The SW shift ability is way too fast and lasts too long compared to other dps classes shift abilities. I am not specifically asking for a nerf, instead this could be balanced by improving shift abilities of other classes like HR, GWF, and CW, they all seem to run out much faster then SWs, and I don't see why SW should be so much faster then other dps classes.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2014
Just a couple of notes.
It doesn't provide an immunity frame like the actual dodge given to most classes. Damage reduction =/= no damage taken at all. The ability to consume stamina in micro-bursts rather than having fixed dodges is a trade-off for the immunity mechanic, is my way of looking at it.
GWF stamina lasts a comparable amount of time by my observation, more or less depending on feats, etc. This is the only shift ability that really can be directly compared since they can be used for fast travel as well as a "dodge".
It doesn't provide an immunity frame like the actual dodge given to most classes. Damage reduction =/= no damage taken at all. The ability to consume stamina in micro-bursts rather than having fixed dodges is a trade-off for the immunity mechanic, is my way of looking at it.
GWF stamina lasts a comparable amount of time by my observation, more or less depending on feats, etc. This is the only shift ability that really can be directly compared since they can be used for fast travel as well as a "dodge".
there is huge difference between SW and GWF sprint
SW sprint is way more responsive than GWF.
SW can sprint infinitely with right spec.
The SW shift ability is way too fast and lasts too long compared to other dps classes shift abilities. I am not specifically asking for a nerf, instead this could be balanced by improving shift abilities of other classes like HR, GWF, and CW, they all seem to run out much faster then SWs, and I don't see why SW should be so much faster then other dps classes.
I don't know what you are talking about. I main an SW and have a fully geared GWF they are the same, except if you have points and active class feature (which I normally don't use). So are you asking for the class feature to be removed?
Well HR's shift is hideously underpowered compared to SW's
You should try playing against some premades, HR's are hideously overpowered compared to SWs. 1 on 1 an SW should never win against an HR that knows how to play.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2014
HR shift could probably stand a look due to various people reporting that it's buggy.
I'm trying to remember what old feats HRs had that played off their dodges, and the fact that they had 5-6 little dodges to play with in their stamina pool. There were some. None of the new feats are "when you dodge". Interesting.
Whether I approve of the new 'Class Advocate' thing or not is beyond irrelevant.
But I am guessing you feel the shift power of whatever class you play is lacking. And while maybe you got a hard time from an SW using his shift, or maybe just thought it looked really nice as he zipped past you... I think you have picked the wrong path to whatever it is you are after.
You said you were not asking for a nerf to class x, but for an improvement to class y. So I suggest you post your concern in the forum for class y, make your suggestion and offer your supporting information. Other than that, there is no reason to drag class x into it. All it does is get on the nerves of those who play class x, and nothing is accomplished. And by not posting to the right group, your class advocate is probably not going to see your post, and so...
I'd expect this... since they have done the advocate thing, any class specific concerns posted are going to go unseen/ignored, if unnoticed by the relative advocate.
Just trying to help.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited October 2014
Doesn't seem OP on my damnationlocke. I quickly run out and die.
Doesn't seem OP on my damnationlocke. I quickly run out and die.
I am seeing a guy sprint back and forth almost the length from a home base to the middle base continuously with only a few second pause in between. Impossible for anyone to catch.
I am seeing a guy sprint back and forth almost the length from a home base to the middle base continuously with only a few second pause in between. Impossible for anyone to catch.
i have done similar things as a temptation warlock since i have the -10% stamina cost feat, stamina restored by being hit (especially dots) feat, and 30% run speed when shifting feature. there is a great weakness though and it is the fact that i can lose over half my hp in the process. anyone can easily reach the node i dashed to b4 i capture and finish me off. i can just run away, but not only would i give up on contesting that node for a little longer but i would also just run into the rest of the enemy team and die anyways.
it's more of a strategy to cost the enemy team points and FORCE them to leave mid regardless if nobody else was there from my team. as long as you don't use dots on the warlock, they can't perma shift and will be out of stamina in 5 seconds or so. this is also why a gwf is such a good counter because they have the same dash mechanic and no dots i know of so gl escaping them 1vs1.
