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I think TR need rebalancing hotfix in PvP.

freethinker1976freethinker1976 Member Posts: 7 Arc User
edited December 2013 in PvE Discussion
I've played pretty much every mmorpg under the sun and I've never seen such a ridiculous class. Never seen a class designed so that it has pretty much a guaranteed kill on anyone except a tank. And they can do it very easy and with practically no setup or effort. And if that isn't enough they can seemingly build to have permanent stealth and are also able to do insane RANGED damage with Impact shot who seem to do all kind of weird tings.

It's almost shocking how easy the class is to play. With 28k HP I've literally been "two shot".
Post edited by freethinker1976 on
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Comments

  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited November 2013
    The only time you should get two shot is if a rogue lashing blades you followed by an impact shot crit, and even then you should be able to get higher than 28k hp, and should be able to absorb a lot of damage from barkshield. The thing with lashing blade is that it is a 20s cooldown move that can be easily dodged. In order to do really big damage with it, it requires that the rogue first hits you at least once, so unless you are mob fighting at the middle, you should be able to see the rogue hit you before they go in for their big lashing blade hit and you should be moving around/dodging so that they cannot hit you with it. Also, if you are a squishy class and fighting big in the middle, if you see a rogue go stealth, move around and try to add some dodges around the time he should get to you to avoid getting hit by something like this. Since rogues are generally squishier and higher dps, you should be watching for them to take them out first anyway. If you get a CC on a rogue, your team should be able to gang on him real fast and take him out of the scenario. Also, any rogue build that isn't using lashing blade cannot 2 shot you, and if you add barkshield, a little more hp, and regen, you should have no problems with them.
  • irdillonirdillon Member, Neverwinter Beta Users Posts: 90
    edited November 2013
    godlysoul1 wrote: »
    The only time you should get two shot is if a rogue lashing blades you followed by an impact shot crit, and even then you should be able to get higher than 28k hp, and should be able to absorb a lot of damage from barkshield. The thing with lashing blade is that it is a 20s cooldown move that can be easily dodged. In order to do really big damage with it, it requires that the rogue first hits you at least once, so unless you are mob fighting at the middle, you should be able to see the rogue hit you before they go in for their big lashing blade hit and you should be moving around/dodging so that they cannot hit you with it. Also, if you are a squishy class and fighting big in the middle, if you see a rogue go stealth, move around and try to add some dodges around the time he should get to you to avoid getting hit by something like this. Since rogues are generally squishier and higher dps, you should be watching for them to take them out first anyway. If you get a CC on a rogue, your team should be able to gang on him real fast and take him out of the scenario. Also, any rogue build that isn't using lashing blade cannot 2 shot you, and if you add barkshield, a little more hp, and regen, you should have no problems with them.

    3 Cloud's of steel to get rid of your barkshield, 4 impact shots. Bye bye
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited November 2013
    godlysoul1 wrote: »
    The only time you should get two shot is if a rogue lashing blades you followed by an impact shot crit, and even then you should be able to get higher than 28k hp, and should be able to absorb a lot of damage from barkshield. The thing with lashing blade is that it is a 20s cooldown move that can be easily dodged. In order to do really big damage with it, it requires that the rogue first hits you at least once, so unless you are mob fighting at the middle, you should be able to see the rogue hit you before they go in for their big lashing blade hit and you should be moving around/dodging so that they cannot hit you with it. Also, if you are a squishy class and fighting big in the middle, if you see a rogue go stealth, move around and try to add some dodges around the time he should get to you to avoid getting hit by something like this. Since rogues are generally squishier and higher dps, you should be watching for them to take them out first anyway. If you get a CC on a rogue, your team should be able to gang on him real fast and take him out of the scenario. Also, any rogue build that isn't using lashing blade cannot 2 shot you, and if you add barkshield, a little more hp, and regen, you should have no problems with them.

