test content
What is the Arc Client?
Install Arc

I wish everyone was forced to play a Cleric

ravenlock99ravenlock99 Member Posts: 68 Arc User
edited August 2014 in The Temple
Not forever, just long enough so they can understand how healing works in this game.
Post edited by ravenlock99 on
«1

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    It works via lifesteal, regen, and potions =P
  • almondumalmondum Member Posts: 313 Arc User
    edited August 2014
    Not forever, just long enough so they can understand how healing works in this game.

    Yes, that would be awesome if everyone were forced to play a Healing DC for like 2 weeks, so they understand that we can't heal "stupidity". If you stay in red consecutively...you die...If you don't stand inside the cleric's shield during heavy damage phases...you die. This is not WoW priest or paladin.
    It works via lifesteal, regen, and potions =P

    Unfortunatly that is what makes the Healing Clerics useless and forces them to play Debuff Builds, without giving them other options as the whole community won't want them. Why? Because the content is too easy and does not require that much healing.........
    Bad dungeon design for Healing Clerics :(, not "damaging" enogh.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    almondum wrote: »
    Yes, that would be awesome if everyone were forced to play a Healing DC for like 2 weeks, so they understand that we can't heal "stupidity". If you stay in red consecutively...you die...If you don't stand inside the cleric's shield during heavy damage phases...you die. This is not WoW priest or paladin.



    Unfortunatly that is what makes the Healing Clerics useless and forces them to play Debuff Builds, without giving them other options as the whole community won't want them. Why? Because the content is too easy and does not require that much healing.........
    Bad dungeon design for Healing Clerics :(, not "damaging" enogh.

    It's not that there isn't enough damage, it's that a character with high damage and good lifesteal can come in ahead of a cleric in points healed in the X menu. (I know that it's paingiver for damage, don't remember the heals name)
  • geeq5geeq5 Member Posts: 223 Arc User
    edited August 2014
    almondum wrote: »
    Yes, that would be awesome if everyone were forced to play a Healing DC for like 2 weeks, so they understand that we can't heal "stupidity". If you stay in red consecutively...you die...If you don't stand inside the cleric's shield during heavy damage phases...you die.

    What about those that think Clerics spells don't go on cool-downs? as soon as shield goes down on CD they die, and ask DC where is shield? im like wtf? do I look like a babysitter?
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited August 2014
    From a GF, I would like if Life Steal were removed from the game.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited August 2014
    A pure healing cleric is like a DC who plays like a striker. Its a ridiculous build. Note that making a DC a healbot actually takes effort - the DC's gameplay is, by default, proactive and focuses on attacking, damage mitigation and buffing.
    Which is why (actual) healing should not be the main issue here. Perhaps the thread author is trying to point out that the way our "healing"/support works, people are alive mostly because of our mitigation abilities. Actual healing only accounts for maybe half the "healing"/support a good cleric does, significantly less for good groups.
    Or maybe he's just complaining the HW is hard to aim or something.

    Anyway if you do intend to play your DC like a healbot/semi-passive character then your build should be specialized and well-planned - you are obviously trying to play your DC in a very distinct way here. As long as your heals also carry various useful effects (eg. Linked Spirit, Foresight, Warding Shield, etc) then I see no reason why your character should worry about your (actual) healing not being as useful. If your build is already optimized for healing/buffing/mitigation AND you're still having problems THEN you can start complaining about it.
    People whining about things they don't understand very well is the main reason we ended up with the whole GWF-killed-my-character-in-three-hits mess in the first place.

    As for debuffing, there is no debuffing build. To debuff, a cleric simply needs to switch powers/gear, no major abracadabra/respecs required. It's not like you can't just switch in/out stuff before a boss battle - debuffing is just something we do.
    As for Lifesteal/Regen, note that mitigation indirectly improves the value of these stats.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    almondum wrote: »
    we can't heal "stupidity".

    Quote of the day
  • inthere23inthere23 Member Posts: 191 Arc User
    edited August 2014
    tyrtallow wrote: »
    A pure healing cleric is like a DC who plays like a striker. Its a ridiculous build. Note that making a DC a healbot actually takes effort - the DC's gameplay is, by default, proactive and focuses on attacking, damage mitigation and buffing.
    Which is why (actual) healing should not be the main issue here. Perhaps the thread author is trying to point out that the way our "healing"/support works, people are alive mostly because of our mitigation abilities. Actual healing only accounts for maybe half the "healing"/support a good cleric does, significantly less for good groups.
    Or maybe he's just complaining the HW is hard to aim or something.

