I'll try to keep myself on the optimistic side still XD I think I heard news week we'll learn more about TRs and DCs changes.
Also I hope we'll get more news about the module in general, as well as an estimative release date.
I won't ever see Mod 5, since I will never finish ToD. I refuse to grind dailies. All I am interested in is what they give us in the Foundry. Probably nothing, but we might get some new detail assets at least...
Module 5: Rise of Tiamat will also bring a new paragon path for the Scourge Warlock class, new items, bigger battles and much more! Check out the new Neverwinter Official Story Trailer and get ready to battle Tiamat:
*sad panda*
I know that clerics and TR's will receive changes. Why you didn't mention it?
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited September 2014
Relax guys, check out the release for Module 4. We know they did a major revamp of GFs, GWFs, CWs and launched the Warlock class, but none of that is mentioned in the first release.
Relax guys, check out the release for Module 4. We know they did a major revamp of GFs, GWFs, CWs and launched the Warlock class, but none of that is mentioned in the first release.
I only ask, don't make Tiamat a trash boss like the others, it's on a deity level, so make that boss actually hard and don't put the "challenge" on the adds.
I can already see what the tiamat fight will be about: flap wings, whip tail, fire breathe, aoe around the boss, rinse and repeat. Another half asleep dragon.
I only ask, don't make Tiamat a trash boss like the others, it's on a deity level, so make that boss actually hard and don't put the "challenge" on the adds.
Tiamat is also one of the dragon gods. I would think it amiss if they didn't call upon their minions.
ROLL TIDE ROLL
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Tiamat is also one of the dragon gods. I would think it amiss if they didn't call upon their minions.
The point he was making was not to trivialise something that is meant to be pretty freaking strong. Take the dragon HEs, they're meant to be a force to be feared but kind of aren't. If you look at a lot of bosses and remove adds/obstacles and such so that you only have the boss itself, you can see that they idle quite a lot and are actually boring in themselves instead of something that poses much of a threat within itself and instead are actually pretty dumb. The adds can be that way too and cause their threat from being in numbers. A dragon god should probably cause some wipes until you kill her for example.
Anyway looking forward to a new round of dailies to do! (May not actually be looking forward to doing dailies)
The point he was making was not to trivialise something that is meant to be pretty freaking strong. Take the dragon HEs, they're meant to be a force to be feared but kind of aren't. If you look at a lot of bosses and remove adds/obstacles and such so that you only have the boss itself, you can see that they idle quite a lot and are actually boring in themselves instead of something that poses much of a threat within itself and instead are actually pretty dumb. The adds can be that way too and cause their threat from being in numbers. A dragon god should probably cause some wipes until you kill her for example.
Anyway looking forward to a new round of dailies to do! (May not actually be looking forward to doing dailies)
There are not feared because the devs can't do something challenging within the current game mechanics without adds. The more adds the more challenging. See CN. Compare it to antying low on adds. Like it or not adds are a good way to provide multiple source of damage/stuff to worry about. It's not the only one but the game is what it is, and there are core mechanics you can't really change.
The point he was making was not to trivialise something that is meant to be pretty freaking strong. Take the dragon HEs, they're meant to be a force to be feared but kind of aren't. If you look at a lot of bosses and remove adds/obstacles and such so that you only have the boss itself, you can see that they idle quite a lot and are actually boring in themselves instead of something that poses much of a threat within itself and instead are actually pretty dumb. The adds can be that way too and cause their threat from being in numbers. A dragon god should probably cause some wipes until you kill her for example.
Anyway looking forward to a new round of dailies to do! (May not actually be looking forward to doing dailies)
Dragons to be feared?
I go near the dragons, pop my shield up on my squishy control wizard and AFK in front of their faces. So much for protecting the lore of dragons....
I'd say that there should (as this time) be two versions, a regular and an epic. The regular version should be hard for the average player, pretty standard for anybody good. Nothing new.
The epic version is where they need to get creative. Tiamat should wipe 9/10 "good" endgame teams. Heck, give her five separately living heads if you have to. A Tiamat that's easy to beat is just a slap in the face to everything DnD about deities.
