silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited July 2014
I gave up worrying about BiS months ago.. im not paying 2k out of pocket to do that.
But saying this move will stabilize the economy is speculation at best. Has any move they made in the past 2 months stabilized it?
Go look at the cost of enchants and wards. These moves are just to drive folks to their zen store, nothing more, nothing less. I would be Fine with it, if it wasnt for Cryptics pricing on the progression items. 10.00 for a C ward is over the top.
This all starts, stops and is fixed by their price of the cward on their market. Lower it.
Enchanted Keys will now be Bind on Account on Pickup. This change is retroactive and is meant to reduce the negative behaviors of 3rd party sites with their use of keys. They will bind onto the next character that picks them up for cases where they remain in the Auction House or Guild Banks
As always players get screwed in an attempt to make 3rd party sites less efficient, the nodes efficiency cap did not work what makes you think this will work? They don't care if they are less efficient as long as one player buys 1 item or currency from them it's a profit. They will just open the boxes themselves and sell the content. Unless you make everything BoA or BoP they will not go away.
i dont see any problem with keys being BOA , the only problem is to players who had hordes of keys to make AD by exploiting players to sell them for prices more than what there actual price is , and npo the mount prices will not increase cause if some1 going to pay triple the amount of the actual companion they can just buy zen from zax and try there luck , so no it wil not affect AH in longterm but sure for couple of weeks AH will be slightly unstable , but looking at big picture economy will be stable.
I agree with the change, though how were they exploiting players? Most of the players willing to plunk down 770K AD for a 10 stack of keys already have more AD than they know what to do with. If they were willing to buy them at the AH for a raised AD price I don't see that as exploiting them. Nobody made them buy keys. Also, I feel the damage has already been done with those who have made tons of AD over the months moving into the game's wealthy class. The changes they make are great, but it will take a bit of time for those super wealthy players to get bored and move on to another game. Until then, I don't see prices changing much good or bad.
I gave up worrying about BiS months ago.. im not paying 2k out of pocket to do that.
But saying this move will stabilize the economy is speculation at best. Has any move they made in the past 2 months stabilized it?
Go look at the cost of enchants and wards. These moves are just to drive folks to their zen store, nothing more, nothing less. I would be Fine with it, if it wasnt for Cryptics pricing on the progression items. 10.00 for a C ward is over the top.
This all starts, stops and is fixed by their price of the cward on their market. Lower it.
+1
the price of coalescent wards in the zen store is the sole item that is driving up the price of everthing else enchantment-related in the AH.
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited July 2014
I'm not sure what's going to happen next, but I'm sure it's not gonna be the "doom" of Neverwinter like some are predicting. Every time there's a change, we come here, and start crying that the game is gonna die, and that everyone will leave, and so on. The reality is we're gonna go on playing (most of us), and when the next change comes we're gonna go through this routine again. Is there a point o this? Don't tell me that you still think you're gonna change PWs mind with your complains.
I'm just curious where they're going with this.
I hate dancing with Lady Luck. She always steps on my toes.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited July 2014
I would counter saying 110% should be mandatory to enter GG pvp. Players without one are detrimental to your side.
In Dom matches I would counter 80% is effective for node 2 attackers (GF, DC and lesser GWF (who can sprint half the map at a high speed anyways)
TRs, HRs should have a 110% if they are working on taking enemy node.
The slowest mount doesnt cut it and if match is close, the slow mount team is going to lose alot of times.
It's the people who just joined yesterday I feel for the most, my old toons aren't BIS, but at least they have decent weapon and armor enchants, and mounts that move past a jog. The gwf I rolled a week or two ago, not a chance of getting anything but hand me downs, and sit on his horsey.
No idea what my toon is now.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited July 2014
This thread.... popcorn indeed
The real bummer is:
Items and Economy
• Black Ice Enchantment drop quantities have been reduced from all places they drop (Heroic Encounters, Kessell's Retreat and in the Need for Mead quest. This also includes Corrupted and Purified enchantments from the final chest in Kessell's Retreat.
And people got panicked about keys that don't change much..
