Can you imagine it? Five temptation warlocks all going at it. They're all healing each other and increasing each other's damage. Cross the streams? Oh my yes.
Dr. Egon Spengler:Don't cross the streams. Dr. Peter Venkman:Why? Dr. Egon Spengler: It would be bad. Dr. Peter Venkman: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"? Dr. Egon Spengler: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light. Dr Ray Stantz:Total protonic reversal. Dr. Peter Venkman: Right. That's bad. Okay. All right. Important safety tip. Thanks, Egon.
<.gif removed>
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Dr. Egon Spengler:Don't cross the streams. Dr. Peter Venkman:Why? Dr. Egon Spengler: It would be bad. Dr. Peter Venkman: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"? Dr. Egon Spengler: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light. Dr Ray Stantz:Total protonic reversal. Dr. Peter Venkman: Right. That's bad. Okay. All right. Important safety tip. Thanks, Egon.
<.gif removed>
kolatmaster you dont need to worry i have better runs with GWF then with one more SW .
If you been on test and fought other classes and call it seriously OP i suggest you stop figthing green geared afk players...
Yes if you lock down 2-1 i can wreck havock but you dont live very long and you dont bring much to your pvp party compared to other classes simple because you will be running from rez most of the time.
Now remove that one as it is now and pvp is not a factor for warlocks at all. So if you want to change it come up with some replacement for it instead of qq about a single power whish all in all dont help the class to become valid in pvp.
I have played every other class on test shard and a 4 sec prone against an hr who only has dodge and deflect as a defense at this point has no way to defend itself against harrowstorm. A 4 sec prone in a 5v5 pvp domination is asking for imbalance. I suggest lowering the amount time ur proned or do not make harrowstorm a dot. A dot makes prone basically guaranteed.
I have played every other class on test shard and a 4 sec prone against an hr who only has dodge and deflect as a defense at this point has no way to defend itself against harrowstorm. A 4 sec prone in a 5v5 pvp domination is asking for imbalance. I suggest lowering the amount time ur proned or do not make harrowstorm a dot. A dot makes prone basically guaranteed.
Harrowstorm can be dodged. Quite easily as well.
a. DC/CW spam dodge as soon as Harrowstorm is cast
b. GWF short sprints, or sprint away from Curse range until DoT is expended
c. TR ITC
d. HR SPAM your 6 dodges for crying out loud
Harrowstorm needs only to be dodged once in a timely manner. That expends the DoT and renders you immune to prone.
guys...I didn;t got that warlock;s art, but I heard that it gives deflect and life steal...couldn;t it give..Idk..for example, hp and 2 from :ArP,power,life steal, healing received buff, critical ? atm GWFs art is by far the most powerful class art and I really don;t want to do 60 lvl GWF and to farm with him 3 boons only to get that damned GWF's class art..plz - give some more useful stats for this art or make getting class arts possible without having to have that class...for example make Jarlaxle guy who tells that he heard about (something like) powerful artifact containing the soul of ancient GWF/DC..etc..and it won;t dissonant with their names since then..it;s really irritating that many ppl have to make GWF 60 lvl only to get that art...
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aobviouserrorMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2014
Pssh everyone knows dc arti is where it's at :P
It's pretty amazing, activate it and then use dreadtheft (about 75% heal at green quality rofl).
That means every tick of dreadtheft is it's own encounter (same goes for steal time), that should be fun with some enchants.
Not to mention the dc artifact has some nice synergy with flames of empowerment.
The skill that is causing a very long prone is a bit much imo as being stuck to the ground for 4 secs is a bit much even in pvp. I am guessing this is caused by a feat or 2.
Also an issue of some piercing damage doing almost 10k as well seems rather large as well(25% of my hp in one strike) I also do not know the name of this feature or feat causing this.
Perspective of a gf
Have you try out in domination ? Cuz in domination i never saw 4 sec prone.
If you try this out in IWD zone then i want to clear somthing out IWD open zone not effected by HD onyl if you are in the pvp zone and the domination match stats .
So is the consensus is that the SW will be clearly surpassed by the CW, the other arcane caster class, in both PvE and PvP? Sorry for perhaps seeming naive, how is this acceptable?
I am sure lots of players will still take their new Warlocks to cap, of course, but unless things change significantly I see they will have very little reason to bother gearing them up.
Can something be done about the warlock's run animation? I'm almost of the opinion that the original one was better than this final one. At least the original one was comical to look at. This new animation is quite off-putting to say the least. Its a caricature of a stereotype. I see a buff jock football (american football) player running onto the field, all he needs is the helmet in his hand. Or perhaps a SWAT team caricature....all we need are the 'HUT HUT HUT HUT HUT' sounds upon each foot fall.
Hell just lift one of the other animations if possible, all of the others are significantly better (save for perhaps the CW combat mode walk)
So is the consensus is that the SW will be clearly surpassed by the CW, the other arcane caster class, in both PvE and PvP? Sorry for perhaps seeming naive, how is this acceptable?
I am sure lots of players will still take their new Warlocks to cap, of course, but unless things change significantly I see they will have very little reason to bother gearing them up.
SWs are gonna be STRONK PVE. Ran with one yesterday. THey are stronggg.
Group comp was 1 SW, 2 CW, and 2 GWF. He topped us all with 12k gs. It was karru, super easy run with that group. But I forsee 2 SW/3 CW groups being common, cause they are both monsters.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
edited August 2014
Now before I get spammed that I cannot post this here or something like that note that I cannot yet make my own thread on this.
Scourage Warlock the new Devoted Cleric! In my guild I have a buddy who is running a SW temptation build. I am a DC running a high heal/buff build, and I do not even come close to how much he heals compared to me. I used to heal a ton amount of points back to players all the time and always kept people alive. But my guildie he just was out of the ballpark with his heals. By the time I could get a Astral shield down with some healing words here and there + bastion of health or sunburst. He would have already gotten heals out with huge amounts of healing crits. I saw them ranging from 30k-250k on me and other players. For me at most I can do a 30k heal crit but thats about it. This point Devoted clerics may only be useful for extra de-buffs and buffs, but where the Devoted Cleric does well in that as well the Scourage Warlock also greatly excels at as well. It was said they would not replace a Devoted Cleric, however this is not the case that I see.
