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Introducing your new class advocate.

mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
edited December 2014 in The Nine Hells
It's me!

What does this mean? Well, it means I get the job of collecting your feedback on the Scourge Warlock each week, compiling it into one place and sending it upward to be reviewed.

I promise to be diligent and unbiased in my collecting of feedback, however I would like to put forward a few ways to make this a little easier for me.

1.) You can make a new thread if you have an issue, however it would make things easier for me if you write it in this thread as well so I can spot it faster.

2.) You can mail me in game. Please refrain from using tells as a mail would make it simpler to get your point across and give me more time to take that point and note it down. I am @mittensofdoom.

3.) You can also mail your issue to me using the forum mail.

Thank you for your time and I am looking forward to working with everybody making the Scourge Warlock the best it can be!
Post edited by mittensofdoom on
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Comments

  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited October 2014
    Congrats! :cool:
    va8Ru.gif
  • luthandroseluthandrose Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    Perhaps you could provide a little more information about your toon and what you've accomplished on it so far. Might help people understand why YOU were selected for class advocate and give them an idea for your experience playing the class. So, what is your gear score, do you pvp or pve most? What do you see at the strengths and weaknesses of the class? What do you think the new paragon path will be?
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    Perhaps you could provide a little more information about your toon and what you've accomplished on it so far. Might help people understand why YOU were selected for class advocate and give them an idea for your experience playing the class. So, what is your gear score, do you pvp or pve most? What do you see at the strengths and weaknesses of the class? What do you think the new paragon path will be?

    And how is that relevant? If he was selected, he was selected for a reason. Questioning it will only cause flame wars and pointless discussions.

    After all, class advocate only collects his own class feedback, sums it up and forwards to the devs.

    @mittensofdoom, congrats and good luck collecting all the feedback! :cool:
  • luthandroseluthandrose Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    zbieris wrote:
    And how is that relevant? If he was selected, he was selected for a reason. Questioning it will only cause flame wars and pointless discussions.

    After all, class advocate only collects his own class feedback, sums it up and forwards to the devs.


    I mean no disrespect in asking and it is relevant. It helps people understand what is being championed and where some potential weakness in feedback would be. I myself would like to help fill those gaps.

    Keep in mind, not everyone that posts on the forums is a troll.

    And @mittnsofdoom, congrats! I should I put that in my original post!!!!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    Perhaps you could provide a little more information about your toon and what you've accomplished on it so far. Might help people understand why YOU were selected for class advocate and give them an idea for your experience playing the class. So, what is your gear score, do you pvp or pve most? What do you see at the strengths and weaknesses of the class? What do you think the new paragon path will be?

    It's a secretarial position. The job goes to the person most suited to collate a crapton of info and not lose their cool.

    None of the stuff you're asking about is remotely relevant. There is no "championing".

    @mittensofdoom
    Congrats. I think you'll do a good job.
    Guild Leader - The Lords of Light

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    All posts pending disapproval by Cecilia
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited October 2014
    Class advocates. Best idea ever. The balance is screwed so oh well...grats anyway, whoever you're.
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited October 2014
    Thanks for the positive responses so far!

    To answer a few question raised so far:

    I believe I was selected on the basis that I have promised to take this role seriously and that I believe in this class wholeheartedly. Whether my character is any good or not doesn't necessarily come into it. I want to be a part in exploring all that the Scourge Warlock can become. I was incredibly excited when this class was announced and I was testing on preview extensively with the idea that I could make this class my main, which I have.

    My personal goals are to improve my own warlock by collecting the sets of gear, tweaking stats and providing my own feedback to everybody via my guide which is located here. Hopefully that should answer a few questions about my character as well.

    Now, while my own views will be put forward, I'm more interested in what you think. Any feedback, either positive or negative will be submitted regardless of what my own opinion is. I only ask that we keep things respectful and constructive.
  • luthandroseluthandrose Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    It's a secretarial position. The job goes to the person most suited to collate a crapton of info and not lose their cool.

    None of the stuff you're asking about is remotely relevant. There is no "championing".

    I would agree if it weren't for this one bullet in the advertisement for the class advocate extracted form this link
    (http://nw-forum.perfectworld.com/showthread.php?746211-Scourge-Warlock-Class-Advocate-Nomination-Thread):
    -In what direction do you want to see this class go?

