Control Wizard: Freeze and Chill: After a target has been Frozen they are immune to new Chill stacks for 3 seconds. This lock out affects all Wizards.
Control Wizard: Shatter Strike: After a target has been stunned by Shatter Strike they are immune to new chill stacks for 4 seconds (3 seconds on players). This lockout affects all Wizards. Master of Flame: Twisting Immolation: This feat will no longer ignore control immunity.
Guardian Fighter Block: Now correctly stops control effects that hit the Guardian Fighter from the front.
Content and Environment
Sharandar: The weekly quest "The Arcane Reservoir" and the daily quest "Battle for Sharandar" will now properly be available when the Sharandar Campaign Completion pack is purchased from the Zen Market.
Enemies
The Heroic Encounter dragons Villithrax and Venfithar's health and damage have been slightly increased
Items and Economy
Black Ice Shaping: The Scourge Warlock will now have access to several Corrupt and Purified recipes that were mistakenly assigned to the Trickster Rogue.
Rings dropped in the Lair of Lostmauth are now salvageable.
User Interface
Stores now properly display how an item will bind to you in certain cases such as the Summer event store.
The refinement window will no longer improperly state you do not have the proper requirements to upgrade when you actually do.
Stores now properly display how an item will bind to you in certain cases such as the Summer event store.
Although this is a welcome fix, it doesn't warn players that buying bound food or fireworks will bind any preexisting unbound stack to which the item gets added. Savvy players can mitigate the problem by splitting unbound stacks before purchase, but it's a trap for the unwary.
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited September 2014
Stupid question: If the Summer Event is slated to end on 9/11, how will the changes to the store tooltips be enacted? Can we get some last-minute clarification as to which items are intended to be BoP vs BoE vs BtA?
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
CW's I'm sorry but you've completely misunderstood where the problems with this class are. You are fixing the wrong things over and over again. The problem is storm spell and assailant not chill stacks. By the time you guys find the right problem I'm fearing you're going to have nerfed everything else so hard that the class will be useless.
CW's I'm sorry but you've completely misunderstood where the problems with this class are. You are fixing the wrong things over and over again. The problem is storm spell and assailant not chill stacks. By the time you guys find the right problem I'm fearing you're going to have nerfed everything else so hard that the class will be useless.
The PVP whiners complained about this. And for some reason the devs listen to them.
They nerfed Assailant even though that wasn't really the problem, but all the PVPers thought it was.
Now they nerf chill stacks, completely obliterating the Oppressor tree, because PVPers complained about "perma-freeze CWs".
Control Wizard: Freeze and Chill: After a target has been Frozen they are immune to new Chill stacks for 3 seconds. This lock out affects all Wizards.
Control Wizard: Shatter Strike: After a target has been stunned by Shatter Strike they are immune to new chill stacks for 4 seconds (3 seconds on players). This lockout affects all Wizards. Master of Flame: Twisting Immolation: This feat will no longer ignore control immunity.
Well I am glad to see the fix to Twisting Immolation.
But if you're going to go through with this lame nerf of chill, could you at least give the targets "freeze immunity" instead of "chill stack immunity"? So that, in that 3-second window (or 4-second in the case of Shatter Strike) that a target has immunity after being frozen/shattered, that I can continue to build chill stacks up on targets, and if I do manage to get 6 chill stacks back up on a target in that immunity window, that the target can freeze again? Otherwise, if you make it "chill stack immunity", then it's really going to be longer than 3 seconds, it will be more like 8+ seconds as the CW has to apply more chill stacks *after* the 3 seconds has expired, to get the target to freeze/shatter again. That's quite a long time for mobs to be running around hurting people.
time for a new step (you should already have in mind.): become the monsters unstoppable by 3/4 seconds after suffer any control effect of any class. and give two cw powers that ignore this condition (singularity/ shard).
that will FINALLY value defenders while defenders and, in consequence, heal and defensive utilities.
the damage is very high and control powers not depend on gear.
I think these are good notes. CWs won't be able to perma-freeze people to death from range. How is that not a good thing?
I am concerned about CW vs. GF though, in the opposite way. If a CW can't ever control a GF that's facing him, how are they going to ever kill them? GF can block for a really really long time now (which should maybe be looked at).
Against everyone else though CW should still be a dangerous threat from range. I've seen some top CWs not spamming ray of frost presumably in preparation for this change and they still do great.