It is not OP. With feat of stamina gain from damage taken (don't know the name) they can sprint as much as a perma sprinter. They are ranged, true, but also more squishy than a GWF (so far, don't know if they can get tankier than a GWF destro).
Also, to complaining CWs: GWFs have CC immunity on sprint to compensate the determination nerf and unstoppable nerf. And SWs have it to compensate for the lack of CC. Both classes need the CC immunity for a reason. When GWFs got the unstoppable bug preventing them from using it in domination sometimes, when that happened they were 100% easy prey.
Learn to CC when the GWF-SWs stop moving. In the meanwhile, dodge with teleports and severe reaction and tank with shield on tab.
You have the weapons and skill-less DPS mechanics.
Now, i think that CCing in between sprints might be more difficult than dealing with old Unstoppable (you just got to 100% sure CC and burst, then evade during unstoppable and repeat). But you guys, your class in particular, got to whine so much about unstoppable instead of learning how to deal with it, that the devs changed it this way.
as long as you don't use dots on the warlock, they can't perma shift and will be out of stamina in 5 seconds or so. this is also why a gwf is such a good counter because they have the same dash mechanic and no dots i know of so gl escaping them 1vs1.
So its not Shadow Sprint specifically but this feat that is overpowered. I was using greater plaguefire and am HR so was always putting dots on him the brief times I was in range and he would be gone again instantly.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
So its not Shadow Sprint specifically but this feat that is overpowered. I was using greater plaguefire and am HR so was always putting dots on him the brief times I was in range and he would be gone again instantly.
Well gosh, now you know how to *counter* that build rather than whining about it being OP... on the few people that would actually use that exact build.
Well gosh, now you know how to *counter* that build rather than whining about it being OP... on the few people that would actually use that exact build.
Not being able to attack him is not a counter, it just means that feat specifically is overpowered and not shadow sprint as a whole.
Not being able to attack him is not a counter, it just means that feat specifically is overpowered and not shadow sprint as a whole.
then use a different weapon enchant. all you have to do is NOT use a dot and that stamina bar will end in 5 seconds or so. heck, u can just start off with disruptive shot followed by a boar charge.
It doesn't provide an immunity frame like the actual dodge given to most classes. Damage reduction =/= no damage taken at all. The ability to consume stamina in micro-bursts rather than having fixed dodges is a trade-off for the immunity mechanic, is my way of looking at it.
GWF stamina lasts a comparable amount of time by my observation, more or less depending on feats, etc. This is the only shift ability that really can be directly compared since they can be used for fast travel as well as a "dodge".
There just is the point. GWF is melee class and SW is ranged DPS+lingering+prone class. Have you ever tried to fight SW with GWF? They kill you before you get even close even if you are a tank build, tanks hit like a girl and thanks to their Con secondary, they have ton of HP to go by and if this is not enough, they can just outrun you until you both run out of stamina and back off walk-shooting until one of combatants is dead. Guess which one.
Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
Nothing about shadow sprinting prevents you from attacking him unless he moves out of range. And if he moves out your range, you're also out of his range if you're an HR. While he's sprinting, he can't attack you, but you can certainly attack him, albeit with the damage you inflict being reduced a bit.
And being that you're obviously ignorant about the underlying mechanics and what the feats do, you certainly can't lay any claim to knowing what's overpowered or not, as the thread title suggests. (Spoiler: HRs will win their fights against equally geared SWs.)
Yes I can win against equal SW, but not ones that refuse to fight the entire match. Regardless of the underlying mechanics, its simply not fair for one class to be so much faster then all others.
That's what I thought as well. Personally I find the GWFs sprint too much already. Sprinting is one thing, but keeping up with or even plain outrunning galloping mounts for that amount of time while wearing a full plate is quite another. But if the devs consider the GWFs sprint ok, I see no reason to make the SWs version any different.
