Sad as it may be it seems the only thing PWE & Crytpic understand are $$ and are complete ****ing HAMSTER when it comes to anything and everything else, including managing & spending $$.
So, I highly doubt we will see any of the changes un-done, in fact I expect to see more "changes" to our class until it just isn't played at all anymore.
Fact is we make the pretty characters cry, I've noticed GWF players are much less likely to buy cosmetic clothing from the store just because it's pretty or likely to buy character slots since GWF is pretty much a 1 man wrecking crew which is a ton of fun and we're just public enemy #1, Rogues hate not facerolling us, Wizards hate getting caught and slapped around a bit, Clerics hate someone who doesn't always NEED them healing every couple of sec to live and GF, though our brothers in many ways would still like less competition for tanking since they already have dmg meters topped.
Conclusion: Everyone(except GWF) cries about TR > Nerf bat used very poorly & stupidly > TR's all cry, whine, kick, scream, flail & threaten to leave > Devs try to fix it > Everyone cries about GWF > Nerf bat to the face & knees > GWFs do what?
Personally I refuse to main a class that I don't enjoy most and before anyone starts down the paths of insults my GWF is extremely well geared, often top meters no matter where I go T2/CN, can tank any fight and rather well enjoy beating ppl's *** in PvP just because I use my brain & utilities. If PWE/Cryptic wants to release a half *** expac with recycled loot and nerf my favorite class I see no reason for me not to just not be bothered and play another game, one that takes care of all of its classes.
P.S. If any dev/community rep/PWE hall wanderer decides to read this do note GWFs are NOT seeking to be OP, we just want to be viable as a HAMSTER with a big sword. Most games have these EQ - Berserker/Bruiser/Monk, SWG - Jedi, Swordsman/Pikeman/WoW - Warrior/Death Knight, Rift - Warrior/Cleric and the list could go on for quite some time, basically we like to break **** and not die instantly when we get hit, we like protecting others in a pinch but we don't want to be the group's primary tank the whole time, we don't expect top DPS but we want to CONTRIBUTE generously and possibly even COMPETE with Rogue.
GWF - DMG + Some defenses to prevent getting 1 shot in most situations, still possible, very limited mobility abilities and NO dodge or block mechanic
TR - DMG + Very high mobility & dodge mechanics to prevent death as well as a 5 sec immunity CD for emergencies
Why shouldn't their DPS be more similar? If anything the TR has more control of his defensive capabilities where GWF doesn't sweat the small things(a few small adds) but has to run like hell when something big comes due to no dodge or immunity to dmg.
I just can't win! I was playing a TR, but when the nerfs were announced, I just lost all will to continue playing it, so I rolled a GWF. Now the nerf bat has hit the GWF. I think I'm cursed!
So I've gone back to playing my DC, but only in Foundry missions (I've given up on the main game). But I'll tell you this, I will never, ever, under any circumstances, spend real life money on any of my characters.
You'd have to be the biggest fool on the planet to spend real money on your character, when you know, deep in your heart, that the nerf bat will eventually destroy it.
What's to bet, now that I'm playing it, that my poor DC gets hit with the nerf bat next. As I said, I think I'm cursed! Still, at least it hasn't cost me anything (unlike some of the other poor gullible people who play this game).
I just can't win! I was playing a TR, but when the nerfs were announced, I just lost all will to continue playing it, so I rolled a GWF. Now the nerf bat has hit the GWF. I think I'm cursed!
Heh, with so many TR's running around I mained my GWF... and now this. It's a bit weird the GWF's aren't all over the woodworks now as it was with the TR's. But I'm guessing there are less GWF's than TR's, and the nerf isn't as gruesome as the one proposed to TR's.
I just think nerfing slam and shaving off a few % deflect isn't going to balance Sentinels with Tene's though.
GWF - DMG + Some defenses to prevent getting 1 shot in most situations, still possible, very limited mobility abilities and NO dodge or block mechanic
well, to be precise GWF got Mighty Leap, which is basicly what every other class have on shift 2-3 times without CD while we have 16s encounter with enghty cast time which got not place in any standart builds.