    Easily dodge LB? what is your dodging rate for LB? do your play a cw? No cw i know can claim a dodge rate more than 25% against a TR in stealth, and I play with the best cw around.
    The thing about TR is that they can stealth while moving and atk, there fore ur arguement is invalid. And stacking HP only helps u in a pure 1 v 1 case, in real life u never be able to maintain high HP unless u sit in side a DC circle, in that case u will not die easily no matter what.
    Can u claim a win rate higher than 50% against the good TRs as a CW( the only squishy class really, DC go tanky anyway, if u are TR u have a kite that can get away from rogue) No one I know does, it is more like 15% max, and I play with the best cw.
  • nolifekrippariannolifekripparian Member Posts: 32
    edited November 2013
    cw just cant kill good rogues if they dont make any mistake,even if ure the best cw on earth u will lose 80% of the times,and everyone always focus cws first and you cant do anything vs 2-3 ppl since u dont have immune or stealth so u die-respawn-die again, thats why most ppl dropped cw and rerolled another class for pvp, and it will get even worse with module 2 with permastealth trs and immortal gwf 10 times stronger....
  • haloofbl00dhaloofbl00d Member Posts: 2
    edited December 2013
    Completely agree. Lashing Blade does way too much damage for pvp, especially when stealthed when it has a 100% chance to crit. Impossible to catch is just ridiculous as it is. I think the cooldown for Lashing Blade should be lowered when in stealth instead of the 100% crit "chance"
  • haloofbl00dhaloofbl00d Member Posts: 2
    edited December 2013
    Most people say they're not OP because they play them and don't want them nerfed.
  • barq3tbarq3t Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited December 2013
    Completely agree. Lashing Blade does way too much damage for pvp, especially when stealthed when it has a 100% chance to crit. Impossible to catch is just ridiculous as it is. I think the cooldown for Lashing Blade should be lowered when in stealth instead of the 100% crit "chance"

    The truth is most good TRs normaly use Shadow Strike/ItC/Impact Shot and put Lashing Blade only when they fell the enemy is squishy and bad geared...so go gear up ppl
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    TRs can become very strong, but a lot of complaints against the class seem to come from people who've never played it and don't understand how Stealth or their powers work.

    The biggest imbalance with TRs is Impact Shot's hidden root effect, which is an acknowledged issue. I haven't tried it in PvP on Preview, so I don't know if they successfully addressed it when they patched the power in mid November.

    Shocking Execution is also a common gripe, and I think that its cheese factor could afford to be taken down a tad, but it's also an important stalemate breaker (e.g. one of the few hard counters to a Sentinel build's self-sustain).
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  • warpetwarpet Member Posts: 1,969 Arc User
    edited December 2013
    I've played pretty much every mmorpg under the sun and I've never seen such a ridiculous class. Never seen a class designed so that it has pretty much a guaranteed kill on anyone except a tank. And they can do it very easy and with practically no setup or effort. And if that isn't enough they can seemingly build to have permanent stealth and are also able to do insane RANGED damage with Impact shot who seem to do all kind of weird tings.

    It's almost shocking how easy the class is to play. With 28k HP I've literally been "two shot".

    do not forget it is harder to kill then gwf or gf since it have full imune with use of just one encounter ITC and then can just stealth
  • sternerrsternerr Member Posts: 88 Arc User
    edited December 2013
    People who play neverwinter pvp deserve all they get, so TRs, GWFs and CWs are perfectly fine.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    If this game would had a PvP-only Resilience stat on the PvP sets, this game would see way fewer complaints - if implemented properly.

    This is how it should work:

    - it should be mandatory in the sense that without Resilience gear, anybody, including most tanky builds, would get 1-2 shotted in the arena. How much Resi one would need? Now, that's an issue for theorycrafting, after implementation, and one should be able to make certain compromises (i.e. after you become very skilled at avoidance, you can equip less and less Resi gear and switch to PvE high damage pieces)
    - it should (partially) replace stats such as crit/power/recovery/ArP. This way the devs would be able to control EXACTLY how much the usual player can bring to the table in PvP and balance accordingly.

    What would be the results?

    - Certain builds such as sents would have their tankiness reduced considerably, remember, it would be Resilience that would make you take less player damage, not defense and deflect.
    - Certain builds would have their burst decreased considerably, such as TRs, GFs and CWs. In my opinion there's no skill in locking up a person in choke, following up with a 8k chill strike, debuffing, and ending with a 16K Icy Rays crit that lets them barely alive/dead. Such combos are present for a few classes, all at the same lameness level.
    - certain builds would have increased PvP survivability and equal chances to deal with other classes... yup, I'm thinking of CWs primarily

    Alternatively, they should offer escape/immunity mechanisms for all classes to make this fair. DCs and CWs are mostly sitting ducks, and GF block is not good enough compared to ITC/Unstoppable.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited December 2013
    Some classes are built to kill others.

