Tiamat is also one of the dragon gods. I would think it amiss if they didn't call upon their minions.
I'm not saying he would not summon dragons or whatever he want, but he is a god, not a pirate chieftain or the head of a band of orcs, he is called the "Nemesis of the Gods"... you got the idea?.
His minions shouldn't be harder than him and he should kill us for a lot of time before a groupd make the job.
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited October 2014
It's too late now to ask for "stuff". I'm pretty sure they've pretty much decided what's gonna be in this module ... buuuut
How about you just add a good dungeon and a good skirmish. That's it, no HAMSTER campaign, no dailies, no bs RNG. With the rest of the funds just improve the current content. Take a few ideas from the forum for new content and quality of life improvements. Nothing too big. Gods know we've been giving you ideas for over a year now.
Just saying
I hate dancing with Lady Luck. She always steps on my toes.
Also, here's hoping they finally change the starting beach level from fighting zombie minions of valindra, into dragon minions of Tiamat and the cult of the dragons
Please no boons which are locked from public, please no elitist skirmishes and dungeons, where players under 18K+ are thrown out and please let that HAMSTER RNG die, it ruins the fun. I can only cite my guild, but really no one wants this kind of style continued, what was started with Mod 4!
Still the etalon is Mod 1 and Mod 2, decent drop rates and boons for everyone.
The last two Mods with their horrible RNG have angered many players and the "play" with the last two boons in Mod 4 are the top of the cake.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Please no boons which are locked from public, please no elitist skirmishes and dungeons, where players under 18K+ are thrown out and please let that HAMSTER RNG die, it ruins the fun. I can only cite my guild, but really no one wants this kind of style continued, what was started with Mod 4!
Still the etalon is Mod 1 and Mod 2, decent drop rates and boons for everyone.
The last two Mods with their horrible RNG have angered many players and the "play" with the last two boons in Mod 4 are the top of the cake.
Agree. Previous campaigns had a better "concept" in my opinion. No ultra-rare drops to complete them but only hours of daily play. This guaranteed both casual and hardcore players to get their rewards. The only thing that distinguished them was the time they finished them.
Agree. Previous campaigns had a better "concept" in my opinion. No ultra-rare drops to complete them but only hours of daily play. This guaranteed both casual and hardcore players to get their rewards. The only thing that distinguished them was the time they finished them.
no i m absolutely against the thing " no rare drop ".
what i dont want is:
- 30 days/boon worth of dailies
- no drop after 200/300/400/500 runs of the same dungeon. This leads to fix the RNG that guess what? does not generate random numbers in this game. you either get lucky and drop 10 times in a row or you better uninstall.
Never had issues with GG except some lag sometimes but that's a server issue. If you're having FPS drops in GG it's your computer not the engine.
You can always blame poor performance on the user-computer, even if the engine is just HAMSTER.
I know MMO-Engines that look a lot better than Neverwinter does while running a lot smoother while showing more players on screen.
I can imagine that it would be desireable for an Software-Developer to optimize their program as much as possible in order to have as much happy customers as possible. No idea why Cryptic thinks otherwise.
0
tabasqMember, Neverwinter Beta UsersPosts: 6Arc User
edited October 2014
Serve not know why they have changes that have been introduced on the server test.
Currently, TR can maintain invisibility virtually without hitting mobs for 24 / h to the
the Gloaming Cut does not remove the invisibility and it adds. These changes weaken again in PVE making TR
that the TAB is useless because at-will power (without Gloaming Cut) reduce the level of invisibility to 2-3 sec.
A further weakening of the PVE TR is to remove feats increasing power Duelist Flurry and Critical Teamwork.
This reduces the chance of criticism by 5% and the power of criticism by 15% (Tr under the invisibility is guaranteed criticism). Another weakness is
nerf impossible to Catch up to 50%. Of course I understand that TR is increased Dps, but what good is that if Tr under PVE
lose almost completely invisibility, a lot of criticism, and the ability with which increases its survival for PVE.
All these changes would be good if they enter them only on PVP because if you will be introduced also for PVE
instead strengthen the TR only weaken it. In exchange for slightly increased Dps, TR receives less criticism, lack of invisibility and a lower survival rate for PVE.
TR PVE play for over a year and I ask you do not do this to me .... it will destroy TR PVE
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited October 2014
My TR is build for crit rate and crit severity. No crit rate - crit severity is useless. So that's been taken away from me. Oh, I cand do a few at-wills or an encounter from stealth that's a guarantied crit, but my sustained damage is gone. There is no buff to damage, really. They gave us some things and they've taken away others. Where's the buff? Maybe for PvP it's better but I don't care. In pve they've made it worse. It seems that they just don't get it, and they don't pay attention to feedback.