    Maybe I'll just send my feedback more directly to the Advocate and avoid the drama of the forums.
  • shiani1shiani1 Member, NW M9 Playtest Posts: 319 Arc User
    edited October 2014
    Thanks for the positive responses so far!

    To answer a few question raised so far:

    I believe I was selected on the basis that I have promised to take this role seriously and that I believe in this class wholeheartedly. Whether my character is any good or not doesn't necessarily come into it. I want to be a part in exploring all that the Scourge Warlock can become. I was incredibly excited when this class was announced and I was testing on preview extensively with the idea that I could make this class my main, which I have.

    My personal goals are to improve my own warlock by collecting the sets of gear, tweaking stats and providing my own feedback to everybody via my guide which is located here. Hopefully that should answer a few questions about my character as well.

    Now, while my own views will be put forward, I'm more interested in what you think. Any feedback, either positive or negative will be submitted regardless of what my own opinion is. I only ask that we keep things respectful and constructive.


    Congrats! I didn't realize until I clicked on your build link who you were :) I made my SW to be more helpful for my team in PVE and switched to temptation build when I reached 60. When I saw you originally post your build some weeks back, I changed to your build and it has served my team and me very well! Thanks for sharing it!
    Kianni Ravenmoon and Izyana Sol'Eetah




  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited October 2014
    Congratulations mittensofdoom (love that name). I'm sure we all appreciate you taking this on; better you than me brother :)
    I aim to misbehave
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2014
    hi!

    issue: Tyrannical Threat doesn't benefit from Armor Pen stat. This didn't matter before the change, but now that it only affects SW damage this skill needs to be fixed to use our Armor Pen.

    Thanks in advance
  • inthere23inthere23 Member Posts: 191 Arc User
    edited October 2014
    Are you the only class advocate, or the just the best one? If there are others, why aren't they identifying themselves/setting up a thread like this one?
    Venril Sathir- CW
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    Lurch- GF
    Mini Ven- DC
  • unsungchampionunsungchampion Member Posts: 70 Arc User
    edited October 2014
    Mittens! Ah!!!!! So deserved and, you play the class so well. This is a sigh of relief <3
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    Perhaps you could provide a little more information about your toon and what you've accomplished on it so far. Might help people understand why YOU were selected for class advocate and give them an idea for your experience playing the class. So, what is your gear score, do you pvp or pve most? What do you see at the strengths and weaknesses of the class? What do you think the new paragon path will be?

    Class advocates won't matter in the grand scheme of things. They just pick people who they know won't cause any trouble if a class is imbalanced or not
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited October 2014
    Can we please keep this a civil discussion to welcome the Scourge Warlock Class Advocate, and not devolve it into a QQ about why someone 'thinks' (without any basis in fact) that the Class Advocate will be ineffectual? Thanks! :)
    va8Ru.gif
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited October 2014
    Thanks again everybody for the warm responses!

    @inthere23 I'm sure Akro has selected the other advocates as well, I'm not privy as to who they are any more than you are. If they haven't set up threads I'm sure they are just doing things their own way.
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited October 2014
    Week 1's report has been sent with the following issues:

    ~ Possible issue where armor penetration is not being applied to Tyrannical Threat.
    ~ Damnation path seeming lackluster due to soul puppet mechanics.
    ~ Wording on Auras (Aura of cruelty, draconic sets) seems to confuse people in regard to whether they are an ally or not.
    ~ Warlocks curse fades too fast when cast on mobs not already in combat.
    ~ The tooltip for the SW Purified main hand is incorrect (496). The Corrupted shows the correct damage (827).
    ~ There is no SW weapon for Ardant coins.
    ~ Issues with dreadtheft firing off at all angles (though still damaging the target)
    ~ Clunky mechanics using curse bite, too much delay between when you curse a target and curse bite can be used.