It's the people who just joined yesterday I feel for the most, my old toons aren't BIS, but at least they have decent weapon and armor enchants, and mounts that move past a jog. The gwf I rolled a week or two ago, not a chance of getting anything but hand me downs, and sit on his horsey.
And this sums up my feelings on the overall situation too (apart from the gwf thing) xD
May the RNG Gods smile on you today!
Adorable Temptress - 23.4k Temptation SW
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
I'm not sure what's going to happen next, but I'm sure it's not gonna be the "doom" of Neverwinter like some are predicting. Every time there's a change, we come here, and start crying that the game is gonna die, and that everyone will leave, and so on. The reality is we're gonna go on playing (most of us), and when the next change comes we're gonna go through this routine again. Is there a point o this? Don't tell me that you still think you're gonna change PWs mind with your complains.
I'm just curious where they're going with this.
I actually do see less forumers complaining with each update like this. Same comes for the game.
Sometimes I think they maybe got banned but they then pop up after some time and I get replies like "Just moved to RIFT, want to see what's changed in NWO since my leave" or even "Who are you?" when I ask them what exactly has happened to them and why did they disappear.
Not sure about me though. I don't see any other good DnD MMOs around.
It's the people who just joined yesterday I feel for the most, my old toons aren't BIS, but at least they have decent weapon and armor enchants. The gwf I rolled a week or two ago, not a chance of getting anything but hand me downs.
Best thing to do is buy 5/6 for everything to do dailies with and a couple of lessers only, THEN spend everything else you get on one normal/greater or god forbid you have enough for a perfect and pass it around.
I love the poeple who have 1 perfect of everything.. while I just made a greater after 6 straight months of farming.. now 6 more months and I "may have a perfect" if Im still around anyways.
The games progression is just really slow, especially for newer type players.
To stop bots, rather than stop pucker player/farmers, why not have one of those scrambled verification codes pop up in a box before entry into areas..?
No idea what my toon is now.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Items and Economy
• Black Ice Enchantment drop quantities have been reduced from all places they drop (Heroic Encounters, Kessell's Retreat and in the Need for Mead quest. This also includes Corrupted and Purified enchantments from the final chest in Kessell's Retreat.
And people got panicked about keys that don't change much..
Less black ice = bad.. who wants to farm more of it.. it should be trippled not lessened lol..
Enchantments = meh.. you get 8 hours and can make them yourself for not much black ice anyways , see the market its like 90 ad for these things, I only use full set on one toon (cw, becuase the stats are so much more balanced then my profound set) so even with getting them less, they will always be cheap, no one is going to pay alot for non usable enchants anyways)
I hate having to farm black ice anyways.. hate it with a passion. KR was at least torelarble as it was a skirm, you could also get a usable belt from and it was group baced and in a fixed place I didnt have to ride stupid horse to and wait for 5-6 other people to "maybe" show up to do it with (ya looking at you HE's go away, or get fixed, ALL hes above minor should be fixed to drop bracers and mh FOR your class only and it needs to be a higher percentage then now)
To stop bots, rather than stop pucker player/farmers, why not have one of those scrambled verification codes pop up in a box before entry into areas..?
Probably coz they don't actually work and is just a minor irritation for actual players. Oh wait considering their latest changes you actually have a point.
People are not saying this is whats making them quit...
it's the progressive list of things like this that just keep piling up...
^This. Keys being bop is trivial by itself. With all of the changes that have happened, it all adds up to them <font color="orange">HAMSTER</font> with the players. 1 negative change is like meh, doesn't matter. A second bad change makes things on the rode to being slightly irritating. A whole bunch of bad changes makes you question why you wasted time here.
Who needs a 110% mount? You may want a 110% mount, but it doesn't impact your character's capabilities in any way.
You don't need a mount at all.
Sure. Of course unless you intend to play any PvP. Or finish every day's boon grinding without it chewing off a significant portion of your afternoon. Or play frequently and need to scale PE often for various reasons. Or plan to take part in VT / MC runs (except if you don't mind teammates killing everything before you even arrive).
Oh well, I guess if you play the game once a week and your greatest achievement was finishing CT with mere 3 wipes, you really don't need a swift mount.
Good point, thanks for your input.
