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Scourge Warlock Feedback - Discussions

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  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    Anyone from the DEV side confirm what's going to be the under garments for this class please?

    Reason I ask is when i got my armour firstly it Said leather then Since then seems there all cloth items Im getting 'I think

    Cant see it in Mail/Cloth or Leather crafting either
  • rainingcatrainingcat Member Posts: 2
    edited July 2014
    1st, warlock need melee option.. something like hexblade would be nice~~
    2nd, summon pet is totally useless. not only they are melee which means they hardly get to hit anything, their damage isn't that good.. and they are not tanky at all, they do not take agro and they die rather fast when aoe hit them... not to mention they take some effort to summon and only last 120 second... the entire summon idea is a joke, if you want to make it none perm, then make it stronger, else make it a perm summon that last until death.
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    Anyone from the DEV side confirm what's going to be the under garments for this class please?

    Reason I ask is when i got my armour firstly it Said leather then Since then seems there all cloth items Im getting 'I think

    Cant see it in Mail/Cloth or Leather crafting either
    because not all the warlock gear is ready for implementation, they're using wizard gear as high level placeholders
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    harnel wrote: »
    because not all the warlock gear is ready for implementation, they're using wizard gear as high level placeholders


    Yeah I know just wanted to confirm if they were going to be Cloth wearers, but wizard never uses leather so was wondering
  • ilithiailithia Member Posts: 0 Arc User
    edited July 2014
    Greetings Adventurers!

    We are happy to unleash the Warlock upon all the foes who set upon the denizens of Neverwinter! The Warlock is a powerful spellcaster who leverages his dark bargain with his patron to decimate foes with Necrotic and Fire damage. Warlocks have access to the Hellbringer Paragon Path, and 3 Paragon feat trees; Fury, Damnation, and Temptation.

    Overview
    Warlocks can fill one of two roles in a group. They can dedicate themselves to the dark arts and decimate their foes, either by dealing necrotic damage and cursing foes or by summoning their soul puppet to augment their damage. Additionally Warlocks can support their allies by tearing the souls from their foes to heal and empower their allies. The three feat trees are broken up as described below.
    • Fury – A Fury Warlock destroys his foes with fire and death, cursing his foes and then decimating them with his most powerful spells, leaving them a smoking husk.
    • Damnation – A Damnation Warlock controls a soul puppet to empower himself and destroy his foes, eventually making this puppet a permanent part of his arsenal. While his Soul Puppet is active he is a much more potent combatant who can destroy foes at various distances.
    • Temptation – A Temptation Warlock binds the souls of his foes and his allies to steal the very life force from his foes to heal his allies. He also commands several auras that bolster nearby allies or weaken nearby foes.
    Feedback
    We need to collect as much feedback as possible on this so we can tweak the feel of the Warlock in PVE and performance in PVP. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.

    Type: Bug/Feedback (Please only choose one)
    Spec: (Please enter the spec that you are providing feedback for here)
    Please use “Bold” face text for the Type & Spec then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
    (Concise Feedback & Screen Shots are much appreciated)

    Examples:
    Bug: Destroyer
    Destroyer’s Purpose didn’t grant stacks while dealing damge.

    Feedback: Sentinel
    I feel like I don’t have enough tools to stay alive under fire now and it makes tanking too hard.

    Please try to play for a few hours to get used to the class. Thank you again for all your help Adventurers! We look forward to hearing back from you!

    Chris “Gentleman_Crush” Meyer


    You ARE kidding with the stance and the run for the new Warlock class. Right? Please say yes. They look like gorillas. NOT a good look.
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    Quick Question

    Any reason why we have what seems like THREE Primary attributes or 1 Primary and 2 Secondary?

    Our DPS is in STR our Recharge/ARP is in INT and our Crit is in Charisma
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    Quick Question

    Any reason why we have what seems like THREE Primary attributes or 1 Primary and 2 Secondary?

