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Artifact Class Features - Offhand artifacts

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    chihuabchihuab Member Posts: 71
    edited October 2014
    "Prophetic Action: Now also increases your control resistance by 25%"

    Really? Why would they give it to the most useless class feature in the game...
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    thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    the GF offhand is so garbage XD I can't believe I expected any better tho. #ThanksObama
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    beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    the GF offhand is so garbage XD I can't believe I expected any better tho. #ThanksObama

    I dunno, I actually run Combat Superiority on mine most of the time, and I like the idea of adding threat generation to it.

    BUT I'M WEIRD
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    godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited October 2014
    Annointed Armor: Now also increases your Defense rating by 150.
    Divine Fortune: Now also increases your Deflection rating by 150.
    Healer's Lore: Now also increases your Power rating by 150.

    compare with
    Terrifying Insight: Now also increases your Critical Severity by 5%.
    Foresight: Now also increases Deflection Chance by 3% for 5 seconds for you and those you heal.

    Is it just me that feels the former bonus look like a cheap rank 6 enchantment ?
    Gotta change those before those made it to live..

    Maybe something like Healer's Lore giving extra 5% healing
    Divine Fortune giving 5% extra divinity

    Annointed Armor should at least give 5% deflect or something else better than it currently is planned .. seeing as the Foresight bonus already gives 3%, and the bonus seems to be easily refreshed by astral seal, so uptime is high .. PLUS, you can give deflect bonus to your party member?! While annointed armor gets a measly 150 defense rate... barely 1% DR, to YOURSELF ONLY...

    This is just wrong on so many levels...
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    thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    I dunno, I actually run Combat Superiority on mine most of the time, and I like the idea of adding threat generation to it.

    BUT I'M WEIRD

    Current top tier shield:
    VgBdrAX.png

    Artifact Offhand:
    jcdEy4s.png

    I've only seen the preview for one of these offhands, I have no idea if there is more for each class or not, my assumptions are purely based on this offhand.

    Meh @ the power.
    The defense is lame and just barely makes up for it with the set bonuses.
    HP is lovely however
    2 slots, very nice
    Companion Influence? horrible choice for an added stat increase
    and my biggest gripe, WHERE IS THE AC?!
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    effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited October 2014
    Current top tier shield:
    VgBdrAX.png

    Artifact Offhand:
    jcdEy4s.png

    I've only seen the preview for one of these offhands, I have no idea if there is more for each class or not, my assumptions are purely based on this offhand.

    Meh @ the power.
    The defense is lame and just barely makes up for it with the set bonuses.
    HP is lovely however
    2 slots, very nice
    Companion Influence? horrible choice for an added stat increase
    and my biggest gripe, WHERE IS THE AC?!

    they are adding +8 with the next patch, that is friday-saturday.
    the companion influence bonus can be changed with Cube of Augmentation and you can use 3-4 to increase it at 400. that is max.
    you can put one of the class feature 1/10 of your class in the offhand to boost , and i think that if you use cube of augmentation you can boost up the class feature even more.
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