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Best in slot T2 set

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  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    noojster wrote: »
    this is my last reply to this quote, because I don't want to further explain something to a person who is closed minded to check the opinion for facts to begin with, if you don't agree, fine. I don't give a thing. ;)

    I know how you feel there mate. Don't get baited in to those kinds of arguments. You've said your piece.

    Thanks again for that info.
  • noojsternoojster Member, Neverwinter Beta Users Posts: 23 Arc User
    edited August 2013
    It's always good to see constructive replies from people. I'm not really contesting high vizier to begin with, my very first post even implies that I agree to the 4-set bonus of high vizier set is best, but not gold all the time. I, too, still use the set, but as far as reality goes, I chose to deal damage with reasonable debuffing. The build itself was done with all considerations in mind. If there is a need for gears, stats, and powers for a specific situation, then do so, thus my original point in the first post of mine. Debuffing does not revolve on high vizier only, and showing the options how are helpful in my opinion rather than giving a person a solid advice that he or she had no other good alternative rather than high vizier(or anything in general) thanks.

    MeyvnHart
    Lvl 60 Control Wizard (Tiefling) - Spellstorm Mage [Thauma-DPS]
    Philippines' <TANGINA MO PO KOYA> Guild
    Mindflayer Server
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    noojster wrote: »
    It's always good to see constructive replies from people. I'm not really contesting high vizier to begin with, my very first post even implies that I agree to the 4-set bonus of high vizier set is best, but not gold all the time. I, too, still use the set, but as far as reality goes, I chose to deal damage with reasonable debuffing. The build itself was done with all considerations in mind. If there is a need for gears, stats, and powers for a specific situation, then do so, thus my original point in the first post of mine. Debuffing does not revolve on high vizier only, and showing the options how are helpful in my opinion rather than giving a person a solid advice that he or she had no other good alternative rather than high vizier(or anything in general) thanks.

    Not every one here just wants to argue...

    This video was extremely helpful for me and it was from Kripparian...

    http://www.youtube.com/watch?v=XR4KdpzlbqU

    It might be from a couple of months ago but the data is still the same.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Kripparian? Those newb, who get banned in a few weeks for exploits? Well, continue follow his advises.
  • noojsternoojster Member, Neverwinter Beta Users Posts: 23 Arc User
    edited August 2013
    Kripparian? Those newb, who get banned in a few weeks for exploits? Well, continue follow his advises.

    Well, aside from you kerro, copticone and grimah, I learned a few from Kriparrian as well so I mentioned him way back in my 1st post. To point it out, its the AP generating stuff I really saw in action in his videos. But I totally disagree with his pure Recovery concept and overall stat build. He convinced me for controlling action feat which I never really used before when I was still following copticone's build (which is also awesome btw).

    And I think he got banned in the negative AD exploit which resulted into Caturday stuff. tsk tsk,

    I'm surprised to see discussions get so long for the post I shared. But again, I hope everything is clear with my opinion. Its not based from own theory but from lots of point of views from the forumers, which I am very thankful for. I seldom post actually, I read more. ;)

    MeyvnHart
    Lvl 60 Control Wizard (Tiefling) - Spellstorm Mage [Thauma-DPS]
    Philippines' <TANGINA MO PO KOYA> Guild
    Mindflayer Server
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    Actually there is quite a bit of misinformation in the video, especially about Armor Penetration and the stat diminishing itself.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    copticone wrote: »
    Actually there is quite a bit of misinformation in the video, especially about Armor Penetration and the stat diminishing itself.

    Not exactly... that spreadsheet just shows how many points of a stat are required for 1% of its' effect. Kripp is fairly mis-informed about what might be best but I find the data in that spreadsheet useful. There are also other threads regarding stats and their effects on this forum.

    Aside from Armor Penetration which players should know that 24% penetration is the most that they should ever have, the video illustrates when players might decide that they want to stop gaining a certain statistic, as its' contribution begins to dwindle after certain values.
  • ciopenhauerciopenhauer Member Posts: 0 Arc User
    edited August 2013
    noojster wrote: »
    Uhm, Kripps' is using HV...(-_-), the thing I got from his play is the recharge speed increase feats he used and PowerS he utilized, not the full build lol.. I also use high vizier in some cases. I do not contest it's usefulness, rather I find the setup I posted bringing greater damage into the table.