    TR is the only class that can 1 vs 1 a sentinel and actually kill it.

    If you nerf TRs, sentinels will get a huge advantage as it would take 2 people to kill them.

    In premade PvP, every class has its role...every class is important. So i suggest you to learn the game further before suggesting a nerf to a specific class because of a failure that was probably because of you, not the TRs.

    You can;t just go in PvP, with your PvE 12k GS setup...and expect to do good.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited December 2013
    esteena wrote: »
    Some classes are built to kill others.

    TR is the only class that can 1 vs 1 a sentinel and actually kill it.

    If you nerf TRs, sentinels will get a huge advantage as it would take 2 people to kill them.

    In premade PvP, every class has its role...every class is important. So i suggest you to learn the game further before suggesting a nerf to a specific class because of a failure that was probably because of you, not the TRs.

    You can;t just go in PvP, with your PvE 12k GS setup...and expect to do good.

    If sentinel is to good in PvP, why not nerfing PvP aspects of him?
  • vintenarvintenar Member Posts: 0 Arc User
    edited December 2013
    I think the Imbalances of Of the character classes in pvp are one of the reasons i don't do pvp. Of course another reason is I haven't been playing as long as some so I don't know all the knowledge or gear to be good at it. I think the only time I'm ever able to be successful is when we have a cleric on our side that's good. One person at work that i talked to had mentioned that there was a game that downgraded gear or something like that so that everyone would be on the same level of power. I'm guessing this wouldn't be to easy to implement in this game, but as far as I'm concerned It be the only way you could ever find equality so that pvp was about skill, and not just having uber gear.

    Plus i don't like the fact that people log off if they don't have a good team on there side. The pvp system needs to do a better job at matching the gear score of players some how. I mean once you get to level 60 the level restrictions don't apply anymore, but even then you still have a wide gap in power (gear score), cause the higher leveled people near the level limit have much better gear then the ones that just pass the level required to play in the next tear.
  • mestremaxmestremax Member Posts: 43
    edited December 2013
    The problem is not the class "TR" but all the classes in question to the PVP.
    Classes in PVE complement each other but within the PVP is totally the opposite.

    Possible solution

    • TR: Stealth - Allow a TR can see and attack the other while they are in stealth mode. And while you're in stealth mode companion also stay in the same mode and earn passive character skills, Exp: Run speed.


    Remembering that the PVP in Neverwinter is totally unbalanced and if someone will say it is not is because it has a very strong character "$" and fight against weak characters.
    And the PVP system in Neverwinter "Catch The Flag"(tower) makes clear who has preferably winning battles (Mounts Zen):rolleyes:.
    Why RaiderZ had her arrested development because I had a PVP/PVE balanced which gave chance to all and not just some "$".
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    dante123pl wrote: »
    why those QQ threads never end.

    Because the PvP system in this game, while promising, it's also dumb and lacks matchmaking, and ultrageared PvP-only people end up against squishy 10K GS newbies. Class balance is nonexistent as well given the current system. There's some balance only in ultrahighlevel PvP when all have similar gear and specced solely for PvP and all know what to do.

    Given the fact that there isn't any matchmaking and it is unrealistic to demand from the usual player to spec for PvP alone when PvE is 90% of this game, you can see why there is and will be QQ. Dunno why this is hard to understand.

    Also some classes underperform in PvP regardless of gear or spec or skills. There is a reason why some people insist on rainbow comps, because nobody wants to fight a 2 sent/GF/TR/DC comp while you have 2xCW for example, you will always lose (given similarly geared/skilled people).
  • yuccapalmyuccapalm Member, Neverwinter Beta Users Posts: 195 Bounty Hunter
    edited December 2013
    Every class is good in PvP if you play well + halfway decent gear. If you are not geared for PvP and you don't enjoy it, it's not worth getting pwned for ~300 ad per match xD
  • donblacksheepdonblacksheep Member Posts: 132 Bounty Hunter
    edited December 2013
    Pugs complaining about other pugs.
    Only pugs use lashing blade, not the real good TR's, because its a very bad encounter with a huge cooldown and extremly easy to dodge, mainly if you are a cw.
    A tr cant lashing blade me on a 1vs1 fight, you have to be really stupid to get hited by it.

    The only thing that is not balanced on pvp right now is the Roar on GWF's.