I hate dancing with Lady Luck. She always steps on my toes.
The dev's have said they dislike Tr period on the test server. They need to listen to the player base. I have found this game to be very boring to say the least. I have stuck around since beta mod 5 will be the last straw if it the tr doesn't;t get the buff like it had in beta. They have used the Never winter name with out knowing what it stands for. Look back into the original never winter knights from 1990 through 1997. Next came Never winter shadows of the under dark. Tr should have pick pocket, be able to set traps, back stab. But there nothing like that here at all. All to worried about stealth. How about letting us get our roll and pick our stats the way we want them. You get 60 point you put them into what stats you want. you want 30 strength and 2 con so be it!
The sentinel GWF final tier doesn't do what its suppose to do it doesn't give 20% defense and the restoring strike doesn't heal 50% after 3 sec every time sometimes it does and some times it doesn't not sure about the 40-80% but I am sure it doesn't do what it suppose to do as well :P the tree stinks more then the Instigator tree
You can always blame poor performance on the user-computer, even if the engine is just HAMSTER.
I know MMO-Engines that look a lot better than Neverwinter does while running a lot smoother while showing more players on screen.
I can imagine that it would be desireable for an Software-Developer to optimize their program as much as possible in order to have as much happy customers as possible. No idea why Cryptic thinks otherwise.
You have to consider what the engineer's goals were, it is well known that Neverwinter was NOT originally intended to be an MMO. As you all know, stuff happens, things change, and what you see is what we got. They can't go back and start tearing up hardcode now, especially since the developers who built the game engine are, undoubtedly, either working elsewhere, or have been reassigned to where their expensive work is more profitable.
[SIGPIC][/SIGPIC]
0
luxarkMember, Neverwinter Beta UsersPosts: 1Arc User
You have to consider what the engineer's goals were, it is well known that Neverwinter was NOT originally intended to be an MMO. As you all know, stuff happens, things change, and what you see is what we got. They can't go back and start tearing up hardcode now, especially since the developers who built the game engine are, undoubtedly, either working elsewhere, or have been reassigned to where their expensive work is more profitable.
Is it not the same engine as in Champions Online? They recycled quite a lot of stuff from CO, i always tought, it was the same engine.
I just have to imagine Neverwinter as a Solo-Game. No, not gonna work.
So whens the release date? By the way I thought Cryptic specialised in MMOs, so why wouldn't Neverwinter have been intended to be an MMO from the beginning?
0
lordfuzunMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 54
So whens the release date? By the way I thought Cryptic specialised in MMOs, so why wouldn't Neverwinter have been intended to be an MMO from the beginning?
Neverwinter originally was going to be based around the Foundry. BAsically an MMORPG version of Neverwinter Nights. But when Atari (spints on ground) sold Cryptic to PWI, PWI wanted to delay the releas of Neverwinter to make it into a full MMORPG. So Cryptic added all of the PvE zones and content. Which is what we have today.
0
luxarkMember, Neverwinter Beta UsersPosts: 1Arc User
Changing the sence of the game is actually simple but developers may loose control over real world money income into their pocket. Right now you perfectly know what bound stuff will drop from the chest, with near zero value, compared to the price for enchants upgrade. You know that actual player progress is limited by getting coalescent wards for real money since with marginal unbound drop rate it is takes around 20 days to refine AD for one ward. So, forget about variety. Easy to fix - Make randomly generated mazes where you have to decide to go or not to go to the next room. Make mobs more specialized so people will have to utilize different class mechanics to get through. For example put squishy instakiller behind fat guardians - so only infiltrator TR will get through and kill him before he kills anyone in the group. Make mobs with huge overtime damage and make clerics the only class to remove this debuff. Make mobs frozen in the narrow passage to kill them in small groups. Put mobs on towers to have party to bring long range shooters like HR to take them down. Well, but DPS race obviously make a lot more butthurt for human ego and drives ppl to pay, so what we get.
0
kutas1986Member, Neverwinter Beta UsersPosts: 0Arc User
edited November 2014
I wonder when you decide to manage the game in the direction of quality. Since there is no quality in the game can not see. If you want to use a license which is directed to the action D & D (Dungeons and Dragons) so please resort to quality. I'm tired of looking at it as some chary too strong. Such as Control wizard or warlock Scorage and GWF only cough. Can you have someone from the manager or developer to explain why there is no balance at all the characters the same, and there must be a character which is not nearly beat? Pride to me that when you reduce the char so it's the opposite at other again reversed. Ranger is op is op SW, CW is op and what else? Please go through the quality and that will bring you to later profit. But so far only see how the game does for the children. There are also adults who want to Enjoy the atmosphere of the true D & D there are also their fans and those you should not disappoint. Consult it for the better and not how we do it in now and worse and worse. Think about Balance featu and everything. Thank you greeting your players' Morgoroth fan of D & D and other games and especially NW.