    If there is anything I missed or anything you want brought up next week let me know!
  • luthandroseluthandrose Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    Week 1's report has been sent with the following issues:

    ~ Possible issue where armor penetration is not being applied to Tyrannical Threat.
    ~ Damnation path seeming lackluster due to soul puppet mechanics.
    ~ Wording on Auras (Aura of cruelty, draconic sets) seems to confuse people in regard to whether they are an ally or not.
    ~ Warlocks curse fades too fast when cast on mobs not already in combat.
    ~ The tooltip for the SW Purified main hand is incorrect (496). The Corrupted shows the correct damage (827).
    ~ There is no SW weapon for Ardant coins.
    ~ Issues with dreadtheft firing off at all angles (though still damaging the target)
    ~ Clunky mechanics using curse bite, too much delay between when you curse a target and curse bite can be used.

    If there is anything I missed or anything you want brought up next week let me know!

    Just a few issues I would like to bring up:
    • Hellish Rebuke
      This at-will seems sluggish to cast and has a slight delay after the casting animation that keeps you rooted in place. I would like to see this one cleaned up a little for the animation and casting time.
    • Jumping with SW/Shadow Slip
      This causes me several issues. I realize that if you could slip while you jump, this might cause a few issues for the developers; however, how is that much different than the CW, and DC ability? I know they 'blink' or whatever a shorter over all distance than the SW can Shadow Slip but something I think they should look into letting us a least jump some distance while using this ability. I want no unfair advantage over other classes...just the same advantages they have.
    • Curse Markings
      When in a group with more than on SW, it's hard to tell who's curse is on what mob! And it's worse with TT curses on something. I really need to know which mob has MY curse on it, not someone else's curse. I don't think curses benefit anyone else other than the SW that cast it anyway.
    • CAST TIMES
      Our CC casting mechanic and cast times are to long to execute. They required a two to three step process using curses to CC someone. In PvP, it takes to long to get Harrowstorm off. Now, I realize it does a prone vs a stun for CC, which is more powerful, but in high end PvP, you'll never get it off before you are CC'ed to death by other classes unless you totally surprise them. I think a slight reduction in cast time is needed for a better risk/reward.
    • Eldritch Momentum (EM)
      This seems to be to high up the tree for SW. I compare this with Severe Reaction (SR) for the CW. Now, I now the difference might be that SR only has a chance to work and ours is 100%. But eldritch EM doesn't cause a push either like SR does nor does it fill 100% of the stamina bar if activated. I think Severe Reaction is more powerful than our feat by far and it's really Shadow Walk that people take notice of more with it's really fast run speed.

    That's what I have for now. I hope this is helpful and my intent is to get some good constructive conversation on these topics I raise! I know these items are how I feel about the skills/features/powers and I welcome others feedback on them as well.
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited October 2014
    Some good points and I'd agree with most of them.
    • Eldritch Momentum (EM)
      This seems to be to high up the tree for SW. I compare this with Severe Reaction (SR) for the CW...
    .

    Isn't the fact it's high up the tree a good thing? Surely, anything that makes path choices meaningful should be celebrated in this game? I wouldn't hold up the CW trees as something to aspire too in that regard.

    Oh and gz to mittensofdoom.
  • morduumorduu Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    First, thanks for taking on this role. You're a better person than me as I wouldn't wish this role on my worst enemy. :)

    Second, I feel that the "nearby targets" range for Relentless Curse is too small to be of much value. Also, while I have not tested it extensively, I do not feel it triggers consistently (even though tooltip says it should trigger 100% of the time at 5/5). I'm guessing part of this is that you have a curse on a target, use an encounter that "consumes the curse," but at the same time kills them (I.e. Fiery Bolt) and so they are not deemed to have been "killed while afflicted by Warlock's Curse." If that is the intent, and I suspect it likely is, I feel like it really dilutes the purpose/impact of this feat since most of our encounter powers consume curses. That is one of the prime character mechanics. So, it feels like these two things are workings crosswise.
  • luthandroseluthandrose Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    On your next communication, I was wondering if the Dev's planned on resetting the leader boards for PvP. My reason for this is that for those of us who were doing pvp when SW first came out suffered from that nasty bug where we keep coming back to life in the same spot we died in with only 1% of our life back and spawn a of soul puppets for each death. We would then get farmed for easy quick kills until our soul puppets farm grew large enough to kill what was attacking us.
    I don't know if you recall that bug or not but it puts the SW's at a disadvantage on the leader board.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited October 2014
    Hey, would you mind mentioning that the skin for the Scourge Warlock Sinister Sharandar Weapon (for 1k Trade Bars) is the same as the TR Sinister Rapier...