    @ 9,600 attack rating, @ easy 5 arcane stacks, with feat of masterful Arcane Theft(renegade), with 2540 Arp, with Plaguefire stacks and Chaotic Nexus debuff. My Steal time and Ray of Enfeeblement deal very effective critical damage. Do I still need the extra debuff from HV? No. Its not just debuffing everything. Its doing both debuffing, and killing, and helping your TRs and GWFs with the boss/elites aside from dealing with mobs. I'd rather see mobs die than just being debuffed and let your party do the finishing for you. You think high vizier is the "DEBUFF" everybody needs? no.

    Calling my opinion misinformed and clueless just because I don't use a set is (-_-)

    If I am clueless I may not be dealing 5m on karrundax where basically killing and not cliffthrowing is done. So calling me clueless is harsh. :) attached the photo.

    this is my last reply to this quote, because I don't want to further explain something to a person who is closed minded to check the opinion for facts to begin with, if you don't agree, fine. I don't give a thing. ;)

    I'm sorry if you took offense in what I said, but everything in there is true. It's not close-minded. To claim that it is is akin to a religious person saying to a scientific person that they are close-minded for believing so firmly in Evolution. You aren't the first CW to be so attached to their non-optimal build that I meet. And they all end up agreeing with me in the end once they've done enough testing. Your damage screenshots proves nothing but the reverse of what you are trying to prove. There are two great posts following yours that explain to you why that is and much more, so thanks to those guys I don't have much to add here. Let me just say this: Oppressive Force. You may have played with Vizier, but you are clearly not aware of the power of this Daily with High Vizier. There is no way you can outdamage me in any run because of this (but I also have perfect vorpal :D). I can do 7 runs of Frozen Heart during one DD event. You won't do this with anything but High Vizier. I also do extremely high damage myself (I crit the FH boss for 140k with my Ice Knife, beat that!), but it ends up being the same for all the party, unlike your build. I've had GWFs freak out when they were seeing their 120k+ crits, and rogues their 200k-250k+ crits. My stats are very high as well at over 12.3k GS, everything hitting the caps with Cat, so the +450 from 2p wouldn't do anything in itself, except boost GS, which is something noobs try to do, not something elite players need to concern themselves with once they've hit their caps.

    Simply put, High Vizier is best for all situations because the set bonus is designed to outshine any other build at the current time. There are a lot of noobs who simply look at the stats on the set to pick their favorite one; they think that Shadow is better because it has crit, mainly. But crit is not worth it past the ~2000 mark because of the diminishing returns, and this stat is easily achieved by using the other gear to have crit stats on them. They're just being short-sighted. But I don't know why I inform them, since thanks to them I can sell so many Shadow Weaver boots every day from my FH speed runs.

    PS. While I was writing this post I received a PM in-game from someone I ran with yesterday. This is what I typically receive from people who have never run with me or a CW who has my build:

    http://oi39.tinypic.com/11vtvt4.jpg

    This is much better than a 1st score on Karru run, I think. :)
  • umaekoumaeko Member Posts: 845 Arc User
    edited August 2013
    Another that's coming out August 22nd is the Legendary Iliyanbruen mage set. There are stats right now for all of the epic-rarity pieces offered in the Campaign rewards. I tried to compile them:
    Robe	Cap	Orb	Ring	Belt	Slippers	Gloves	Talisman	Cloak
    AC		+7											+7
    Power		+441	+284	+1690			+284	+284	+284	+158			3425
    Critical Strike				+80							+80	160
    Max Hit Points					+320							320
    Recovery	+441	+284	+284	+80	+80	+284	+284	+284	+158		+80	2259
    Armor Penetration			+80	+80						+80	240
    Defense		+177 	+118				+118	+118	+118				649
    Deflection	+207 	+133	+133	+80	+80	+133	+133	+133	+74		+80	1186
    Regeneration	+207	+133	+133	+80	+80	+133	+133	+133	+74		+80	1186
    Lifesteal				+80	+80						+80	240
    
