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Guardian Fighter Scrotobagins Regen Tank & DPS Builds

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    hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited September 2013
    Hello,
    a question: can you confirm me that "armor specialization" feat does not work? I made some tests and in any case (defense, AC, gear, boons ecc...) the effectiveness of AC or Defense is increased. If i have that feat or not, my damage resitance is the same.
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    Hello,
    a question: can you confirm me that "armor specialization" feat does not work? I made some tests and in any case (defense, AC, gear, boons ecc...) the effectiveness of AC or Defense is increased. If i have that feat or not, my damage resitance is the same.

    The paper doll is not updated but you can let mobs attack you without it and then add it and see the damage reduction has changed.

    combat log #### (####)

    #### is the damage you received after mitigation
    (####) is the damage before mitigation
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    bratzinatorbratzinator Member Posts: 68
    edited September 2013
    fondlez wrote: »
    GPF does not reduce Resistance. It reduces Defense, therefore far weaker than 45% Resistance Ignored.

    In theory, that also makes it worse the higher the Defense a target has due to diminishing returns of the rating, i.e. up to 9% total damage increase from just the debuff with full stacks on GPF (if it stacked more than once since Feywild). Thus, making GPF more effective for trash mobs. But I have not seen tests on bosses/high defense targets so I cannot confirm this scaling.

    That said, it is a party-wide debuff that applies just as well on bosses as trash.

    Many people tested and confirmed the following: Monsters do not have Armor. Monsters have a fix amount of % damage resistance which is highest on bosses with 24% damage resistance.

    All enchantments and abilities that say "reduces armor by X%" DO NOT REDUCE ARMOR on monsters. Instead they apply a debuff "This monster takes Y% more damage". THE TOOLTIPS ARE MISLEADING.

    Furthermore there seems to be NO consistency about how much "reduces armor by x%" is equal to a certrain "this monster takes y% more damage" debuff.

    Examples:
    Student of the Sword (Reduces enemy armor by 45%) = 15% more damage received debuff
    Plaguefire (Reduces enemy armor by 45%) = 9% more damage received debuff
    Valiant Warrior Set (Reduces enemy armor by 450 (fix, not percentage)) = 10% more damage received debuff

    If you do not believe it you can hit the dummies in the Trade of Blades and test it. They have 0% damage resistance. If the skills would work the way the tooltips described it SotS and GPF would have no impact as they would reduce 0 armor by 45%.
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    hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited September 2013
    dkcandy wrote: »
    The paper doll is not updated but you can let mobs attack you without it and then add it and see the damage reduction has changed.

    combat log #### (####)

    #### is the damage you received after mitigation
    (####) is the damage before mitigation

    how can i activate combat log?
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    Many people tested and confirmed the following: Monsters do not have Armor. Monsters have a fix amount of % damage resistance which is highest on bosses with 24% damage resistance.

    All enchantments and abilities that say "reduces armor by X%" DO NOT REDUCE ARMOR on monsters. Instead they apply a debuff "This monster takes Y% more damage". THE TOOLTIPS ARE MISLEADING.

    Furthermore there seems to be NO consistency about how much "reduces armor by x%" is equal to a certrain "this monster takes y% more damage" debuff.

    Examples:
    Student of the Sword (Reduces enemy armor by 45%) = 15% more damage received debuff
    Plaguefire (Reduces enemy armor by 45%) = 9% more damage received debuff
    Valiant Warrior Set (Reduces enemy armor by 450 (fix, not percentage)) = 10% more damage received debuff

    If you do not believe it you can hit the dummies in the Trade of Blades and test it. They have 0% damage resistance. If the skills would work the way the tooltips described it SotS and GPF would have no impact as they would reduce 0 armor by 45%.

    GPF used to apply a 5% damage increase per stack up to 15% but it was nerfed down to 3% per stack to 9% Total while still showing the same tooltip.

    Right now GPF is bugged and not stacking since Terror was released. The strange thing is a Combat Specialist (Cryptic Dev) posted on the bug report and said "Minions" have a 3% damage gain but implied that elites/bosses might have more. So it's something that still needs to be tested but the bug still needs to be fixed.
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    banaancbanaanc Member Posts: 472 Arc User
    edited September 2013
    what should be total regeneration stat, wanna know how close i can get with Glory set since i have 11k at lvl 48, and will get 5~10k more til 60, doubt i will get more than 100k ad by the time i hit 60 so pvp set would be easier to get, at least 2 pieces, but i want to get enough regen

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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    how can i activate combat log?