    If you are having problems and dying to TR's with 1-2 shot, sorry to let you know, but the problem here is you, not the class. Go get some skills and some gears.
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  • xellizxelliz Member Posts: 955 Arc User
    edited December 2013
    I love how when people complain about other classes they are almost always terribly under geared vs a super geared person. Then to counter this, people who are running around with R8+ and perfect armor/weapon enchants say things like "baddies" and "gear up" and "learn to play"

    If you have to have 10M AD worth of gear to be worth anything ("gear up") then "learning to play" is likely not the problem.

    Of course complaints about TR being the most ridiculous class in any MMO are also blown way out of proportion.
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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    Pugs complaining about other pugs.
    Only pugs use lashing blade, not the real good TR's, because its a very bad encounter with a huge cooldown and extremly easy to dodge, mainly if you are a cw.
    A tr cant lashing blade me on a 1vs1 fight, you have to be really stupid to get hited by it.

    The only thing that is not balanced on pvp right now is the Roar on GWF's.


    If you are having problems and dying to TR's with 1-2 shot, sorry to let you know, but the problem here is you, not the class. Go get some skills and some gears.

    Are you kidding? Lashing Blade is pretty tough to dodge because *you don't know where it's coming from*.

    I love it how everyone who doesn't play at the UBER ELITE level is now somehow "stupid".

    And yes there are perma-stealth tene rogues out there whose SOLE PURPOSE is to run around and 1-2 shot kill people.

    I swear. Some people seem to have completely forgotten what it's like to level up. They seem to have been born at Level 60 with 14k GS gear.
  • xellizxelliz Member Posts: 955 Arc User
    edited December 2013
    pointsman wrote: »
    Are you kidding? Lashing Blade is pretty tough to dodge because *you don't know where it's coming from*.
    For me its exactly the opposite depending on what class I am. As a TR I get to watch people walk away from my LB half the time...not even dodging sometimes, just literally walking away. Then when not on my TR, I can't dodge the **** thing but about 1% of the time.
    pointsman wrote: »
    I swear. Some people seem to have completely forgotten what it's like to level up. They seem to have been born at Level 60 with 14k GS gear.
    true story
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  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited December 2013
    pointsman wrote: »
    Are you kidding? Lashing Blade is pretty tough to dodge because *you don't know where it's coming from*.
    That is a load of bull if you increase your FOV so you can actually see the map and pay attention to when a TR uses stealth. Then, you check which class you are and if anyone near you is lower on hp. If you have the lowest hp, are closest to the TR and are a CW/DC, you are the target. When I play my TR and see a TR go stealth, I go stealth and either wait next to the CW for the other TR to attack then just deal the damage right back at them or I start walking in their expected path while stealth then try to attack them before their stealth is up. If they get close to you faster than expected, then they are using the class feature to give them +30% movement speed while stealthed and you should adjust accordingly. The only time that does not work is when the other TR actually knows what they are doing and don't do the obvious move, they get the first hit, they are PvP specced/geared (I'm PvE setup and don't care to change it to PvP-only setup), or they don't even slot lashing and only use IS since they have no reason to get closer to the target.

    Now, if you never see the TR turn stealth in the first place, then you probably will not even see the lashing blade coming. Its all about trying to pay attention and turning on your sounds to hear the stealth activate.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2013
    xelliz wrote: »
    For me its exactly the opposite depending on what class I am. As a TR I get to watch people walk away from my LB half the time...not even dodging sometimes, just literally walking away. Then when not on my TR, I can't dodge the **** thing but about 1% of the time.

    rubber banding FTW.. u wont ever beat someone with a better connection. Have u seen a GWF trying to land his skills if he has a worse connection than u? is impossible for him.. on the other side if he has a better ping he;ll crush u so bad, u wont even see the animations. Same for all classes, this is why some dodge all your LB and u cant dodge any. For that reason some TR's seem to be always in a form of immunity or always in stealth.
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited December 2013
    It is the tenes people....those make TR the most OP.

    I don't have any since that is one of the biggest p2(insert word here) items in the game.

    18k impact shots 30k + lashing blades....not all that is skill...just say'n.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Well, to be honest, LB is not that hard to dodge... in a relaxed match where you can stay and observe what is happening. Sometimes even the sound is enough for me to make a successful dodge. On the other hand, when there's lots of action, I might not be able to dodge a LB at all.