TR tanking bosses? Unacceptable, how the hell leather user can be hit for 5 seconds nearly ignoring all damage at such low CD? Other games have similar skills for rogues, at 10-15 minutes cooldowns, not seconds.
well, to be precise GWF got Mighty Leap, which is basicly what every other class have on shift 2-3 times without CD while we have 16s encounter with enghty cast time which got not place in any standart builds.
Yes, you have sprint on shift and while it make not make you immune to CC, you have Unstoppable on your TAB bar. Your ability to go immune to CC and take half damage is not on lengthy cooldowns and is usable very, very frequently. Stop complaining and be happy that your TAB ability in PVP isn't a long range mark on people. GF's TAB is next to useless in PVP environments, but you don't see thread after thread complaining about that. Learn to play your class, or roll another one with the abilities that you want.
Although logically you are correct, I would suspect a cw nerf only after 4 cw/1 dc become the new gold standard in all dungeons. And only well after every other classes has had a turn getting kneecapped.
The problem is the current trend of nerfs indicate that the dev team's primary focus lies within the PvP realm, not PvE, based on the outcry regarding the tr and gwf and their retort. In fact, I don't think they even give a **** about PvE based on the heavy-handed nature in which they nerfed those classes.
It will likely be a cold day in hell before we see any modicum of balance in regard to PvE groupings.
ill probably hang up my gwf after i try the nerfs, the slam nerf just hurts threat generation too much. The survivability nerfs i think are fine, but until they improve threat then its becoming less desirable.
As for pvp, its a mess anyway. its too imbalanced to have fun in, and only 2 maps... i dont find it fun squishing lowbies, if they added a ranking/matchmaking then i would consider it. (im well geared)
I am will not hang up my GWF i don't care much for pve any way i like the imbalances in pvp because i get a good laugh out of coming across some of the most off the wall opponents.
Master of Arms: The Deflect bonus has been reduced by 33%.
Slam: tick damage has been reduced by 60%
and so on, and so on.
Will I quit? No way. As a gwf I never had high expectations. Already not doing Epic dungeons nor Gaunt nor PvP. Just Bill tavern or this kind of gwf-friendly foundries. Meeting Rhix, and then looking at my lvl 4 enchants to see if I can fuse a +5.
I bet I can still complete Bill Tavern with a purely cosmetic Slam.
The same people crying about PVE nerfs are the same people who struggle with and get out-smarted by monster AI.
The matter at hand is not a question of difficulty, but efficiency. People want PvE balance so that all classes serve a purpose and prove effective to the group while doing so.
As far as PvP goes in online rpgs, now that is the true butt of the joke. People bragging about how they can beat others whilst equipped with vastly superior gear. That's the equivalent of using wall-hacks in a shooter as far legitimacy goes. MMO PvP is the dustbin of the online competitive world, plan and simply.
Perhaps someone should be checking there inflated sense of self worth before making asinine comments. I think you would enjoy PvE though. I suspect the monster A.I might just give you a run for your money after all.
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wiserwithageMember, Neverwinter Knight of the Feywild UsersPosts: 49
Only reason for that is that TRs had much further to fall.
GWF are already by far the least wanted in PvE anyway, so being totally not wanted isn't such a huge difference...
So true. In my mind after having played EQ2 for too many years, the GWF is much like how the Shadow Knight (SK) was in EQ2. It was an AoE tank class that healed itself through doing damage and it buffed the dps output of the group. For the longest time, the SOE devs couldn't figure out what to do with the class. They nerfed it into a weakened state and left it like that for years until Blizzard's addition of the Death Knight class finally embarrassed SOE into revamping their SK into a very viable class.
I anticipate the GWF following a similar path. Like the SOE's SK class, the GWF has identity issues. How do you balance an AoE dps class? Can the spec paths be designed to make the GWF a viable dps choice and a potentially viable tank choice? These are difficult questions that don't have easy answers. It will likely take Cryptic at least 6-12 months to sort things out for the GWF, which isn't something that I'm looking forward to.
