test content
What is the Arc Client?
Install Arc

GWF Nerf - Who else is quitting?

2»

Comments

  • abolistdnabolistdn Member Posts: 4 Arc User
    edited August 2013
    1st MMO huh? Get used to nerfs and buffs every couple of weeks. Its how they get you to make new characters and play the game longer. Its MMO rule #1. I'm 100% sure GWF will come back swinging soon enough.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2013
    abolistdn wrote: »
    I'm 100% sure GWF will come back swinging soon enough.

    Um, okay. Just in case it doesn't happen though, expect to be quoted......
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    abolistdn wrote: »
    1st MMO huh? Get used to nerfs and buffs every couple of weeks. Its how they get you to make new characters and play the game longer. Its MMO rule #1. I'm 100% sure GWF will come back swinging soon enough.

    As past MMO expierence, new datadisc (or extremly large updates, which feywild isnt) will shuffle the cards with new skills. GWFs need to wait for one like for their salvation.
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited August 2013
    wondras wrote: »
    GWF is the ONLY class what cant be immune to damage on demand, we need to loose % of HP to be able to use it.
    Seems pro to hear this from someone complaining about useless GF TAB when they got charge as AT-WILL, it even doesnt deplete!

    Really? Whenever my AP is full I go immune for 4 seconds. You sure you play GWF? ;)
  • kaerthuskaerthus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2013
    deaththroe wrote: »
    Amazing how the wheel turns in MMOs. Now it's the GWF's turn and they are jumping out off bridges with alacrity :)

    This comment is so narrow sighted I should just ignore it.....but....

    GWFs, got the first big nerf in close beta, effectively making them the worse class for open beta and universally shunned for groups.

    Then they got a slight buff, but still not enough to drag them out of the cellar and making them desired in PvE. Our main tab ability is still horridly buggy.

    Now they're getting nerfed again for no reason, when the real problem is the Tene Enchants!

    GWFs need a mass scale redesign to have a **** role in PvE.

    Or please just let me unslot my stone and enchants for free so I can play something else.

    As a side note, does the lead GWF designer even play(ed) 4e DnD?

    Trying to make a GWF class be more utility based is indescribably stupid by 4e standards/logic.
  • th0rfinnth0rfinn Member, Neverwinter Beta Users Posts: 119 Bounty Hunter
    edited August 2013
    Cryptic isn't making GWF more utility based, the utility is already there. They are stupidly trying to nerf sentinels GWF by nerfing the wrong move. Return unstoppable to how it was before, problem fixed.
  • deaththroedeaththroe Member Posts: 136 Arc User
    edited August 2013
    kaerthus wrote: »
    This comment is so narrow sighted I should just ignore it.....but....

    The title of this thread lends credence to my original statement. Unless you are privy to the data the devs have access to, you do not fully understand why the changes are taking place. Instead of bellyaching here, the best use of your time would be to test out the changes in the preview shard and give your feedback to the devs. Crying "ZOMG yer nerfin' us again?! I quitz, gimme refund!" doesn't solve anything.
    10PM CST

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2013
    deaththroe wrote: »
    The title of this thread lends credence to my original statement. Unless you are privy to the data the devs have access to, you do not fully understand why the changes are taking place. Instead of bellyaching here, the best use of your time would be to test out the changes in the preview shard and give your feedback to the devs. Crying "ZOMG yer nerfin' us again?! I quitz, gimme refund!" doesn't solve anything.

    It shouldn't really require any testing to know that nerfing the least wanted class in PvE is not going to help the class (im)balance situation.....
  • eldmorg79eldmorg79 Member Posts: 0 Arc User
    edited August 2013
    iceblayd wrote: »
    and rather well enjoy beating ppl's *** in PvP just because I use my brain & utilities.

    lol... u dont need brain to use GWF to kick *** in pvp... im undergeared and i still can do 1 on 1 with any class with no problem :)
    Veno Forever <3
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited August 2013
    Ive seen a ton of GWF with Fashion Gear its funny to watch them pull their huge weapon out of courtesan outfits. its like...um where were you keeping that?.

    Nerfs seem to be in direct reaction to the # of people playing the class. when EVERYONE had 2 clerics in the dungeons powering out astral shields. they got buffed. When everyone had a TR speced with either perma-stealth or Executioner suddenly all the crit happy powers got nerfed. now everyone is suddenly playing GWF cause they are mobile and powerful and have been typically buffed in the past. next week it will probably be CW cause they are awesome and powerful.

