, HR and TR.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited January 2015
It takes all of 30 seconds (one breath) from black on a good run, a great run will be like 15 seconds and sometimes no breath on black.
I have never, ever seen a failed run due to someone not droping a black gem.
I have however, seen a failed run on no green gem and no blue gems.
Apologies, but I almost never see anyone dropping a black gem , Ive done the instance around 120 or so times total on 3 classes.
there are many reasons for failures, between people refusing to debuff/buff , to gem, to boinking out dragon heads, to AFKers to really lousy cleric phase coverage, to to many lowbies , not knowing what to do.
Not picking up black dragon gem, is PRETTY low down on the list of failure I figure.
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited January 2015
I've had successful runs where I don't manage to get a Dragon Soul Gem at all. Any of them - at all. In those cases a liberal use of Dodge, and Cloud of Steel helped ( as a TR).
Whilst the Gems are useful a lack of them is not a specific singular reason for a Tiamat instance to fail.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I've had successful runs where I don't manage to get a Dragon Soul Gem at all. Any of them - at all. In those cases a liberal use of Dodge, and Cloud of Steel helped ( as a TR).
Whilst the Gems are useful a lack of them is not a specific singular reason for a Tiamat instance to fail.
I disagree. If most ppl running Tiamat had decent gear or would be good players, you might be right. As it is, you see 20 ppl die at blue, bc not one of them has/ uses the blue soul or is able to dodge/tank the dmg.
The first few days of zerg runs I took blue or green souls, for obvious reasons. The following weeks I took white, bc you saw blue or green plastered with souls. Now I take blue, bc for some reason most ppl now seem to lack the mental ability to use souls or match them to the color of the head.
Had another series of marvelously successful and lag free runs with DC's. Some truly painfully unplayable lag caused by GF's and dragon enchants proccing though...
The right to command is earned through duty, the privilege of rank is service.
Yes it does. It just takes more than 1 dc to do it. DC's are walking dos attacks.
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
edited January 2015
I experienced frequent abnormal lags when Tiamat first released, after ppl shouted to stop using astral seal/shield, the lag magically disappeared... I wonder why.....? I have then started to join private runs and eventually unlocked my 7th boons... over the course, I almost never experienced the said lag again except once, and that lag again disappeared after someone shouted out to stop using astral seal/shield..... hmm.......?
It does (cleanse the debuff).
And it does not (cause lag).
Had another series of marvelously successful and lag free runs with DC's. Some truly painfully unplayable lag caused by GF's and dragon enchants proccing though...
Comments
No need for the black soul. Only need green, blue, and to a lesser extent red.
Well considering the blackhead only tickles my SW I'd say they need to work on some hp, lifesteal, and defense.
And I'm telling you that there is no challenge to the black head what so ever if you are properly geared. They would need to double or more the debuff to actually make it dangerous.
Also, please post your warlock's defensive stats, so I can see what you're talking about.
1182def
2204 ls
371 deflect
The main reason is I have enough hp and def to not get oneshot and enough ls to heal to full with one encounter.
Staying mobile, and avoiding damage while fighting I have had zero problems ever at the black head. And I'll fight against things that make the game easier because the game needs it's difficulty in pve tripled or more.
Many players are neither "properly geared" nor playing with anything resembling even a modicum of strategy. Sure, you can brute force it (especially with a lot of folks with great gear) but something that makes it smoother and easier for all involved should NOT be ignored.
No, the difficulty in PvE does not need to be increased in any respect. Creating a legendary option for dungeons and skirmishes would be great, but don't forget that a) there are casual players who don't think that PvE is too easy and b) making it too hard means that there will be no new player base and that will kill the game.
But i agreed with charononus. You just need Green and Blue. At least some Red (and one white. Lose because time out after white breath it's comic)
Sure, that is why all DC's need to keep using Astral Seal to make sure that as many people as possible are cleansed!
Not sure if the cleanse will work on the dragon debuff.
Anyway i sure will curse you for the astral seal, for lagging my game
Yup the best runs are the ones with no dc's.