    The true problem with TRs is that they can attack from stealth without being revealed (idiotic concept), they get an extended immunity they can use after they leave stealth, and a combination of pro damage and good escapes and CC. Impact Shot is again very high damage and unlike LB, there's little to no chance in dealing with that damage other than mitigation/large HP pool, dodging will rubberband you back in place.

    It's enough to see how a TR plays against a CW, high level match or no, to understand how things are. As a CW, you have to cripple your abilities and use AoEs only to unstealth the TR. Even if the CW is very good, a decent to good TR will just toy with him, while the CW will blindly dodge and run around. All of this "dance" is hugely moronic from a wizard's perspective, and I can understand why TRs posting here are so adamant that the class is perfectly balanced and all the complaints are just "QQ" and "l2p" issues. It is true, some indeed are, but not all.

    Also nerfs to the TR are not the solution. The other classes must be brought up to par for PvP performance, i.e. each class should have their immunities and escapes and decent survivability.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    That is a load of bull if you increase your FOV so you can actually see the map and pay attention to when a TR uses stealth. Then, you check which class you are and if anyone near you is lower on hp. If you have the lowest hp, are closest to the TR and are a CW/DC, you are the target. When I play my TR and see a TR go stealth, I go stealth and either wait next to the CW for the other TR to attack then just deal the damage right back at them or I start walking in their expected path while stealth then try to attack them before their stealth is up. If they get close to you faster than expected, then they are using the class feature to give them +30% movement speed while stealthed and you should adjust accordingly. The only time that does not work is when the other TR actually knows what they are doing and don't do the obvious move, they get the first hit, they are PvP specced/geared (I'm PvE setup and don't care to change it to PvP-only setup), or they don't even slot lashing and only use IS since they have no reason to get closer to the target.

    Now, if you never see the TR turn stealth in the first place, then you probably will not even see the lashing blade coming. Its all about trying to pay attention and turning on your sounds to hear the stealth activate.

    Even when I hear the stealth activate, I see the TR go into stealth, and I know he's coming right at me... then what? Is he going to go to my left? my right? run behind me? run right at me? I have no idea. That is why LB is so hard to dodge.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    pers3phone wrote: »
    I can understand why TRs posting here are so adamant that the class is perfectly balanced and all the complaints are just "QQ" and "l2p" issues. It is true, some indeed are, but not all.


    The TRs yell "QQ" and "l2p" because they *know* their class is overpowered and they don't want to see it nerfed such that it will end up spoiling their fun.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited December 2013
    pointsman wrote: »
    Even when I hear the stealth activate, I see the TR go into stealth, and I know he's coming right at me... then what? Is he going to go to my left? my right? run behind me? run right at me? I have no idea. That is why LB is so hard to dodge.

    Not to count the times they come from above(good TR) or they go behind a wall/pillar to activate stealth before they reach you. Smoke + LB + Daily/IS = dead of most classes. As tank i was 2 shoot. Noone can avoid that (stealthed TR come - smoke LB SE = dead)...

    @pers3phone: GF and escape? What? How will a GF escape?!
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    pointsman wrote: »
    The TRs yell "QQ" and "l2p" because they *know* their class is overpowered and they don't want to see it nerfed such that it will end up spoiling their fun.

    Well it's understandable. What else can one expect? In all these forums, I know a singular case when a person lobbied for something that would be detrimental to himself just because it was the right thing to do, ayroux vs tenes.

    I'd say all the posts here that are made by either TR or their victims (mostly the CWs) are pretty much invalid. Each class wants to perform well with least amount of effort.

    For things to work properly, the devs should play their own game at high level, without getting any emotional attachments such as guilds etc., and decide for themselves what is OP and what not with a cool head.

    @ladysilvya:
    pers3phone wrote: »
    GF block is not good enough compared to ITC/Unstoppable.
  • banaancbanaanc Member Posts: 472 Arc User
    edited December 2013
    gf block is good, since its on demand no cd immunity if used well, but the problem is that cryptic is so cheap that there are only na servers so ppl must play with 200ms ping that is HUGE for a wannabe action mmo

    the main problem with tr is that the can attack while maintaining stealth and do a lot of dmg even from range, i dont even want to imagine how it will be to play vs geared ranged whisperknifes, since they can be in stealth 100% of the time and dont have to come in lantern range

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