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Disabling Soulforged Armor visual?

borrowedtime1borrowedtime1 Member Posts: 131 Bounty Hunter
edited December 2014 in General Discussion (PC)
http://nw-forum.perfectworld.com/showthread.php?344972-Disable-Visuals-for-Soulforged

Is this still the case, we can't do anything about it? I have Lesser Soulforged on and it loooks so bad.
Tried to find some other Custume to wear, but then there's no "Preview" function from auction house/npc, so i cant even decide what to wear either..

wat is this?
Post edited by borrowedtime1 on
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Comments

  • tarftgmtarftgm Banned Users Posts: 169 Bounty Hunter
    edited November 2014
    Soulforged visual is awesome.

    I say no :)
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    tarftgm wrote: »
    Soulforged visual is awesome.

    I say no :)

    Yes, people with holy themes love to radiate satanic darkness....
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited November 2014
    This has been a common request from the start. The devs have responded numerous times to some of the hundreds of threads saying it is not simple to implement and might not even be possible.

    They will look into how feasible it may be to implement in the future but it is not something they can devote time and resources to at this moment.

    As for the more forgiving preview for costumes and appearance changes the same answer applies. Maybe in the future but it is not being worked on now.

    Unfortunately having priorities means sometimes not everything everybody agrees with can get done in a timely manner. If working on disabling armor enchantments or wardrobes means that numerous other things can not get done due to resource and time constraints then they will not be as high on the priority list.

    It has nothing to do with not caring or ignoring feedback and everything to do with getting the biggest and best changes possible as efficiently as possible.
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited November 2014
    This has been a common request from the start. The devs have responded numerous times to some of the hundreds of threads saying it is not simple to implement and might not even be possible.

    They will look into how feasible it may be to implement in the future but it is not something they can devote time and resources to at this moment.

    As for the more forgiving preview for costumes and appearance changes the same answer applies. Maybe in the future but it is not being worked on now.

    Unfortunately having priorities means sometimes not everything everybody agrees with can get done in a timely manner. If working on disabling armor enchantments or wardrobes means that numerous other things can not get done due to resource and time constraints then they will not be as high on the priority list.

    It has nothing to do with not caring or ignoring feedback and everything to do with getting the biggest and best changes possible as efficiently as possible.

    It may not be easy to disable aura visual for everyone, but it should be simple enough to toggle visibility of my character's aura on my computer. That should be easily done. And that change can be used as the base for server wide visibility state for the future.
  • mrmauveforummrmauveforum Member Posts: 127 Arc User
    edited November 2014
    lordfuzun wrote: »
    It may not be easy to disable aura visual for everyone, but it should be simple enough to toggle visibility of my character's aura on my computer. That should be easily done. And that change can be used as the base for server wide visibility state for the future.

    Actually, as a graphics programmer myself, I'm unsure why it would be hard to disable aura visuals at all. It's nothing more than an if statement in the shaders and one less texture lookup if the visuals are turned off. Passing one variable is not actually that hard.
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited November 2014
    Actually, as a graphics programmer myself, I'm unsure why it would be hard to disable aura visuals at all. It's nothing more than an if statement in the shaders and one less texture lookup if the visuals are turned off. Passing one variable is not actually that hard.

    That what I was referring as the easy part. The hard part is getting that relayed out to every player on the server within rendering distance of a particular player.
  • mrmauveforummrmauveforum Member Posts: 127 Arc User
    edited December 2014
    lordfuzun wrote: »
    That what I was referring as the easy part. The hard part is getting that relayed out to every player on the server within rendering distance of a particular player.

    Nope; the server already sends the client information about every character: name, level, HP, armor, armor enchantment, etc. Adding one boolean for "Is the armor enchantment visual enabled?" should be quite simple.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2014
    The following was posted on the Neverwinter Ask Me Anything Reddit by Product Manager Ryan Clark just over a month ago:

    User Question:
    Angry_Sprite: Hello, Ryan! Okay - it's been nagged about in forums since the beginning:
    Will there EVER be a time when we can HIDE Enchantment visual effects from our Armor, weapons and Fashion? Ever? (I hate this even more than all the bugs I run into!)