    That's pretty lame. IMO.

    Maybe this can get a real skin unique skin for it? :)
    va8Ru.gif
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    [*]Curse Markings
    When in a group with more than on SW, it's hard to tell who's curse is on what mob! And it's worse with TT curses on something. I really need to know which mob has MY curse on it, not someone else's curse. I don't think curses benefit anyone else other than the SW that cast it anyway.
    If you look at your Buff Bar when you have an enemy targeted you will see a curse icon if you have an active curse on that target. I use it all the time during Dragon HEs as there are generally a huge number of curses being applied from multiple 'locks. It might not be so simple to check during a fast-moving fight involving multiple smaller targets, however. But they typically die so fast it's not really an issue.
    Jenna Sunsoul - Justice Tankadin
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2014
    First off, Congrats on your new position!

    Now. I'd like to see the warlock's Encounter powers to be more affective. Right now, there is only about 3 that are effective enough to use.

    Killing Flames, Vamperic Embrace, and Dreadtheft are the only Encounters useful enough to use. The rest of them don't really excite me.

    How about beefing the other encounter powers up a bit? Thanks in advance. If you need anything else from me , please let me know! :)
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited October 2014
    uglyduck1 wrote: »
    Killing Flames, Vamperic Embrace, and Dreadtheft are the only Encounters useful enough to use. The rest of them don't really excite me.
    Warlock's Bargain is 100% integral to Fury Builds and is a must have/use for them, just FYI. :)
    va8Ru.gif
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited October 2014
    uglyduck1 wrote: »
    Killing Flames, Vamperic Embrace, and Dreadtheft are the only Encounters useful enough to use. The rest of them don't really excite me.

    VE is a crutch for PvE. You should be using Warlock's Bargain instead, or you are most certainly Doing It Wrong. Curse your target, Bargain them, and then Dreadtheft. You'll be doing much better DPS then.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2014
    Now. I'd like to see the warlock's Encounter powers to be more affective. Right now, there is only about 3 that are effective enough to use.

    Killing Flames, Vamperic Embrace, and Dreadtheft are the only Encounters useful enough to use. The rest of them don't really excite me.
    it's funny reading other warlock's opinions on encounters, especially since i use all of 1 of the encounters named (Dreadtheft).
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited October 2014
    These changes should be on preview now.

    Tyrannical Threat: The damage from this power should now benefit from Armor Penetration correctly.
    Creeping Death Feat: Almost all powers that deal Necrotic Damage are now correctly identified as such, and should activate this feat much more reliably.
    Fiery Bolt: The Curse Consume portion of this power will now work far more consistently and should always deal the correct damage now.
    Tyrannical Threat: You can no longer incorrectly generate AP while Tyrannical Threat is affecting you.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited October 2014
    This class needs more options for powers, the difference between a temp and fury build is pretty much nothing aside from the feats and weapon enchant...

    We seriously need to brainstorm about how to spice up some of the encounters so that EVERY SW isn't running the same loadout... (IE DT, HS or WB and FB)
    [SIGPIC][/SIGPIC]
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    str8slayer wrote: »
    This class needs more options for powers, the difference between a temp and fury build is pretty much nothing aside from the feats and weapon enchant...

    We seriously need to brainstorm about how to spice up some of the encounters so that EVERY SW isn't running the same loadout... (IE DT, HS or WB and FB)

    Spheres was cool... when that's all you had... Just too weak plus you can't refresh it.

    Curse Bite? Why? Can use AoEs to hit more targets. 150 range makes no difference when you can't outrun anything.

    Pillar of Power. Never bothered. Way too much of a hassle with LITTLE benefit.

    Hellish Rebuke: Weaker than DiS and BotS, even smolder, and longer delay in casting. Either buff it and reduce it to only affect 1 target or something.

    Wrath's shadow: Too awkward to use and end up using Bargain for better benefit. Don't even like in pvp.

    Blades of VA: Should be able to cast while moving like Spheres. You have to run up to something, agro, take multiple hits before activating. Fiery Bolt seems to hit slightly harder anyway. Range is flatout awful for not being able to cast while moving.
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