    Our DPS is in STR our Recharge/ARP is in INT and our Crit is in Charisma
    Uh? Our damage is in constitution. You have the others right.
  • keppoch1keppoch1 Member Posts: 24 Arc User
    edited July 2014
    I do not like the way the warlock walks. He reminds me of Igor when he has dirtied his shorts. I would prefer a more upright walk. Please do not let this be the final animation.
  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited July 2014
    Quick Question

    Any reason why we have what seems like THREE Primary attributes or 1 Primary and 2 Secondary?

    Our DPS is in STR our Recharge/ARP is in INT and our Crit is in Charisma
    DPS for Warlocks is in CON, not STR.

    Lets see....take CW as example: DPS/Recharge in INT, Control/Recharge/AP Gain in WIS, Crit in CHA.
    Or DC: DPS/Heal in WIS, Recharge/AP Gain in CHA, Crit in STR
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    harnel wrote: »
    Feedback: Weapon Storage
    So, each and every other class has the ability to see their weapons when they're stowed, which irks me that we can't. If you're trying to come up with a place for the pact blade to sit, I suggest at the small of the back, just above where a tiefling tail would be. Here's an example image: http://i21.photobucket.com/albums/b283/pyranack/Sword_Lower_back_zps6cede671.jpg

    Oh yeah , that would look awesome , Bronn in Game of Thrones carry's his Kukri knife on the small of his back and looks <font color="orange">HAMSTER</font> when he goes to draw it xD
    *snip*

    One of the producers has said they will look at the walk .
    YourSecretsAreOurSecrets.gif
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    gipsylass wrote: »

    Question: When creating the character I was really wondering what race to choose - none seems to "really" fit. Prime attribute is int - so an elf would be great - but an elf warlock - hmmm. What's your opinion on this?

    I made a Tiefling , it's the first time I ever used one but they seem to fit really well . Also prime attribute for Warlock is INT but for Warlock CON adds extra damage and increased HP and CHA adds Crit chance , companion stat bonus and combat advantage bonus and you can get +2 CHA and CON for Tiefling.
    YourSecretsAreOurSecrets.gif
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    gipsylass wrote: »
    Question: When creating the character I was really wondering what race to choose - none seems to "really" fit. Prime attribute is int - so an elf would be great - but an elf warlock - hmmm. What's your opinion on this?

    if you want a thematic fit, you're looking for tieflings, as they are the most directly tired to being infernal conduits. However, there is literally no reason you can't fluff the character as being linked to another entity; the ones in the core rulebook are Infernal, Fey, and Star, so basically you either sold your soul in a classic faustian bargain, you made a deal with a sidhe, or you've got Yog-Sothoth giving you power. This lends itself well to any race, really.

    if you mean mechanically? Tiefling is still my pick, as no matter what stat loadout you choose, they get bonuses only to their primary and secondaries. Human is always good, particularly with the lovely human bonus feats which warlocks can make excellent use of. Half-orc has always been good for damage, but the fact that it only has physical stat buffs hurts. Sun elf... maybe? I can't remember what stats they get, but if you can get both stats in class stats, you'll do well. Drow are pretty good for this thanks to the racial which reduces enemy armor: stack that armor pierce!

    That said though, literally anything works. every race has exceptional individuals that may have desired power for one reason or another, and took the fast track through a bargain rather than the years of study needed to be a wizard. Fluff isn't the concern there. Do whatever looks cool. I agree with Iambeck, though. Warlocks really primarily work on constitution, not intelligence.
  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    edited July 2014
    my top picks for Race are Tiefling, Half-elf, and Human.