    It should be a tab in your chat window.
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    hijo26hijo26 Member Posts: 11 Arc User
    edited September 2013
    i have 1 question.. what is your opinion about remove batle trample feat and replace with fight on.. will 10% cd give more damage at the end of an instance with pasive skills combat superiority and trample the fallen??
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    fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    hijo26 wrote: »
    i have 1 question.. what is your opinion about remove batle trample feat and replace with fight on.. will 10% cd give more damage at the end of an instance with pasive skills combat superiority and trample the fallen??

    Battle Trample feat is superior in PvE due to dominance of Cleave/At-Will damage.
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    hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited September 2013
    Hello,
    testing different builds, i noticed something strange that cannot explain. Tooltip say: lunging strike: damage 4155-4760. A single hit of lunging strike on training dummy (ih has no dam res) deal 3500 damage. Why? Same for other powers: a single hit of cleave deal less more damage than the minimum described in the tooltip.
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    s3draliuss3dralius Member Posts: 3 Arc User
    edited September 2013
    hey dk can you link your gateway adress?also im a bit confused why you havent mention timeless set in your guide?
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    fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    Hello,
    testing different builds, i noticed something strange that cannot explain. Tooltip say: lunging strike: damage 4155-4760. A single hit of lunging strike on training dummy (ih has no dam res) deal 3500 damage. Why? Same for other powers: a single hit of cleave deal less more damage than the minimum described in the tooltip.

    Hmm, you're right. Something's wrong with Lunging Strike and Cleave tooltips or their damage.
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    uniguilduniguild Member Posts: 44
    edited September 2013
    It has been reported in the preview bug forum a few weeks ago. The tooltip is wrong.
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    s3dralius wrote: »
    hey dk can you link your gateway adress?also im a bit confused why you havent mention timeless set in your guide?

    When it comes to DPS builds the actual Armor Set or parts (Head, Chest, Gloves, Boots) doesn't matter as long as you have 24% ArP & 1650-1750 CRT Strike Chance. Timeless Set bonus only gives about 3-5% more CRT Strike when it has 3 stacks. So the difference in damage is minimally different between sets.

    This is also why I prefer the Knight Cap set over the currently available sets due the large amount of increased team damage. Also why the High Viziers & High Profit sets that improve team damage are currently the best sets. The current PvE meta is all about improving team damage and with set bonuses & debuffing targets.
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    bratzinatorbratzinator Member Posts: 68
    edited September 2013
    I can strongly recommend Valiant Warrior set for dps. The 4 piece gives your whole party a +10% damage buff (applies a debuff on all mobs you hit to take 10% more damage), while also buffing your defense. Additionally you don't have to sacrifice your own DPS when you compare it to Knight Captain and as I said the set bonus will be active 99,9999% of the time, because it also procs off Cleave, while the Knight Captains bonus only triggers on encounters, so it will be active maybe half or 2/3 of the fighting time. The Valiant Warrior set is basically a better version of the Timeless Hero set, as a +10% damage increase is MUCH MUCH MUCH better dps-wise than the small crit buff Timeless has, which also requires you to time your encounters to maintain.
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    while the Knight Captains bonus only triggers on encounters

    I'm sorry but you are incorrect about this statement. Knight Caption proc's from at-wills & encounters just like Valiant Warrior.

    KC set gives on average over a 20% Damage Increase to most DPS classes while improving your DC's healing.
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    daveabidesdaveabides Member Posts: 1 Arc User
    edited September 2013
    I can strongly recommend Valiant Warrior set for dps. The 4 piece gives your whole party a +10% damage buff (applies a debuff on all mobs you hit to take 10% more damage), while also buffing your defense.

    Doesn't the tooltip say something like -450 defense? Does that translate to 10% increased damage taken?
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    daveabides wrote: »
    Doesn't the tooltip say something like -450 defense? Does that translate to 10% increased damage taken?

    Could be but would need to be tested.