The real issue is PvP. By refusing to have separate coding for PvP combat, PvE will be nerfed into the ground to meet the needs of the current PvP meta-game. While I kind of guessed that this would happen, it is still very aggravating to have a class' balance thrown off because PvP issues. If this was a purely PvP game with a token amount of PvE content, then I would be more understanding. However it's more of the reverse of that situation.
...we just want to be viable as a HAMSTER with a big sword.
Basically summarizes all my thoughts about GWF and why Cryptic has failed the class so much. I love my character, but with the nerf my build will essentially be ruined. Some people have said to me "if you're relying on Slam for your build you need to rethink". That would be like telling a CW to not base their character on Singularity. Come on. I use Slam as a great benefit to parties in epics, including CN, generally always topping the damage chart. In PvP, the slow factor is very useful, though I tend to stick to Crescendo for 1v1. To nerf something that, one, has never been complained about, and two, does moderate damage at best, is just beyond me. I wouldn't say I'd be quitting so much as not playing hahahahaah. I'll be focusing on crafting and getting my enchants to their max potential before I quit, but sadly I won't really need to play the game to do that, just crafting will get me there quickly. The other issue is, of course, Tene, which they refuse to look at because it's definitely bringing them cash. And there's the fact that the game really has no true end-game content. GG was a piece of **** from the beginning. As soon as I played the PvE segment I knew it was worthless, now I do only the PvP part, but join with around 5 minutes left so I get the AD without much effort. It's too much of a HAMSTER shoot otherwise. Cryptic cares about money, that's all it is. It's possible to have a F2P game without these issues, but they don't realize that. What will happen is what happens to many companies, they worry about money so much they forget about the players, when focusing on them would actually make them more money in the long run. This nerf, well, it's so ****ing senseless and HAMSTER there's nothing else to say. I know some incredible GWFs who are slowly playing less and less because of this, they just don't care anymore. There are about 5-7 of us on Mindflayer I'd consider the best, and at least 4 of us are pretty pissed about this. The others are straight Sent, and still pissed. The class has been problematic from the beginning, this will make it likely worse than Open Beta.
master of arms: The deflect bonus has been reduced by 33%.
Slam: Tick damage has been reduced by 60%
and so on, and so on.
Will i quit? No way. As a gwf i never had high expectations. Already not doing epic dungeons nor gaunt nor pvp. Just bill tavern or this kind of gwf-friendly foundries. Meeting rhix, and then looking at my lvl 4 enchants to see if i can fuse a +5.
I bet i can still complete bill tavern with a purely cosmetic slam.
That was hilarious. And, so true too. Even poor Bill's Tavern was nerfed.
My GWF uses slam regularly, just as many do and many CWs use AS and many DCs use their AS. It works. As it IS. I'm not a huge PvPer and I've never once looked to see how much DPS or damage I've done after anything I've done, ever. I'm not interested in how much more DPS I'm doing than another player but only on whether or not what I'm doing WORKS. Since the devs aren't saying why they're nerfing it, then we can only guess, and just in case it had something to do with PvP, I wanted to give an opinion from another player who will truly hate it if it's nerfed because it will so completely effect my PvE play.
I really just don't see the reasoning. I don't recall a huge uproar from the masses asking it to be nerfed.
Some people have said to me "if you're relying on Slam for your build you need to rethink". That would be like telling a CW to not base their character on Singularity.
My main is a CW.
I love playing the CW.
I even took the time to post my personal spec and continue to take the time to keep the thread updated.
That said, I can not wait until they change/nerf Singularity. No Class should hinge on ONE single Power/Feat. Not only does Singularity makes many CWs play using a Tunnel Vision approach, but also eliminated the need to fix the mechanics of the content.
My main is a CW.
I love playing the CW.
I even took the time to post my personal spec and continue to take the time to keep the thread updated.