    Tieflings have excellent stats for 'locks, and Bloodhunt makes for great DPS

    Half-elfs will make great all-rounders with the same stat benefits as Tieflings, along with Dilettante and Knack for success

    Human is also a solid pick with its +2 bonus to any stat and 3 extra heroic feats ('locks have some really nice ones)
    Tenebris lux mea est
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    Human is also a solid pick with its +2 bonus to any stat and 3 extra heroic feats ('locks have some really nice ones)

    Yeah the +3 points in heroic feats for Human is quite tempting , some really nice heroic feats for Warlock.
    YourSecretsAreOurSecrets.gif
  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited July 2014
    Feedback :
    After pass lvl 30 SW die in all corner.
    After pass lvl 50 the Damnation patch can keep her hp and not die soo much .
    But the puppet die in every sec so its frustrating he dont deal any dmg max 800 dmg crit and die from every single aoe .
    Pass lvl 60 the puppet becomes a pain he die from last worm add . The damnation path become a Big pain you lose every single bonus every 15 sec and gain around 2 sec the full bonus of the path.

    Both DPS and Support path is not playable they die too quick .
    PS:Lvl 60 i have on my SW around (+Perfect worpal + P Soul forge + Purple Cat) 7000 power 38k hp 32% crit rate 1600 LS 1200 regen +Purple pets .
    The SW have zero defense mech and die from weak mobs . I cant even imagine hou can they do IWD .
    The full class cannot do dmg cuz he die too fast and too many times even DC&GF "on live" is much more better DPS and live longer then SW .


    PS: i used from the beginning rank 10 enchants . So i cant imgagine hou can somone lvl up whit this char in rank 3+ no aug pet.

    That is your problem, you used inappropriate enchants to level, grew used to being more or less overpowered, plus Perfect Enchants, plus epic level Companions. You did in fact NOT learn the class, but got gear carried.
  • orodalforodalf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    I will, however, agree that the Soul Puppet is just too crappy in PvE. It dies very, very quickly.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    mircalla83 wrote: »
    That is your problem, you used inappropriate enchants to level, grew used to being more or less overpowered, plus Perfect Enchants, plus epic level Companions. You did in fact NOT learn the class, but got gear carried.

    The point is to give feedback not Trolling .
    And its faster to give somthing usefull if lvl up faster and have some deacent gear cuz y cant have all boons and BI gear soo fast aug is next month .
    So pls troll somewhere else or give your feedback with your rank 3 enchants .
    Also i learned the class cuz i dont used exp tome like others.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited July 2014
    wrong thread, post removed
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mikepmikep Member Posts: 0 Arc User
    edited July 2014
    the run animation looks horrible, it looks like you took the huge animation from champions and pasted it onto the character, the warlock is not a bestial or monster type class so i do not think the run animation fits the class
  • naicalusnaicalus Member Posts: 645 Arc User
    edited July 2014
    graalx3 wrote: »
    All of the Pants/Shirts from Leatherworking will be usable by Scourge Warlocks. At least they will be as soon as I do the Professions pass for Warlock.

    And TR/HR pants/shirt get even more expensive to acquire, woo! Wait no, that sucks.
    Largely inactive, playing Skyforge as Nai Calus.
  • tyedortyedor Member Posts: 0 Arc User
    edited July 2014
    Saw the post by Koloat :) I'll chill :)
  • candinho2candinho2 Member Posts: 550 Arc User
    edited July 2014
    Warlock is going to be another huve fail, i've tested it and so far i can tell u there'r no place for SW on pve or pvp, reasons are:
    Lack on desensive capability, Low damage,Lack on CC.
    The 2 warlock great points was Armor penetration and life steal but the feat/power that works on then are pretty useless,
    Life steal feet give warlock 4,5*lv on lifesteal stat, so if lv 60 (60*4,5=270) u'll have 270 lifesteal wich isnt more than 2% life from damage, armor penetration skill gives 20% at rank 3, seens very op, but it's useless reason? easy.
    Let's say a warlock has 2000 armor penetration stat that is something like 20% resistence ignored, plus it 20% u'll get to 2400 armor penetration = 24% resistence ignored. so nothing realy usefull, my guess it need pure stats.
    If life steal feat give 15% raw life steal like HR's SW will be of some use and also get some survaviability.
    Armor penetration also must work on raw ignored resistence wich make warlock viable on pvp whre armor penetration will be extreme valuable. About SW powers they do too low damage to be usefull at pve.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    candinho2 wrote: »
    Warlock is going to be another huve fail, i've tested it and so far i can tell u there'r no place for SW on pve or pvp, reasons are:
    Lack on desensive capability, Low damage,Lack on CC.
    The 2 warlock great points was Armor penetration and life steal but the feat/power that works on then are pretty useless,
    Life steal feet give warlock 4,5*lv on lifesteal stat, so if lv 60 (60*4,5=270) u'll have 270 lifesteal wich isnt more than 2% life from damage, armor penetration skill gives 20% at rank 3, seens very op, but it's useless reason? easy.
    Let's say a warlock has 2000 armor penetration stat that is something like 20% resistence ignored, plus it 20% u'll get to 2400 armor penetration = 24% resistence ignored. so nothing realy usefull, my guess it need pure stats.
    If life steal feat give 15% raw life steal like HR's SW will be of some use and also get some survaviability.
    Armor penetration also must work on raw ignored resistence wich make warlock viable on pvp whre armor penetration will be extreme valuable. About SW powers they do too low damage to be usefull at pve.