Look at what they've done in STO: They are about to implement 3 levels. Normal, Advanced and.. (epic? elite? can't recall the term now. Elite I think). From the descriptions, Elite will be so hard they don't expect very many players to finish it, and in fact, expect a majority of players to NEVER be able to finish it. They also have secondary objective that are optional (or non-existant) on the lower versions but are required - and cause an instafail if you don't complete them (they are timed in some cases) -- meaning, you didn't just wipe, but you failed, instance over, time to move on. This is in addition to simply making all the mobs a stronger.
With ToD, they also introduced randomized elements to their instances, which is also very cool. I think a combination of extra hard DDs plus randomized elements, plus optional for extra rewards in Normal or required to win in Epic and the timed requirements that mean you fail the whole DD if you fail that would make the DD experience better over all. Certainly these are ways to make them more challenging without simply resorting to piles of adds.
As a god, for instance, perhaps there are *things* you have to do that keep Tiamat from... you know.. killing everyone instantly... one person has to run *over there* and do *that* while another does the same things *over there* -- if you don't, you die. Or, more importantly, if you don't Tiamat gets away and the DD is over - you fail.
So, yeah, there's of course the QQing over getting nothing. In truth, STO has had failable STFs (the equivalent of DDs) since they put them in years ago - I personally feel like it's an oversight of Cryptic that they didn't include such a failure element to Neverwinter DDs from the beginning.
Well i hope this isnt another Add fest boss.
WOuld be awesome with a challenge for once not boredom.
Meaning if it should call for hlp let it be some cool like a bunch off dragons or simmilar.
And do give the dragonboss some pwr, dont let it iddle every 5 secs -> just to spawn more boring adds.
Honestly come up with something challenging boss fight, who only call for hlp when it goes on low health.
All your existing dungeons ( raids ) are a boring add fest- with a wimpy boss to fight.
Like you dint use your imagination and just pulled the: Swarms off adds, card.
Bards are awesome ... music and great tales off adventures.
looking forward for the next module i hope they make big changes on trickster and Dc classes and make them powerful as the other classes
0
truelokasterMember, NW M9 PlaytestPosts: 1Arc User
edited September 2014
10 man raids (you have those in Champions Online)
Be able to have more than 1 built (e.g. One for pvp and one for pve) including gear (you also have that in champions online)
One more different TYPE of pvp
help plz im stock in the dragon scroll foundry quest and i cant finish this becoz of the missing key that supposedly drop by Zoxxidias what should i do plzz reply fast plzzzzzzz
looking forward for the next module i hope they make big changes on trickster and Dc classes and make them powerful as the other classes
I think they should leave TR and DC right were they are and nerf all the other classes... PvE is becoming worse and worse with all the buffs, it's like a bad joke, the only "challenge" on this game is to not leave with all the dailies, RNG and boredom.
I think they should leave TR and DC right were they are and nerf all the other classes... PvE is becoming worse and worse with all the buffs, it's like a bad joke, the only "challenge" on this game is to not leave with all the dailies, RNG and boredom.
IMO DCs are just fine and they do well when healing is required. Its just not required anywhere. Maybe they'll give us so ridiculously strong buffs and debuffs like they did to GFs, we'll see. Content has to be made more trivial you know... :rolleyes:
TRs are also fine AFAIK but all some players care about is topping the paingiver chart. But a good TR with smoke bomb, ITC and lashing blade is an extremely good support character. But of course playing support isn't glorious enough and as long as they can't be paingiver the class will be said "broken".
The easiest solution would be to get rid of the scores. Then people may start playing their classes properly instead of trying to get top damage or top something.
IMO DCs are just fine and they do well when healing is required. Its just not required anywhere. Maybe they'll give us so ridiculously strong buffs and debuffs like they did to GFs, we'll see. Content has to be made more trivial you know... :rolleyes:
TRs are also fine AFAIK but all some players care about is topping the paingiver chart. But a good TR with smoke bomb, ITC and lashing blade is an extremely good support character. But of course playing support isn't glorious enough and as long as they can't be paingiver the class will be said "broken".
