beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited November 2013
Why I do:
I kinda like PvP, though I don't feel passionate about it the way some players do. I'm not very competitive, but I enjoy strategy and theorycrafting. Because I'm not very competitive, I'm not all that bothered by losing (which is not to say I always lose, but that I don't care if I do). I like the interactivity. It's fun to go with guildmates.
Why I don't:
Lack of time because the army of alts needs to go questing. Lack of actual interaction in average PUGs. No incentive for me in gaining rough ADs from dailies (or salvaging glory gear) when I get about as much as I can refine from leadership.
Why I do when I do:
Pretty much because people I like made me go with them, in which case I probably had a good time.
So why do you participate in PVP? Or, why don't you?
It's not pvp really.
I happen to play a class that is not TR
There are bots. Always TRs.
It"s absurdly long. After the first all-vs-all encounter at B2 you know which side will win. Putting the victory to 100 points insteaf of 1000 would be a step in the right direction.
Only two maps, which are basically the same one with two different skins
It's 5v5, however good you are you will lose if the other ones are mediocre, or if there is a gwf in your team
There are hacks and exploits. Usually TRs
Bugs all over the place, such as the respawn campfire not being safe
The only incentive is AD. No rankings, no leagues, no ladder, no Elo, no Icosahedron stuone pet for the most successful pvp-er
I play pvp because it is the most fun, challenging, and well balanced part of the game. MOST of the matches I am in are slugfests to the end with a 50-100 score gap that changes sides a couple times during the match. That is a blast. Of the other 30% of the matches I am in, about 15% is a stooped win for my team and 15% a stupid win for the enemy team. I stay till the end no matter what, even if I am the only player left on my team and there is a 500 point gap. The way I see it, when I am 1v5, I win if I gain another 250 points AFTER I am left by myself. When there is just 1 player on the opposing team, I try to get my team to just d some 1v1 with the person. That and idle chatter in any 1v5 can make an otherwise irritating experience, fairly pleasant, even fun.
I play pvp because it is the most fun, challenging, and well balanced part of the game. MOST of the matches I am in are slugfests to the end with a 50-100 score gap that changes sides a couple times during the match. That is a blast. Of the other 30% of the matches I am in, about 15% is a stooped win for my team and 15% a stupid win for the enemy team. I stay till the end no matter what, even if I am the only player left on my team and there is a 500 point gap. The way I see it, when I am 1v5, I win if I gain another 250 points AFTER I am left by myself. When there is just 1 player on the opposing team, I try to get my team to just d some 1v1 with the person. That and idle chatter in any 1v5 can make an otherwise irritating experience, fairly pleasant, even fun.
Pre-level 60, pvp is real good for xp.
Yeah true, when I played my 1st and 2nd chars, pvp was fun change at levelling up. Then turning 60 and playing some more rounds, it just gets .... booring. But I wonder, how can us rest of the community get matches where score cap is tight and exciting? When I played activelly PvP it was 95% easy wins to other side. Mostly game was determined at middle base and you could see that which party die like inscects and that's it. Then 1-2 leaves - take 1min - 3rd leaves and you are left with a bot. Cool.
They should concentrate surely after next content patch to PvP. That would be great as most of my gaming experience in last 16 years online has been PvP orientated. Was hoping that from NW too but it's just a piece of doodoo.
I left a PvE server while playing WoW to go onto a PvP server. i enjoyed PvP in WoW I did Pvp daily for over a year.
You do not have the skills at level 10 to play against someone at level 19 nor do you have the gear. Say I play a GF I have charge area taunt and griffon stun meanwhile that higher level has better gear with bigger stats and more skills. It may ramp everyone up to level 19 but without the skills put to max for that level and the gear stats normalized across the board you end up with higher levels having an unfair advantage.
Then you have the group vs. random player enviroment. WoW adjusted this several years ago or supposedly did in that groups end up with groups and random ends up with random...unless a group queue'd as a random and joined while in the match. If you do not have a premade before entering the match and end up going against a premade you might as well afk until match is over.
So it is either reward the premades kill count and group play and or sit afk for however long it takes for the match to be over.
Join as a group? no thanks pretty much you all suck as people and I would rather shoot myself in the face than join the majority of you especially those who PvP...you all are the biggest bunch of crybabies in all of gaming.
