Also, big thanks for removing the invisiwalls around the skill nodes in Sharandar. I don't suppose the scrying stone at Craftsman's Rest in Neverdeath Graveyard was similarly removed, by chance?
Also, big thanks for removing the invisiwalls around the skill nodes in Sharandar. I don't suppose the scrying stone at Craftsman's Rest in Neverdeath Graveyard was similarly removed, by chance?
They didn't actually remove the invisible walls around the skill nodes. I checked two of the skill nodes that were unreachable on the preview server. One was moved to a different spot and one was removed entirely. Don't know if there were any others that were unreachable and changed with this patch.
I don't suppose the scrying stone at Craftsman's Rest in Neverdeath Graveyard was similarly removed, by chance?
I tested this yesterday on preview server and this scrying stone was accessible .
But I cannot see anything about achievements fix (Defend the temple, Gate crashers etc. ...) I only hope, that's also fixed ...
Thanks to everybody helpfully pointing out that Sword Coast Adventures is in the patch notes. It's not a situation where I'm functionally illiterate. Rather, they added it to the patch notes after I noted that it was omitted.
no, the mark of stability 20k, the mark of union 20k -.- 100k is only the mark of power ( and are cheap for me ), if you can't afford 100k just try drop them.
excuse me but......................you didnt fix the root of ranger bug? lol what are you waiting for? second week of HUGE bug? not all bugs are the same my fellow devs keep that in mind
The new system is quite obviously intended to be a money sink. Because reagents are consumed, success or failure, and to boot are harder to come by, you are basically forced into buying Coalescents to assure success. Does this surprise anyone?
Further, all the space that was freed up by not needing to hoard enchantments is now taken up by the need to hoard marks. Way to go, Cryptic.
Wait, success at what? Use preservation wards to protect your marks on ordinary runes and enchantments.
Great, now that sword coast adventures is up, everyone is using it. So I'm unable to manage my professions using the Gateway since it is currently under heavy load.
Comments
They didn't actually remove the invisible walls around the skill nodes. I checked two of the skill nodes that were unreachable on the preview server. One was moved to a different spot and one was removed entirely. Don't know if there were any others that were unreachable and changed with this patch.
But I cannot see anything about achievements fix (Defend the temple, Gate crashers etc. ...) I only hope, that's also fixed ...
top item is SWA going live.
I would only guess that since they were tied with Mod 1...
But then, there are still the nightmare items up from release...
Finnigan - Dwarven Guardian Fighter (60)
Dharov - Dwarven Control Wizard (In Training)
Reikaku - Dwarven Trickster Rogue (In Training)
What is still broken? I thought they fixed all the bugs in the last update.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
The trade bar vendor has the sinister weapons. It is the fey weapons in the wondrous bazaar that are getting removed.
I hadn't bought any, but I don't understand this either.
- JailBreak (in development)
The HUD icon for invocation now shows your specific god's icon.
it is good to see that bugs and new features are prioritized...
YAY !! :cool:
Didn't like doing that quest, should be good now.
Wait, success at what? Use preservation wards to protect your marks on ordinary runes and enchantments.
Neverwinter Census 2017
All posts pending disapproval by Cecilia