    Ryan's Reply:
    PWE_Community: It is tough - as a business everything is about the return on investment. While it would be a huge win from a community standpoint, the time investment into setting up tech that lets people hide enchantments is quite costly. If you had a gun to my head, I would say that unfortunately it will never happen. There is always a small chance, though. Maybe if we put a lot more visual enchantments into the game later, there becomes a better business case for adding that feature.

    User Comment:
    Goblynlord: Disappointing. Thanks for being honest though. Surprised the cost couldn't be offset from redoing the system by selling alternate visuals for the enchants or something.

    Ryan's Reply:
    PWE_Community: Yeah - there are opposing internal opinions on whether or not we should have more enchantment visuals in the game. My personal opinion is, of course, that we should have as many awesome and flashy visuals as possible. Why? Because it is another potential source of revenue.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited December 2014
    Delete the visual effect file.
    End o story
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2014
    zebular wrote: »
    The following was posted on the Neverwinter Ask Me Anything Reddit by Product Manager Ryan Clark just over a month ago:


    Thanks Zeb. I was going to hunt this down and post it when I got home from work.

    As outsiders looking in we can think things should be simple all we want; it doesn't mean they are. I am a programmer myself and as a programmer it's easy to say disabling armor enchantment visuals is simple but the truth of the matter is if it was simple it would have been implemented already.

    There's a lot of goofy things in the game engine that just doesn't make sense. For instance common sense would suggest armor penetration should be a very simple algorithm that simply ignores a portion of your enemy's armor resistance when calculating damage. It should be simple. However what we have found out from various developer posts is that it is not that simple and they have had to address various bugs with armor penetration virtually on a power by power basis.

    So it really doesn't work to say it is simple based on any outside information. Without seeing the code you can only take their words for it because there is no logical reason if it was simple to not implement it.
  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited December 2014
    I am sure devs have lots of time to waste in useless task. Just one example of such task:
    In Dread ring/Phantasm Fortress, at the end of dungeon you have to destroy a crystal. If you can't do it in 10 secs (which means you are low level GF), boss appears and changes into one of "your friends" - e.g chars from game intro.
    Someone wasted time to change one of these "friends" into Scourge warlock, implementing all moves, encounters, animations, etc. And this was done after mod 4 release, because there were no SW class before that.
    So they have time to tinker perfectly working content, which most people won't ever play or even when they play they won't notice :)
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2014
    Disabling Armor Enchants increases as it opens up options for cosmetic visuals and enchantments as HeyRogers said...however it would take a huge time and money investment to do such.

    As I said in my opening post, things are prioritized based on more than what players want. Time and resources are the key factor when developing video games or any software really. A developer for another game has a saying I absolutely love even though it is meant to be a smart allick remark to his bosses:

    "Anything is possible with enough time and resources however I neither have infinite time or resources."

    If you can do three big projects in the same time it would take to do one little thing that happens to take up a lot of time and resources the three projects will be prioritized.

    If it was simple they'd invest a few days if for no other reason tan to save the sanity of having this question pop up once every other day. Remember they are in the business of selling enjoyment and this obviously would improve player's enjoyment...it's not a complicated concept. If it was simple it would have been done.

    Since it's not...it's not a high priority.
    mmm1001 wrote: »
    So they have time to tinker perfectly working content, which most people won't ever play or even when they play they won't notice :)

    Apples to oranges.

    When a house is being built you can't say that since the carpenter built wooden walls the mason isn't doing his job. They are two different skill sets and often done by two different people. Somebody who designs combat interactions is not the person messing with the game engine or UI which are the two main skillsets needed for disabling armor aenchantments.
  • borrowedtime1borrowedtime1 Member Posts: 131 Bounty Hunter
    edited December 2014
    zebular wrote: »
    The following was posted on the Neverwinter Ask Me Anything Reddit by Product Manager Ryan Clark just over a month ago:

    User Question:
    Angry_Sprite: Hello, Ryan! Okay - it's been nagged about in forums since the beginning:
    Will there EVER be a time when we can HIDE Enchantment visual effects from our Armor, weapons and Fashion? Ever? (I hate this even more than all the bugs I run into!)