I sometimes PVP but with my guildies. Its really the only time I find it fun because win or loose I usually have a good time.
Outside of the odd once in a blue moon match I almost never PVP (except for GG). The matchmaking system is just to awful in this game when its coupled with the fact that people can literally buy the best gear in the game with substantial amounts of zen converted to Astral diamonds (to be fair, some people have earned every piece but I doubt most of them have).
The potential of pay to win put aside, I believe there are just to much overpowered nonsense in the game. Sentinal build GWFs that cant be killed by a full team, Perma stealth rogues that cant be hit with their ITC and deflection potions, GFs that bug Ferocious reaction to go from 5% to 100% in an instant, CWs that can be hit by attacks and dodge after it connects to avoid all damage, and finally the clerics that can just outheal any damage you do to them. Some of this can be handled by a proper matchmaking system but really some builds need to be powered down
For me, good PVP involves hard fought matches between equally geared and skilled groups. Not cowards that run way till ITC is up, not unkillable classes, not people that use and abuse bugs/exploits to win. Until Neverwinter has good pvp I don't think Im going to enjoy it outside of guild runs
Try getting into a pvp-active guild and then u might change your point of view.
There really isnt much pvp scene for the solo players... you either joina a active-pvp guild , or get stomped by one..
But if i have to be honest dispite all the pugs and nonsense matches...
Setting-up a team with your guild and queue'ing Versus another guild for PvP. -- Is the best fun u can have no matter if win or lose
So why do you participate in PVP? Or, why don't you?
I don't participate for 2 reasons.
One is I like role playing and PvP breaks immersion for me.
The other is I don't like hassles or drama, and I've heard too many complaints about bots, AFK, griefing, and exploits to bother even trying. Even if they represent only 5% of the groups you encounter, it's not worth the risk. I mostly group only with people I already know, and only when I'm in a particularly outgoing mood try new people.
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tyrusaranMember, Neverwinter Beta UsersPosts: 6Arc User
edited November 2013
i hardly PVP because there are not enough different maps, only 5vs5 and no 20vs20 etc on larger maps like gg or different story modes like search and destroy.
I also hardly PVP because there are simply no rewards if your glory capped and have T2 or T2.5 gear, there is nothing to spend Glory on and nothing to work for, doing PVP constantly.
The reason why I do not participate in much PVP in Neverwinter is because the maps are dull, 5v5 is not enough people and because I only make foundries,AD have no real use to me.
It is worth mentioning that I am a PVP player. Just not here.
I have said many times that this could change if they added content for PVP. Domination is just not for me. I do like the combat system although more builds are needed along with more classes. The game runs well for me and is graphically very good. If it was a 10v10 capture the flag PVP map instead of Domination I would probably play much more. but it's not.
PvP in this game is missing some obvious features and more variety, but it works and it is challenging. I can't say the same about the PvE content.
I agree and if someone with power a Crptic realised this they could have a very good game indeed, as a mostly PVE game it is really not very good. Better managing of the foundry would also help. Better still a working system for Foundry PVP and it would be hard to beat, but alas everything good about Neverwinter is ignored in favor of PVE content. Which is odd in my opinion as PVE content in mmorpg's has a long way to come before it can stand up to non mmo games so I really fail to see the point of it. Each to there own I suppose.
The only time I play in PvP is when both Rhix and neverembers daily are available, there's just no real incentive for a player of DCs to play PvP. Otherwise I try to keep away from it altogether.
Yeah sure I may kill some players here and there and get laughs at being able to kill GFs, GWFs, and most of all TRs, with my non-dps build DC. That to me can be hilarious, but that too, gets boring very fast.
I do enjoy GG PvP, only because it is different and to me it's just fun. Still the dailys is what leads me to GG.
Some suggestions I have to improve PvP is to add some or all of the following;
1. Capture the Flag
2. 1v1, 10v10, 20v20 (anytime playable like pvp is now)
3. Death Match/ Team Death Match
4. King of the Hill/Defend the Fort
5. All pvp matches able to be spectated, where spectature can move about (limit of 10 spectaters per match to prevent lag?)