I suppose the GWF could be seen as the fat albert (he may be fat but he fast!)of neverwinter given the armor and all >.>
Yes I can win against equal SW, but not ones that refuse to fight the entire match. Regardless of the underlying mechanics, its simply not fair for one class to be so much faster then all others.
Oh stop whining for goodness sake. An HR complaining about any other class being OP in PvP just destroyed my entire stock of Irony-O-Meters.
By the way - you realise that you don't win in Domination by just zipping around between bases, right? Maybe you need to adjust your priorities.
The SW shift ability is way too fast and lasts too long compared to other dps classes shift abilities. I am not specifically asking for a nerf, instead this could be balanced by improving shift abilities of other classes like HR, GWF, and CW, they all seem to run out much faster then SWs, and I don't see why SW should be so much faster then other dps classes.
I disagree that the SW shift lasts too long and/or is too fast. While I am all for improving the shift abilities of other classes, particularly DC's, the SW's ability is rather weak. In PvP it is exceptionally easy to kill SW's who forget that shifting doesn't grant them immunity.
improving shift abilities of other classes like GWF, they all seem to run out much faster then SWs
Running for a long time contradicts with the only one armour set, the AoW. If you can run for more than the current two seconds, you may not be back to the target quickly enough to hit before the Onslaught wears off.
For a gwf, DnD-wise running is with the aim to run at the target, not for running away from it. So, a very low duration is perfectly ok. What is not pk at all is the mechanism of improved survivability while running.
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mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
I'd expect this... since they have done the advocate thing, any class specific concerns posted are going to go unseen/ignored, if unnoticed by the relative advocate..
Oh really?
The fact that there is a debate on whether Shadow Slip is OP or not in PvP counts as feedback and will be duly noted (whether or not I agree or disagree is irrelevant).
Learn to CC when the GWF-SWs stop moving. In the meanwhile, dodge with teleports and severe reaction and tank with shield on tab.
You have the weapons and skill-less DPS mechanics.
Gotta love when GWFs are lecturing about "skills" when this class is designed to be so easy to play even after logging in the first time!
Comments
It doesn't provide an immunity frame like the actual dodge given to most classes. Damage reduction =/= no damage taken at all. The ability to consume stamina in micro-bursts rather than having fixed dodges is a trade-off for the immunity mechanic, is my way of looking at it.
GWF stamina lasts a comparable amount of time by my observation, more or less depending on feats, etc. This is the only shift ability that really can be directly compared since they can be used for fast travel as well as a "dodge".
Neverwinter Census 2017
All posts pending disapproval by Cecilia
there is huge difference between SW and GWF sprint
SW sprint is way more responsive than GWF.
SW can sprint infinitely with right spec.
I don't know what you are talking about. I main an SW and have a fully geared GWF they are the same, except if you have points and active class feature (which I normally don't use). So are you asking for the class feature to be removed?
So you are asking for the removal of the class feature. The Sprint is not any more "responsive" than the GWF one.
You should try playing against some premades, HR's are hideously overpowered compared to SWs. 1 on 1 an SW should never win against an HR that knows how to play.
I'm trying to remember what old feats HRs had that played off their dodges, and the fact that they had 5-6 little dodges to play with in their stamina pool. There were some. None of the new feats are "when you dodge". Interesting.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Whether I approve of the new 'Class Advocate' thing or not is beyond irrelevant.
But I am guessing you feel the shift power of whatever class you play is lacking. And while maybe you got a hard time from an SW using his shift, or maybe just thought it looked really nice as he zipped past you... I think you have picked the wrong path to whatever it is you are after.
You said you were not asking for a nerf to class x, but for an improvement to class y. So I suggest you post your concern in the forum for class y, make your suggestion and offer your supporting information. Other than that, there is no reason to drag class x into it. All it does is get on the nerves of those who play class x, and nothing is accomplished. And by not posting to the right group, your class advocate is probably not going to see your post, and so...
I'd expect this... since they have done the advocate thing, any class specific concerns posted are going to go unseen/ignored, if unnoticed by the relative advocate.
