I don't mind the Leadership things at all, I'm just saying at this point I"m not getting anything from it because I"m not at the level where it gives you something. I also use only one avi....How are you making money on more than one and combining the AD? If I'm understanding you correctly.
casual gamers are meant to be average/able to do the same **** as everyone else just with less uber
so a guy with 1 hr can earn up to 12k ad from the dailies
a guy with 10hrs can do 120k across multiple chars
Please explain that to me? How can you earn 12k AD doing a daily?
It took me an hour to do the foundry, which earned me $4000.
How are you making money on more than one and combining the AD? If I'm understanding you correctly.
Well, if you're just after Zen, you can just exchange AD off any character.
If you want to pile up all your AD on one character, you also use the Exchange.... make a bid for Zen that'll never be accepted (like 50 AD per zen; for however many AD you want to transfer). Then, cancel that bid. The AD you made the bid with will go into the Exchange account, rather than back to your character. Switch to another character, go to the Exchange, and withdraw the AD from the Exchange. Yeah, it's a bit roundabout, but it works.
This game sucks and has NOTHING to do with Dungeons & Dragons. They fix the forums so F2P can't post? Lame. Obvious this model of game is garbage. They know it. Do YOU? Uninstalled, no money spent on this trash. Fair warning, this game is <font color="orange">HAMSTER</font>.
What in the Nine Hells are you even ranting about? Go away, you mindless creature of the abyss!
Edit: You know, zalcs. The longer I stare at the.... Aberrant monstrosity of an avatar/signature the more I consider suicide.
either way its the same bull****
skill + rng + time = currency
not time = currency
With prayer/leadership and my PvP dailies (On 4 characters) I bring in 100k AD a day (Can only refine that much) with 0 skill or rng required. Money is easier than ever to make, they just limit you by the daily refine amount.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
This is pointless thread, in every game wich is played online with other ppl in it(mmo) u are rewarded as much as u spend time in it and that is not going to change ever. U cant expect to get everithing and be as strong, have as much items or money as someone who spends all day in game, and that is ok and ... whait for it... FAIR. In real life job u woldnt expect to recieve full time pay if u work only few hours a week, or let me say it another way for part time job u ll get less money than for full time job, and mmos are full time job.
On the oter note im a casual player, in my job i have random work times, and no computer so i cant go to gateway and shi t, some day i dont come home for few days and still i can get enough AD to get to daylie limit and have enough AD to buy stuff.
This is very true. Players are a form of content. The more, the better.
Especially players who contribute good modules to the foundry. Personally I think that foundry authors should have some sort of AD award if their module is an awesome one.
This is pointless thread, in every game wich is played online with other ppl in it(mmo) u are rewarded as much as u spend time in it and that is not going to change ever. U cant expect to get everithing and be as strong, have as much items or money as someone who spends all day in game, and that is ok and ... whait for it... FAIR. In real life job u woldnt expect to recieve full time pay if u work only few hours a week, or let me say it another way for part time job u ll get less money than for full time job, and mmos are full time job.
On the oter note im a casual player, in my job i have random work times, and no computer so i cant go to gateway and shi t, some day i dont come home for few days and still i can get enough AD to get to daylie limit and have enough AD to buy stuff.
The point of a microtransaction game like this one is supposed to be that you have the choice of spending hours and hours grinding for your gear, or just buying it with money and enjoying immediately. Your assertions are false.
He thinks another dude that spend 200$$ bought his zen or sth.
''LMAO at 8.5k gs trying to play t2 dungeons''???so you just hit 60 payed money and got ur gear then went t2??
Sorry mate rather have the 8.5k gs that know what to do than you lol.
You also imply all good geared ppl are p2w which i dunno where u came up with it.
Your reply basically reinforced the point of f2p being important to the game.
keep on posting bro~~
Nope, earned my T1 PVP and PVE sets through grinding. T2's got harder, started doing survey's for ZEN. Got two sets of T2 with that. Really got into PVP, was tired of getting worked with a 10k GS, So I then spent money to get uber.
Ever heard of performance enhancing drugs? Yeh, all your favorite athletes use em. I am competitive, I want my name to be high on the leaderboard, so I support the game because it gives me the option to buy the stuff I need to compete. That's why the Yankees win so many world series, they have the money to spend so they can win.
BladeRunner-Proud member of the BlackCloaks.
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sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
This is pointless thread, in every game wich is played online with other ppl in it(mmo) u are rewarded as much as u spend time in it and that is not going to change ever. U cant expect to get everithing and be as strong, have as much items or money as someone who spends all day in game, and that is ok and ... whait for it... FAIR. In real life job u woldnt expect to recieve full time pay if u work only few hours a week, or let me say it another way for part time job u ll get less money than for full time job, and mmos are full time job.