That said, I can not wait until they change/nerf Singularity. No Class should hinge on ONE single Power/Feat. Not only does Singularity makes many CWs play using a Tunnel Vision approach, but also eliminated the need to fix the mechanics of the content.
I agree 110% with your assessment of singularity being the major source of problems plaguing the balance of the game on the PvE side. If it were nerfed, cw's would be literal punching bags without a gf to tank mobs for them. Also, without the ability to punt gwf aoe dmg would be a huge asset to the team to quickly dispatch mobs before the group becomes overwhelmed.
Unfortunately, I don't expect this change to take place anytime soon simply do to the fact that the dev team has shown nothing but ineptitude when it comes to making balancing decisions.
My main is a CW.
I love playing the CW.
I even took the time to post my personal spec and continue to take the time to keep the thread updated.
That said, I can not wait until they change/nerf Singularity. No Class should hinge on ONE single Power/Feat. Not only does Singularity makes many CWs play using a Tunnel Vision approach, but also eliminated the need to fix the mechanics of the content.
Have to agree, but the fact is Slam is currently one of only two dailies for the GWF that's worth it. Sure, it would be great if all of them were more than just space-fillers, but with Cryptic that's not likely to change, clearly.
Yes, you have sprint on shift and while it make not make you immune to CC, you have Unstoppable on your TAB bar. Your ability to go immune to CC and take half damage is not on lengthy cooldowns and is usable very, very frequently. Stop complaining and be happy that your TAB ability in PVP isn't a long range mark on people. GF's TAB is next to useless in PVP environments, but you don't see thread after thread complaining about that. Learn to play your class, or roll another one with the abilities that you want.
GWF is the ONLY class what cant be immune to damage on demand, we need to loose % of HP to be able to use it.
Seems pro to hear this from someone complaining about useless GF TAB when they got charge as AT-WILL, it even doesnt deplete!
I am not defenetly quitting, every class has its use - for example DC can heal, TR can do damage and CW has excellent CC [sarcasm] ...and GWF is best mule character :cool:
Dont cry and learn to play your class! :mad:
(which you probably never played before, so you need to have this pointed out) You can defenetly try my "bank GWF build" this excels in:
-soloing daily foundry
-soloing daily PvP
-repetitive leadership crafts
-storing items in bank! [/sarcasm*]
Fact is we make the pretty characters cry, I've noticed GWF players are much less likely to buy cosmetic clothing from the store just because it's pretty or likely to buy character slots since GWF is pretty much a 1 man wrecking crew which is a ton of fun and we're just public enemy #1, Rogues hate not facerolling us, Wizards hate getting caught and slapped around a bit, Clerics hate someone who doesn't always NEED them healing every couple of sec to live and GF, though our brothers in many ways would still like less competition for tanking since they already have dmg meters topped.
You just answered WHY you are getting nerfed lol. Leave noone will care
Comments
So I've gone back to playing my DC, but only in Foundry missions (I've given up on the main game). But I'll tell you this, I will never, ever, under any circumstances, spend real life money on any of my characters.
You'd have to be the biggest fool on the planet to spend real money on your character, when you know, deep in your heart, that the nerf bat will eventually destroy it.
What's to bet, now that I'm playing it, that my poor DC gets hit with the nerf bat next. As I said, I think I'm cursed! Still, at least it hasn't cost me anything (unlike some of the other poor gullible people who play this game).
Heh, with so many TR's running around I mained my GWF... and now this. It's a bit weird the GWF's aren't all over the woodworks now as it was with the TR's. But I'm guessing there are less GWF's than TR's, and the nerf isn't as gruesome as the one proposed to TR's.
I just think nerfing slam and shaving off a few % deflect isn't going to balance Sentinels with Tene's though.
Oh, and don't roll a GF, they're next.
You are wrong it would be CW.
Only reason for that is that TRs had much further to fall.
GWF are already by far the least wanted in PvE anyway, so being totally not wanted isn't such a huge difference...
well, to be precise GWF got Mighty Leap, which is basicly what every other class have on shift 2-3 times without CD while we have 16s encounter with enghty cast time which got not place in any standart builds.