    Anyway if you do intend to play your DC like a healbot/semi-passive character then your build should be specialized and well-planned - you are obviously trying to play your DC in a very distinct way here. As long as your heals also carry various useful effects (eg. Linked Spirit, Foresight, Warding Shield, etc) then I see no reason why your character should worry about your (actual) healing not being as useful. If your build is already optimized for healing/buffing/mitigation AND you're still having problems THEN you can start complaining about it.
    People whining about things they don't understand very well is the main reason we ended up with the whole GWF-killed-my-character-in-three-hits mess in the first place.

    As for debuffing, there is no debuffing build. To debuff, a cleric simply needs to switch powers/gear, no major abracadabra/respecs required. It's not like you can't just switch in/out stuff before a boss battle - debuffing is just something we do.
    As for Lifesteal/Regen, note that mitigation indirectly improves the value of these stats.

    This ^ Until we can assign hotkeys to group members, the healing dynamic is severly crippled.
    Venril Sathir- CW
    Venril- SW
    Lurch- GF
    Mini Ven- DC
  • arcanaxearcanaxe Member Posts: 192 Arc User
    edited August 2014
    charononus wrote: »
    It's not that there isn't enough damage, it's that a character with high damage and good lifesteal can come in ahead of a cleric in points healed in the X menu. (I know that it's paingiver for damage, don't remember the heals name)

    I don't with what type of DC's you played with, but if you can out heal a DC with your LS that is not really a good DC at all. Any proper DC can out heal any class on any given day, if he plays debuff or healing, there is no way you can out heal a proper build DC with just LS.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited August 2014
    arcanaxe wrote: »
    I don't with what type of DC's you played with, but if you can out heal a DC with your LS that is not really a good DC at all. Any proper DC can out heal any class on any given day, if he plays debuff or healing, there is no way you can out heal a proper build DC with just LS.

    You do not play a DC I assume. DC heals slowly and we hardly got big burst heals like other MMO do. A CW with great AoE potential can heal himself to full from 1% in a rotation but we cant!!! We got to wait for our HoT to tick finish thats why we have lower healing amounts. When our heals start to tick slowly, our target already heal himself to full, how can our long HoT heal a person with full HP??
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    jazzfong wrote: »
    DC heals slowly and we hardly got big burst heals like other MMO do. A CW with great AoE potential can heal himself to full from 1% in a rotation but we cant!!!

    Divine Exaltion is the only thing I can really think of. It feels bursty with an MH set and Vorpal, but I can't switch around one P.Vorp between my TR and DC forever, so going down the PFire route myself! One thing I notice with good CW is when they drop to a sliver of health, they throw an AoE and bam! full health before I could even pin down their location for a proper Healing Word. Or, they just chug potions.

    The idea of potions in this game, healing way more than a DC can, totally baffles me.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    jazzfong wrote: »
    You do not play a DC I assume. DC heals slowly and we hardly got big burst heals like other MMO do. A CW with great AoE potential can heal himself to full from 1% in a rotation but we cant!!! We got to wait for our HoT to tick finish thats why we have lower healing amounts. When our heals start to tick slowly, our target already heal himself to full, how can our long HoT heal a person with full HP??

    If your going with full HP and spamming HG and relying on SB/AShield, its entirely possible to be out-healed. Its not "likely" but ive seen it once or twice.

    Of course, you could go full healing rotation with MH and avoid doing full buffs, then its harder to be outhealed.

    Frankly, the only people who don't realize that a DC isnt a full healer like other mmos are usually new to the game.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2014
    silverkelt wrote: »
    If your going with full HP and spamming HG and relying on SB/AShield, its entirely possible to be out-healed. Its not "likely" but ive seen it once or twice.

    It does happen, but rarely...and yeah, I'm in the HP/Terror/HG/SB/AS "camp" most of the time. I do occasionally switch to full heal mode, for example if there are 2 DCs in the group and the other wants to debuff, and then I am way, way above any CW or GWF no matter how much LifeSteal they have.

    Actually, I find this type of cleric a lot more fun to play than, say, a healer in WoW, which may just stay away from the action and spam heals directed at the main tank.
    Hoping for improvements...
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited August 2014
    charononus wrote: »
    It's not that there isn't enough damage, it's that a character with high damage and good lifesteal can come in ahead of a cleric in points healed in the X menu. (I know that it's paingiver for damage, don't remember the heals name)

    Field Medic is the title for most heals.
    I aim to misbehave
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2014
    silence1x wrote: »
    Field Medic is the title for most heals.