On the oter note im a casual player, in my job i have random work times, and no computer so i cant go to gateway and shi t, some day i dont come home for few days and still i can get enough AD to get to daylie limit and have enough AD to buy stuff.
BUT unlike real life, you can spend your hard earn cash from your job and have "even playing field"
But with the recent changes to epic BoP, the players who PLAY more will have more advantage (which they should) but player with money can catch up but STILL has to play the content to get their item (Carrot on the stick method like WoW)
BUT unlike real life, you can spend your hard earn cash from your job and have "even playing field"
But with the recent changes to epic BoP, the players who PLAY more will have more advantage (which they should) but player with money can catch up but STILL has to play the content to get their item (Carrot on the stick method like WoW)
^preach
I have no idea why people find this so hard to understand. People who spend 8 hours a day should at least be on even ground as someone who just p2w'd. Enchantments are the biggest p2win issue at the moment though, in my opinion.
I'd actually settle for reasonable ways to get tenebrous, vorpal, plague fire, soulforged etc ingame, bound on pickup or not.
I have no idea why people find this so hard to understand. People who spend 8 hours a day should at least be on even ground as someone who just p2w'd. Enchantments are the biggest p2win issue at the moment though, in my opinion.
I'd actually settle for reasonable ways to get vorpal, plague fire, soulforged etc ingame, bound on pickup or not.
Lol but why would cryptic reward someone that gives them nothing and bogs down their server 8 hours a day vs. a paying customer that is only on for 2 hours =P
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
I have no idea why people find this so hard to understand. People who spend 8 hours a day should at least be on even ground as someone who just p2w'd. Enchantments are the biggest p2win issue at the moment though, in my opinion.
I'd actually settle for reasonable ways to get vorpal, plague fire, soulforged etc ingame, bound on pickup or not.
Play 8 hours at day? Sure there are some that do that but many Others have a life
The point of a microtransaction game like this one is supposed to be that you have the choice of spending hours and hours grinding for your gear, or just buying it with money and enjoying immediately. Your assertions are false.
Ok than i get what ur talking about and i agree but my point still stands because ppl who copmlain here are players who play for free, and again u get as much as u play that is all im getting at ofc u can pay and get things faster but ppl here dont want to pay.
Play 8 hours at day? Sure there are some that do that but many Others have a life
What exactly is your point? maybe it was a bit drastic, but do you honestly think they'd make it that easy to farm ad? 1-2 hours a day and you'll get your perfect chants in no time? I'm trying to meet a golden middle ground as they are an incredible greedy company.
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sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
What exactly is your point? maybe it was a bit drastic, but do you honestly think they'd make it that easy to farm ad? 1-2 hours a day and you'll get your perfect chants in no time? I'm trying to meet a golden middle ground as they are a incredible greedy company.
That is the "magic" middle ground any F2P want to find. How much can be earn in-game at X time vs pay Y dollars (or combination of) if there is a short cut (i.e. in game) you can be sure people will use it and Cryptic will monitor it (like the leadership caravan changes)
You should be able to get EVERYTHING "free" but paid with time. The F2P is a good way to earn money and longevity. You can get new players coming in without gated cost. (like box cost and sub)
Especially players who contribute good modules to the foundry. Personally I think that foundry authors should have some sort of AD award if their module is an awesome one.
Notice I said, "Good modules".
We do, it's called tips.
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iflonMember, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
Making Astral Diamond harder to earn is a positive move. Im pointing out PW/Cryptic making Items dropped bound on pick up.
Generally, I think this is beneficial in terms of gameplay. In this way more people will be engaged in completing daily related quest from rhix or from Lord Neverember which rewards players with specific amount of AD. This will make contents like Gauntrym and other events to be generally played by people more to earn more astral diamonds.
I also suggest to increase number of astral diamonds that you can refine each day. Increasing the Cap for refining astral diamonds will enable players to do more game activities which rewards them AD.
More ability to refine AD = More players will play games which will reward them AD. This will also give players a reason to run dungeons where items are Bop (They can continuously farm purples to salvage them to AD until they hit the max limit for refining rough AD )
Farming Astral Diamond can also be a great end game purpose . This will prompt people to farm AD more until they can reach the daily limit in refining rough AD.
I do agreed in the part of BoP gear is good, reason i think players should put in an efford to get special loot.
I do however not think it force more to do daily dungeon, pvp skirmish etc. atleast none of those i know bothers with it, Selling items on AH such as blue items and profession items optained during the day and while farm daily quest actual yields more AD to me and much less painfull.
I think this game needs more ways to farm AD cant help but think why not add small amounts of AD during daily quest raher then useless Experience for pets. but thats just my opinon
About the refine AD cap i think its fine, but thats prob cause i dont make alot only the 1-2 items i might salvage after done a dungeon while dungeon chest is active.