The easiest solution would be to get rid of the scores. Then people may start playing their classes properly instead of trying to get top damage or top something.
I tend to agree. I think if they actually provide challenging dungeons that deal tons of dot damage, people will start taking DCs in parties again (still won't be required because of warlocks, but they can have certain mechanics wherein the environment deals the dot damage).
As for TRs, bosses wherein the adds and the mechanics need the full attention of the party would make them more viable since they can solo the boss.
The PVE content is a complete joke which is why everyone is just going DPS to burn them down. There is no need for coordination, just mindless DPS which is why only certain classes are needed.
I only ask, don't make Tiamat a trash boss like the others, it's on a deity level, so make that boss actually hard and don't put the "challenge" on the adds.
This
This is my sole hope for the entire expansion. If they treat this boss, this world boss, this deity of dragons the way they've trivialized the rest of the breed they have in all likelihood seen the last of my dollars. What they've done to dragons in ToD makes them a joke; Tyranny of Dragons? more like Tyranny of Dragonslayers.
The easiest solution would be to get rid of the scores. Then people may start playing their classes properly instead of trying to get top damage or top something.
Agree 100%, that's the root of the problems... a HR that see his damage on 5M and then a CW with 6M will come here complaining because his Striker Class should be 1st on DPS, which is true, but the actuall problem is that the dungeons are made for CWs, so there is where we start to see the topics about "Nerf 'x' class", etc... those dam numbers (Paingiver chart and all the others) create more problems... so we start to see imbalance, etc... where the only fix could be to make the Dungeons with less add fest, now we have imbalance to be fixed + a dungeon made for CWs...
I hope some day they erase those things... as the GS score, PvP leaderboard and all those stuff...
Tyranny of Dragons? more like Tyranny of Dragonslayers.
XD, yeah, I feel bad about those poor dragons, but speaking seriously... Where is the Tyranny of Dragons?, they just appear each 20 min and they are roflstomped and faceroll by everyone, I want something that kill us for the god sake...
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The idea that you can learn more from the post... well, it's barely a teaser at this point. I'm sure they'll have more information soon(tm).
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You don't need to buff TRs to do dailies and heroic encounters....which may be all we are getting anyways
Also I hope we'll get more news about the module in general, as well as an estimative release date.
*sad panda*
I know that clerics and TR's will receive changes. Why you didn't mention it?
http://www.arcgames.com/en/games/neverwinter/news/detail/5004393-announcing-module-4%3A-tyranny-of-dragons
This is just the Module 5 teaser. Put down your torches and pitchforks.
Only 1 person talked about DCs and TRs.
The rest of us are too concerned with just more dailies and RNG and a lack of endgame.
But I suppose we should also relax because that's getting changed as well right?
Tiamat is also one of the dragon gods. I would think it amiss if they didn't call upon their minions.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Sounds like you are so sure this will be another add fest that you are trying to defend that design decision preemptively.
The point he was making was not to trivialise something that is meant to be pretty freaking strong. Take the dragon HEs, they're meant to be a force to be feared but kind of aren't. If you look at a lot of bosses and remove adds/obstacles and such so that you only have the boss itself, you can see that they idle quite a lot and are actually boring in themselves instead of something that poses much of a threat within itself and instead are actually pretty dumb. The adds can be that way too and cause their threat from being in numbers. A dragon god should probably cause some wipes until you kill her for example.
Anyway looking forward to a new round of dailies to do! (May not actually be looking forward to doing dailies)
There are not feared because the devs can't do something challenging within the current game mechanics without adds. The more adds the more challenging. See CN. Compare it to antying low on adds. Like it or not adds are a good way to provide multiple source of damage/stuff to worry about. It's not the only one but the game is what it is, and there are core mechanics you can't really change.
Dragons to be feared?
I go near the dragons, pop my shield up on my squishy control wizard and AFK in front of their faces. So much for protecting the lore of dragons....