Also it is not just me as in I see a lot of other Devoted Clerics are having a hard time keeping up over time heals compared to the Scourage Warlocks instant direct heals. My gear score is 15k currently and my guildie with the temptation path only has 11k gear score, if he was even higher in his gear score, no DC would ever stand a chance in doing any healing. Now from what I understood is that Scourage Warlocks were not meant to replace DC's. This is not the case and I think should be either reworked for the Scourage Warlock or rework the Devoted Cleric for more successful heals/more succesive direct heals. "I do love the Scourage Warlock, but hate that it dominates the only real role a Devoted Cleric has."
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Now before I get spammed that I cannot post this here or something like that note that I cannot yet make my own thread on this.
Scourage Warlock the new Devoted Cleric! In my guild I have a buddy who is running a SW temptation build. I am a DC running a high heal/buff build, and I do not even come close to how much he heals compared to me. I used to heal a ton amount of points back to players all the time and always kept people alive. But my guildie he just was out of the ballpark with his heals. By the time I could get a Astral shield down with some healing words here and there + bastion of health or sunburst. He would have already gotten heals out with huge amounts of healing crits. I saw them ranging from 30k-250k on me and other players. For me at most I can do a 30k heal crit but thats about it. This point Devoted clerics may only be useful for extra de-buffs and buffs, but where the Devoted Cleric does well in that as well the Scourage Warlock also greatly excels at as well. It was said they would not replace a Devoted Cleric, however this is not the case that I see.
Also it is not just me as in I see a lot of other Devoted Clerics are having a hard time keeping up over time heals compared to the Scourage Warlocks instant direct heals. My gear score is 15k currently and my guildie with the temptation path only has 11k gear score, if he was even higher in his gear score, no DC would ever stand a chance in doing any healing. Now from what I understood is that Scourage Warlocks were not meant to replace DC's. This is not the case and I think should be either reworked for the Scourage Warlock or rework the Devoted Cleric for more successful heals/more succesive direct heals. "I do love the Scourage Warlock, but hate that it dominates the only real role a Devoted Cleric has."
So is the consensus is that the SW will be clearly surpassed by the CW, the other arcane caster class, in both PvE and PvP? Sorry for perhaps seeming naive, how is this acceptable?
They surpassed CW/HRs already in pve! Their damage is insane w/o boons or anything!
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited August 2014
Imo, the 'Out of Line' is mainly due to Dreadtheft. I'm playing a Warlock these days, and while the skill dropped off a lot between Lv20-40, it is simply burying all other AoE options the class has.
Hello forum members, players, developers and staff.
After some time spent with warlock I decide to write here my feedback. I was planing to do it after warlock expansion. But I didn't have time.
Before I start writing I can tell that before update I played with Control Wizard. And yet I am kinda new in this game. So I don't have top end gears or gold or other stuffs. My warlock is 60 lv Fury build with some rare gear parts. And no Its not with epic gear...
I will describe what I liked And what well, disappointed me.
AS warlock you are more less damage dealer. And hell I like it. And from start I where almost always on top damage dealers during dungeon runs. And I choose Furry build to stay as damage dealer. But warlock lack of control skills and by having big damage output monsters and bosses keeping eye on you. So evading multiple attacks is the way of my warlock. Only in epic dungeons I trying evade fighting with crowds.
And also the one funny thing with warlock. Control wizard firstly getting low power skills, then mid power and latter strongest ones.
With warlock in the start you gain one of the top dmg skill. So warlock skill list should reworked some skills pushed for higher level, and some for smaller ones. At least thats what I think .
Ok now lets talk about skills.
Warlock's Curse: Places a Warlock's Curse on your target, increasing the damage they receive from you by 20%. You may place your Warlock’s Curse on up to 3 different targets, but the damage bonus will be divided between them.
Its interesting. Only 3. While in dungeons coming about 9+ in one time. But I have no complains.
Eldritch Blast: A blast of eldritch flame scorches your target. The third strike also damages enemies around your primary target.
good in the start, and I have seen even that end game players using it.. Sure its only the matter of gamestyle. No complains about it. Great skill. Remind me CW chilling cloud..
Dark Spiral Aura: Fire a blast of dark energy at your target, expending your collected Dark Spirals
One of top power skills. If target is cursed and you have 3 dark powers stacks. You can do high dmg.
Hand of Blight: You form necrotic power in your hand and hurl it at your opponent from range. In melee range you don't form the projectiles and attack faster. In addition, these melee strikes create Blight the target temporarily reducing their damage. (Max 4 stacks). The fourth hit at either range deals additional damage, and the melee hit also adds an additional stack of Blight
Great one at will. In range or in close combat. I like it..
Hellish Rebuke: A fiery rebuke that deals damage and ignites your target with hellfire. If they foolishly strike you after the rebuke, the hellfire's duration will be refreshed.
Worst at will. I remember when first time used it. I cursed monster, and casted it. And Hp barely moved. It was like. Probably monster will die faster from running rather than from this skill.
Some extra damage or bonuses you can gain if you have choose other feast build. But for me its still worst skill. And funny its consider as higher level skill than Dark spiral aura.
==================================================================
Class Features:
Dark One's Blessing: Gain life whenever a target affected by your Warlock's Curse dies.
It's good in some ways. But I decide not go with it, and I woun't comment.
Deadly Curse: Your Warlock's Curse deals damage when applied to targets not already affected by your Warlock's Curse
Well, damage poor, and actually I learned it in order to unlock other skills.. But its terrible one.
Developers could add some control effect. Like marked target moving speed decrease, damage reduce, or like chance to ignite hellish flame which consuming HP to target who hitting you or like Control Wizard's stormufully skill.
Shadow Walk: You run 10% faster while Shadow Sprinting.
Good in the start, and even top end lv players use it.. No complains, but yet, developers could come with something more interesting ones. Like giving chance to chance for couple seconds to consume attackers HP and restore own HP.
Warding Curse: Targets affected by your Warlock's Curse deal 4% less damage to you.