    Ryan's Reply:
    PWE_Community: It is tough - as a business everything is about the return on investment. While it would be a huge win from a community standpoint, the time investment into setting up tech that lets people hide enchantments is quite costly. If you had a gun to my head, I would say that unfortunately it will never happen. There is always a small chance, though. Maybe if we put a lot more visual enchantments into the game later, there becomes a better business case for adding that feature.

    User Comment:
    Goblynlord: Disappointing. Thanks for being honest though. Surprised the cost couldn't be offset from redoing the system by selling alternate visuals for the enchants or something.

    Ryan's Reply:
    PWE_Community: Yeah - there are opposing internal opinions on whether or not we should have more enchantment visuals in the game. My personal opinion is, of course, that we should have as many awesome and flashy visuals as possible. Why? Because it is another potential source of revenue.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator

    Okay, it's very honorable for him to admit the truth. Now what if we create a Poll saying "we quit NW if u don't fix this bug" and if we get enough people to vote, they will finally prioritize this?
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2014
    No. Ultimatums are not going to make the devs change their mind.

    Ultimatums are an instant way to close communications and I don't mean that in a forum thread sense. If somebody says do this or else what is your immediate response? Not the response after you realize your wife or boss said do this or else but the immediate gut response?

    Saying do this or else doesn't make it important. It causes this desire to walk away and not here another word unless there is some very imminent side effect like hearing "You're fired" or "I'm leaving you" immediately afterwards.

    Ultimatums feed the trolls and make me angry. Nothing more. :p
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2014
    Seriously! He becomes a green dragon when he's angry!


    Really seriously though... toggling the visuals of armor and weapon enchantments, and any other special effects on armor, weapons, and cosmetics is something that I personally would really enjoy. We have the feature for certain things, it's far time in my opinion to bring this feature full circle.

    I'm adverse to using some enchants due to their overwhelming effects, drowning out aesthetic choices. Such a toggle would allow me to enjoy my characters better and when I enjoy an MMO, I am more apt to spend money on things in said MMO. Alas, I do understand the need to make money and prioritization of production. I, personally, wish this feature would be reviewed again for it's impact on game enjoyment.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2014
    It's all the spinach. It makes me big, strong, green and have really bad breath. :D
  • borrowedtime1borrowedtime1 Member Posts: 131 Bounty Hunter
    edited December 2014
    so wat do we do?
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2014
    so wat do we do?
    Keep the buzz alive. Word of mouth in game; channel chatter, guild, voice, etc. The more individuals that express desire in official mediums, the better. We have a good start: Forum Threads, check. Reddit AMA mention, check. I even believe its been mentioned in past livestreams. This feature wish would be a great comment in response to any player feedback requests in future livestreams and other media ventures.
  • drinnthdrinnth Member Posts: 227 Arc User
    edited December 2014
    Technically, you could disable that effect, but you would have to disable ALL particle effects since that is the only toggleable option in the graphics interface currently. That would mean no more cool spell effects, etc. Although it would stop the purple doom glow.
    And it may soon become a necessity for older computers due to the cleric astral seal lag bug and other lag bugs that are mostly due to skills particle effects. Esp if you want to do Tiamat.
  • henry404henry404 Member Posts: 690 Arc User
    edited December 2014
    I also work in the software industry and we also have a saying: "It's software - all things are possible but..."

    Like every other software company, Cryptic will have limited resources and not enough time. They will have different and conflicting requirements and priorities from Sales, Marketing, Technical and also from outside influences like WotC. And then they have our requests/demands/complaints. If they had enough resources to deal with that lot they would not be a viable business. So by all means keep suggesting changes and reporting bugs but thinking that some things should be changed or added "because it is easy" is somewhat ignoring the bigger picture. And, yes, as already observed, these changes are not always as easy.