    The reason GF don't get nerfed is they are kinda dull to play they don't move around much and they often don't top the dps charts unless your stated for dps and not tanking but if that's the case people get angry for you not holding agro. also the dps build uses completely different powers so no 1 or 2 powers are going to show up on an overused data mining search. so regardless of their relative over/underpowered-ness if a lot of people aren't playing them in the exact same way they probably wont be nerfed.

    what they could do is seriously beef up the GWFs tanking abilities and let them choose to queue as a full prime tank at the expence of dps this will make half the people spec to tank and half speck to dps thus giving gwf less of a everyone uses the exact same powers effect. AND it will speed up the queue a bit since we will have more viable tanks. no nerfing required.

    ANd CWs will probably be next specifically Singularity and or Magic missiles because they are the 2 powers every wizard obsesses over. possibly chill-strike or the force choke power as well. not because they are overpowered, but because they are overused.what they need to do is buff underused powers to encourage more variety in builds. specifically buffing the usefulness of non dps builds and team synergy builds.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Boo on all nerfs to be honest. Blame the crybabies who wanted this or that be nerfed instead of learning how to play. Every class has its advantages and disadvantages. If you are leaving the game because of these nerfs all I can say is good bye and so long. You probably wont be missed unfortunately.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • yeruneyerune Member Posts: 0 Arc User
    edited August 2013
    panderus wrote: »
    Release Notes: NW.5.20130812b.2

    Great Weapon Fighter
    • Unstoppable: Several odd cases have been addressed that sometimes caused Unstoppable to be toggled on until the player switched maps.
    • Unstoppable: This ability has proven to live up to its name a little too well as of late. In both PvE and PvP it's adding a bit too much survivability for how often it can be used.
      • To help address this, the temporary health from Unstoppable now stacks with other sources of temp health, and is consumed first, but goes away when Unstoppable ends.
      • This means that the temp health granted by Unstoppable will no longer stick around after it ends, making it easier to build further Determination from the remaining temp health.
    • Unstoppable: The tooltip has been updated to correctly state that it grants 8-16% temp health (based on Determination). This is not a change in the actual temp health granted by the power.
    • Weaponmaster's strike no longer place a long-lasting visual effect on targets. The visual now lasts .5s and has been supplemented by a "splat" to let players know the effect is still active.
    • Slam: Now builds twice as much threat to enemies.

    It gets even worse: no more selfhealing.

    Come on Cryptic, this can't be serious. The GWF is the least desired class for dungeons as it is. It brings nothing to the group that others don't do better, and now you are nerfing even the things they do do well?

    I've seen GF's with Fighter's Recovery who heal to full in a couple of swings, but a GWF who heals a portion is OP?

    Slam, Roar or Daring Shout, Come and Get it, and selfhealing, those are our trademarks, this is what GWF's do when they are not debuffing. Nerf that and the class is seriously gimped.

    I haven't tested this, but I suspect this will hurt regeneration as well, since it's a % of lost hp. With temp hp we get less health for our loss, yet lose a good chunk when Unstoppable is gone.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited August 2013
    iceblayd wrote: »

    GWF - DMG + Some defenses to prevent getting 1 shot in most situations, still possible, very limited mobility abilities and NO dodge or block mechanic

    TR - DMG + Very high mobility & dodge mechanics to prevent death as well as a 5 sec immunity CD for emergencies

    Why shouldn't their DPS be more similar? If anything the TR has more control of his defensive capabilities where GWF doesn't sweat the small things(a few small adds) but has to run like hell when something big comes due to no dodge or immunity to dmg.

    I'm sorry they are HAMSTER up your class, I truly am. But

    GWF - Limited mobility? and No dodge? WHo gives a **** about dodge, as a TR, I would LOOOOVE to have your guys sprint instead of my 2 stupid dodges. Seriously. I cant see the "limited mobility" comment either, as it seems Crescendo hits me half way across the map sometimes and stuns me anyway, I just dont see "mobility" for a GWF even remotely an issue.

    TR - Mobility is that of a DC. We have 2 dodges. and Deft Strike. I'm not complaing by any means, but calling TR's a high mobility class is silly. Again with the dodge. If I could trade my 2 dodges for your sprint, I'd do it in a second and give you 1 mil ad as a buffer =)

    On a side note. I dont play GWF so have no frame of referance here. But instead of quitting right now, I think you guys/gals should just play it out. Play around with a spec, maybe things arent going to be as bad as you think they are. Same goes for me, the TR forums are flooded with TR's crying and saying they are going to quit. I'm on the other side of the fence, I think ****s going to be just fine, might have to re-work some feats/abilities but all in all is ok imo.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2013
    . . . . . I am sorry but I quit threads are not allowed. Please use existing threads to convey one's feedback and opinions and do so without "pulling the I quit card." Such statements bring the worst out in people and are not needed to properly convey opinions and constructive feedback. Thanks!
This discussion has been closed.