This should also help with CW stacking in dungeons (assuming the chill lockout applies to all CWs as originally planned).
Im sure it takes a lot of skill to hold down left mouse button...
I felt really skillful when I used my encounters in the EQR rotation instead of good old QER ,maaaaan the skill involved with pushing 3 buttons in a certain order so as to make sure you cast debuffs first on the 3 button interface of Neverwinter is almost as complicated as Feral Druid in WoW yo ....
Control Wizard: Freeze and Chill: After a target has been Frozen they are immune to new Chill stacks for 3 seconds. This lock out affects all Wizards.
Control Wizard: Shatter Strike: After a target has been stunned by Shatter Strike they are immune to new chill stacks for 4 seconds (3 seconds on players). This lockout affects all Wizards.
This is quite unprecedented, as CC immunity following CC was never the case in this game (I do not get prone immunity after getting proned, or root immunity after being rooted). Also, it's another PVE nerf because of PVP complaints. Can we have it apply only in PVP and remove the immunity in PVE?
This is quite unprecedented, as CC immunity following CC was never the case in this game (I do not get prone immunity after getting proned, or root immunity after being rooted). Also, it's another PVE nerf because of PVP complaints. Can we have it apply only in PVP and remove the immunity in PVE?
Yep , yet another idiot idea that might well work in a 1v1 situation but in a pve situation does not work when swamped with 20 elite adds , just got to love the way Gentlemancrush is giving in to the pvp crowd time after time after time and ruining the pve portion of the game. Now all we need is for him to be taken in by the whiners asking for Stormspell and assailant nerfs and CW will almost be back to where it was pre mod 4 pvp wise in any case .
This allows a single wizard to take a lot of pressure off of players with stun uptimes exceeding 50~70%, but means that stacking many wizards won't increase that value that much. This also means that the team still needs to cover other areas such as tanking adds during that downtime and dealing damage, but that wizard can handle a lot of that pressure without removing all of the gameplay for other members via chain controlling mobs.
Yep , yet another idiot idea that might well work in a 1v1 situation but in a pve situation does not work when swamped with 20 elite adds , just got to love the way Gentlemancrush is giving in to the pvp crowd time after time after time and ruining the pve portion of the game. Now all we need is for him to be taken in by the whiners asking for Stormspell and assailant nerfs and CW will almost be back to where it was pre mod 4 pvp wise in any case .
PVE CW stacking is even more broken than perma-freezing in PVP. And it has been for like a year. This should help a bit with that.
CWs are in no ways "broken" in PVE after this. But you might think twice about having 3 of them in the same party.
[*]The refinement window will no longer improperly state you do not have the proper requirements to upgrade when you actually do.
[/LIST]
Maybe I'm misreading this but does this also address the issue whereby you DO have everything needed to upgrade (no error message) but the Upgrade button is grayed out? With Double RP coming up, I hope it gets fixed.
Thanks guys!
I aim to misbehave
0
charkanramonMember, NW M9 PlaytestPosts: 51Arc User
edited September 2014
You celebrate the weakening of freezing for pvp but forget that this also applies to monsters in pve. Think twice before pulling a big mob and ask for the cw control everything.
The change directly affects the weapon "Gelid Eye of the Golden Dragon". Is meaningless after the change. "Adds an additional Chill stack after 1 second and 4 seconds of continous casting of Ray of Frost."
Now is a good time to reduce the stun time the skills of gwf and gf because the cw lose much time when applied to pvp. Example is the Entangling Force which has 6 seconds in pve but in pvp drops to 1 second.
I have a suggestion to compensate the change. After exiting the freezing is applied hypothermia effect that reduces deflection and defense.
Comments
Also, anything about non-discardable riches?
Although this is a welcome fix, it doesn't warn players that buying bound food or fireworks will bind any preexisting unbound stack to which the item gets added. Savvy players can mitigate the problem by splitting unbound stacks before purchase, but it's a trap for the unwary.
What about fixing the issue with over 50% of thamu's damage coming from un-dodgeable feats instead of skill based encounters?
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Im sure it takes a lot of skill to hold down left mouse button...
Items and Economy
(Greater/Lesser) Red Dragon Glyph- now has an ICD of 1 second between damage procs while active(maximum procs 20).