Good one, for pve and pvp. Nothing wrong. Good enough.
Flames of Empowerment: Deal 8% more damage while your Action Point gauge is full.
Good one. Choose to gain 8% more damage, but sacrifice daily powers. No comments.
No Pity, No Mercy: Critical hits now briefly give you combat advantage over critically hit targets.
Best one of them all. No comment, and probably all warlocks using it. Great and no complain.
Prince of Hell: Increases your Armor Penetration stat by 10%
For me its <font color="orange">HAMSTER</font>. IF you have low penetration stats, so it will also give you small benefits.
If it would give you like chance to knock down, slow or some other extra control or stat increase or other things than I would take it. But now, I didn't use it. I learned it, but I didn't use. No reason. I rather use Flame Of empowerment + no crit no mercy.
And funny is this one is final Class feature skill, considered top end.... But it's even worst then starting one.
Killing Flames: You use your target's suffering to fuel infernal flames around them. Damage increased based on the percentage of target's missing hit points, and killing your target with this power builds 25% more action points and spawns a Soul Puppet.
Its one of top dmg skills. Even its not necrotic power. And its have chance to make epic high dmg or epic low.. :P
In one and other ways, I think for starting level players its too OP, and should be moved for higher lv. in starting levels I was in pvp, and it was epic easy with this skill. Its like curse>Killing Flames = dead target..
Infernal Spheres: Summon an array of infernal spheres, each waiting to shoot out towards nearby enemies.
Probably all had this skill. And I have no idea what kind benefits it's have. And removed from my skill bar as soon I could. Dmg low, no extra bonus dmg, debuffs or other stuffs... But its ok, its for low lv players. So not bad.
Vampiric Embrace: Rip the life essence from your target, dealing damage and converting 50% of that damage into Hit Points.
Curse Consume: Gain Temporary Hit Points equal to half the amount of health stolen. Curse is expended.
I liked this skill, In the start I didn't use any HP potions at all. With this one I stayed alive all time..
Dreadtheft: You unleash a dark beam that lances through your enemies. This power will continue to fire for up to 6 seconds or until you release the button.
TOP dmg skill, and its good to either do dmg to boss or clean trashes.
Fiery Bolt: You fling a ball of Eldritch Flame that explodes upon hitting your target, dealing reduced damage to nearby targets.
One of my favorite skills. Huge dmg output, and good one against group of monsters.
Cursed Bite: Deals damage to your cursed targets.
I don't have this skill, but my friend from guild have. And said its <font color="orange">HAMSTER</font>. You can curse up to 3 targets, and do damage to 3 monsters, while in dungeons you face more than 3 in one time.. So pointless to use it.. If it would have effect like Vampiric embrace, than I would like it. But now, its not even high dmg skill.
Pillar of Power: Create a conduit of power at target location that grants additional damage to your powers. This conduit erupts in a blaze of hellish flame if an enemy moves over it
This skill I like and hate in same time..
I like what kind benefits its gives, but I hate the way its work. You cast skill in desired place. Thats ok. And if monster/target get in circle shadow spikes appear and circle will disappear in second. So I hate this stuff.
I could suggest that this skill could work similar as Control wizard icy terrain, which stay for certain time and keep doing damage who step in and stay in that place. And my also suggestion would be to increase size of circle little bit.
Harrowstorm: Call up a churning storm of eldritch power around your target, damaging them and enemies around them for a brief duration.
This skill I use almost all time since I unlocked it. Great one. No complains. And its remind me of CW conduit of ice.
Warlock's Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own health to steal life from your target over time. In addition, 15% of your incoming damage is redirected to your linked target. Warlock's Bargain is considered a curse, but is not removed by powers that consume them.
Interesting skill, and danger one. Because if you use against weaker monsters its like killing yourself. But hell its still good one. I use only against strong monsters or bosses.
Wraith's Shadow: You summon shadows to smother your foe in a sickly mass of darkness, reducing their outgoing damage, and dealing damage over time.
Well I have it maxed, but, yet I hate it. Idea is nice, to make similar to Control wizard steal time. But yet its not good.
I would suggest to make it like Pillar of power, that you could choose where to place this mass of darkness which would lock monsters for couple seconds in one place. Similar like spider net doing. Because the HP reducing is bad, and so small, that I almost didn't notice at all. And hell warlock need one good control skill not dmg. For dmg stuff it already have strong skills.
Blades of Vanquished Armies: You create a swarm of shadowy blades that circle around you, damaging nearby enemies
Final tear skill, and which is, well, bad. You have to get in middle grope of monsters and cast it. And its effect time is short, dmg good only to clean trashes. If this skill would last longer, and give extra bonuses(reduce incoming dmg for caster ally members who are near you) than I would love it. Now,, only when doing some dungeons with party and I have to clean path from mass trash monsters. But yet, its not good enough.
=============================================================
Daily powers:
Brood of Hadar: You overwhelm your target with shadows, holding them in place while dark horrors rise around them. Nearby targets take reduced damage from this attack, and all affected are slowed and will be attacked by the spawned horrors.
Oh yea, this skill good one. I like it, no complains.
Accursed Souls: Draw in the souls of nearby enemies, Healing yourself and corrupting their spirits which you then force back into their bodies. Affected targets are temporarily affected by corruption and will spawn a Soul Wraith if killed. Additionally, you spawn a Soul Puppet when you activate this power.
I like and using it. However, range of this skill is too short. And next thing I would rather sacrifice damage rather staying in one place. Because when caster use this spell, he stay in one place. He drain HP from monsters around him. However, while standing monsters hitting you, and you losing HP. And after skill you neither made high dmg, neither restore full HP. I have been in situation that I got killed by because used this skill, and I am not one.
Flames of Phelgethos: Liquid eldritch fire drips over your target, dealing damage over time. The intense heat deals 25% of its damage to nearby enemies. If main target is killed while affected by this power, they explode, applying Curse to nearby targets
This skill stays in skill bar since I unlocked and only where replaced by gate of hell. And a lot of players actually never removing from skill bar. I like it....
