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Tyranny of Dragons Preview Patch Notes NW.25.20140728a.3

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
This update is primarily to test some performance and stability changes in a more live and busy environment. There is still currently a planned update for later this week that will have other gameplay and polish fixes.

Items and Economy
  • Tenser's Floating Disc: Once again has proper timing of the animations and FX.

Performance and Graphics
  • Resolved a crash that could occur on shader model 2 video cards.
  • Resolved an issue that could cause projected FX to not draw entirely on the environment in some cases. This will be more reliable now.
  • Resolved an issue with knockdown powers that in some cases could reduce game server performance.
  • Resolved an issue with lighting that could draw black splotches in the alpha cutouts on some environmental decals.

User Interface
  • Changing characters once again gives the option to logout now.
  • Race Reroll: Fashion AND equipped armor no longer displays at the same time.
  • Race Reroll: Resolved an error that could randomly cause Race Reroll to say that it failed.
Post edited by panderus on
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Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    There is a .3 going to Preview at 6pm today that has some additional performance, backend fixes and Race Reroll fixes as well as:

    Changing characters once again gives the option to logout now.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited August 2014
    So no fix for the Warlock d/c everybody problem? or am I missing it? if not it really does need fixing before module 4 , it shuts down the client when only 4 or 5 other players are at the HE's I dread to think what it will be like with 20 players there .

    http://nw-forum.perfectworld.com/showthread.php?720951-Temptation-Warlocks-Dread-Legion-Boon-quot-Burning-Guidance-quot-Game-Break
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  • atodoatodo Member Posts: 44 Arc User
    edited August 2014
    Still no fix for the 8 core Client Crash :(
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited August 2014
    Good news. Fighting Lostmauth has been a pain sometimes due to red zones not appearing or the whole game slowing down to a halt when the Dragon knocked people down. Can´t wait for the next update!

    @Panderus: love your avatar. It looks meaner than the Armored Polar Bear...
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  • vatesbladevatesblade Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 26
    edited August 2014
    please fix the dd chests
  • stah01stah01 Member Posts: 540 Arc User
    edited August 2014
    I have a EVGA GeForce GTX 780 w/ 6GB. I pretty constantly have an issue where after I play awhile, the particle effects start to look clunky (sort of like minecraft but larger is the best example i can give.) I also get a white background on the character stat page and it takes longer for zones to redraw.

    My question is, are these changes intended to fix or aimed at that issue (I dont believe I am the only one experiencing that from what I have heard).
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  • stah01stah01 Member Posts: 540 Arc User
    edited August 2014
    vatesblade wrote: »
    please fix the dd chests

    Do you see anything about that here.. do you even know if he is the Dev responsible for that. Seriously make a post in the bugs section.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    atodo wrote: »
    Still no fix for the 8 core Client Crash :(

    Welp, that answers that then.
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  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    I'm wondering if there will still be some major changes for classes, because there are 10 days left and most changes have been done.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    iambecks1 wrote: »
    So no fix for the Warlock d/c everybody problem? or am I missing it? if not it really does need fixing before module 4 , it shuts down the client when only 4 or 5 other players are at the HE's I dread to think what it will be like with 20 players there .

    http://nw-forum.perfectworld.com/showthread.php?720951-Temptation-Warlocks-Dread-Legion-Boon-quot-Burning-Guidance-quot-Game-Break
    I double checked and posted this in that thread as well:

    We have a fix for this already and it will be on preview later this week. Thanks!
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    Good news. Fighting Lostmauth has been a pain sometimes due to red zones not appearing or the whole game slowing down to a halt when the Dragon knocked people down. Can´t wait for the next update!

    @Panderus: love your avatar. It looks meaner than the Armored Polar Bear...

    These issues should hopefully be at least partially resolved with this update, we found some FX prioritization issues that needed some love.

    Thanks, I think its an anniversary mount from Perfect World Online or something.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    atodo wrote: »
    Still no fix for the 8 core Client Crash :(

    I will look into this. I have not heard any reports of it being fixed or an issue. We certainly have some of those machines in the office somewhere.
  • zomdzomd Member Posts: 166 Arc User
    edited August 2014
    panderus wrote: »
    I will look into this. I have not heard any reports of it being fixed or an issue. We certainly have some of those machines in the office somewhere.


    Yeah, it seems we have to disable cores to be able to get past the character select screen on preview. When we load a character it crashes. Please check out this thread:

    http://nw-forum.perfectworld.com/showthread.php?693651-preview-client-crash/


    It's a little disconcerting that it wasn't on the team's radar given that thread has been there for quite awhile. : /
  • jayrad8jayrad8 Member Posts: 210 Arc User
    edited August 2014
    Will we be able to keep original appearances when using a reroll token?

    I made my character before the appearance update and am forced to take one of those appearances instead of my original.
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  • atodoatodo Member Posts: 44 Arc User
    edited August 2014
    panderus wrote: »
    I will look into this. I have not heard any reports of it being fixed or an issue. We certainly have some of those machines in the office somewhere.

    Been getting this crash for around 2 weeks now. Had the Cryptic-Error thing submit a Crash Report each time.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited August 2014
    panderus wrote: »
    I double checked and posted this in that thread as well:

    We have a fix for this already and it will be on preview later this week. Thanks!