Seriously it is getting out of hand.
+1, how can you not add this fix to the patch notes, i sometimes wonder if the devs even read the forums
What happened with HR artifact bows? they suddenly changed from +30% to +30 base damage. Does not looks like a typo. Have a bug repport but no responce for a week. http://nw-forum.perfectworld.com/showthread.php?753511-Artifacts-for-HR-show-30-damage-rather-then-30
Thank you for refinment bug fix! This is a great news before 2ref point weekend
The PVP whiners complained about this. And for some reason the devs listen to them.
They nerfed Assailant even though that wasn't really the problem, but all the PVPers thought it was.
Now they nerf chill stacks, completely obliterating the Oppressor tree, because PVPers complained about "perma-freeze CWs".
Sure you can avoid the CW's "un-dodgeable" damage. You just have to get lucky. Good things happen to those who get lucky. Isn't that right?
Well I am glad to see the fix to Twisting Immolation.
But if you're going to go through with this lame nerf of chill, could you at least give the targets "freeze immunity" instead of "chill stack immunity"? So that, in that 3-second window (or 4-second in the case of Shatter Strike) that a target has immunity after being frozen/shattered, that I can continue to build chill stacks up on targets, and if I do manage to get 6 chill stacks back up on a target in that immunity window, that the target can freeze again? Otherwise, if you make it "chill stack immunity", then it's really going to be longer than 3 seconds, it will be more like 8+ seconds as the CW has to apply more chill stacks *after* the 3 seconds has expired, to get the target to freeze/shatter again. That's quite a long time for mobs to be running around hurting people.
that will FINALLY value defenders while defenders and, in consequence, heal and defensive utilities.
the damage is very high and control powers not depend on gear.
This is unlikely to have to much of an effect on these HE's as long as to many players are allowed in an instance.
I am concerned about CW vs. GF though, in the opposite way. If a CW can't ever control a GF that's facing him, how are they going to ever kill them? GF can block for a really really long time now (which should maybe be looked at).
Against everyone else though CW should still be a dangerous threat from range. I've seen some top CWs not spamming ray of frost presumably in preparation for this change and they still do great.
This should also help with CW stacking in dungeons (assuming the chill lockout applies to all CWs as originally planned).
I felt really skillful when I used my encounters in the EQR rotation instead of good old QER ,maaaaan the skill involved with pushing 3 buttons in a certain order so as to make sure you cast debuffs first on the 3 button interface of Neverwinter is almost as complicated as Feral Druid in WoW yo ....
not
This is quite unprecedented, as CC immunity following CC was never the case in this game (I do not get prone immunity after getting proned, or root immunity after being rooted). Also, it's another PVE nerf because of PVP complaints. Can we have it apply only in PVP and remove the immunity in PVE?
BTW thanks for fixing the GF shield!
Yep , yet another idiot idea that might well work in a 1v1 situation but in a pve situation does not work when swamped with 20 elite adds , just got to love the way Gentlemancrush is giving in to the pvp crowd time after time after time and ruining the pve portion of the game. Now all we need is for him to be taken in by the whiners asking for Stormspell and assailant nerfs and CW will almost be back to where it was pre mod 4 pvp wise in any case .
link
PVE CW stacking is even more broken than perma-freezing in PVP. And it has been for like a year. This should help a bit with that.
CWs are in no ways "broken" in PVE after this. But you might think twice about having 3 of them in the same party.
Maybe I'm misreading this but does this also address the issue whereby you DO have everything needed to upgrade (no error message) but the Upgrade button is grayed out? With Double RP coming up, I hope it gets fixed.
Thanks guys!
The change directly affects the weapon "Gelid Eye of the Golden Dragon". Is meaningless after the change. "Adds an additional Chill stack after 1 second and 4 seconds of continous casting of Ray of Frost."
http://neverwinter.gamepedia.com/Gelid_Eye_of_the_Golden_Dragon
Now is a good time to reduce the stun time the skills of gwf and gf because the cw lose much time when applied to pvp. Example is the Entangling Force which has 6 seconds in pve but in pvp drops to 1 second.
I have a suggestion to compensate the change. After exiting the freezing is applied hypothermia effect that reduces deflection and defense.
also, can anyone confirm that the patch is on prev and working? i was testing cw's chill on dummies and it doesn't seem to work for thaum