I love to burst bubbles.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
This is really the manner in which this change affects me most directly. A key was nice prize or gift. You won't see that anymore. My guild won't be able to hold a draw for a key when we clean some of the extra junk out of the bank anymore. Not game-breaking but still sad for people who only ever used keys for the power of good and not evil.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited July 2014
I have kids as well, 110% is helpful to me, if they had a 220% mount I wouldve bought that one instead. in game time can be low for me some days finish dailies has to come first, fastest I get it done, = how much time I have left to run Dom matches or do a rare DD.
I already pointed out that for PVP 110% should be mandatory for GG honestly.
Less black ice = bad.. who wants to farm more of it.. it should be trippled not lessened lol..
Enchantments = meh.. you get 8 hours and can make them yourself for not much black ice anyways , see the market its like 90 ad for these things, I only use full set on one toon (cw, becuase the stats are so much more balanced then my profound set) so even with getting them less, they will always be cheap, no one is going to pay alot for non usable enchants anyways)
I hate having to farm black ice anyways.. hate it with a passion. KR was at least torelarble as it was a skirm, you could also get a usable belt from and it was group baced and in a fixed place I didnt have to ride stupid horse to and wait for 5-6 other people to "maybe" show up to do it with (ya looking at you HE's go away, or get fixed, ALL hes above minor should be fixed to drop bracers and mh FOR your class only and it needs to be a higher percentage then now)
Its not the raw black ice that is being changed. Its is the enhancement drops. Basically running a kessel run you will see ~ 30 - 50 enchants drop while fighting the mobs. My guess is it will be now 5-10...
The biggest think with the Key change is now what am i going to spend my gold on? I used to buy keys for gold but with that now gone what would i ever spend my 400 gold on. I dont change my enchants so I dont need it.
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zombieelvisMember, Neverwinter Beta UsersPosts: 9Arc User
edited July 2014
2 months ago when the exchange hit the 500 cap people thought it would only last a few weeks...
yes an no to adding to the back order. one of the big reason there is less zen being offered on the exchange is it was more profitable to buy keys and sell them directly on the AH. Sure there will be more requests so people can continue to buy keys, but more people are likely to sell on the exchange now.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2014
. . . This thread's done. It starts as troll bait and is then used to violate the rules with threats of quitting, rants of P2W, and other non-constructive feedback. Do read the Rules. Thanks!
As you all know, keys have been used as a form of currency for trading. I'm not talking about just a few fringe folks. This is pretty much how the majority of the player base trades today.
This means, folks will have keys in their inventory not intended for opening boxes, but for trading for enchants, artifacts, mounts etc.
This new change being RETROACTIVE, essentially screws over anyone that still has keys for this.
You can't just retroactively change something like this as people have spent real $ on keys with the intent of trading them for other items.
I applaud them for attempting to deal with "3rd party sellers" but you can't screw over your existing players to do this.
Comments
But saying this move will stabilize the economy is speculation at best. Has any move they made in the past 2 months stabilized it?
Go look at the cost of enchants and wards. These moves are just to drive folks to their zen store, nothing more, nothing less. I would be Fine with it, if it wasnt for Cryptics pricing on the progression items. 10.00 for a C ward is over the top.
This all starts, stops and is fixed by their price of the cward on their market. Lower it.
As always players get screwed in an attempt to make 3rd party sites less efficient, the nodes efficiency cap did not work what makes you think this will work? They don't care if they are less efficient as long as one player buys 1 item or currency from them it's a profit. They will just open the boxes themselves and sell the content. Unless you make everything BoA or BoP they will not go away.
Who needs a 110% mount? You may want a 110% mount, but it doesn't impact your character's capabilities in any way.
You don't need a mount at all.
I don't see how one things leads to another here.
I agree with the change, though how were they exploiting players? Most of the players willing to plunk down 770K AD for a 10 stack of keys already have more AD than they know what to do with. If they were willing to buy them at the AH for a raised AD price I don't see that as exploiting them. Nobody made them buy keys. Also, I feel the damage has already been done with those who have made tons of AD over the months moving into the game's wealthy class. The changes they make are great, but it will take a bit of time for those super wealthy players to get bored and move on to another game. Until then, I don't see prices changing much good or bad.
the price of coalescent wards in the zen store is the sole item that is driving up the price of everthing else enchantment-related in the AH.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
I'm just curious where they're going with this.