    Well the SW is not usless in pve.

    Feedback : About the healer path .

    Its awesome the last feat is brutal .
    SW vs DC
    The SW outhealed the dc by brutal numbers also using CT curse in pt is also super powerfull .
    So i think the DC will be booted from the dungeon runs after mod4. Cuz he can boost the pt DPS more and heal the pt more .


    But i can confirm the SW lack of desensive ability .
    Also the summoner path is the wors of all (classes in NW)folowed close behind by the dps path.
    Some feats skill need to super upgreaded to fit(to even have a sligthly chance to kill somone) the new OP (reworked)classes like HR and CW .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited July 2014
    mtaxxx wrote: »

    Example is shadow sprint; While GWF got sprint that gives him nothing than speedup - Warlock got faster sprint with buffs - horribly unbalanced IMO.
    They changed the GWF sprint to a literal carbon copy of Warlock's sprint (minus the animation). I would still prefer a teleport with immunity frames over any form of sprint, especially for the Warlock class.
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    They changed the GWF sprint to a literal carbon copy of Warlock's sprint (minus the animation). I would still prefer a teleport with immunity frames over any form of sprint, especially for the Warlock class.

    Agreed. So much.
  • blackylukeblackyluke Member Posts: 261 Arc User
    edited July 2014
    ruffiana wrote: »
    Overall, we're parsing through a lot of very similar feedback about the characterization of the current Warlock animations, and we're deciding the best way to address those. I think the animator responsible for them was given very specific direction, which he nailed, but that direction seems to be out of sync with you guys expectations from the class. Capturing a distinct character class through animation is tricky, particularly when you guys are going to be projecting your own characters on to that avatar. It has to be a balance between a unique style that immediately sets them apart from other classes while being somewhat generic so that it doesn't overwhelm the individual characters who are members of that class.

    Along those lines, it would be helpful if we could get some clarification on specifically which animations you guys are referring to. I've seen a lot of references to 'walk' and 'run', but I'm not clear on whether this means actual "walking" animation (triggered with the /walk 0|1 console command) or if by 'walk' you guys mean something like 'out of combat run'.

    Internally, the animations break down like this:
    • Walking
    • Out-of-Combat Idle
    • Out-of-Combat Running
    • Out-of-Combat Jumping
    • In-Combat Idle
    • In-Combat Running
    • In-Combat Jumping
    • 'Shift' ability ("Shadow Sprint")

    We don't always do this full suite, but that's the typical template for player class movement-related animations. Of those listed, which are the ones that in particular bother you the most?

    Other than that, the consensus seems to be less 'simian' and more "haughty".

    Animator: So what do you have in mind, for those warlock animations?
    Boss: Do it like an ape.
    Animator: U sure?
    Boss: Yes!

