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Tyranny of Dragons Preview Patch Notes NW.25.20140820a.10

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  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited September 2014
    delicious CW tears.

    no tears no nnothing , if you are a GF here is my alias "@kaedennn" i'll show you how i own you Lol .
    Think about puting a second shield to ur behind ;) !
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited September 2014
    @panderous
    don't you see that you just destroyed the tree that you bring back to life with module 4 ?
    and why not having stun imunity against other classes too , like gwf repeated stun ?
  • jrfbrunetjrfbrunet Member Posts: 388 Arc User
    edited September 2014
    panderus wrote: »
    Classes and Balance
    • Control Wizard: Freeze and Chill: After a target has been Frozen they are immune to new Chill stacks for 3 seconds. This lock out affects all Wizards.
    • Control Wizard: Shatter Strike: After a target has been stunned by Shatter Strike they are immune to new chill stacks for 4 seconds (3 seconds on players). This lockout affects all Wizards.

    Because of this change, the new artifact weapon Gelid Eye of the Golden Dragon is now useless.
    Please reverse this change, or if you must keep it, change the unique bonus that Gelid Eye will give so that it is a viable choice once again.

    Also, I agree that this feels like a PVP fix that has completely overlooked the negative effect it will have on PVE.
    Where'd my blinky-blinky path go?
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited September 2014
    jrfbrunet wrote: »
    Because of this change, the new artifact weapon Gelid Eye of the Golden Dragon is now useless.
    Please reverse this change, or if you must keep it, change the unique bonus that Gelid Eye will give so that it is a viable choice once again.
    yeah fortunatelly i didn't pick it ,
    btw you intended to double perma freeze players ? lol
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited September 2014
    panderus wrote: »
    The refinement window will no longer improperly state you do not have the proper requirements to upgrade when you actually do.

    I am happy to see this - it was one of the top 3 items I wanted to see fixed this week. However, I am really disappointed that the other top items on my list did not get a fix - in particular as I imagine they really should not be that hard to fix.

    I am referring to

    1) ... the dragon coin problem - it is becoming a real issue for many players that they don't stack to any sensible size, like 999 or even 9999.

    2) ... the massive problems (both graphical/lag and drop-related) that prople have in the whispering caverns because of the high player-per-instance limit there.

    Seriously, those tho issues are affecting many more players that some of the issues that did get fixed this week.

    Of course, every player has his/her own top-3 list - you can see that easily just by looking at the Top 3 things you would like to see in the next patch notes thread.

    Anyhow, I think that if a higher priority was given to fixing issues affecting a large portion of the players in a negative way, it would be considered a very positive change.
    Hoping for improvements...
  • kwsapphirekwsapphire Member, NW M9 Playtest Posts: 671 Arc User
    edited September 2014
    panderus wrote: »
    Classes and Balance
    The refinement window will no longer improperly state you do not have the proper requirements to upgrade when you actually do.

    Glad to see this is hitting preview. I'm running up against this bug right now and it's a pain. :P
    qtPt2I
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited September 2014
    Hmm... I don't think allowing GF's the ability too block chill is such a good idea. Hmm... I'll definitely test things out, but I'm not 100% on it.
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited September 2014
    So, instead of holding a button, yawn and check the forums, whilst a GF is being perma frozen and hopelessly melted by passives, my CW now need to teleport, put some effort and show skill (something thats no longer required, since mod4 release) when fighting one? Really!? I mean, REALLY??
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2014
    panderus wrote: »
    Classes and Balance
    • -snip-

    Content and Environment
    • -snip-

    Enemies
    • -snip-

    Items and Economy
    • -snip-

    User Interface
    • -snip-

    Oops, missed one...