Tyrannical Threat: Temporarily changes your Curse class mechanic to "Tyrannical Curse", and upgrades any of your existing Curse effects. Those affected by Tyrannical Curse are damage linked, and deal 30% of the damage you deal to them to other targets affected by your Tyrannical Curse
I don't have this skill so I will not comment.
Gates of Hell: Summon a hellgate at target location that spews a stream of hellish flame in your direction. Enemies killed by the blast restore some of your Action Points. In addition, players killed by this power may not be revived by other players
Top level daily skill, and just little bit stronger than "Flames of Phelgethos" However, area of effect is to small, and the one thing I didn't like that is kinda big chance to miss. Seriously I have used it many times and many times I get so small dmg output, that I rather use encounter skills than this one.
My suggestion would be, well area of effect size increase, just little bit smaller than CW arcane singularity. Animation could be similar with current. Next thing that gates after casting stay for short of time, like arcane singularity, but effect is different than CW skill.
The effects are, while gate of hell opened, monsters in area effect, attack power decreased, movement decreasing, defence decreasing and best part is that HP draining all time while gate is opened... But also remember HP woun't be transfered to caster. It will be simply drained away.
This is all what can I say. Its my feedback and suggestions.
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
Hello forum members, players, developers and staff.
After some time spent with warlock I decide to write here my feedback. I was planing to do it after warlock expansion. But I didn't have time.
Before I start writing I can tell that before update I played with Control Wizard. And yet I am kinda new in this game. So I don't have top end gears or gold or other stuffs. My warlock is 60 lv Fury build with some rare gear parts. And no Its not with epic gear...
I will describe what I liked And what well, disappointed me.
AS warlock you are more less damage dealer. And hell I like it. And from start I where almost always on top damage dealers during dungeon runs. And I choose Furry build to stay as damage dealer. But warlock lack of control skills and by having big damage output monsters and bosses keeping eye on you. So evading multiple attacks is the way of my warlock. Only in epic dungeons I trying evade fighting with crowds.
And also the one funny thing with warlock. Control wizard firstly getting low power skills, then mid power and latter strongest ones.
With warlock in the start you gain one of the top dmg skill. So warlock skill list should reworked some skills pushed for higher level, and some for smaller ones. At least thats what I think .
Ok now lets talk about skills.
Warlock's Curse: Places a Warlock's Curse on your target, increasing the damage they receive from you by 20%. You may place your Warlock’s Curse on up to 3 different targets, but the damage bonus will be divided between them.
Its interesting. Only 3. While in dungeons coming about 9+ in one time. But I have no complains.
Eldritch Blast: A blast of eldritch flame scorches your target. The third strike also damages enemies around your primary target.
good in the start, and I have seen even that end game players using it.. Sure its only the matter of gamestyle. No complains about it. Great skill. Remind me CW chilling cloud..
Dark Spiral Aura: Fire a blast of dark energy at your target, expending your collected Dark Spirals
One of top power skills. If target is cursed and you have 3 dark powers stacks. You can do high dmg.
Hand of Blight: You form necrotic power in your hand and hurl it at your opponent from range. In melee range you don't form the projectiles and attack faster. In addition, these melee strikes create Blight the target temporarily reducing their damage. (Max 4 stacks). The fourth hit at either range deals additional damage, and the melee hit also adds an additional stack of Blight
Great one at will. In range or in close combat. I like it..
Hellish Rebuke: A fiery rebuke that deals damage and ignites your target with hellfire. If they foolishly strike you after the rebuke, the hellfire's duration will be refreshed.
Worst at will. I remember when first time used it. I cursed monster, and casted it. And Hp barely moved. It was like. Probably monster will die faster from running rather than from this skill.
Some extra damage or bonuses you can gain if you have choose other feast build. But for me its still worst skill. And funny its consider as higher level skill than Dark spiral aura.
==================================================================
Class Features:
Dark One's Blessing: Gain life whenever a target affected by your Warlock's Curse dies.
It's good in some ways. But I decide not go with it, and I woun't comment.
Deadly Curse: Your Warlock's Curse deals damage when applied to targets not already affected by your Warlock's Curse
Well, damage poor, and actually I learned it in order to unlock other skills.. But its terrible one.
Developers could add some control effect. Like marked target moving speed decrease, damage reduce, or like chance to ignite hellish flame which consuming HP to target who hitting you or like Control Wizard's stormufully skill.
Shadow Walk: You run 10% faster while Shadow Sprinting.
Good in the start, and even top end lv players use it.. No complains, but yet, developers could come with something more interesting ones. Like giving chance to chance for couple seconds to consume attackers HP and restore own HP.
Warding Curse: Targets affected by your Warlock's Curse deal 4% less damage to you.
Good one, for pve and pvp. Nothing wrong. Good enough.
Flames of Empowerment: Deal 8% more damage while your Action Point gauge is full.
Good one. Choose to gain 8% more damage, but sacrifice daily powers. No comments.
No Pity, No Mercy: Critical hits now briefly give you combat advantage over critically hit targets.
Best one of them all. No comment, and probably all warlocks using it. Great and no complain.
Prince of Hell: Increases your Armor Penetration stat by 10%
For me its <font color="orange">HAMSTER</font>. IF you have low penetration stats, so it will also give you small benefits.
If it would give you like chance to knock down, slow or some other extra control or stat increase or other things than I would take it. But now, I didn't use it. I learned it, but I didn't use. No reason. I rather use Flame Of empowerment + no crit no mercy.
And funny is this one is final Class feature skill, considered top end.... But it's even worst then starting one.
Killing Flames: You use your target's suffering to fuel infernal flames around them. Damage increased based on the percentage of target's missing hit points, and killing your target with this power builds 25% more action points and spawns a Soul Puppet.
Its one of top dmg skills. Even its not necrotic power. And its have chance to make epic high dmg or epic low.. :P
In one and other ways, I think for starting level players its too OP, and should be moved for higher lv. in starting levels I was in pvp, and it was epic easy with this skill. Its like curse>Killing Flames = dead target..
Infernal Spheres: Summon an array of infernal spheres, each waiting to shoot out towards nearby enemies.
Probably all had this skill. And I have no idea what kind benefits it's have. And removed from my skill bar as soon I could. Dmg low, no extra bonus dmg, debuffs or other stuffs... But its ok, its for low lv players. So not bad.