    "Field Medic" is pretty easy for a DC to get ... getting "Executioner", on the other hand...now, that is painful.
    Hoping for improvements...
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited August 2014
    Very good thread title and i would add GF too it, i have both and hate when big mouth people from other classes bash on us or say, we are useless, because of life steal.

    Current changes to Rampaging Madness don't help either, most of the life steal classes will simply choose the 3 times more life steal boon aka. Endless Consumption.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2014
    Slightly off-topic, but I think it would do people good to try all the classes ... yes, you may need to play for character slots, and you will probably want to spend money on an account-wide mount, but it is easy to get a character to 60 without really spending anything other than a little time on it.

    I don't really think people are qualified to criticize classes they haven't played at least from level 1 to 60.
    Hoping for improvements...
  • hudman21hudman21 Member Posts: 276 Arc User
    edited August 2014
    People who have not played a DC, Id like you to do dailies and heroics.

    Then you will know what is like to try to do DPS with a limited arsenal. You have to learn to piggyback off others and ask for help too.

    Whereas, on my CW and GWF I just solo everything. Thanks to all you out there who feel for the DC and look to jump in and help us out whenever you see us out there.
    Life is full of drains, I prefer to be a fountain
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    adinosii wrote: »
    Slightly off-topic, but I think it would do people good to try all the classes ... yes, you may need to play for character slots, and you will probably want to spend money on an account-wide mount, but it is easy to get a character to 60 without really spending anything other than a little time on it.

    I don't really think people are qualified to criticize classes they haven't played at least from level 1 to 60.

    I do agree with this 100%, I also do not like the nerf calling when someone never played a class.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    The DC might have a limited arsenal, but they most assuredly have enough damage-dealing abilities to slot them all and go to town when soloing. Gear probably does make a difference, but it's no trouble at all to solo on my DC in IWD. The most annoying thing is having to switch all my powers to hop in on a heroic encounter.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    hudman21 wrote: »
    People who have not played a DC, Id like you to do dailies and heroics.

    Then you will know what is like to try to do DPS with a limited arsenal. You have to learn to piggyback off others and ask for help too.

    Whereas, on my CW and GWF I just solo everything. Thanks to all you out there who feel for the DC and look to jump in and help us out whenever you see us out there.

    YA cw,gwf are fun to do dailies on, but frankly, I WANT no one helping me, near me, dont come within 100 game meters of my DC while im in IWD, I HAVE no ideal if someone is there to help or to steal the quest objective. I took a screen shot of one of the TOP end pvp guild members who did this to me once.. I really would love to post it here, but know I cant.

    So many jerks in this game, its not funny sometimes.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited August 2014
    While i love all my toons, i have to say, GWF and CW is the most fun in Icewind, i can go and do whatever i want and fast. On my DC and on my GF i must change skills and be more careful, ok fun is somehow still there, but it feels a bit like working too and going in making a daily PVP quest is nearly suicide for a DC in Icewind.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    silverkelt wrote: »
    I do agree with this 100%, I also do not like the nerf calling when someone never played a class.

    There should be an Official Nerf Thread on previewforums, and to qualify for posting in this thread, you must have the credentials of having played a L60 {insert clas$} for at least two weeks.
  • almondumalmondum Member Posts: 313 Arc User
    edited August 2014
    You do not play a DC I assume. DC heals slowly and we hardly got big burst heals like other MMO do. A CW with great AoE potential can heal himself to full from 1% in a rotation but we cant!!! We got to wait for our HoT to tick finish thats why we have lower healing amounts. When our heals start to tick slowly, our target already heal himself to full, how can our long HoT heal a person with full HP?

    What Jazz's said is what happens with CW's in my guild. When they have Eye of the Storm active and cast Shard of Endless Avalanche on 4-5 mobs...they heal like 40% of their HP at very least.
    They take me to do Epic for my Astral Shield, HG and Divine Glow.

    My burst healing spells are Divine Exaltation and Divine Healing Word.
    The thing is....Healing Word....must "travel" the distance between the players before healing them...so it's not a good "fast" healing burst if you are far away. I had see people die while my Healing Word was "travelling" to them.

    I wish they made Divine Healing Word heal instantly the target as Divine Exaltation Heals.
  • ravenlock99ravenlock99 Member Posts: 68 Arc User
    edited August 2014
    I actually really like the way the DC plays and that I am not just a healing bot. That was really the main point of my thread. Yesterday I was in a couple of groups where the person was getting immediate aggro and then running around typing "HEAL ME" over and over constantly and then complaining when they die. It just really annoyed me yesterday.
  • x1101011xx1101011x Member Posts: 87 Arc User
    edited August 2014
    jazzfong wrote: »
    You do not play a DC I assume. DC heals slowly and we hardly got big burst heals like other MMO do. A CW with great AoE potential can heal himself to full from 1% in a rotation but we cant!!! We got to wait for our HoT to tick finish thats why we have lower healing amounts. When our heals start to tick slowly, our target already heal himself to full, how can our long HoT heal a person with full HP??