    Foundry
  • sukulazzsukulazz Member Posts: 0 Arc User
    edited September 2014
    Will a preview of the double refinement be available as well?
  • edited September 2014
    This content has been removed.
  • shiani1shiani1 Member, NW M9 Playtest Posts: 319 Arc User
    edited September 2014
    Thanks for fixing the Sharandar sparks quests problem. I'll be glad when that goes live :)
    Kianni Ravenmoon and Izyana Sol'Eetah




  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited September 2014
    sukulazz wrote: »
    Will a preview of the double refinement be available as well?

    Nope. The events are set on a timer that activates at the same time for both preview and live.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited September 2014
    You can't be serious.

    Just because a class's ability is canonically more advantageous, you nerfed it.

    And just because some classes' abilities are canonically more disadvantageous, you going-overboardly buffed them. For example, melee classes.

    Now a class cannot not show its full potential, and some classes are using going-overboard abilities which they should not have in the first place. Fair?
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited September 2014
    pointsman wrote: »
    But if you're going to go through with this lame nerf of chill, could you at least give the targets "freeze immunity" instead of "chill stack immunity"? So that, in that 3-second window (or 4-second in the case of Shatter Strike) that a target has immunity after being frozen/shattered, that I can continue to build chill stacks up on targets, and if I do manage to get 6 chill stacks back up on a target in that immunity window, that the target can freeze again? Otherwise, if you make it "chill stack immunity", then it's really going to be longer than 3 seconds, it will be more like 8+ seconds as the CW has to apply more chill stacks *after* the 3 seconds has expired, to get the target to freeze/shatter again. That's quite a long time for mobs to be running around hurting people.
    Yeah. They also just made Chilling Presence useless.
  • yokki1yokki1 Member Posts: 451 Arc User
    edited September 2014
    please fix these:
    1. the dragon hoard coins to stack to 9999 in inventory (maybe set all currency stack that high) or allow us to discard them. still have since last year the masquearade ones.
    2. in collections Events: "Summer festival" vendor is missing one of the two Farmer's Gardening Trowel for TR.
    3. in collections Companions: "Beyond the Grave" the Dread Warrior doesn't register for the collection. bought it from zen store=nothing, traded it to a guildie then back to me=nothing. please fix.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2014
    Yes Ian...just because wizards are canonically OP doesn't mean they will be here.

    This is not Pen and Paper. This is an MMO. Play something besides a CW and get an idea of what it's like before complaining you don't have an OP class.

    MMO's need some semblance of balance. Pen and Paper doesn't.
    If you want Pen and Paper then please play it and stop requesting your class to be given an I Win Button.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited September 2014
    still cant believe this is going live, worst that the storm spell changes.

    Immune to frozen = fine. Immune to chill = not fine
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
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  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited September 2014
    grimah wrote: »
    still cant believe this is going live, worst that the storm spell changes.

    Immune to frozen = fine. Immune to chill = not fine

    Exactly this. Another narrow-minded nerf. Getting really tired of those. Sometimes I really wonder if our developers actually play this game.
  • itstheyokitstheyok Member Posts: 70 Arc User
    edited September 2014
    i'm a pve wizard, and the chill immunity won't really bother me...I still have steal time, and oppressive force....its just a matter of using them at the right time
  • diotelpdiotelp Member Posts: 115 Arc User
    edited September 2014
    itstheyok wrote: »
    i'm a pve wizard, and the chill immunity won't really bother me...I still have steal time, and oppressive force....its just a matter of using them at the right time

    Don't forget shard, it still gives kock enemies prone, it just seems to vary in how long they stay down for,
    lets say Coi on tab, shard, steal time, icy terrain +ice knife/oppressive...
  • itstheyokitstheyok Member Posts: 70 Arc User
    edited September 2014
    diotelp wrote: »
    Don't forget shard, it still gives kock enemies prone, it just seems to vary in how long they stay down for,
    lets say Coi on tab, shard, steal time, icy terrain +ice knife/oppressive...

    have not used shard in a long time, it spreads the mobs out, and I try to bring them together...I always use Chill strike tab, icy terrain, steal time, sudden storm for mobbing.