Vampiric Embrace: Rip the life essence from your target, dealing damage and converting 50% of that damage into Hit Points.
Curse Consume: Gain Temporary Hit Points equal to half the amount of health stolen. Curse is expended.
I liked this skill, In the start I didn't use any HP potions at all. With this one I stayed alive all time..
Dreadtheft: You unleash a dark beam that lances through your enemies. This power will continue to fire for up to 6 seconds or until you release the button.
TOP dmg skill, and its good to either do dmg to boss or clean trashes.
Fiery Bolt: You fling a ball of Eldritch Flame that explodes upon hitting your target, dealing reduced damage to nearby targets.
One of my favorite skills. Huge dmg output, and good one against group of monsters.
Cursed Bite: Deals damage to your cursed targets.
I don't have this skill, but my friend from guild have. And said its <font color="orange">HAMSTER</font>. You can curse up to 3 targets, and do damage to 3 monsters, while in dungeons you face more than 3 in one time.. So pointless to use it.. If it would have effect like Vampiric embrace, than I would like it. But now, its not even high dmg skill.
Pillar of Power: Create a conduit of power at target location that grants additional damage to your powers. This conduit erupts in a blaze of hellish flame if an enemy moves over it
This skill I like and hate in same time..
I like what kind benefits its gives, but I hate the way its work. You cast skill in desired place. Thats ok. And if monster/target get in circle shadow spikes appear and circle will disappear in second. So I hate this stuff.
I could suggest that this skill could work similar as Control wizard icy terrain, which stay for certain time and keep doing damage who step in and stay in that place. And my also suggestion would be to increase size of circle little bit.
Harrowstorm: Call up a churning storm of eldritch power around your target, damaging them and enemies around them for a brief duration.
This skill I use almost all time since I unlocked it. Great one. No complains. And its remind me of CW conduit of ice.
Warlock's Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own health to steal life from your target over time. In addition, 15% of your incoming damage is redirected to your linked target. Warlock's Bargain is considered a curse, but is not removed by powers that consume them.
Interesting skill, and danger one. Because if you use against weaker monsters its like killing yourself. But hell its still good one. I use only against strong monsters or bosses.
Wraith's Shadow: You summon shadows to smother your foe in a sickly mass of darkness, reducing their outgoing damage, and dealing damage over time.
Well I have it maxed, but, yet I hate it. Idea is nice, to make similar to Control wizard steal time. But yet its not good.
I would suggest to make it like Pillar of power, that you could choose where to place this mass of darkness which would lock monsters for couple seconds in one place. Similar like spider net doing. Because the HP reducing is bad, and so small, that I almost didn't notice at all. And hell warlock need one good control skill not dmg. For dmg stuff it already have strong skills.
Blades of Vanquished Armies: You create a swarm of shadowy blades that circle around you, damaging nearby enemies
Final tear skill, and which is, well, bad. You have to get in middle grope of monsters and cast it. And its effect time is short, dmg good only to clean trashes. If this skill would last longer, and give extra bonuses(reduce incoming dmg for caster ally members who are near you) than I would love it. Now,, only when doing some dungeons with party and I have to clean path from mass trash monsters. But yet, its not good enough.
=============================================================
Daily powers:
Brood of Hadar: You overwhelm your target with shadows, holding them in place while dark horrors rise around them. Nearby targets take reduced damage from this attack, and all affected are slowed and will be attacked by the spawned horrors.
Oh yea, this skill good one. I like it, no complains.
Accursed Souls: Draw in the souls of nearby enemies, Healing yourself and corrupting their spirits which you then force back into their bodies. Affected targets are temporarily affected by corruption and will spawn a Soul Wraith if killed. Additionally, you spawn a Soul Puppet when you activate this power.
I like and using it. However, range of this skill is too short. And next thing I would rather sacrifice damage rather staying in one place. Because when caster use this spell, he stay in one place. He drain HP from monsters around him. However, while standing monsters hitting you, and you losing HP. And after skill you neither made high dmg, neither restore full HP. I have been in situation that I got killed by because used this skill, and I am not one.
Flames of Phelgethos: Liquid eldritch fire drips over your target, dealing damage over time. The intense heat deals 25% of its damage to nearby enemies. If main target is killed while affected by this power, they explode, applying Curse to nearby targets
This skill stays in skill bar since I unlocked and only where replaced by gate of hell. And a lot of players actually never removing from skill bar. I like it....
Tyrannical Threat: Temporarily changes your Curse class mechanic to "Tyrannical Curse", and upgrades any of your existing Curse effects. Those affected by Tyrannical Curse are damage linked, and deal 30% of the damage you deal to them to other targets affected by your Tyrannical Curse
I don't have this skill so I will not comment.
Gates of Hell: Summon a hellgate at target location that spews a stream of hellish flame in your direction. Enemies killed by the blast restore some of your Action Points. In addition, players killed by this power may not be revived by other players
Top level daily skill, and just little bit stronger than "Flames of Phelgethos" However, area of effect is to small, and the one thing I didn't like that is kinda big chance to miss. Seriously I have used it many times and many times I get so small dmg output, that I rather use encounter skills than this one.
My suggestion would be, well area of effect size increase, just little bit smaller than CW arcane singularity. Animation could be similar with current. Next thing that gates after casting stay for short of time, like arcane singularity, but effect is different than CW skill.
The effects are, while gate of hell opened, monsters in area effect, attack power decreased, movement decreasing, defence decreasing and best part is that HP draining all time while gate is opened... But also remember HP woun't be transfered to caster. It will be simply drained away.
This is all what can I say. Its my feedback and suggestions.
Necro xD
That said - you really should try TT. Its damage output is INSANE. And you have what it does wrong. It deals 30% of damage taken as ae dmg, and 50% of dmg taken to other targets with the curse as well as increasing dmg by 20% to targets with the curse. It also deals about 1k damage over time (according to the curse when you cast it).
May the RNG Gods smile on you today!