    AC			+7
    Power			3425
    Critical Strike		160
    Max Hit Points		320
    Recovery		2259
    Armor Penetration	240
    Defense			649
    Deflection		1186
    Regeneration		1186
    Lifesteal		240
    
    Set bonus (2pc)		+237 Power
    Set bonus (4pc)		Phantom Echo (triggered by encounter power every 20 seconds, causing half damage too nearby target)
    
    Slots:
    	Defense			2
    	Armor enhancement	1
    	Utility			3
    	Offense			4
    	Weapon enhancement	1
    

    Going by that without filling the slots with anything, the Gear score would likely be around 9665. From what I've read, though, it's not proving to be very popular.

    I don't have an endgame Control Wizard, so I'm a bit clueless as to why. My guess is that people are turned off by the Power/Recovery/Deflection/Regeneration stat priority.
  • pfft2pfft2 Member Posts: 301 Arc User
    edited August 2013
    umaeko wrote: »
    Going by that without filling the slots with anything, the Gear score would likely be around 9665. From what I've read, though, it's not proving to be very popular.

    I don't have an endgame Control Wizard, so I'm a bit clueless as to why. My guess is that people are turned off by the Power/Recovery/Deflection/Regeneration stat priority.

    Appreciate the legwork. People probably aren't enthused because the set bonuses sound terrible. I mean, like epically bad: +237 Power and once every 20 seconds one of my encounter spells will splash an extra 50% of its damage to a single target?

    Actually, the 4-piece sounds ok for PvP, if the +50% damage can go to the original target. It might not be god awful for PvE if it scales up on AoE powers, too. But the way the description's phrased doesn't instill a lot of confidence: the 4-piece bonus could be literally the worst one available or it could be kinda-sorta adequate in PvE, and/or it could be fairly useful in PvP. And the 2-piece bonus is unambiguously awful.

    It's pretty hard to beat High Vizier's ~20% damage-mitigation debuff (2-piece bonus: +450 Recovery), or Shadow Weaver's +18% crit-severity and ~600 Lifesteal (2-piece bonus: +450 Critical). I wouldn't expect the new set to blow those away, but dayumn.

    Set-bonus rant aside, you're probably right about the jewelry/belt items.
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited August 2013
    My 2 cents:
    I do have both SW & HV. Using SW currently.

    With Shadow Weaver, you can reach your key stats (3k crit, 2.2k AP, 3k rec, 4k+ power) with rank 6 - 7 runes, purple belt & companion while getting a nice def stat.

    High Vizor set leaves a bit to be desired on finishing out stat numbers. I basically could not get 3k crit without dropping some other stat below where it should be. (though somewhat close with a blue belt at the expense of HP & def).

    I like the sound of the HV 4 piece better, but I don't care to drop key stats for it when the 4piece on the SW set is pretty nice.

    Which is really better in actual play, I'll leave to others to debate.
  • kobrakai2kobrakai2 Member Posts: 147 Bounty Hunter
    edited August 2013
    And lets not forget, the HV 4 set is bugged anyway (it shouldn't stack like that!) do you really want to build your character around something that's going to be fixed eventually?
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    kobrakai2 wrote: »
    And lets not forget, the HV 4 set is bugged anyway (it shouldn't stack like that!) do you really want to build your character around something that's going to be fixed eventually?

    What are you referring to? The 3x stack of one HV set? Or the fact that it stacks with other CWs also using HV? The first is not a bug, just like the stacking of Shadow. The second may or may not be intentional but it is definitely not a reason to disregard the set even if that changes. Not to mention that CWs have been building their characters for ages around Shadow Weaver's bugged bonus.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • ciopenhauerciopenhauer Member Posts: 0 Arc User
    edited August 2013
    My 2 cents:
    I do have both SW & HV. Using SW currently.

    With Shadow Weaver, you can reach your key stats (3k crit, 2.2k AP, 3k rec, 4k+ power) with rank 6 - 7 runes, purple belt & companion while getting a nice def stat.