Just trying to help.
I am seeing a guy sprint back and forth almost the length from a home base to the middle base continuously with only a few second pause in between. Impossible for anyone to catch.
i have done similar things as a temptation warlock since i have the -10% stamina cost feat, stamina restored by being hit (especially dots) feat, and 30% run speed when shifting feature. there is a great weakness though and it is the fact that i can lose over half my hp in the process. anyone can easily reach the node i dashed to b4 i capture and finish me off. i can just run away, but not only would i give up on contesting that node for a little longer but i would also just run into the rest of the enemy team and die anyways.
it's more of a strategy to cost the enemy team points and FORCE them to leave mid regardless if nobody else was there from my team. as long as you don't use dots on the warlock, they can't perma shift and will be out of stamina in 5 seconds or so. this is also why a gwf is such a good counter because they have the same dash mechanic and no dots i know of so gl escaping them 1vs1.
Also, to complaining CWs: GWFs have CC immunity on sprint to compensate the determination nerf and unstoppable nerf. And SWs have it to compensate for the lack of CC. Both classes need the CC immunity for a reason. When GWFs got the unstoppable bug preventing them from using it in domination sometimes, when that happened they were 100% easy prey.
Learn to CC when the GWF-SWs stop moving. In the meanwhile, dodge with teleports and severe reaction and tank with shield on tab.
You have the weapons and skill-less DPS mechanics.
Now, i think that CCing in between sprints might be more difficult than dealing with old Unstoppable (you just got to 100% sure CC and burst, then evade during unstoppable and repeat). But you guys, your class in particular, got to whine so much about unstoppable instead of learning how to deal with it, that the devs changed it this way.
You reap what you sow...
So its not Shadow Sprint specifically but this feat that is overpowered. I was using greater plaguefire and am HR so was always putting dots on him the brief times I was in range and he would be gone again instantly.
Well gosh, now you know how to *counter* that build rather than whining about it being OP... on the few people that would actually use that exact build.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Not being able to attack him is not a counter, it just means that feat specifically is overpowered and not shadow sprint as a whole.
then use a different weapon enchant. all you have to do is NOT use a dot and that stamina bar will end in 5 seconds or so. heck, u can just start off with disruptive shot followed by a boar charge.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
There just is the point. GWF is melee class and SW is ranged DPS+lingering+prone class. Have you ever tried to fight SW with GWF? They kill you before you get even close even if you are a tank build, tanks hit like a girl and thanks to their Con secondary, they have ton of HP to go by and if this is not enough, they can just outrun you until you both run out of stamina and back off walk-shooting until one of combatants is dead. Guess which one.
Yes I can win against equal SW, but not ones that refuse to fight the entire match. Regardless of the underlying mechanics, its simply not fair for one class to be so much faster then all others.
I suppose the GWF could be seen as the fat albert (he may be fat but he fast!)of neverwinter given the armor and all >.>
By the way - you realise that you don't win in Domination by just zipping around between bases, right? Maybe you need to adjust your priorities.
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I disagree that the SW shift lasts too long and/or is too fast. While I am all for improving the shift abilities of other classes, particularly DC's, the SW's ability is rather weak. In PvP it is exceptionally easy to kill SW's who forget that shifting doesn't grant them immunity.
Known bug, and it only works on the training dummies. It does NOT work on other players or monsters. No need to spread misinformation.
Running for a long time contradicts with the only one armour set, the AoW. If you can run for more than the current two seconds, you may not be back to the target quickly enough to hit before the Onslaught wears off.
For a gwf, DnD-wise running is with the aim to run at the target, not for running away from it. So, a very low duration is perfectly ok. What is not pk at all is the mechanism of improved survivability while running.
Oh really?
The fact that there is a debate on whether Shadow Slip is OP or not in PvP counts as feedback and will be duly noted (whether or not I agree or disagree is irrelevant).
Gotta love when GWFs are lecturing about "skills" when this class is designed to be so easy to play even after logging in the first time!