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Rise of Tiamat Preview Patch Notes NW.35.20141208a.4

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  • seechet0seechet0 Member Posts: 11 Arc User
    edited December 2014
    artezzo wrote: »
    this is all now on previev? and tell me somethink its only for PVP? or same on PVE?

    "Resolved an issue that could cause level scaling items to not work properly if dyed or transmuted."

    -has this issue truly been resolved? Because I am having this Non-scaling issue on my Dragon Bone Scepter. Is it not supposed to scale once you transmute it?
  • seechet0seechet0 Member Posts: 11 Arc User
    edited December 2014
    panderus wrote: »

    [*]Resolved an issue that could cause level scaling items to not work properly if dyed or transmuted. [/LIST]

    Can I ask if anyone else is still having this issue? I transmuted my Drgon Bone Scepter and it stopped scaling.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited December 2014
    panderus wrote: »
    Thank you all for your feedback about the changes. After some additional discussion, the Trickster Rogue stealth reveal change will be staying as it is for this release and until the new year where we are still deciding how to better tune it.

    Thanks again for your feedback and discussing it constructively.

    Merry xmas and happy new year to you as well...
    The players that have been serious about their trs will not quit because of this.
    Before the damage nerfs forced us to play as perma stealth, now these stealth nerfs will force us to play as one shot / perma daze.
    When people complain remember you did this to them.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • sn0wt0ri0ussn0wt0ri0us Member, NW M9 Playtest Posts: 21 Arc User
    edited December 2014
    Thats a dumb mindset from you. mod 3-4 tr's were useless, dont you dare say we need to chill out, we didnt do damage no one wanted us in pve and everyone hated us in pvp because we couldnt kill, and all we did was perma. past tr's were useless, play a tr learn how "OP" we are. then go back to your CW and find out that its way more OP. then hop on over to your ranger and find out how OP they are, people who complain play certain characters and dont try all classes.
  • sn0wt0ri0ussn0wt0ri0us Member, NW M9 Playtest Posts: 21 Arc User
    edited December 2014
    the TR still has daze , so for those 2sec the enemy can be dazed.. so yea.. on 1vs2 he will need to struggle more.

    we have daze but control wizards can freeze us, the 2 seconds of visability at range or anything is death for us against gwfs, rangers, and cw's, Whisper knife TR's are going to have to deal with alot now because they are a ranged rogue. these are dumb "balances"
  • sn0wt0ri0ussn0wt0ri0us Member, NW M9 Playtest Posts: 21 Arc User
    edited December 2014
    Merry xmas and happy new year to you as well...
    The players that have been serious about their trs will not quit because of this.
    Before the damage nerfs forced us to play as perma stealth, now these stealth nerfs will force us to play as one shot / perma daze.
    When people complain remember you did this to them.

    Amen brother, all i hear about rogues is "Stealth is dumb i cant fight a rogue", AND "omg this rogue oneshotted me" now cryptic wants us to become one shot rogues, since Sab is getting this big nerf, EXE is going to be a bit better. unfortunately for me i play both pve and pvp. and exe sucks for pve
  • sn0wt0ri0ussn0wt0ri0us Member, NW M9 Playtest Posts: 21 Arc User
    edited December 2014
    I regularly get 1 shotted with lashing blade. There isn't any time to dodge that's BS. Just recently tonight, 40k damage in one hit and the TR was only 15kgs. Can't imagine what a higher gs build can do. I have never been hit that hard by any other class. I'm an 18k+ HR and my aimed shot only crits at about 30k and that's after hitting them with a encounter 1st to apply Prey. Very difficult to get off that two shot combo. Typically aimed shot gets disrupted or they are out of range before the shot goes off.

    Lashing Blade needs to be nerfed 20%

    You know they arent nerfing TR's one shot ability right? they are nerfing our stealth. and since "first strike" is only good on.. well the first strike you are still going to get one shotted, rogues who use skill to actually fight an opponent 1v1 and exchange attacks are getting the nerf, not the rogues who cant play. also if you cant dodge lashing blade youre a terrible HR, demonmonger is right, lashing is slow as Hell.
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited December 2014
    Looks like another patch set. And the GWF changes are still broken.
  • realmdierealmdie Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 11 Arc User
    edited December 2014
    sw really has low def, no immunity power/feat, all he can do to avoid CC is running but still got dmg.
    even only have 1 power single target prone (harrowstorm)
    abandoning all of that but dmg still same as CWs in pvp.
    it make sw very useless in pvp
    please give some immunity and stun power for SW
  • grimelrokgrimelrok Member Posts: 102 Arc User
    edited December 2014
    as a TR that has played since beta through every nerf and tweak, I can say, we'll be fine. We'll adjust and people will still QQ.

    as for an Executioner build, lol ty, I prefer it to the sab build anyway, already have been using it, it's just way too much fun and I have not had any problems getting great success in HEs or top DPs and scores in instances and still have fun with it in PVP. I don't see that changing.

    Am I happy about some of the changes? no. But I will adjust yet again.
  • szamanos2szamanos2 Member, Neverwinter Beta Users Posts: 21 Arc User
    edited December 2014
    warlock is bugged and not just the TT but also skills such as ball of fire, theft opportunity sorcerer and fear, these skills in the right combination can strike even at 2.5 million, so the balance of classes should be repaired.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    szamanos2 wrote: »
    warlock is bugged and not just the TT but also skills such as ball of fire, theft opportunity sorcerer and fear, these skills in the right combination can strike even at 2.5 million, so the balance of classes should be repaired.

    is that the names in a different language pack or somehing? Ive been playing SW since July, and dont recall any of those Skills lol

    I think SW is perfect where it is, as long as you make sure Resistance ignored keeps working, and you fix the fact that NONE of the Fury Spec feats that proc Necrotic damage, that NONE of these proc Creeping death, same with weapon enchants such as Terror, life drinker etc.

    if if u dont fix thwse things, no big deal to me honestly. Its not easy for my SW to complete with the 20k+ premades, but I prove on many occasions that its Not the issue of the SW, more the issue of the user.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited December 2014
    panderus wrote: »
    This is going to Preview right now. There will be one more smaller build to address a couple more things for next week, including a surprise for PvPers!

    So there was no surprise. Did the wrong patch go to live or do we wait for this surprise after new years?
    Main-Lothor Syralth Guardian Fighter
  • mh0rammh0ram Member Posts: 310 Arc User
    edited December 2014
    mfgamesys wrote: »
    So there was no surprise. Did the wrong patch go to live or do we wait for this surprise after new years?

    I recall seeing somewhere to expect this at the next maintenance. Possibly an early Christmas Present?
This discussion has been closed.