6. Add a way for a party to challenge another. Leader of a party wantign to PvP can place thier team in an Open Challenge List. Other teams can view this list and challenge those parties. This would be great for premades vs premades, andclans who want challenge each other and not have to tiem the matches and hope they tiemd it right in the present queue.
- Don't expect teamwork from randoms. If you're playing GG, your five-man crew may do awesome, holding your position and topping the scoreboard, and the rest of the randoms will all find some way to get camped at the fire. Pick up two randoms for a dungeon run, and they'll be the push CW that makes it impossible for the melee guy to lay out his damage, or the "sir stands still alot" TR who doesn't see the color red and dies alot. I would say the vast majority of players don't even know what teamwork IS, much less how to provide it.
Solo questing is where a lot of ''bad'' skills are learnt. When they hit 60 and are confronted with a PvP encounter or dungeon run where teamwork is critical, they do not know how to play with others. A CW tossing everything around is going to irk the melee fighters to no end. The TR, GWF & GF standing at opposite ends of the room makes a Cleric's life nearly impossible. The DC that is trying to go DPS will rarely find any love from the others.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
1: when i que up with my guild, ususally the other team quits after we get 100 points.
2: 1 out of 10 matches are actually fun with people who stay and fight
3: there are no rewards for doing PvP, nothing to show for
4: no ladder system
5: no rewards (oh was that a repeat? well deserved)
- NW action oriented gameplay is funny and rewards skills if you know what you're doing
- Even with normal gear and enchants, i never fill helpless and i can always fight and often win, even against better geared players. And even when i lose, i never feel "helpless".
- It's faster to find a PvP match than going to a dungeon (GWF)
- Can earn 8k rough AD from the glory i get in little time, and it helps complementing the other rough incomes from dailies and Leadership
- It's very funny, expecially when the match is balanced.
It only gets ugly when you end up pug vs premade or half premade. It often ends up in a very unbalanced match, and you've to quit. Often after 3/5 of your team already left.
Looking forward for a good matchmaking system that separates premades or half-premades from pugs, PvP foundry, more PvP modes and a ranking (not interested in "being the best", but if it helps the matchmaking it's all good).
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vampirecavyMember, NW M9 PlaytestPosts: 55Arc User
edited November 2013
I don't PVP because I just don't like it - I'll do a little bit like gauntlegrym for dailies, and I've been talked into playing normals before, but I really just don't enjoy it very much compared to normal play. It's almost certainly because I'm bad at it, I will openly admit that - if I put the time in to get better at it, I'm sure I'd suddenly love it. I just... haven't, is all.
The only times when I have actually enjoyed PVP is when there aren't any professional PVP players in the match. Then it's actually kinda *fun*, and not a completely lopsided blowout.
i don't play it anymore as pvp in this game is awful. rogues range dmg is one of the most stupid things in any game i have ever played. the devs are super slack, and don't give 2 **** about pvp. also the 2 maps are boring as hell.
I love pvp for the strategic aspect. I like fighting other people and finding strategies to beat them rather than beating computer controlled characters. It is the only reason I play any game. That being said, people generally do not tend to understand the team aspects involved in pvp for basic point taking/holding strategies. Therefore, a FFA mode would be could be more interesting and fun imo. Either way, I still enjoy q-ing for pvp when you are at a disadvantage and then seeing how much you can do to pull a bad team up.
I play it for the AD... and leave matches that are just pointless to play either because you play against a guild or because there are perma-stealthing impact shot TRs or perma-unstoppable GWfs everywhere - not to forget permanently kicking GFs.
PVP in Neverwinter has almost nothing to do with skill. It is class, it is gear (mainly enchants) and it is cookie-cutter builds (perma-stealthing rogues, undying GWFs etc.). At least this is true for lvl 60 PVP, in lower levels most of the ppl don't have high-end gear nor enchants and their builds are not fine-tuned to the cheap ones. Here I would say, some skill-factor is present. But not with 60s PVP. Use a GWF that almost never die and let him run from flag to flag. Other team needs 3-4 people to kill him, but most likely the GWF just runs away. Oh yeah, skill and strategy. Tell me more about it.
Seriously, it gets odd. Most of the matches are the same. Some TRs hiding in stealth all the time, then you are hit by impact shot - of course you can't do anything because TRs are not only the class that deals the highest single-target damage, NO they CC you almost with every ability, they just need to press a button to be immune (more easy-mode playstyle) and of course can hit you while they don't even have to leave stealth. First hit impact shot, second hit - you can just watch - third hit, then any other hit... dead.