In Dom matches I would counter 80% is effective for node 2 attackers (GF, DC and lesser GWF (who can sprint half the map at a high speed anyways)
TRs, HRs should have a 110% if they are working on taking enemy node.
The slowest mount doesnt cut it and if match is close, the slow mount team is going to lose alot of times.
The real bummer is:
Items and Economy
• Black Ice Enchantment drop quantities have been reduced from all places they drop (Heroic Encounters, Kessell's Retreat and in the Need for Mead quest. This also includes Corrupted and Purified enchantments from the final chest in Kessell's Retreat.
And people got panicked about keys that don't change much..
I can however, see why people are upset over this key change xD
And this sums up my feelings on the overall situation too (apart from the gwf thing) xD
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
I actually do see less forumers complaining with each update like this. Same comes for the game.
Sometimes I think they maybe got banned but they then pop up after some time and I get replies like "Just moved to RIFT, want to see what's changed in NWO since my leave" or even "Who are you?" when I ask them what exactly has happened to them and why did they disappear.
Not sure about me though. I don't see any other good DnD MMOs around.
WTB Class Reroll please
Best thing to do is buy 5/6 for everything to do dailies with and a couple of lessers only, THEN spend everything else you get on one normal/greater or god forbid you have enough for a perfect and pass it around.
I love the poeple who have 1 perfect of everything.. while I just made a greater after 6 straight months of farming.. now 6 more months and I "may have a perfect" if Im still around anyways.
The games progression is just really slow, especially for newer type players.
Less black ice = bad.. who wants to farm more of it.. it should be trippled not lessened lol..
Enchantments = meh.. you get 8 hours and can make them yourself for not much black ice anyways , see the market its like 90 ad for these things, I only use full set on one toon (cw, becuase the stats are so much more balanced then my profound set) so even with getting them less, they will always be cheap, no one is going to pay alot for non usable enchants anyways)
I hate having to farm black ice anyways.. hate it with a passion. KR was at least torelarble as it was a skirm, you could also get a usable belt from and it was group baced and in a fixed place I didnt have to ride stupid horse to and wait for 5-6 other people to "maybe" show up to do it with (ya looking at you HE's go away, or get fixed, ALL hes above minor should be fixed to drop bracers and mh FOR your class only and it needs to be a higher percentage then now)
Probably coz they don't actually work and is just a minor irritation for actual players. Oh wait considering their latest changes you actually have a point.
^This. Keys being bop is trivial by itself. With all of the changes that have happened, it all adds up to them <font color="orange">HAMSTER</font> with the players. 1 negative change is like meh, doesn't matter. A second bad change makes things on the rode to being slightly irritating. A whole bunch of bad changes makes you question why you wasted time here.
Oh well, I guess if you play the game once a week and your greatest achievement was finishing CT with mere 3 wipes, you really don't need a swift mount.
Good point, thanks for your input.
This is really the manner in which this change affects me most directly. A key was nice prize or gift. You won't see that anymore. My guild won't be able to hold a draw for a key when we clean some of the extra junk out of the bank anymore. Not game-breaking but still sad for people who only ever used keys for the power of good and not evil.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I already pointed out that for PVP 110% should be mandatory for GG honestly.
Its not the raw black ice that is being changed. Its is the enhancement drops. Basically running a kessel run you will see ~ 30 - 50 enchants drop while fighting the mobs. My guess is it will be now 5-10...
The biggest think with the Key change is now what am i going to spend my gold on? I used to buy keys for gold but with that now gone what would i ever spend my 400 gold on. I dont change my enchants so I dont need it.
This will just add to the backorder.
@headlesshorseman
Patch Notes: NW.15.20140707a.7
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This means, folks will have keys in their inventory not intended for opening boxes, but for trading for enchants, artifacts, mounts etc.
This new change being RETROACTIVE, essentially screws over anyone that still has keys for this.
You can't just retroactively change something like this as people have spent real $ on keys with the intent of trading them for other items.
I applaud them for attempting to deal with "3rd party sellers" but you can't screw over your existing players to do this.