TR tanking bosses? Unacceptable, how the hell leather user can be hit for 5 seconds nearly ignoring all damage at such low CD? Other games have similar skills for rogues, at 10-15 minutes cooldowns, not seconds.
Yes, you have sprint on shift and while it make not make you immune to CC, you have Unstoppable on your TAB bar. Your ability to go immune to CC and take half damage is not on lengthy cooldowns and is usable very, very frequently. Stop complaining and be happy that your TAB ability in PVP isn't a long range mark on people. GF's TAB is next to useless in PVP environments, but you don't see thread after thread complaining about that. Learn to play your class, or roll another one with the abilities that you want.
Although logically you are correct, I would suspect a cw nerf only after 4 cw/1 dc become the new gold standard in all dungeons. And only well after every other classes has had a turn getting kneecapped.
The problem is the current trend of nerfs indicate that the dev team's primary focus lies within the PvP realm, not PvE, based on the outcry regarding the tr and gwf and their retort. In fact, I don't think they even give a **** about PvE based on the heavy-handed nature in which they nerfed those classes.
It will likely be a cold day in hell before we see any modicum of balance in regard to PvE groupings.
Be a GWF then come back and tell me again how the AI out-smarted ur dumbass.
As for pvp, its a mess anyway. its too imbalanced to have fun in, and only 2 maps... i dont find it fun squishing lowbies, if they added a ranking/matchmaking then i would consider it. (im well geared)
and also the featured satirical comedic adventure "A Call for Heroes".
Slam: tick damage has been reduced by 60%
and so on, and so on.
Will I quit? No way. As a gwf I never had high expectations. Already not doing Epic dungeons nor Gaunt nor PvP. Just Bill tavern or this kind of gwf-friendly foundries. Meeting Rhix, and then looking at my lvl 4 enchants to see if I can fuse a +5.
I bet I can still complete Bill Tavern with a purely cosmetic Slam.
And why do you think people will start running 4 cw? because cw is under powered and needs to be buffed so that they can do their job by themselves.
The matter at hand is not a question of difficulty, but efficiency. People want PvE balance so that all classes serve a purpose and prove effective to the group while doing so.
As far as PvP goes in online rpgs, now that is the true butt of the joke. People bragging about how they can beat others whilst equipped with vastly superior gear. That's the equivalent of using wall-hacks in a shooter as far legitimacy goes. MMO PvP is the dustbin of the online competitive world, plan and simply.
Perhaps someone should be checking there inflated sense of self worth before making asinine comments. I think you would enjoy PvE though. I suspect the monster A.I might just give you a run for your money after all.
So true. In my mind after having played EQ2 for too many years, the GWF is much like how the Shadow Knight (SK) was in EQ2. It was an AoE tank class that healed itself through doing damage and it buffed the dps output of the group. For the longest time, the SOE devs couldn't figure out what to do with the class. They nerfed it into a weakened state and left it like that for years until Blizzard's addition of the Death Knight class finally embarrassed SOE into revamping their SK into a very viable class.
I anticipate the GWF following a similar path. Like the SOE's SK class, the GWF has identity issues. How do you balance an AoE dps class? Can the spec paths be designed to make the GWF a viable dps choice and a potentially viable tank choice? These are difficult questions that don't have easy answers. It will likely take Cryptic at least 6-12 months to sort things out for the GWF, which isn't something that I'm looking forward to.
The real issue is PvP. By refusing to have separate coding for PvP combat, PvE will be nerfed into the ground to meet the needs of the current PvP meta-game. While I kind of guessed that this would happen, it is still very aggravating to have a class' balance thrown off because PvP issues. If this was a purely PvP game with a token amount of PvE content, then I would be more understanding. However it's more of the reverse of that situation.
He must be a TR, nasty creatures that will defend their OP status and if a class gets too close then its off to the forums to whine!