    Terror & GPF = 5% Defense Reduction ='s 1% Increased Damage

    So it's possible that 45 Defense ='s 1% Increased Damage

    But it would require testing to verify.
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    jeepinjeepin Member Posts: 0 Arc User
    edited September 2013
    I never see anything posted on the Indominable Champion Set. Seems to be an upgrade on so many levels for DPS. I use it for PvP and it's pretty insane. Hell, even tanking it has it's benefits (run speed and guard meter). Just curious why no one ever posts about it. Am I missing the mark?
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    jeepin wrote: »
    I never see anything posted on the Indominable Champion Set. Seems to be an upgrade on so many levels for DPS. I use it for PvP and it's pretty insane. Hell, even tanking it has it's benefits (run speed and guard meter). Just curious why no one ever posts about it. Am I missing the mark?

    I ran the T2 PvP Set and it's a great set! I had a 16% Movement speed build and it was amazing in PvP & PvE. I used this build prior to switching to the STAL Deflect/Regen build and even would run CN with the T2 PvP 16% Movement speed build.

    It's my #2 favorite set and as soon as my team doesn't need my KC set, I'll go back to it. :D
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    hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited September 2013
    Hello,
    I have some questions about bronzewood:

    1) What do you think about bronzewood vs vorpal? If I have high life steal, wich is better for damage/steal?
    For example I have 2 situations:
    a: arpen 22, crit 21 + vorpal
    b: arpen 10, crit 21 + bronzewood. With the points that I save on arpen I can increase lifesteal and regeneration.
    I'm trying to understand wich is better for damage/survivability

    2) Bronzewood says: "target struck by your encounter power become marked. While marked..." so i'm asking to myself:
    - a: if that 16% bonus works everytime a target is marked (for example if i use taunt or threatieng rush) or only if taht mark come from an encounter power.
    - b: if that 16% bonus stacks with other bonuses like normal mark and tide of iron.

    3) If you have any advice about weapon and armor encahntements if I want max damage/lifesteal. I think Lifedrinker is bad.

    Thanks
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    Hello,
    I have some questions about bronzewood:

    1) What do you think about bronzewood vs vorpal? If I have high life steal, wich is better for damage/steal?
    For example I have 2 situations:
    a: arpen 22, crit 21 + vorpal
    b: arpen 10, crit 21 + bronzewood. With the points that I save on arpen I can increase lifesteal and regeneration.
    I'm trying to understand wich is better for damage/survivability

    2) Bronzewood says: "target struck by your encounter power become marked. While marked..." so i'm asking to myself:
    - a: if that 16% bonus works everytime a target is marked (for example if i use taunt or threatieng rush) or only if taht mark come from an encounter power.
    - b: if that 16% bonus stacks with other bonuses like normal mark and tide of iron.

    3) If you have any advice about weapon and armor encahntements if I want max damage/lifesteal. I think Lifedrinker is bad.

    Thanks

    If an enchant says "Encounters" then it's only encounters that trigger the effect. If an enchant says "powers" then at-wills, daily's and encounters trigger.

    This is one reason why I do not like enchants that ONLY work with encounters because encounters are a much lower % of your over all damage. Vorpal hands down is the highest damage dealing enchantment.

    With 21% BASE CRT & a TR in part giving 5% that's a 26% CRT chance and with a Perfect Vorpal you'll be gaining 13% Damage increase on average.

    This is why Vorpal is the best enchant for DMG due to it's impressive scaling with CRT and power.
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    hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited September 2013
    dkcandy wrote: »
    If an enchant says "Encounters" then it's only encounters that trigger the effect. If an enchant says "powers" then at-wills, daily's and encounters trigger.

    This is one reason why I do not like enchants that ONLY work with encounters because encounters are a much lower % of your over all damage. Vorpal hands down is the highest damage dealing enchantment.

    With 21% BASE CRT & a TR in part giving 5% that's a 26% CRT chance and with a Perfect Vorpal you'll be gaining 13% Damage increase on average.

    This is why Vorpal is the best enchant for DMG due to it's impressive scaling with CRT and power.

    Yes, but for me is not clear. I understand:

    encounter ->marked
    while marked -> 16% arpen.

    so in my mind (english is not my first language), it is obvious think:

    taunt/treatening rush -> marked
    while marked -> 16% arpen.