The epic version is where they need to get creative. Tiamat should wipe 9/10 "good" endgame teams. Heck, give her five separately living heads if you have to. A Tiamat that's easy to beat is just a slap in the face to everything DnD about deities.
With ToD, they also introduced randomized elements to their instances, which is also very cool. I think a combination of extra hard DDs plus randomized elements, plus optional for extra rewards in Normal or required to win in Epic and the timed requirements that mean you fail the whole DD if you fail that would make the DD experience better over all. Certainly these are ways to make them more challenging without simply resorting to piles of adds.
As a god, for instance, perhaps there are *things* you have to do that keep Tiamat from... you know.. killing everyone instantly... one person has to run *over there* and do *that* while another does the same things *over there* -- if you don't, you die. Or, more importantly, if you don't Tiamat gets away and the DD is over - you fail.
So, yeah, there's of course the QQing over getting nothing. In truth, STO has had failable STFs (the equivalent of DDs) since they put them in years ago - I personally feel like it's an oversight of Cryptic that they didn't include such a failure element to Neverwinter DDs from the beginning.
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WOuld be awesome with a challenge for once not boredom.
Meaning if it should call for hlp let it be some cool like a bunch off dragons or simmilar.
And do give the dragonboss some pwr, dont let it iddle every 5 secs -> just to spawn more boring adds.
Honestly come up with something challenging boss fight, who only call for hlp when it goes on low health.
All your existing dungeons ( raids ) are a boring add fest- with a wimpy boss to fight.
Like you dint use your imagination and just pulled the: Swarms off adds, card.
Thank you based Cryptic.
Be able to have more than 1 built (e.g. One for pvp and one for pve) including gear (you also have that in champions online)
One more different TYPE of pvp
I think they should leave TR and DC right were they are and nerf all the other classes... PvE is becoming worse and worse with all the buffs, it's like a bad joke, the only "challenge" on this game is to not leave with all the dailies, RNG and boredom.
IMO DCs are just fine and they do well when healing is required. Its just not required anywhere. Maybe they'll give us so ridiculously strong buffs and debuffs like they did to GFs, we'll see. Content has to be made more trivial you know... :rolleyes:
TRs are also fine AFAIK but all some players care about is topping the paingiver chart. But a good TR with smoke bomb, ITC and lashing blade is an extremely good support character. But of course playing support isn't glorious enough and as long as they can't be paingiver the class will be said "broken".
The easiest solution would be to get rid of the scores. Then people may start playing their classes properly instead of trying to get top damage or top something.
I tend to agree. I think if they actually provide challenging dungeons that deal tons of dot damage, people will start taking DCs in parties again (still won't be required because of warlocks, but they can have certain mechanics wherein the environment deals the dot damage).
As for TRs, bosses wherein the adds and the mechanics need the full attention of the party would make them more viable since they can solo the boss.
The PVE content is a complete joke which is why everyone is just going DPS to burn them down. There is no need for coordination, just mindless DPS which is why only certain classes are needed.
This
This is my sole hope for the entire expansion. If they treat this boss, this world boss, this deity of dragons the way they've trivialized the rest of the breed they have in all likelihood seen the last of my dollars. What they've done to dragons in ToD makes them a joke; Tyranny of Dragons? more like Tyranny of Dragonslayers.
Agree 100%, that's the root of the problems... a HR that see his damage on 5M and then a CW with 6M will come here complaining because his Striker Class should be 1st on DPS, which is true, but the actuall problem is that the dungeons are made for CWs, so there is where we start to see the topics about "Nerf 'x' class", etc... those dam numbers (Paingiver chart and all the others) create more problems... so we start to see imbalance, etc... where the only fix could be to make the Dungeons with less add fest, now we have imbalance to be fixed + a dungeon made for CWs...
I hope some day they erase those things... as the GS score, PvP leaderboard and all those stuff...
XD, yeah, I feel bad about those poor dragons, but speaking seriously... Where is the Tyranny of Dragons?, they just appear each 20 min and they are roflstomped and faceroll by everyone, I want something that kill us for the god sake...