PVP is broken, totally. The whole PVP mechanic is broken.
Example: A GWF that pops Determination gets:
- Less damage
- Is immune to CC
- Hits faster with his at-wills (slightly less damage but in the end it evens out)
- Gets temporary hit points
So all bonuses. No malus at all. Any other game brings some kind of malus when you pop a feature that is strong.For example deal more damage but also be more vulnerable. No in Neverwinter a GWF can break all sorts of CC (not even only a chance to do so, no it is 100%, they are immune to anything, they can run very fast to you and while you can dodge 2-3 times you have nothing at hand to slow them).
In Neverwinter some classes only have benefits. Same with the TR. This class just causes frustration and I would say that 90% of PVP leavers leave because they are sick of getting hit by players that they cannot see or hit. Neverwinter is the first MMO I play where scouts don't unstealth when they deal damage. I highly doubt that any of the devs ever has played another MMO more that 1 hour in PVP. If they did they never would have designed such a mechanic. It's stupid, it's wrong and it destroys the fun. But I think they just implemented it to attract 10 year old WOW-players to pick this class.
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
@yokihiro: How many classes have you played? How many classes have you played to level 60?
My canned rebuttal whenever someone complains about a certain class or another is, "New Rule: No complaining about a class until you've actually played it." As you can see in my signature, I play all classes. Playing all of them showed me which aspects were truly unbalanced and which ones were simply due to differences in player skill.
I pvp because there is nothing else to do in the game, then I realize ive been seeing the same two sets of map pixels since lvl 10 and want to cut my eyes out for more pvp maps....
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
I PvP because I'm bored and there's not much else to do. I'm tired 99% of running same dungeons and only do it for AD, no pleasure at all in it. PvP is hardly much better, but at least it's something else and combat is fun when I manage to stay alive and not being CCed for a few seconds. It's broken as hell tho', but the reasons why are not for this topic. When I'll be really bored, I'll probably roll a TR and transfer all my CWs enchants to it and just go to "make friends" in PvP...
Comments
I kinda like PvP, though I don't feel passionate about it the way some players do. I'm not very competitive, but I enjoy strategy and theorycrafting. Because I'm not very competitive, I'm not all that bothered by losing (which is not to say I always lose, but that I don't care if I do). I like the interactivity. It's fun to go with guildmates.
Why I don't:
Lack of time because the army of alts needs to go questing. Lack of actual interaction in average PUGs. No incentive for me in gaining rough ADs from dailies (or salvaging glory gear) when I get about as much as I can refine from leadership.
Why I do when I do:
Pretty much because people I like made me go with them, in which case I probably had a good time.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
It's not pvp really.
I happen to play a class that is not TR
There are bots. Always TRs.
It"s absurdly long. After the first all-vs-all encounter at B2 you know which side will win. Putting the victory to 100 points insteaf of 1000 would be a step in the right direction.
Only two maps, which are basically the same one with two different skins
It's 5v5, however good you are you will lose if the other ones are mediocre, or if there is a gwf in your team
There are hacks and exploits. Usually TRs
Bugs all over the place, such as the respawn campfire not being safe
The only incentive is AD. No rankings, no leagues, no ladder, no Elo, no Icosahedron stuone pet for the most successful pvp-er
Pre-level 60, pvp is real good for xp.
Jugger Conq GF
....
Yeah true, when I played my 1st and 2nd chars, pvp was fun change at levelling up. Then turning 60 and playing some more rounds, it just gets .... booring. But I wonder, how can us rest of the community get matches where score cap is tight and exciting? When I played activelly PvP it was 95% easy wins to other side. Mostly game was determined at middle base and you could see that which party die like inscects and that's it. Then 1-2 leaves - take 1min - 3rd leaves and you are left with a bot. Cool.
They should concentrate surely after next content patch to PvP. That would be great as most of my gaming experience in last 16 years online has been PvP orientated. Was hoping that from NW too but it's just a piece of doodoo.
I left a PvE server while playing WoW to go onto a PvP server. i enjoyed PvP in WoW I did Pvp daily for over a year.