    The description say that encounters give mark, not the buff itself. The mark give the buff lol... so if someone has a bronzewood maybe can make a quick test just to be sure.
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    Yes, but for me is not clear. I understand:

    encounter ->marked
    while marked -> 16% arpen.

    so in my mind (english is not my first language), it is obvious think:

    taunt/treatening rush -> marked
    while marked -> 16% arpen.

    The description say that encounters give mark, not the buff itself. The mark give the buff lol... so if someone has a bronzewood maybe can make a quick test just to be sure.

    I have a guildmate that has a Perfect Bronzewood he got off AH for dirt cheap. When we tested it he got 0% damage increase improvements and reported it as bugged. Others have also reported it as bugged. This weekend I'll test it again to see if it's unbugged but if you are looking for a "Good" enchant.

    Faytouch is amazing for GF's. Perfect gives a 12% Damage Increase and reduces mobs damage by 12% also. So it's fantastic enchant for GFs.
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    fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    Yes, but for me is not clear. I understand:

    encounter ->marked
    while marked -> 16% arpen.

    so in my mind (english is not my first language), it is obvious think:

    taunt/treatening rush -> marked
    while marked -> 16% arpen.

    The description say that encounters give mark, not the buff itself. The mark give the buff lol... so if someone has a bronzewood maybe can make a quick test just to be sure.

    1. There is no relationship between "mark" from Bronzewood enchantment and GF Marks (Mark and Threatening Rush).

    2. The Encounter that triggers the Bronzewood enchantment "mark" does not benefit from the buff. Only subsequent non-Daily attacks benefit for the duration of the buff.

    Bronzewood works for me and many other players, including those who have reported on these forums.
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    crowdpleasingcrowdpleasing Member Posts: 30
    edited September 2013
    dkcandy wrote: »
    Faytouch is amazing for GF's. Perfect gives a 12% Damage Increase and reduces mobs damage by 12% also. So it's fantastic enchant for GFs.

    I tested Feytouch and it wasn't as great as first thought. The debuff is only applied once every 20 seconds and does not work like Bronzewood where the debuff can be applied to additional mobs. This means if you use a single target encounter the debuff is only applied to 1 target and will not apply to multiple targets unless you use an AOE after 20 seconds.
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    I tested Feytouch and it wasn't as great as first thought. The debuff is only applied once every 20 seconds and does not work like Bronzewood where the debuff can be applied to additional mobs. This means if you use a single target encounter the debuff is only applied to 1 target and will not apply to multiple targets unless you use an AOE after 20 seconds.

    That is how all encounter based enchantments work. The Faytouch enchant works amazing with Enforced Threat and protection builds. Also the self buff applies with any encounter while the debuff is only applied with encounters that hit the target(s).
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    kaylos29kaylos29 Member Posts: 0 Arc User
    edited September 2013
    dkcandy wrote: »
    That is how all encounter based enchantments work. The Faytouch enchant works amazing with Enforced Threat and protection builds. Also the self buff applies with any encounter while the debuff is only applied with encounters that hit the target(s).

    Bronzewood does allow you to immediately debuff another target after using it. So if you used NSF, Mighty Leap, and Roar, you could theoretically debuff 15 mobs every 20 seconds as a GWF. For GF, you could use frontline and enforced to debuff separate sets of mobs. So in comparison, Feytouched isn't as versatile.
    Mindflayer - Exodus
    Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
    Karia (aka "The Pug") - Human Combat HR
    Kayd - Human Conqueror GF - Retired
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    crowdpleasingcrowdpleasing Member Posts: 30
    edited September 2013
    dkcandy wrote: »
    That is how all encounter based enchantments work. The Faytouch enchant works amazing with Enforced Threat and protection builds. Also the self buff applies with any encounter while the debuff is only applied with encounters that hit the target(s).

    I tested this on the preview server with Into the Fray and I did not get the buff. If you use Feytouched you will need to change your rotation around and always initiate with Enforced Threat to get the most out of the enchant.
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    notawisechoicenotawisechoice Member Posts: 2 Arc User
    edited September 2013
    I just started out and If I were to try to get lower versions of:

    Neck: Berserker Amulet of Restoration
    Belt: Berserker Belt of Restoration

    what items should I aim for? What are the stats on both of those restoration pieces? I cant find them on the market or wiki.
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