Basically summarizes all my thoughts about GWF and why Cryptic has failed the class so much. I love my character, but with the nerf my build will essentially be ruined. Some people have said to me "if you're relying on Slam for your build you need to rethink". That would be like telling a CW to not base their character on Singularity. Come on. I use Slam as a great benefit to parties in epics, including CN, generally always topping the damage chart. In PvP, the slow factor is very useful, though I tend to stick to Crescendo for 1v1. To nerf something that, one, has never been complained about, and two, does moderate damage at best, is just beyond me. I wouldn't say I'd be quitting so much as not playing hahahahaah. I'll be focusing on crafting and getting my enchants to their max potential before I quit, but sadly I won't really need to play the game to do that, just crafting will get me there quickly. The other issue is, of course, Tene, which they refuse to look at because it's definitely bringing them cash. And there's the fact that the game really has no true end-game content. GG was a piece of **** from the beginning. As soon as I played the PvE segment I knew it was worthless, now I do only the PvP part, but join with around 5 minutes left so I get the AD without much effort. It's too much of a HAMSTER shoot otherwise. Cryptic cares about money, that's all it is. It's possible to have a F2P game without these issues, but they don't realize that. What will happen is what happens to many companies, they worry about money so much they forget about the players, when focusing on them would actually make them more money in the long run. This nerf, well, it's so ****ing senseless and HAMSTER there's nothing else to say. I know some incredible GWFs who are slowly playing less and less because of this, they just don't care anymore. There are about 5-7 of us on Mindflayer I'd consider the best, and at least 4 of us are pretty pissed about this. The others are straight Sent, and still pissed. The class has been problematic from the beginning, this will make it likely worse than Open Beta.
hahahahaahahahaha.
That was hilarious. And, so true too. Even poor Bill's Tavern was nerfed.
My GWF uses slam regularly, just as many do and many CWs use AS and many DCs use their AS. It works. As it IS. I'm not a huge PvPer and I've never once looked to see how much DPS or damage I've done after anything I've done, ever. I'm not interested in how much more DPS I'm doing than another player but only on whether or not what I'm doing WORKS. Since the devs aren't saying why they're nerfing it, then we can only guess, and just in case it had something to do with PvP, I wanted to give an opinion from another player who will truly hate it if it's nerfed because it will so completely effect my PvE play.
I really just don't see the reasoning. I don't recall a huge uproar from the masses asking it to be nerfed.
My main is a CW.
I love playing the CW.
I even took the time to post my personal spec and continue to take the time to keep the thread updated.
That said, I can not wait until they change/nerf Singularity. No Class should hinge on ONE single Power/Feat. Not only does Singularity makes many CWs play using a Tunnel Vision approach, but also eliminated the need to fix the mechanics of the content.
I agree 110% with your assessment of singularity being the major source of problems plaguing the balance of the game on the PvE side. If it were nerfed, cw's would be literal punching bags without a gf to tank mobs for them. Also, without the ability to punt gwf aoe dmg would be a huge asset to the team to quickly dispatch mobs before the group becomes overwhelmed.
Unfortunately, I don't expect this change to take place anytime soon simply do to the fact that the dev team has shown nothing but ineptitude when it comes to making balancing decisions.
Have to agree, but the fact is Slam is currently one of only two dailies for the GWF that's worth it. Sure, it would be great if all of them were more than just space-fillers, but with Cryptic that's not likely to change, clearly.
GWF is the ONLY class what cant be immune to damage on demand, we need to loose % of HP to be able to use it.
Seems pro to hear this from someone complaining about useless GF TAB when they got charge as AT-WILL, it even doesnt deplete!
every class has its use - for example DC can heal, TR can do damage and CW has excellent CC
[sarcasm]
...and GWF is best mule character :cool:
Dont cry and learn to play your class! :mad:
(which you probably never played before, so you need to have this pointed out)
You can defenetly try my "bank GWF build" this excels in:
-soloing daily foundry
-soloing daily PvP
-repetitive leadership crafts
-storing items in bank!
[/sarcasm*]
*for slower-thinking PRO players
You just answered WHY you are getting nerfed lol. Leave noone will care