Adorable Temptress - 23.4k Temptation SW
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
That said - you really should try TT. Its damage output is INSANE. And you have what it does wrong. It deals 30% of damage taken as ae dmg, and 50% of dmg taken to other targets with the curse as well as increasing dmg by 20% to targets with the curse. It also deals about 1k damage over time (according to the curse when you cast it).
Temptation build, well its like necromancer, draining and restoring own HP. Sure you live longer.
For my fury (test) build well, I don't have problem to live longer in pve than other ones... :P
And in pvp, actually its rare to see warlock there. In 60 lv dominion 5vs5 fights. from my last 20 runs only 2 times so other warlock, excluding myself.. And they where in bottom by points. And on top for getting killed..
And furry thing is yea, fury its focusing on more damage, and the funny is that fire type spells have top dmg. And only one Dreadtheft is top necro skill. Warlock's Bargain: necro skill, but in pvp, well its kinda matter of luck. And its good if you casting it and running away :P
wrath shadow, enemy ignoring it...
But in pvp its still worst class.
Vs CW; Wizard will throw to your face control skills before you manage to cast own.. And lets face fact, real control skill is Harrowstorm.
Other ones is just illusion that you trying do something.
vs archer, well its actually gear fight, but more less you get stunned or he make dash/invisibile trick and you out of option to catch him.
Vs rogue, he move invissible , then he send you (finger) and you dead. If you survive, you try cast spell, even wrath shadow. Which effect time is ~1s. So its just pointless to use...
Vs great weapon. simple he charge in front of you, smash down/back, and you out of option....
vs guardian. Well most if where like he would telling i dont (finger) care that you hitting...
with warlock in fight 5vs5. its good if you are behind other 4 players..
best fight is warlock vs warlock. Bout can't control target, and its usually is gear fight..
So for pve warlock good enough. But when come pvp, you lack control skills(real control).
And I have seen that Cw with similar gear doing more dmg in pve.
Best regards warlock..
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
Comments
Dr. Peter Venkman: Why?
Dr. Egon Spengler: It would be bad.
Dr. Peter Venkman: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"?
Dr. Egon Spengler: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
Dr Ray Stantz: Total protonic reversal.
Dr. Peter Venkman: Right. That's bad. Okay. All right. Important safety tip. Thanks, Egon.
<.gif removed>
kolatmaster you dont need to worry i have better runs with GWF then with one more SW .
I have played every other class on test shard and a 4 sec prone against an hr who only has dodge and deflect as a defense at this point has no way to defend itself against harrowstorm. A 4 sec prone in a 5v5 pvp domination is asking for imbalance. I suggest lowering the amount time ur proned or do not make harrowstorm a dot. A dot makes prone basically guaranteed.
Harrowstorm can be dodged. Quite easily as well.
a. DC/CW spam dodge as soon as Harrowstorm is cast
b. GWF short sprints, or sprint away from Curse range until DoT is expended
c. TR ITC
d. HR SPAM your 6 dodges for crying out loud
Harrowstorm needs only to be dodged once in a timely manner. That expends the DoT and renders you immune to prone.
It's pretty amazing, activate it and then use dreadtheft (about 75% heal at green quality rofl).
That means every tick of dreadtheft is it's own encounter (same goes for steal time), that should be fun with some enchants.
Not to mention the dc artifact has some nice synergy with flames of empowerment.
UPD WOOPS, sorry, delete this post please. Forgot there is a specific thread for this ._.
WTB Class Reroll please
Have you try out in domination ? Cuz in domination i never saw 4 sec prone.
If you try this out in IWD zone then i want to clear somthing out IWD open zone not effected by HD onyl if you are in the pvp zone and the domination match stats .
WTB Class Reroll please
they did, on top of my head for fallen dragon: dread quillion/stone/hilt <100k total
Good, thank you.
Time to buy some assets.
BTW can anyone show me some pics of how malabog and fallen dragon weapons look ?
WTB Class Reroll please
I am sure lots of players will still take their new Warlocks to cap, of course, but unless things change significantly I see they will have very little reason to bother gearing them up.
Hell just lift one of the other animations if possible, all of the others are significantly better (save for perhaps the CW combat mode walk)
SWs are gonna be STRONK PVE. Ran with one yesterday. THey are stronggg.
Group comp was 1 SW, 2 CW, and 2 GWF. He topped us all with 12k gs. It was karru, super easy run with that group. But I forsee 2 SW/3 CW groups being common, cause they are both monsters.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Scourage Warlock the new Devoted Cleric! In my guild I have a buddy who is running a SW temptation build. I am a DC running a high heal/buff build, and I do not even come close to how much he heals compared to me. I used to heal a ton amount of points back to players all the time and always kept people alive. But my guildie he just was out of the ballpark with his heals. By the time I could get a Astral shield down with some healing words here and there + bastion of health or sunburst. He would have already gotten heals out with huge amounts of healing crits. I saw them ranging from 30k-250k on me and other players. For me at most I can do a 30k heal crit but thats about it. This point Devoted clerics may only be useful for extra de-buffs and buffs, but where the Devoted Cleric does well in that as well the Scourage Warlock also greatly excels at as well. It was said they would not replace a Devoted Cleric, however this is not the case that I see.
Also it is not just me as in I see a lot of other Devoted Clerics are having a hard time keeping up over time heals compared to the Scourage Warlocks instant direct heals. My gear score is 15k currently and my guildie with the temptation path only has 11k gear score, if he was even higher in his gear score, no DC would ever stand a chance in doing any healing. Now from what I understood is that Scourage Warlocks were not meant to replace DC's. This is not the case and I think should be either reworked for the Scourage Warlock or rework the Devoted Cleric for more successful heals/more succesive direct heals. "I do love the Scourage Warlock, but hate that it dominates the only real role a Devoted Cleric has."
lol
LFG: No DC or TR plz
They surpassed CW/HRs already in pve! Their damage is insane w/o boons or anything!
After some time spent with warlock I decide to write here my feedback. I was planing to do it after warlock expansion. But I didn't have time.
Before I start writing I can tell that before update I played with Control Wizard. And yet I am kinda new in this game. So I don't have top end gears or gold or other stuffs. My warlock is 60 lv Fury build with some rare gear parts. And no Its not with epic gear...