A GFs guard is buggy. I am frozen by 1 in 2 attacks. I am only able to resist it if I come to a complete stop (no shield stab or shield bash), but the problem is it is easy to get caught in animation lock as a GF and with the amount of AOEs being dumped on the floor it isn't always easy to see the dragon's breath.
I've witnessed the White Dragon decimate numerous promising runs because too few people take the gem OR, and this is more likely, few people know when to use the white gem.
I won't swear to this, and you may already know it, but I believe for GF's to block that breath you have to face the center of the circle splat with your shield.
Could possibly be what is working. Then again our guard is so buggy I don't know if I am saved because the guard finally done its job or because I was in the middle of the breath.
And as far as the original issue goes, I rarely see any issues at all on the black head. Green is a killer, and so is blue. White can sometimes be frustrating if you do happen to get caught in the blast and frozen. Red often kills my soulforge if i happen to get hit directly by its blast before I can start attacking.
However, it's obviously not a terrible idea to have at least a few people grab one of the non blue/green gems. I just wouldn't say that is really ever the reason tiamat fails. Fails happen because of low damage from people being undergeared or lag from a variety of sources. People dying is obviously related to low damage on the heads because they are undergeared and thus less defensive. I really haven't seen any other reason for a failure.
black does hit for 5-6k?
i can face tank red or just dodge once.
i can triple dodge blue but it is time wasted.
This is correct, Blue/Green are needed, if you want to grab red or white even its better then black.
Black is the one you can totally skip competely and have no impact.
But frankly , only 50% of all players even grab a gem and use it at the right head.
So you should just grab a green or blue and pop it at that head, dont rely on others , since we cant form groups, this is the best bet to succeed in a instance.
Ive never died on black, even on my CW. So not sure why people would die there.
10-15 ppl should grab green, exclusively to make a trail through the poison cloud from the bottom of the ramp to the head.
5 ppl should grab blue. a single blue shield at the bottom of the ramp gives you the lightning shield buff allowing you to run through the red and not take dmg, even though the red only lasts a few seconds. the rest of the blue gems are used during cleric phase cus lots of ppl still play on 20 year old apple IIs or whatever and can't see lightning telegraphs.
the other 5-10 probably are afk and/or don't know how to use gems properly anyway and use them on the wrong heads or they use white/black before the breath instead of after it.
Black is more important than either white or red. The breath itself does very little dmg but it debuff 2-3x the amount of dmg you take, meaning devils hit for 30k instead of 10k, dragon hits for 30k, etc. 1 or 2 ppl should grab black. after Green and blue, black is the only dragon that can wipe the zerg.
Red is useless any/all class can lifesteal through the dmg, unless they are really low geared in which case they can just dodge and avoid it anyway. White is useful only if everyone is bad/lagged out, like black 1-2 ppl should grab white.
Assuming ppl know what they are doing. but again 5-10 ppl are just going to fail at pressing a single button once per 2 minutes which is all they can possibly contribute anyway.
I have never, ever seen a failed run due to someone not droping a black gem.
I have however, seen a failed run on no green gem and no blue gems.
Apologies, but I almost never see anyone dropping a black gem , Ive done the instance around 120 or so times total on 3 classes.
there are many reasons for failures, between people refusing to debuff/buff , to gem, to boinking out dragon heads, to AFKers to really lousy cleric phase coverage, to to many lowbies , not knowing what to do.
Not picking up black dragon gem, is PRETTY low down on the list of failure I figure.
Whilst the Gems are useful a lack of them is not a specific singular reason for a Tiamat instance to fail.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I disagree. If most ppl running Tiamat had decent gear or would be good players, you might be right. As it is, you see 20 ppl die at blue, bc not one of them has/ uses the blue soul or is able to dodge/tank the dmg.
The first few days of zerg runs I took blue or green souls, for obvious reasons. The following weeks I took white, bc you saw blue or green plastered with souls. Now I take blue, bc for some reason most ppl now seem to lack the mental ability to use souls or match them to the color of the head.
It does (cleanse the debuff).
And it does not (cause lag).
Had another series of marvelously successful and lag free runs with DC's. Some truly painfully unplayable lag caused by GF's and dragon enchants proccing though...
Yes it does. It just takes more than 1 dc to do it. DC's are walking dos attacks.
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