    <1 week later>

    Boss: hmmm nobody likes it...
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    *soul puppet explanation *

    I get that you don't want them to be the equivalent of a full on companion but at the moment on the preview server they are just so slow , they take far too long to target and attack enemies and most of the time the enemies it does decide to attack are usually dead just as it finally reaches them. Unfortunately they just seem like a cool looking gimmick at the moment

    I see the soul puppet as kind of the Warlock equivalent of thorn ward but nowhere near as useful or potent , thorn ward is aggressive and does decent damage , soul puppet is slow and useless and poofs away after 5 measly hits.
    YourSecretsAreOurSecrets.gif
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    We actually don't want the soul puppet feeling like a full companion. Remember that the warlock isn't a minion master. When you trigger a soul puppet you get a free DoT that will target foes (and once the new patch goes up, survives *much* longer due to ignoring AoE damage). Players in the damnation tree get bolstered by their Puppet which improves their performance across the board, and the soul puppet in our runs has made up a not insubstantial portion of the damage the warlock dealt. They are a very minor part of the other specs however and should be treated as a secondary DoT that gets launched and can jump from target to target unless you spec deeply into the Damnation tree, where every second of uptime is important and feels empowering.


    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    Well you made your point .
    But what is Warlock?
    He cant survive.
    He cant do brust dps or brutal dot dps .
    He is not the true single target dps and all her aoe skill are affecting 5 targets and dont have pure at-will aoe.
    And now he is not even a summoner.
    He is no tank/ no dps/ no aoe dps/ he have zero controll (1 single target prone need to activate twice to get the prone effect/and 1 aoe skill need to mark agan to trigger the root ) and by the way he cant protect her self long enugh to trigger the effect somtimes. Also her LS already nerfed by 8%.

    So no offense but i dont understand the role of the best class in (he is in the top 3 )4 ed =party healer ?
    I dont think a warlock trade her soul in exchange to heal other ppl.
    But this is only my option.(and many D&D players)
    Is he a healer?In 4 edition i dont find any Warlock cleric or awesome healer path.

    Can you give us you feedback what role y have planned for SW? Cuz some of us realy dont understand.


    And i think many hou testing SW agree in 1 thing SW is a copy from DC CW GF and GWF doesn't feel uniq like the latest new class HR. And a whorst off all classes right now .(ofc he is in beta stadium)
    Thnx for reply.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    We actually don't want the soul puppet feeling like a full companion. Remember that the warlock isn't a minion master. When you trigger a soul puppet you get a free DoT that will target foes (and once the new patch goes up, survives *much* longer due to ignoring AoE damage). Players in the damnation tree get bolstered by their Puppet which improves their performance across the board, and the soul puppet in our runs has made up a not insubstantial portion of the damage the warlock dealt. They are a very minor part of the other specs however and should be treated as a secondary DoT that gets launched and can jump from target to target unless you spec deeply into the Damnation tree, where every second of uptime is important and feels empowering.


    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    From my very little testing (lvl 9 on the PTR) I felt like the soul puppet AI wasnt doing the job for me. I think its movement speed should be GREATLY increased either that, or it should have some "teleport" effect to the target so it can start attacking right away.

    Several times I would run around, once i started to attack then my SP would seem to take a few seconds to figure out whats going on, by that time, the NPC was beating on my face when the SP started to attack.

    It seems like a much more responsive SP would be better. But since this is much harder to program, maybe just massively increaed movement speed would help the SP be in play more. That or like I mentioned before a "teleport" effect to the target you are attacking...
  • xthebluespiritxxthebluespiritx Member Posts: 0 Arc User
    edited July 2014
    i really like playing this class, its alot of fun. however im worried about its viability...am i gonna roll and lvl a warlock just to find that i have to spend 2 hours looking for a dungeon? its looking like pve is still gwf/cw. the lifesteal tree seems viable and pretty cool since im a cleric myself...but i was hoping for a massive dps aoe class
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