    I guess the true test to see how it would affect me is CN...i'm usually on CC on adds, but like I say, with opportune use of steal time, and oppressive force, I don't think i'll notice it
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited September 2014
    The problem is not the freeze immunity. It's the immunity to chill stacks.

    The patch notes should basically read:


    Classes and Balance
    • Control Wizard: Freeze and Chill: After a target has been Frozen they are immune to new Chill stacks for 3 seconds. This lock out affects virtually everything an Oppressor has put points into. Serves your right for trying to play anything other than a Storm Spell/EotS Thaumaturge. I hope you get the hint now and reroll.
    • Control Wizard: Shatter Strike: After a target has been stunned by Shatter Strike they are immune to new chill stacks for 4 seconds (3 seconds on players). This lockout affects all Wizards. Seriously, Oppressors? How many more hints do you need? Just incase we can't make this any clearer...
    • Master of Flame: Twisting Immolation: This feat will no longer ignore control immunity. Now back to Spellstorm, the lot of you!
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • izidiusizidius Member, Neverwinter Beta Users Posts: 40
    edited September 2014
    ironzerg79 wrote: »
    The problem is not the freeze immunity. It's the immunity to chill stacks.

    The patch notes should basically read:


    Classes and Balance
    • Control Wizard: Freeze and Chill: After a target has been Frozen they are immune to new Chill stacks for 3 seconds. This lock out affects virtually everything an Oppressor has put points into. Serves your right for trying to play anything other than a Storm Spell/EotS Thaumaturge. I hope you get the hint now and reroll.
    • Control Wizard: Shatter Strike: After a target has been stunned by Shatter Strike they are immune to new chill stacks for 4 seconds (3 seconds on players). This lockout affects all Wizards. Seriously, Oppressors? How many more hints do you need? Just incase we can't make this any clearer...
    • Master of Flame: Twisting Immolation: This feat will no longer ignore control immunity. Now back to Spellstorm, the lot of you!

    Haha, funny stuff man
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited September 2014
    The cw changes are bad. Chilling presence now redundant, oppressor now redundant, renegade still redundant, arcane presence still redundant, singularity still redundant, artificing redundant from draconic orb, storm fury still redundant and control is dead.

    CW is now a dps only class so no more whining about storm spell.

    Its nice that you are buffing gf because of how long that was the joke class but I'm not super interested in playing pvp which consists of stand in a circle against a guy who is immune to me, has zero issue closing the gap, will probably kill me by holding his shield up and can cc better than me while making anyone with him immune too.

    Also lol on no dragon coin fix. I suppose we can assume that's intentional at this point. 5k ad and 20g to remove them. Nice.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited September 2014
    Which is why I suggested TRIPLE hp for Villithrax a few days back - still a 'slight' increase is closer to triple than no increase.
    arabatur wrote: »
    This is unlikely to have to much of an effect on these HE's as long as to many players are allowed in an instance.
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited September 2014
    Which is why I suggested TRIPLE hp for Villithrax a few days back - still a 'slight' increase is closer to triple than no increase.

    if this is the same "slightly" they use to reduce drop rates you can bet the dragon will be ****in immortal
    Aset Xharran, Oppressor CW
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited September 2014
    Sounds like it does - and THANKS too.
    silence1x wrote: »
    Maybe I'm misreading this but does this also address the issue whereby you DO have everything needed to upgrade (no error message) but the Upgrade button is grayed out? With Double RP coming up, I hope it gets fixed.

    Thanks guys!
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited September 2014
    Excellent point, the post referred to was not constructive.
    panderus wrote: »
    Can you please use less vitriol and be more specific on what this issue is referring to exactly?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2014
    valencay wrote: »
    if this is the same "slightly" they use to reduce drop rates you can bet the dragon will be ****in immortal

    Hahaha, so true.
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This discussion has been closed.