- Iflon
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sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
Longevity by turning people into leadership/invoke bots? The way i see it, the so called middle ground is a steep cliff right now.
Yea. It is pretty odd that Crpytic decides to go "AD direction" with AH. STO uses in-game currency (energy credit) and AD equivalent is refined dilithium. It is a good system and STO is making money (so I'm told) players can't get enough refined dilithium - RDC(gated with 8k a day refining limitation but you can get a LOT more rough dilithium easily even with 1-2 hours of play)
I think the AD introduction to AH skew the system quite a bit. I am not sure why they did that consider in STO (since they are using the same engine) use RDC for high end weapons/ship shop, starbases (guild house pretty much) and other stuff.
Yea. It is pretty odd that Crpytic decides to go "AD direction" with AH. STO uses in-game currency (energy credit) and AD equivalent is refined dilithium. It is a good system and STO is making money (so I'm told) players can't get enough refined dilithium - RDC(gated with 8k a day refining limitation but you can get a LOT more rough dilithium easily even with 1-2 hours of play)
I think the AD introduction to AH skew the system quite a bit. I am not sure why they did that consider in STO (since they are using the same engine) use RDC for high end weapons/ship shop, starbases (guild house pretty much) and other stuff.
They did it to swindle you for your money. Imagine gold being the only currency.. Hah! one can dream...not.
What exactly is your point? maybe it was a bit drastic, but do you honestly think they'd make it that easy to farm ad? 1-2 hours a day and you'll get your perfect chants in no time? I'm trying to meet a golden middle ground as they are an incredible greedy company.
My point is :if you play any game 8 hours at day you deserve anything that the publisher of that game wants to throw at you
I never even said i play 8hrs a day lol, it was more about how even the "hardcore" gamers are not rewarded by spending large amounts of time on the game, 'tis all
I never even said i play 8hrs a day lol, it was more about how even the "hardcore" gamers are not rewarded by spending large amounts of time on the game, 'tis all
well, now they will be rewarded since end-game items are BoP (if I read it correctly) which means that long time players to earn gear and have their e-peen while casual players can't just buy the gear and show off the same "e-peen"
well, now they will be rewarded since end-game items are BoP (if I read it correctly) which means that long time players to earn gear and have their e-peen while casual players can't just buy the gear and show off the same "e-peen"
What...? long time players already have the set they want, making dungeons useless to them. the only "e-peen" in this game is enchantments. someone in full blues with tenebrous, vorpal etc beats a fully geared t2 dude with 12k gs any day...
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slayorianMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
I'm finding it plenty easy to earn AD. Just because a single method of gaining AD was removed, doesn't mean every method was. And, if you thought that running the same dungeon over and over again during DD was somehow more fun than the other methods, you've got issues. Even when you could get an item from the chest that would sell for more than 10k, it was rare. Only to be lessened in value by people exploiting DDs and flooding the AH.
The price of T2 gear was getting very close to 10 in most cases. Anyone and their mom could easily just hit level 60 and buy a set of T2 gear with ease. Maybe not the absolute best, but that's not the point. Now, you'll actually have to run the T1s and gear up for T2s. Then, run T2s to get the gear you want. This is way better than before - T1 DDs were absolutely pointless. Additionally, it's now 3 times easier to get the piece of gear you want out of the DD chest. Overall, great change.
Also, the gear that's not part of a T1 or T2 set might actually become worth something since it's not BoP and people can use it to run the epic DDs to get their ideal gear.
Comments
Well, if you're just after Zen, you can just exchange AD off any character.
If you want to pile up all your AD on one character, you also use the Exchange.... make a bid for Zen that'll never be accepted (like 50 AD per zen; for however many AD you want to transfer). Then, cancel that bid. The AD you made the bid with will go into the Exchange account, rather than back to your character. Switch to another character, go to the Exchange, and withdraw the AD from the Exchange. Yeah, it's a bit roundabout, but it works.
What in the Nine Hells are you even ranting about? Go away, you mindless creature of the abyss!
Edit: You know, zalcs. The longer I stare at the.... Aberrant monstrosity of an avatar/signature the more I consider suicide.
With prayer/leadership and my PvP dailies (On 4 characters) I bring in 100k AD a day (Can only refine that much) with 0 skill or rng required. Money is easier than ever to make, they just limit you by the daily refine amount.
We are definitely dominating, and we are always about to win.
On the oter note im a casual player, in my job i have random work times, and no computer so i cant go to gateway and shi t, some day i dont come home for few days and still i can get enough AD to get to daylie limit and have enough AD to buy stuff.