    High Vizor set leaves a bit to be desired on finishing out stat numbers. I basically could not get 3k crit without dropping some other stat below where it should be. (though somewhat close with a blue belt at the expense of HP & def).

    I like the sound of the HV 4 piece better, but I don't care to drop key stats for it when the 4piece on the SW set is pretty nice.

    Which is really better in actual play, I'll leave to others to debate.

    3k crit is not optimal. The diminishing hit at 2k, not 3k. It's even worse to go for more of it if you don't have a very good vorpal, and also you have to consider the fact that almost everyone is running Eye of the Storm, which, for 8 seconds, makes your 3k crit completely pointless. These are all factors that play negatively against you, but even if we were to ignore them, the High Vizier debuff playstyle is still vastly superior to having 1k more crit. You admit that you care more about your stats than the party's damage and the speed of your runs, which really stops the discussion right there. Anyone who knows this will want to replace you for a more mindful CW who wants people to save time, not waste it. It's kind of ironic that you would end your post with "it's better in actual play". Caring more about your individual stats and GS is never "better in actual play" than a smart build optimized to save people a lot of time running dungeons.
  • ciopenhauerciopenhauer Member Posts: 0 Arc User
    edited August 2013
    kobrakai2 wrote: »
    And lets not forget, the HV 4 set is bugged anyway (it shouldn't stack like that!) do you really want to build your character around something that's going to be fixed eventually?

    By the time it's fixed you can have amassed literally dozens of SW sets. Won't make it hard to switch if it indeed becomes better once HV is modified. The character isn't built around HV at all... you would only have to tweak a couple other pieces of gear after the switch to be back to optimal stats with the softcaps. It's unavoidable with any change in gear, not just HV.
  • palmzypalmzy Member Posts: 3 Arc User
    edited August 2013
    copticone wrote: »
    What are you referring to? The 3x stack of one HV set? Or the fact that it stacks with other CWs also using HV? The first is not a bug, just like the stacking of Shadow. The second may or may not be intentional but it is definitely not a reason to disregard the set even if that changes. Not to mention that CWs have been building their characters for ages around Shadow Weaver's bugged bonus.

    ? You can take Viziers up way past 3 by yourself. I made it up to 45 stacks on Draco solo with bad TR dps.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2013
    copticone wrote: »
    What are you referring to? The 3x stack of one HV set? Or the fact that it stacks with other CWs also using HV? The first is not a bug, just like the stacking of Shadow. The second may or may not be intentional but it is definitely not a reason to disregard the set even if that changes. Not to mention that CWs have been building their characters for ages around Shadow Weaver's bugged bonus.

    you can stack over the 3, with certain spells. in boss fights if you can keep the buff up you can get 20-30 stacks and even more for longer fights (like draco) on your own.

    shard of avalanche (1 for roll and/or 1 for explosion) stacks over the limit and so does oppressive force (x4). with multiple wizards its even easier to keep the bonus refreshed and you can stack a very large amount very very quickly for trash and boss fights.

    But without this exploit it is still a good set, it only works well if you are with another wizard with HZ working together on it, (which isn't always the case unless your team/guild/friends partake in such a cheesy method)
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
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  • ciopenhauerciopenhauer Member Posts: 0 Arc User
    edited August 2013
    ^ The explosion of the shard does not add a stack. But if you can throw it twice it will add two.
  • zandokan1978zandokan1978 Member Posts: 2 Arc User
    edited August 2013
    ^ The explosion of the shard does not add a stack. But if you can throw it twice it will add two.

    What are your stats, if you dont mind sharing.
  • eshkadetheshkadeth Member Posts: 0 Arc User
    edited August 2013
    Assuming everyone in the group have 24% armor penetration, is there any additional benefit by debuffing the target further?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Yes.
    10chars
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    eshkadeth wrote: »
    Assuming everyone in the group have 24% armor penetration, is there any additional benefit by debuffing the target further?

    Armor penetration can take a target's DR to 0. Debuffs stack after Armor Penetration, taking the target's DR into the negative.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • dmolisher1dmolisher1 Member, NW M9 Playtest Posts: 90 Arc User
    edited August 2013
    Kripparian? Those newb, who get banned in a few weeks for exploits? Well, continue follow his advises.