PS: try to do for us what this game and let her have a radio. bay
This game with Mod4 and the 'dragon hunt' is really boring now ! No interested to perform 200x2 times the same quests just to have 2 new boons. No interest at all to put money just to refine a weapon artifact whereas new powerful weapon artifacts will come soon. No interest to put money to refine million of points in new artifacts. No interest as there is any new contents in DD. eLOL is a pity. ppl are living as the new Mod5 will probably be also a waste of time running hundreds times the same grind-quest...
Comments
I'm not saying he would not summon dragons or whatever he want, but he is a god, not a pirate chieftain or the head of a band of orcs, he is called the "Nemesis of the Gods"... you got the idea?.
His minions shouldn't be harder than him and he should kill us for a lot of time before a groupd make the job.
How about you just add a good dungeon and a good skirmish. That's it, no HAMSTER campaign, no dailies, no bs RNG. With the rest of the funds just improve the current content. Take a few ideas from the forum for new content and quality of life improvements. Nothing too big. Gods know we've been giving you ideas for over a year now.
Just saying
Having seen this engine's attempt to scale in GG, this is the last thing that many players would enjoy.
Never had issues with GG except some lag sometimes but that's a server issue. If you're having FPS drops in GG it's your computer not the engine.
Still the etalon is Mod 1 and Mod 2, decent drop rates and boons for everyone.
The last two Mods with their horrible RNG have angered many players and the "play" with the last two boons in Mod 4 are the top of the cake.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Agree. Previous campaigns had a better "concept" in my opinion. No ultra-rare drops to complete them but only hours of daily play. This guaranteed both casual and hardcore players to get their rewards. The only thing that distinguished them was the time they finished them.
no i m absolutely against the thing " no rare drop ".
what i dont want is:
- 30 days/boon worth of dailies
- no drop after 200/300/400/500 runs of the same dungeon. This leads to fix the RNG that guess what? does not generate random numbers in this game. you either get lucky and drop 10 times in a row or you better uninstall.
Riiight. The awesome power of my computer to impose instance caps on various zones in the game to avoid horrid lag is truly terrifying, then.
You can always blame poor performance on the user-computer, even if the engine is just HAMSTER.
I know MMO-Engines that look a lot better than Neverwinter does while running a lot smoother while showing more players on screen.
I can imagine that it would be desireable for an Software-Developer to optimize their program as much as possible in order to have as much happy customers as possible. No idea why Cryptic thinks otherwise.
Currently, TR can maintain invisibility virtually without hitting mobs for 24 / h to the
the Gloaming Cut does not remove the invisibility and it adds. These changes weaken again in PVE making TR
that the TAB is useless because at-will power (without Gloaming Cut) reduce the level of invisibility to 2-3 sec.
A further weakening of the PVE TR is to remove feats increasing power Duelist Flurry and Critical Teamwork.
This reduces the chance of criticism by 5% and the power of criticism by 15% (Tr under the invisibility is guaranteed criticism). Another weakness is
nerf impossible to Catch up to 50%. Of course I understand that TR is increased Dps, but what good is that if Tr under PVE
lose almost completely invisibility, a lot of criticism, and the ability with which increases its survival for PVE.
All these changes would be good if they enter them only on PVP because if you will be introduced also for PVE
instead strengthen the TR only weaken it. In exchange for slightly increased Dps, TR receives less criticism, lack of invisibility and a lower survival rate for PVE.
TR PVE play for over a year and I ask you do not do this to me .... it will destroy TR PVE
You have to consider what the engineer's goals were, it is well known that Neverwinter was NOT originally intended to be an MMO. As you all know, stuff happens, things change, and what you see is what we got. They can't go back and start tearing up hardcode now, especially since the developers who built the game engine are, undoubtedly, either working elsewhere, or have been reassigned to where their expensive work is more profitable.
Is it not the same engine as in Champions Online? They recycled quite a lot of stuff from CO, i always tought, it was the same engine.
I just have to imagine Neverwinter as a Solo-Game. No, not gonna work.
Neverwinter originally was going to be based around the Foundry. BAsically an MMORPG version of Neverwinter Nights. But when Atari (spints on ground) sold Cryptic to PWI, PWI wanted to delay the releas of Neverwinter to make it into a full MMORPG. So Cryptic added all of the PvE zones and content. Which is what we have today.
But i think i remember now.
Thanks for another good release guys
PS: try to do for us what this game and let her have a radio. bay