You do not have the skills at level 10 to play against someone at level 19 nor do you have the gear. Say I play a GF I have charge area taunt and griffon stun meanwhile that higher level has better gear with bigger stats and more skills. It may ramp everyone up to level 19 but without the skills put to max for that level and the gear stats normalized across the board you end up with higher levels having an unfair advantage.
Then you have the group vs. random player enviroment. WoW adjusted this several years ago or supposedly did in that groups end up with groups and random ends up with random...unless a group queue'd as a random and joined while in the match. If you do not have a premade before entering the match and end up going against a premade you might as well afk until match is over.
So it is either reward the premades kill count and group play and or sit afk for however long it takes for the match to be over.
Join as a group? no thanks pretty much you all suck as people and I would rather shoot myself in the face than join the majority of you especially those who PvP...you all are the biggest bunch of crybabies in all of gaming.
Outside of the odd once in a blue moon match I almost never PVP (except for GG). The matchmaking system is just to awful in this game when its coupled with the fact that people can literally buy the best gear in the game with substantial amounts of zen converted to Astral diamonds (to be fair, some people have earned every piece but I doubt most of them have).
The potential of pay to win put aside, I believe there are just to much overpowered nonsense in the game. Sentinal build GWFs that cant be killed by a full team, Perma stealth rogues that cant be hit with their ITC and deflection potions, GFs that bug Ferocious reaction to go from 5% to 100% in an instant, CWs that can be hit by attacks and dodge after it connects to avoid all damage, and finally the clerics that can just outheal any damage you do to them. Some of this can be handled by a proper matchmaking system but really some builds need to be powered down
For me, good PVP involves hard fought matches between equally geared and skilled groups. Not cowards that run way till ITC is up, not unkillable classes, not people that use and abuse bugs/exploits to win. Until Neverwinter has good pvp I don't think Im going to enjoy it outside of guild runs
There really isnt much pvp scene for the solo players... you either joina a active-pvp guild , or get stomped by one..
But if i have to be honest dispite all the pugs and nonsense matches...
Setting-up a team with your guild and queue'ing Versus another guild for PvP. -- Is the best fun u can have no matter if win or lose
This.
PvP in this game is missing some obvious features and more variety, but it works and it is challenging. I can't say the same about the PvE content.
I don't participate for 2 reasons.
One is I like role playing and PvP breaks immersion for me.
The other is I don't like hassles or drama, and I've heard too many complaints about bots, AFK, griefing, and exploits to bother even trying. Even if they represent only 5% of the groups you encounter, it's not worth the risk. I mostly group only with people I already know, and only when I'm in a particularly outgoing mood try new people.
I also hardly PVP because there are simply no rewards if your glory capped and have T2 or T2.5 gear, there is nothing to spend Glory on and nothing to work for, doing PVP constantly.
It is worth mentioning that I am a PVP player. Just not here.
I have said many times that this could change if they added content for PVP. Domination is just not for me. I do like the combat system although more builds are needed along with more classes. The game runs well for me and is graphically very good. If it was a 10v10 capture the flag PVP map instead of Domination I would probably play much more. but it's not.
I agree and if someone with power a Crptic realised this they could have a very good game indeed, as a mostly PVE game it is really not very good. Better managing of the foundry would also help. Better still a working system for Foundry PVP and it would be hard to beat, but alas everything good about Neverwinter is ignored in favor of PVE content. Which is odd in my opinion as PVE content in mmorpg's has a long way to come before it can stand up to non mmo games so I really fail to see the point of it. Each to there own I suppose.
Yeah sure I may kill some players here and there and get laughs at being able to kill GFs, GWFs, and most of all TRs, with my non-dps build DC. That to me can be hilarious, but that too, gets boring very fast.
I do enjoy GG PvP, only because it is different and to me it's just fun. Still the dailys is what leads me to GG.
Some suggestions I have to improve PvP is to add some or all of the following;
1. Capture the Flag
2. 1v1, 10v10, 20v20 (anytime playable like pvp is now)
3. Death Match/ Team Death Match
4. King of the Hill/Defend the Fort
5. All pvp matches able to be spectated, where spectature can move about (limit of 10 spectaters per match to prevent lag?)