I will describe what I liked And what well, disappointed me.
AS warlock you are more less damage dealer. And hell I like it. And from start I where almost always on top damage dealers during dungeon runs. And I choose Furry build to stay as damage dealer. But warlock lack of control skills and by having big damage output monsters and bosses keeping eye on you. So evading multiple attacks is the way of my warlock. Only in epic dungeons I trying evade fighting with crowds.
And also the one funny thing with warlock. Control wizard firstly getting low power skills, then mid power and latter strongest ones.
With warlock in the start you gain one of the top dmg skill. So warlock skill list should reworked some skills pushed for higher level, and some for smaller ones. At least thats what I think .
Ok now lets talk about skills.
Warlock's Curse: Places a Warlock's Curse on your target, increasing the damage they receive from you by 20%. You may place your Warlock’s Curse on up to 3 different targets, but the damage bonus will be divided between them.
Its interesting. Only 3. While in dungeons coming about 9+ in one time. But I have no complains.
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At-will powers:
Eldritch Blast: A blast of eldritch flame scorches your target. The third strike also damages enemies around your primary target.
good in the start, and I have seen even that end game players using it.. Sure its only the matter of gamestyle. No complains about it. Great skill. Remind me CW chilling cloud..
Dark Spiral Aura: Fire a blast of dark energy at your target, expending your collected Dark Spirals
One of top power skills. If target is cursed and you have 3 dark powers stacks. You can do high dmg.
Hand of Blight: You form necrotic power in your hand and hurl it at your opponent from range. In melee range you don't form the projectiles and attack faster. In addition, these melee strikes create Blight the target temporarily reducing their damage. (Max 4 stacks). The fourth hit at either range deals additional damage, and the melee hit also adds an additional stack of Blight
Great one at will. In range or in close combat. I like it..
Hellish Rebuke: A fiery rebuke that deals damage and ignites your target with hellfire. If they foolishly strike you after the rebuke, the hellfire's duration will be refreshed.
Worst at will. I remember when first time used it. I cursed monster, and casted it. And Hp barely moved. It was like. Probably monster will die faster from running rather than from this skill.
Some extra damage or bonuses you can gain if you have choose other feast build. But for me its still worst skill. And funny its consider as higher level skill than Dark spiral aura.
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Class Features:
Dark One's Blessing: Gain life whenever a target affected by your Warlock's Curse dies.
It's good in some ways. But I decide not go with it, and I woun't comment.
Deadly Curse: Your Warlock's Curse deals damage when applied to targets not already affected by your Warlock's Curse
Well, damage poor, and actually I learned it in order to unlock other skills.. But its terrible one.
Developers could add some control effect. Like marked target moving speed decrease, damage reduce, or like chance to ignite hellish flame which consuming HP to target who hitting you or like Control Wizard's stormufully skill.
Shadow Walk: You run 10% faster while Shadow Sprinting.
Good in the start, and even top end lv players use it.. No complains, but yet, developers could come with something more interesting ones. Like giving chance to chance for couple seconds to consume attackers HP and restore own HP.
Warding Curse: Targets affected by your Warlock's Curse deal 4% less damage to you.
Good one, for pve and pvp. Nothing wrong. Good enough.
Flames of Empowerment: Deal 8% more damage while your Action Point gauge is full.
Good one. Choose to gain 8% more damage, but sacrifice daily powers. No comments.
No Pity, No Mercy: Critical hits now briefly give you combat advantage over critically hit targets.
Best one of them all. No comment, and probably all warlocks using it. Great and no complain.
Prince of Hell: Increases your Armor Penetration stat by 10%
For me its <font color="orange">HAMSTER</font>. IF you have low penetration stats, so it will also give you small benefits.
If it would give you like chance to knock down, slow or some other extra control or stat increase or other things than I would take it. But now, I didn't use it. I learned it, but I didn't use. No reason. I rather use Flame Of empowerment + no crit no mercy.
And funny is this one is final Class feature skill, considered top end.... But it's even worst then starting one.
============================================================================
Encounter powers
Killing Flames: You use your target's suffering to fuel infernal flames around them. Damage increased based on the percentage of target's missing hit points, and killing your target with this power builds 25% more action points and spawns a Soul Puppet.
Its one of top dmg skills. Even its not necrotic power. And its have chance to make epic high dmg or epic low.. :P
In one and other ways, I think for starting level players its too OP, and should be moved for higher lv. in starting levels I was in pvp, and it was epic easy with this skill. Its like curse>Killing Flames = dead target..
Infernal Spheres: Summon an array of infernal spheres, each waiting to shoot out towards nearby enemies.
Probably all had this skill. And I have no idea what kind benefits it's have. And removed from my skill bar as soon I could. Dmg low, no extra bonus dmg, debuffs or other stuffs... But its ok, its for low lv players. So not bad.
Vampiric Embrace: Rip the life essence from your target, dealing damage and converting 50% of that damage into Hit Points.
Curse Consume: Gain Temporary Hit Points equal to half the amount of health stolen. Curse is expended.
I liked this skill, In the start I didn't use any HP potions at all. With this one I stayed alive all time..
Dreadtheft: You unleash a dark beam that lances through your enemies. This power will continue to fire for up to 6 seconds or until you release the button.
TOP dmg skill, and its good to either do dmg to boss or clean trashes.
Fiery Bolt: You fling a ball of Eldritch Flame that explodes upon hitting your target, dealing reduced damage to nearby targets.
One of my favorite skills. Huge dmg output, and good one against group of monsters.
Cursed Bite: Deals damage to your cursed targets.
I don't have this skill, but my friend from guild have. And said its <font color="orange">HAMSTER</font>. You can curse up to 3 targets, and do damage to 3 monsters, while in dungeons you face more than 3 in one time.. So pointless to use it.. If it would have effect like Vampiric embrace, than I would like it. But now, its not even high dmg skill.
Pillar of Power: Create a conduit of power at target location that grants additional damage to your powers. This conduit erupts in a blaze of hellish flame if an enemy moves over it
This skill I like and hate in same time..
I like what kind benefits its gives, but I hate the way its work. You cast skill in desired place. Thats ok. And if monster/target get in circle shadow spikes appear and circle will disappear in second. So I hate this stuff.