    Uh, no. DC has plenty burst heal. All of it requires divinity.

    Someone in party about to die? Hit tab. Point at them. Hit right mouse button to stabilize. Now hit bastion of health. Now hit healing word. He is now at full health (or close enough with a HoT).

    Divinity is what you use in emergencies. Normal healing is slow. Divinity healing is fast. This is why the faithful capstone feat is an extra pip of divine power, and this is why that is a good capstone feat.
  • raist724raist724 Member Posts: 46
    edited August 2014
    x1101011x wrote: »
    Uh, no. DC has plenty burst heal. All of it requires divinity.

    Someone in party about to die? Hit tab. Point at them. Hit right mouse button to stabilize. Now hit bastion of health. Now hit healing word. He is now at full health (or close enough with a HoT).

    Divinity is what you use in emergencies. Normal healing is slow. Divinity healing is fast. This is why the faithful capstone feat is an extra pip of divine power, and this is why that is a good capstone feat.

    Is that in PvE? In pvp you can burst heal a team mate quickly with healing word and sunburst if they are standing on a blue astral shield. Keep divine armor for the emergency situations. Never use your right mouse button heal in pvp it is a waste of divinity, it will never out heal any other classes dps. Also never seen a DC use bastion of health in a domination match solo or premade.
    Wake | Halfling | DC
    Raist Torilrocker | Dwarf | DCWaterdeep Dungeon & Salvage LLC
    http://www.twitch.tv/raist718/profile
  • x1101011xx1101011x Member Posts: 87 Arc User
    edited August 2014
    raist724 wrote: »
    Is that in PvE? In pvp you can burst heal a team mate quickly with healing word and sunburst if they are standing on a blue astral shield. Keep divine armor for the emergency situations. Never use your right mouse button heal in pvp it is a waste of divinity, it will never out heal any other classes dps. Also never seen a DC use bastion of health in a domination match solo or premade.

    5/5 Desperate Renewal - Soothing light will outheal the dps on tanky characters like GFs and GWFs. However, the point of soothing light is to provide some immediate healing while you find your target. You use soothing light to not waste divinity until you're certain you've got the right person targeted and that no one is going to run in between. It really sucks to waste a pip of divinity because someone just popped right in front of the person you were about the heal. It also buys time for you to decide whether this person is even worth healing, or if he or she is just going to die anyway.

    I've run with BoH in PvP plenty of times. It's a solid heal (on other characters), it procs linked spirit in divine mode, and, unlike sunburst, you can position it without moving yourself to ensure maximum benefit. It's especially satisfying using non-divine BoH when you place it not where people are but where you expect them to be, and it hits everyone. If you're actually spec'd for PvP (like I used to be), then BoH probably heals terribly but reduces incoming damage by 10%, which is great filler for AS down time.

    Edit: Also, soothing light is great to "tap" people to proc linked spirit and divine advantage on your target while only using a tiny fraction of a pip of divinity, especially when you're running a PvP build with more debuffs than heals.
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited August 2014
    almondum wrote: »

    Unfortunatly that is what makes the Healing Clerics useless and forces them to play Debuff Builds, without giving them other options as the whole community won't want them. Why? Because the content is too easy and does not require that much healing.........
    Bad dungeon design for Healing Clerics :(, not "damaging" enogh.


    I am a healing cleric and I've never had issues getting into dungeons. I've also had a lot of situations where I ended up saving a situation that would otherwise cause a wipe.
    [SIGPIC][/SIGPIC]
    ...
    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
    Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
    ...
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited August 2014
    zshikara wrote: »
    I am a healing cleric and I've never had issues getting into dungeons. I've also had a lot of situations where I ended up saving a situation that would otherwise cause a wipe.

    For endgame, where stat is maxed, it might be so.. but for mid game, healing cleric is still useful.

    I dont think making dungeons having more damage will help either, since cleric LACKS burst healing... Our primary role isnt with the healing itself, but more towards mitigation and TOP-up heals. Pt members rely more on their pots and lifesteal than DC's healing.. Add that with the devs idea that no class should be mandatory.. so I dont think having that kind of dungeon will be implemented..

    I do hope that one day they will revamp clerics to be more potent in healing. As of now, i say the healing might be enough.. but not really that great for a class that does specialize in support...
Sign In or Register to comment.