Especially players who contribute good modules to the foundry. Personally I think that foundry authors should have some sort of AD award if their module is an awesome one.
Notice I said, "Good modules".
The point of a microtransaction game like this one is supposed to be that you have the choice of spending hours and hours grinding for your gear, or just buying it with money and enjoying immediately. Your assertions are false.
Ever heard of performance enhancing drugs? Yeh, all your favorite athletes use em. I am competitive, I want my name to be high on the leaderboard, so I support the game because it gives me the option to buy the stuff I need to compete. That's why the Yankees win so many world series, they have the money to spend so they can win.
BUT unlike real life, you can spend your hard earn cash from your job and have "even playing field"
But with the recent changes to epic BoP, the players who PLAY more will have more advantage (which they should) but player with money can catch up but STILL has to play the content to get their item (Carrot on the stick method like WoW)
Please review my campaign and I'll return the favor.
^preach
I have no idea why people find this so hard to understand. People who spend 8 hours a day should at least be on even ground as someone who just p2w'd. Enchantments are the biggest p2win issue at the moment though, in my opinion.
I'd actually settle for reasonable ways to get tenebrous, vorpal, plague fire, soulforged etc ingame, bound on pickup or not.
Lol but why would cryptic reward someone that gives them nothing and bogs down their server 8 hours a day vs. a paying customer that is only on for 2 hours =P
We are definitely dominating, and we are always about to win.
Ok than i get what ur talking about and i agree but my point still stands because ppl who copmlain here are players who play for free, and again u get as much as u play that is all im getting at ofc u can pay and get things faster but ppl here dont want to pay.
What exactly is your point? maybe it was a bit drastic, but do you honestly think they'd make it that easy to farm ad? 1-2 hours a day and you'll get your perfect chants in no time? I'm trying to meet a golden middle ground as they are an incredible greedy company.
That is the "magic" middle ground any F2P want to find. How much can be earn in-game at X time vs pay Y dollars (or combination of) if there is a short cut (i.e. in game) you can be sure people will use it and Cryptic will monitor it (like the leadership caravan changes)
You should be able to get EVERYTHING "free" but paid with time. The F2P is a good way to earn money and longevity. You can get new players coming in without gated cost. (like box cost and sub)
Please review my campaign and I'll return the favor.
We do, it's called tips.
I do agreed in the part of BoP gear is good, reason i think players should put in an efford to get special loot.
I do however not think it force more to do daily dungeon, pvp skirmish etc. atleast none of those i know bothers with it, Selling items on AH such as blue items and profession items optained during the day and while farm daily quest actual yields more AD to me and much less painfull.
I think this game needs more ways to farm AD cant help but think why not add small amounts of AD during daily quest raher then useless Experience for pets. but thats just my opinon
About the refine AD cap i think its fine, but thats prob cause i dont make alot only the 1-2 items i might salvage after done a dungeon while dungeon chest is active.
- Iflon
Yea. It is pretty odd that Crpytic decides to go "AD direction" with AH. STO uses in-game currency (energy credit) and AD equivalent is refined dilithium. It is a good system and STO is making money (so I'm told) players can't get enough refined dilithium - RDC(gated with 8k a day refining limitation but you can get a LOT more rough dilithium easily even with 1-2 hours of play)
I think the AD introduction to AH skew the system quite a bit. I am not sure why they did that consider in STO (since they are using the same engine) use RDC for high end weapons/ship shop, starbases (guild house pretty much) and other stuff.
Please review my campaign and I'll return the favor.
They did it to swindle you for your money. Imagine gold being the only currency.. Hah! one can dream...not.
lol agreed, and you probably resemble zalcs signature =P
We are definitely dominating, and we are always about to win.
Not at all : She can be a little overweight but she is young. Unluckly I am no more
I loves me some Mama June!
well, now they will be rewarded since end-game items are BoP (if I read it correctly) which means that long time players to earn gear and have their e-peen while casual players can't just buy the gear and show off the same "e-peen"
Please review my campaign and I'll return the favor.
What...? long time players already have the set they want, making dungeons useless to them. the only "e-peen" in this game is enchantments. someone in full blues with tenebrous, vorpal etc beats a fully geared t2 dude with 12k gs any day...
The price of T2 gear was getting very close to 10 in most cases. Anyone and their mom could easily just hit level 60 and buy a set of T2 gear with ease. Maybe not the absolute best, but that's not the point. Now, you'll actually have to run the T1s and gear up for T2s. Then, run T2s to get the gear you want. This is way better than before - T1 DDs were absolutely pointless. Additionally, it's now 3 times easier to get the piece of gear you want out of the DD chest. Overall, great change.
Also, the gear that's not part of a T1 or T2 set might actually become worth something since it's not BoP and people can use it to run the epic DDs to get their ideal gear.