I could suggest that this skill could work similar as Control wizard icy terrain, which stay for certain time and keep doing damage who step in and stay in that place. And my also suggestion would be to increase size of circle little bit.
Harrowstorm: Call up a churning storm of eldritch power around your target, damaging them and enemies around them for a brief duration.
This skill I use almost all time since I unlocked it. Great one. No complains. And its remind me of CW conduit of ice.
Warlock's Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own health to steal life from your target over time. In addition, 15% of your incoming damage is redirected to your linked target. Warlock's Bargain is considered a curse, but is not removed by powers that consume them.
Interesting skill, and danger one. Because if you use against weaker monsters its like killing yourself. But hell its still good one. I use only against strong monsters or bosses.
Wraith's Shadow: You summon shadows to smother your foe in a sickly mass of darkness, reducing their outgoing damage, and dealing damage over time.
Well I have it maxed, but, yet I hate it. Idea is nice, to make similar to Control wizard steal time. But yet its not good.
I would suggest to make it like Pillar of power, that you could choose where to place this mass of darkness which would lock monsters for couple seconds in one place. Similar like spider net doing. Because the HP reducing is bad, and so small, that I almost didn't notice at all. And hell warlock need one good control skill not dmg. For dmg stuff it already have strong skills.
Blades of Vanquished Armies: You create a swarm of shadowy blades that circle around you, damaging nearby enemies
Final tear skill, and which is, well, bad. You have to get in middle grope of monsters and cast it. And its effect time is short, dmg good only to clean trashes. If this skill would last longer, and give extra bonuses(reduce incoming dmg for caster ally members who are near you) than I would love it. Now,, only when doing some dungeons with party and I have to clean path from mass trash monsters. But yet, its not good enough.
=============================================================
Daily powers:
Brood of Hadar: You overwhelm your target with shadows, holding them in place while dark horrors rise around them. Nearby targets take reduced damage from this attack, and all affected are slowed and will be attacked by the spawned horrors.
Oh yea, this skill good one. I like it, no complains.
Accursed Souls: Draw in the souls of nearby enemies, Healing yourself and corrupting their spirits which you then force back into their bodies. Affected targets are temporarily affected by corruption and will spawn a Soul Wraith if killed. Additionally, you spawn a Soul Puppet when you activate this power.
I like and using it. However, range of this skill is too short. And next thing I would rather sacrifice damage rather staying in one place. Because when caster use this spell, he stay in one place. He drain HP from monsters around him. However, while standing monsters hitting you, and you losing HP. And after skill you neither made high dmg, neither restore full HP. I have been in situation that I got killed by because used this skill, and I am not one.
Flames of Phelgethos: Liquid eldritch fire drips over your target, dealing damage over time. The intense heat deals 25% of its damage to nearby enemies. If main target is killed while affected by this power, they explode, applying Curse to nearby targets
This skill stays in skill bar since I unlocked and only where replaced by gate of hell. And a lot of players actually never removing from skill bar. I like it....
Tyrannical Threat: Temporarily changes your Curse class mechanic to "Tyrannical Curse", and upgrades any of your existing Curse effects. Those affected by Tyrannical Curse are damage linked, and deal 30% of the damage you deal to them to other targets affected by your Tyrannical Curse
I don't have this skill so I will not comment.
Gates of Hell: Summon a hellgate at target location that spews a stream of hellish flame in your direction. Enemies killed by the blast restore some of your Action Points. In addition, players killed by this power may not be revived by other players
Top level daily skill, and just little bit stronger than "Flames of Phelgethos" However, area of effect is to small, and the one thing I didn't like that is kinda big chance to miss. Seriously I have used it many times and many times I get so small dmg output, that I rather use encounter skills than this one.
My suggestion would be, well area of effect size increase, just little bit smaller than CW arcane singularity. Animation could be similar with current. Next thing that gates after casting stay for short of time, like arcane singularity, but effect is different than CW skill.
The effects are, while gate of hell opened, monsters in area effect, attack power decreased, movement decreasing, defence decreasing and best part is that HP draining all time while gate is opened... But also remember HP woun't be transfered to caster. It will be simply drained away.
This is all what can I say. Its my feedback and suggestions.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
Necro xD
That said - you really should try TT. Its damage output is INSANE. And you have what it does wrong. It deals 30% of damage taken as ae dmg, and 50% of dmg taken to other targets with the curse as well as increasing dmg by 20% to targets with the curse. It also deals about 1k damage over time (according to the curse when you cast it).
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
Temptation build, well its like necromancer, draining and restoring own HP. Sure you live longer.
For my fury (test) build well, I don't have problem to live longer in pve than other ones... :P
And in pvp, actually its rare to see warlock there. In 60 lv dominion 5vs5 fights. from my last 20 runs only 2 times so other warlock, excluding myself.. And they where in bottom by points. And on top for getting killed..
And furry thing is yea, fury its focusing on more damage, and the funny is that fire type spells have top dmg. And only one Dreadtheft is top necro skill. Warlock's Bargain: necro skill, but in pvp, well its kinda matter of luck. And its good if you casting it and running away :P
wrath shadow, enemy ignoring it...
But in pvp its still worst class.
Vs CW; Wizard will throw to your face control skills before you manage to cast own.. And lets face fact, real control skill is Harrowstorm.
Other ones is just illusion that you trying do something.
vs archer, well its actually gear fight, but more less you get stunned or he make dash/invisibile trick and you out of option to catch him.
Vs rogue, he move invissible , then he send you (finger) and you dead. If you survive, you try cast spell, even wrath shadow. Which effect time is ~1s. So its just pointless to use...
Vs great weapon. simple he charge in front of you, smash down/back, and you out of option....
vs guardian. Well most if where like he would telling i dont (finger) care that you hitting...
with warlock in fight 5vs5. its good if you are behind other 4 players..
best fight is warlock vs warlock. Bout can't control target, and its usually is gear fight..
So for pve warlock good enough. But when come pvp, you lack control skills(real control).
And I have seen that Cw with similar gear doing more dmg in pve.
Best regards warlock..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================