http://nw-forum.perfectworld.com/showthread.php?344972-Disable-Visuals-for-Soulforged
Is this still the case, we can't do anything about it? I have Lesser Soulforged on and it loooks so bad.
Tried to find some other Custume to wear, but then there's no "Preview" function from auction house/npc, so i cant even decide what to wear either..
wat is this?
Comments
I say no
Yes, people with holy themes love to radiate satanic darkness....
They will look into how feasible it may be to implement in the future but it is not something they can devote time and resources to at this moment.
As for the more forgiving preview for costumes and appearance changes the same answer applies. Maybe in the future but it is not being worked on now.
Unfortunately having priorities means sometimes not everything everybody agrees with can get done in a timely manner. If working on disabling armor enchantments or wardrobes means that numerous other things can not get done due to resource and time constraints then they will not be as high on the priority list.
It has nothing to do with not caring or ignoring feedback and everything to do with getting the biggest and best changes possible as efficiently as possible.
It may not be easy to disable aura visual for everyone, but it should be simple enough to toggle visibility of my character's aura on my computer. That should be easily done. And that change can be used as the base for server wide visibility state for the future.
Actually, as a graphics programmer myself, I'm unsure why it would be hard to disable aura visuals at all. It's nothing more than an if statement in the shaders and one less texture lookup if the visuals are turned off. Passing one variable is not actually that hard.
That what I was referring as the easy part. The hard part is getting that relayed out to every player on the server within rendering distance of a particular player.
Nope; the server already sends the client information about every character: name, level, HP, armor, armor enchantment, etc. Adding one boolean for "Is the armor enchantment visual enabled?" should be quite simple.
User Question:
Will there EVER be a time when we can HIDE Enchantment visual effects from our Armor, weapons and Fashion? Ever? (I hate this even more than all the bugs I run into!)
Ryan's Reply:
User Comment:
Ryan's Reply:
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
End o story
Thanks Zeb. I was going to hunt this down and post it when I got home from work.
As outsiders looking in we can think things should be simple all we want; it doesn't mean they are. I am a programmer myself and as a programmer it's easy to say disabling armor enchantment visuals is simple but the truth of the matter is if it was simple it would have been implemented already.
There's a lot of goofy things in the game engine that just doesn't make sense. For instance common sense would suggest armor penetration should be a very simple algorithm that simply ignores a portion of your enemy's armor resistance when calculating damage. It should be simple. However what we have found out from various developer posts is that it is not that simple and they have had to address various bugs with armor penetration virtually on a power by power basis.
So it really doesn't work to say it is simple based on any outside information. Without seeing the code you can only take their words for it because there is no logical reason if it was simple to not implement it.
In Dread ring/Phantasm Fortress, at the end of dungeon you have to destroy a crystal. If you can't do it in 10 secs (which means you are low level GF), boss appears and changes into one of "your friends" - e.g chars from game intro.
Someone wasted time to change one of these "friends" into Scourge warlock, implementing all moves, encounters, animations, etc. And this was done after mod 4 release, because there were no SW class before that.
So they have time to tinker perfectly working content, which most people won't ever play or even when they play they won't notice
As I said in my opening post, things are prioritized based on more than what players want. Time and resources are the key factor when developing video games or any software really. A developer for another game has a saying I absolutely love even though it is meant to be a smart allick remark to his bosses:
"Anything is possible with enough time and resources however I neither have infinite time or resources."
If you can do three big projects in the same time it would take to do one little thing that happens to take up a lot of time and resources the three projects will be prioritized.
If it was simple they'd invest a few days if for no other reason tan to save the sanity of having this question pop up once every other day. Remember they are in the business of selling enjoyment and this obviously would improve player's enjoyment...it's not a complicated concept. If it was simple it would have been done.
Since it's not...it's not a high priority.
Apples to oranges.
When a house is being built you can't say that since the carpenter built wooden walls the mason isn't doing his job. They are two different skill sets and often done by two different people. Somebody who designs combat interactions is not the person messing with the game engine or UI which are the two main skillsets needed for disabling armor aenchantments.
Okay, it's very honorable for him to admit the truth. Now what if we create a Poll saying "we quit NW if u don't fix this bug" and if we get enough people to vote, they will finally prioritize this?
Ultimatums are an instant way to close communications and I don't mean that in a forum thread sense. If somebody says do this or else what is your immediate response? Not the response after you realize your wife or boss said do this or else but the immediate gut response?
Saying do this or else doesn't make it important. It causes this desire to walk away and not here another word unless there is some very imminent side effect like hearing "You're fired" or "I'm leaving you" immediately afterwards.
Ultimatums feed the trolls and make me angry. Nothing more.
Really seriously though... toggling the visuals of armor and weapon enchantments, and any other special effects on armor, weapons, and cosmetics is something that I personally would really enjoy. We have the feature for certain things, it's far time in my opinion to bring this feature full circle.
I'm adverse to using some enchants due to their overwhelming effects, drowning out aesthetic choices. Such a toggle would allow me to enjoy my characters better and when I enjoy an MMO, I am more apt to spend money on things in said MMO. Alas, I do understand the need to make money and prioritization of production. I, personally, wish this feature would be reviewed again for it's impact on game enjoyment.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
And it may soon become a necessity for older computers due to the cleric astral seal lag bug and other lag bugs that are mostly due to skills particle effects. Esp if you want to do Tiamat.
Like every other software company, Cryptic will have limited resources and not enough time. They will have different and conflicting requirements and priorities from Sales, Marketing, Technical and also from outside influences like WotC. And then they have our requests/demands/complaints. If they had enough resources to deal with that lot they would not be a viable business. So by all means keep suggesting changes and reporting bugs but thinking that some things should be changed or added "because it is easy" is somewhat ignoring the bigger picture. And, yes, as already observed, these changes are not always as easy.
I have no idea how many software engineers Cryptic employ but I bet it is lots fewer than you think.
This. Specifically, for me: THIS.
I get it with the time+resources=money-based ROI. We've been asking for this since before beta stage. It usually goes unanswered. This is why I asked Hey Rogers that question and his answer is precisely the answer I expected (but I did have some hope otherwise).
As for time and resources I think we also need to remember that the Devs themselves don't always get to make a lot of these kinds of decisions, either. The coders code, the managers manage. Someone higher-up on the authority ladder is the one who prioritizes the Dev efforts. That someone surely consults with their managers and their own boss and so on (as mentioned: all the departments like marketing, finance,and all the rest). That someone is the someone who must decide which specific projects the coders must code.
This (visual) is a genuinely unfortunate thing in my eyes. Personally, I'd rather they just disable all enchantment visuals (at least temporarily) until they can put in a toggle option. However, that idea is likely a minority (I get it: the visuals can be fun, and many just don;t even care). The short answer is simply: don't hold your breath.
I expect a good time to bring this up again with an ounce of hope will be in year 4. That's about the the time when they finally started seriously rehashing all the graphic and visual elements of Star Trek Online (end of year 3 and throughout 4). But as stated above: keep requesting it in every avenue: Twitter, Facebook, Lifestreams, Forums, all of it. A constant respectful request will hopefully push the 'issue'.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Maybe not from the start but definitely from the start of mod 2. It was one of the reasons there was so much speculation over warlock being next class.
The PVP crowd won't let it happen. Heaven forbid not being able to see who is using a soulforge or not, or if that weapon is a plaguefire or vorpal.
A clear understatement.
Ditto.