6. Add a way for a party to challenge another. Leader of a party wantign to PvP can place thier team in an Open Challenge List. Other teams can view this list and challenge those parties. This would be great for premades vs premades, andclans who want challenge each other and not have to tiem the matches and hope they tiemd it right in the present queue.
Of course that is just wishful thinking.
Solo questing is where a lot of ''bad'' skills are learnt. When they hit 60 and are confronted with a PvP encounter or dungeon run where teamwork is critical, they do not know how to play with others. A CW tossing everything around is going to irk the melee fighters to no end. The TR, GWF & GF standing at opposite ends of the room makes a Cleric's life nearly impossible. The DC that is trying to go DPS will rarely find any love from the others.
1: when i que up with my guild, ususally the other team quits after we get 100 points.
2: 1 out of 10 matches are actually fun with people who stay and fight
3: there are no rewards for doing PvP, nothing to show for
4: no ladder system
5: no rewards (oh was that a repeat? well deserved)
- NW action oriented gameplay is funny and rewards skills if you know what you're doing
- Even with normal gear and enchants, i never fill helpless and i can always fight and often win, even against better geared players. And even when i lose, i never feel "helpless".
- It's faster to find a PvP match than going to a dungeon (GWF)
- Can earn 8k rough AD from the glory i get in little time, and it helps complementing the other rough incomes from dailies and Leadership
- It's very funny, expecially when the match is balanced.
It only gets ugly when you end up pug vs premade or half premade. It often ends up in a very unbalanced match, and you've to quit. Often after 3/5 of your team already left.
Looking forward for a good matchmaking system that separates premades or half-premades from pugs, PvP foundry, more PvP modes and a ranking (not interested in "being the best", but if it helps the matchmaking it's all good).
Buy nVidia & LogiTech
PVP in Neverwinter has almost nothing to do with skill. It is class, it is gear (mainly enchants) and it is cookie-cutter builds (perma-stealthing rogues, undying GWFs etc.). At least this is true for lvl 60 PVP, in lower levels most of the ppl don't have high-end gear nor enchants and their builds are not fine-tuned to the cheap ones. Here I would say, some skill-factor is present. But not with 60s PVP. Use a GWF that almost never die and let him run from flag to flag. Other team needs 3-4 people to kill him, but most likely the GWF just runs away. Oh yeah, skill and strategy. Tell me more about it.
Seriously, it gets odd. Most of the matches are the same. Some TRs hiding in stealth all the time, then you are hit by impact shot - of course you can't do anything because TRs are not only the class that deals the highest single-target damage, NO they CC you almost with every ability, they just need to press a button to be immune (more easy-mode playstyle) and of course can hit you while they don't even have to leave stealth. First hit impact shot, second hit - you can just watch - third hit, then any other hit... dead.
PVP is broken, totally. The whole PVP mechanic is broken.
Example: A GWF that pops Determination gets:
- Less damage
- Is immune to CC
- Hits faster with his at-wills (slightly less damage but in the end it evens out)
- Gets temporary hit points
So all bonuses. No malus at all. Any other game brings some kind of malus when you pop a feature that is strong.For example deal more damage but also be more vulnerable. No in Neverwinter a GWF can break all sorts of CC (not even only a chance to do so, no it is 100%, they are immune to anything, they can run very fast to you and while you can dodge 2-3 times you have nothing at hand to slow them).
In Neverwinter some classes only have benefits. Same with the TR. This class just causes frustration and I would say that 90% of PVP leavers leave because they are sick of getting hit by players that they cannot see or hit. Neverwinter is the first MMO I play where scouts don't unstealth when they deal damage. I highly doubt that any of the devs ever has played another MMO more that 1 hour in PVP. If they did they never would have designed such a mechanic. It's stupid, it's wrong and it destroys the fun. But I think they just implemented it to attract 10 year old WOW-players to pick this class.
My canned rebuttal whenever someone complains about a certain class or another is, "New Rule: No complaining about a class until you've actually played it." As you can see in my signature, I play all classes. Playing all of them showed me which aspects were truly unbalanced and which ones were simply due to differences in player skill.
Taking a break from Neverwinter indefinitely...
LOL!
I pvp because there is nothing else to do in the game, then I realize ive been seeing the same two sets of map pixels since lvl 10 and want to cut my eyes out for more pvp maps....