    Well his behavior got him perma banned from a few games.
    I dont really like that dude.
    Bards are awesome ... music and great tales off adventures.
  • eshkadetheshkadeth Member Posts: 0 Arc User
    edited August 2013
    copticone wrote: »
    Armor penetration can take a target's DR to 0. Debuffs stack after Armor Penetration, taking the target's DR into the negative.

    Thank you!
  • dimentium9dimentium9 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    So I was running Shadow Weaver in PvP and High Viz for PvE for the past month or so, feeling that SW was working better for me in PvP (1v1 situtations, could care less about the group :P).

    2 days ago I reworked several of my enchantments and started running High Viz in PvP. I must say, I have been converted. I pwned before, but the pwnage is even greater now. I will be sticking with High Viz for both PvE and PvP for now.

    - Dim on Dragon Server
  • millertime197933millertime197933 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 124 Bounty Hunter
    edited September 2013
    I wonder if the different sets have more synergy with different feat paths, which is why some folks swear by one or the other. Also, does one set shine more dependent on group make up. I run dungeons in both premade guild groups and pugs and I find two vastly different experiences with each. I dont have a shadow weaver set, so I cannot attest to it. However, I prefer the HV set when in guild groups because we can coordinate certain things that allow me to build stacks, without failing in other areas. But for pugs, I prefer the champion mage set mainly because of the hps. I have about 31.5k hp when i load up the champ set. Sure it lacks in other areas that the HV set shines in, but I prefer hps when I am running for my life and trying to hastily build AP. I just find it the best set in a crappy group. Some would say , hey just leave. But I can still have fun in bad groups cuz it introduces a high intensity play dynamic.

    Another thing I see a lot of folks saying is that regeneration is kind of like a wasted stat. I digress, I love regeneration. I carry about 1700 regeneration on my toon as well as about 1100 lifesteal and I can tell you, it really makes a huge difference. I don't feel that I sacrifice too much in the other stats as I am up against the soft cap in everything except defense/deflect. The HV set really synergizes well with that play style in that it provides more regeneration, but also adds to my defense stat while debuffing bad guys. There is something to be said on not having to rely on your DC to keep you alive, and also having the survivability to cast what you want, when you want, without having to worry about agro issues and such. If I find myself kiting, I can actually stop and cast a spell without splatting immediately, I can also revive that downed team member in the middle of a crowd.

    The shadow weaver set, again never having used one, seems like it could help your group in different ways other than dmg mitigation reduction. The lifesteal can help keep group members up and make the DCs life easier, maybe even letting them dps more. Also the crit severity adds dps to everyone but also can make your DC heal for more if they stack crit. I wonder if this set is more optimal for a renegade build, and the HV set is more optimal for a Thaum build. I also wonder if this set is more optimal for a group with x2 rogues and 1x CW in that it stacks lifesteal for high dps melee, but also TRs are usually built for crit as well. Does that crit severity dps close the gap to HV debuff enough to make the extra lifesteal worth equipping shadow weaver for.

    Perhaps shadow weaver is the better set before you are able to afford higher ranked enchants, whereas HV is the better set long run when you can put in enchants that close the gap between the hard stats that shadow weaver supplies.
  • fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    <long winded text>

    Obsolete thread. Currently any answer other than High Vizier is incorrect. Period.
  • kobrakai2kobrakai2 Member Posts: 147 Bounty Hunter
    edited September 2013
    I was one of the big supporters of the shadow weaver set in this thread, but I've now switched to HV and will never look back!
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    kobrakai2 wrote: »
    I was one of the big supporters of the shadow weaver set in this thread, but I've now switched to HV and will never look back!

    HV is beastly for PVP. The debuff + regen is such an effective combination.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited September 2013
    Based on target dummy testing, the High Vizor set does seem to be hands down the best T2 set.
    Even with <font color="orange">HAMSTER</font> crit ratings, the debuff from HV appears to make superior damage to the Shadow Weaver set even if it is combined with "perfect" stats.
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