    I have no idea how many software engineers Cryptic employ but I bet it is lots fewer than you think.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited December 2014
    zebular wrote: »
    I'm adverse to using some enchants due to their overwhelming effects, drowning out aesthetic choices. Such a toggle would allow me to enjoy my characters better and when I enjoy an MMO, I am more apt to spend money on things in said MMO. Alas, I do understand the need to make money and prioritization of production. I, personally, wish this feature would be reviewed again for it's impact on game enjoyment.

    This. Specifically, for me: THIS.

    I get it with the time+resources=money-based ROI. We've been asking for this since before beta stage. It usually goes unanswered. This is why I asked Hey Rogers that question and his answer is precisely the answer I expected (but I did have some hope otherwise).

    As for time and resources I think we also need to remember that the Devs themselves don't always get to make a lot of these kinds of decisions, either. The coders code, the managers manage. Someone higher-up on the authority ladder is the one who prioritizes the Dev efforts. That someone surely consults with their managers and their own boss and so on (as mentioned: all the departments like marketing, finance,and all the rest). That someone is the someone who must decide which specific projects the coders must code.

    This (visual) is a genuinely unfortunate thing in my eyes. Personally, I'd rather they just disable all enchantment visuals (at least temporarily) until they can put in a toggle option. However, that idea is likely a minority (I get it: the visuals can be fun, and many just don;t even care). The short answer is simply: don't hold your breath.

    I expect a good time to bring this up again with an ounce of hope will be in year 4. That's about the the time when they finally started seriously rehashing all the graphic and visual elements of Star Trek Online (end of year 3 and throughout 4). But as stated above: keep requesting it in every avenue: Twitter, Facebook, Lifestreams, Forums, all of it. A constant respectful request will hopefully push the 'issue'.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    mmm1001 wrote: »
    I am sure devs have lots of time to waste in useless task. Just one example of such task:
    In Dread ring/Phantasm Fortress, at the end of dungeon you have to destroy a crystal. If you can't do it in 10 secs (which means you are low level GF), boss appears and changes into one of "your friends" - e.g chars from game intro.
    Someone wasted time to change one of these "friends" into Scourge warlock, implementing all moves, encounters, animations, etc. And this was done after mod 4 release, because there were no SW class before that.
    So they have time to tinker perfectly working content, which most people won't ever play or even when they play they won't notice :)
    Nope. Those moves and animations have been in the game since launch, as were a number of other Warlock assets.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited December 2014
    What about a transmute option?
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited December 2014
    Nope. Those moves and animations have been in the game since launch, as were a number of other Warlock assets.

    Maybe not from the start but definitely from the start of mod 2. It was one of the reasons there was so much speculation over warlock being next class.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited December 2014
    Easy, put a visua/aural change effects in zen store, lets say 1k zen for each, one of them turns off any visuals, rest of them adds new ones. Im willing to pay for somthing fancy e.g demon-shape spirit around my dragonborn tank, or wings of light. ^^


  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited December 2014
    Easy, put a visua/aural change effects in zen store, lets say 1k zen for each, one of them turns off any visuals, rest of them adds new ones. Im willing to pay for somthing fancy e.g demon-shape spirit around my dragonborn tank, or wings of light. ^^

    The PVP crowd won't let it happen. Heaven forbid not being able to see who is using a soulforge or not, or if that weapon is a plaguefire or vorpal.
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  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited December 2014
    tousseau wrote: »
    The high level enchantments really are quite obnoxious, when it comes to obscuring our chosen appearance.

    A clear understatement.
    tousseau wrote: »
    Tough... if they really want to know what I'm wearing, they can dang well take the time to inspect me.

    Ditto.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited December 2014
    I did always find it odd that you transmute and dye your armor to get a look you want, only to have it obscured by some hideous enchantment. I suppose the only thing more horrific to behold is the black ice armor.
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