    Great news , the new Dragon HE's that I have taken part in so far are great fun ( my personal favourite is the Whispering caverns one with the hands coming out of the floor) but the bug completely freezes the game or in very bad cases just shuts the entire client down , it's good to know you guys are on top of it.
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  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    atodo wrote: »
    Been getting this crash for around 2 weeks now. Had the Cryptic-Error thing submit a Crash Report each time.

    I have found your crash report and am following up on making sure it is fixed if it is not already and getting it into the M4 release candidate.
  • atodoatodo Member Posts: 44 Arc User
    edited August 2014
    panderus wrote: »
    I have found your crash report and am following up on making sure it is fixed if it is not already and getting it into the M4 release candidate.

    Awesome. Glad to hear that.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited August 2014
    @panderus what about game crashing when started by wine( LInux/Mac), r we forgoten?


  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    @panderus what about game crashing when started by wine( LInux/Mac), r we forgoten?

    Well... We don't technically support that. I would suggest getting in contact with other players who use that and see if they can help you out. I know STO has some players who were using Wine as well. Does Wine offer any support at all either I haven't used it for several years personally.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited August 2014
    @pandarus, any clarification on warlock bugged weapon damage on a few dailies and at-will?? I posted it in SW official feedback but get no response from anyone.
  • naicalusnaicalus Member Posts: 645 Arc User
    edited August 2014
    @panderus, any chance it could get passed along to the person(s) in charge of race reroll that we really would love a way to actually retain our original appearance like it was stated multiple times before the reroll went up that we'd be able to? Some way of overriding the system to load the character exactly as-is and not touch it unless the player chooses to customize with the new options? I'd be interested in re-rolling my TR's stats since CHA is basically non-functional and INT is more useful than one would think on TR to get more STR and INT, but I am not interested in changing the appearance of a character I've had since day one of open beta where he was a remake of a character from closed beta. If it's not possible at all, maybe pass up the totem pole the idea of selling just a stat reroll. I'm fine with how I look, my name, my race, I just want to redo my stats.

    And the TR animations are still messed up. :/ Still the missing walk animation and the weird knee-bending thing when coming to a stop from running. :/ Four patches now it's been in, reported it in-game already weeks ago and on the forums.
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  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited August 2014
    panderus wrote: »
    Well... We don't technically support that. I would suggest getting in contact with other players who use that and see if they can help you out. I know STO has some players who were using Wine as well. Does Wine offer any support at all either I haven't used it for several years personally.

    Yeah i know u dont, but till mod3 evrything worked fine, so i wonder what the heck u did in base lvl of client, so its crashing like that... some gameguard-like ( feee) stuff or what?


  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited August 2014
    Yeah i know u dont, but till mod3 evrything worked fine, so i wonder what the heck u did in base lvl of client, so its crashing like that... some gameguard-like ( feee) stuff or what?

    Hopefully, the wine crash is caused by the same bug as the 8-core crash, and will be fixed simultaneously. Both appeared with the first Module 4 builds, and both occur while starting the game. Wine may be correctly replicating the program's new insanity.

    Fingers crossed.
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  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited August 2014
    So all these Fixes are for the software side how about the Hardware

    1: is there any new server upgrades happening to Help Non US customers to play the Game better?
    2: Is there any plan for an Eu server or are we stuck on this one for the foreseeable future?
    3: is there any proper coding getting done to fix the heroic Encounter issues

    - Drop rates / RNG issues
    - Lag issues on Beholder and the new dragons one which will be swamped

    I.e When I press Shift I expect to block not Die because your server thinks I'm not blocking due to packet/Lag issues induced by the encounter
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    naicalus wrote: »
    @panderus, any chance it could get passed along to the person(s) in charge of race reroll that we really would love a way to actually retain our original appearance like it was stated multiple times before the reroll went up that we'd be able to? Some way of overriding the system to load the character exactly as-is and not touch it unless the player chooses to customize with the new options? I'd be interested in re-rolling my TR's stats since CHA is basically non-functional and INT is more useful than one would think on TR to get more STR and INT, but I am not interested in changing the appearance of a character I've had since day one of open beta where he was a remake of a character from closed beta. If it's not possible at all, maybe pass up the totem pole the idea of selling just a stat reroll. I'm fine with how I look, my name, my race, I just want to redo my stats.

    And the TR animations are still messed up. :/ Still the missing walk animation and the weird knee-bending thing when coming to a stop from running. :/ Four patches now it's been in, reported it in-game already weeks ago and on the forums.

    Does the extra preset that has your current appearance not keep the old one? It uses the updated version of it?
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    panderus wrote: »
    Does the extra preset that has your current appearance not keep the old one? It uses the updated version of it?

    Well, this is the before/after when I try to race reroll to the same one.

    Before: http://puu.sh/aHkO9/9248ef521a.jpg
    After: http://puu.sh/aHkQP/8370e20798.jpg
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    Forgot to mention I got a crash rerolling a Halfelf to Sunelf after this patch, but only the first time, not the second time. Might therefore be random whether it crashes or not.
    The crash was immediately after selecting race and clicking reroll, before getting to attribute reroll.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    nwnghost wrote: »
    Forgot to mention I got a crash rerolling a Halfelf to Sunelf after this patch, but only the first time, not the second time. Might therefore be random whether it crashes or not.
    The crash was immediately after selecting race and clicking reroll, before getting to attribute reroll.

    Thanks, we are tracking down these issues. This was one of the purposes of this update.
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