I got a 43 GWF and i have to say even though I level a bit fast I still finish the map only missing the dungeons here and there but in my mind and i have played a lot of theses games from WoW to SWG i have to say as of now PW got the nail in the issue now as my counter part has stated before my post health potions are kinda an issue and i have an healing companion.... which dies a bit too fast but thats for another area.
However it would seem that at 40 you slow down a bit just another two cents im putting in.
i have to say i've got no experience with the game but the first 12 level have been fun, unfortunately i noticed too how much i have to rely on health potion.
Quite true. I don’t know if this was intended in the design of the class but they are exactly as scary as the number of potions they are carrying.
Without vials I am goblin bait. But if I clink when I walk, then someone is getting a serious beat-down and I don’t care who. Potions are the only investment worth anything to a starting GWF and the calculus remains “do I have enough to buy potions? No? What easy foundry can I do to get enough to buy potions so I can do some real content?”
Was that the direction you devs though this class would go? Is there a graph line for that in the charts that show GWFs to be quite strong?
I’m totally OP at potion consumption. Here’s hoping they nerf that.
Level 38 GWF alt now.
Pot problems stopped at 16, when I got cleric companion. Up until 16 I haven't noticed much of a difference between GWF and GF in pot consumption.
Got to use pots only during really hard fights.
Maybe you people do something wrong? Like aggroing 10 mobs and killing them one by one instead of wicked strike and other AoE?
There is also a fair share of horrible players too and since GWF requires a bit more of a brain to build and play...
I'd change thread name to "Don't bother playing GWF if you are looking for faceroll, thats what CW and TR are for".
How is it pay to win? You can do the EXACT same thing for free.
It's paying for convenience and expedience.
Please learn what "Pay to Win" is
You should too. The difference between levelling via leadership without instant crafting and with is so astronomical its noit even funny.
By your standards, its technically possible I can carve out a 5000 foot tall statue by hand for free, therefore I'm at no disadvantage behind the guy with actual equipment and helpers.
0
helpmeplease1Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
You should too. The difference between levelling via leadership without instant crafting and with is so astronomical its noit even funny.
By your standards, its technically possible I can carve out a 5000 foot tall statue by hand for free, therefore I'm at no disadvantage behind the guy with actual equipment and helpers.
i got some doo doo, gonna put it on youuuuuuu!!~~
0
terrorshardMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I wish I read this thread before I started. I'm at level 47 now and this class sucks. It REALLY sucks at pvp. I Tickle things...
Why does sure strike hit 4 times and do terrible damage? I feel like my damage is just horrible. I feel completely useless in pvp and pve dungeons.
I really don't get why people are having issues with this class. Atleast on level 60 it's the most pain in the *** class to face on pvp as a CW, for me atleast.
yumekiaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
GWF are funzies!!! leveling to 60 was not hard, low levels are little annoying, but once you get in the 40s, class really takes off. In dungeons I am usually 2nd dps, for rogue can do amazing single target dps. Finished one last night at 9.5 mil dmg, rogue had 12mil. There is no reason why a GWF should suck, unless the player sucks.
0
bode009Member, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
The early levels may be boring, but lv30+ its **** easy to level up. Ur probably using a bad skill set and feats, lv60 they work more like bruisers aoe damage, they have a good Defense rate, and aoe damage, im usualy 2nd in dps on lv60 dungeons, only losing to rogues. It's a preety good damage considering they use mail armor.
I think the GWF needs a LITTLE buff, but nothing huge, hes alreadly a good class. Im more worried with the Guardian Fighter... lots of GF gets kicked in groups on lv60 cuz they dont even aggro a lot, and dont deal much damage.
Stun rotation GWF somewhat viable in PVP if you consider you're completely relying on cooldowns to get anything done. You have 3 encounters set in stone, no flexibility whatsoever --> Shoehorns you into a niche feat-build that cannot be used PVE (determination generation, At-will damage all largely useless). Without dual specs, it's a relatively expensive and inefficient class to main. Don't play GWF as a first character unless you have a good dedicated group/guild that will accept you endgame.
You can power along solo at a decent rate thanks to the questing. But at 60 you'll be met with the dilemma of finding a reliable way to not get insta-kicked from instances (partying exclusively with friends/guildies) and PVPing with a subpar PVE build to scrape enough GS to start doing starting dungeons. 150k reset to a stun-chain build to PVP with, 150k back to a PVE build, then 150k back to PVP when you get enough of you're gear to PVP seriously.
Alternatively perhaps a instigator pvp-pve hybrid may help you scrape along in both areas but it will be far from optimal. You have nowhere near the flexibility of the other classes to be competitive. Best approach to building a GWF is to try to collect gear through another character (TR/CW/DC) first and funneling it into a PVP-centric GWF if that's your fancy. Arguably buffs would be more than welcome, but GWF players face the same problem that Barbarian players faced when D3 first came out. Barbs were single handedly the worst class at the launch due to gear scaling and monster difficulty. A few patches and buffs later heralded the Barbarian as an "OP" class. Whereby Demon Hunter players swapped bandwagons and dumped their massive fortunes into decking out a Barbarian character, putting them leagues ahead of Barbarian pioneers.
I would hope to not see such kneejerk balancing applied to GWFs in the near furture. They are in an ok place. They have a unique leveling difficulty curve, and roles that require extreme specialization to optimize. Other classes need to be at a level that forces them to decide between their roles in PVP/PVE. A damage heavy CW should have near to no cc capabilities, in the same way that a CW should be able to spec into a cc-heavy support only role. TRs need to sacrifice stealth maneuverability and aoe daze in order to be a 1-shot glass cannon.
Excuse the thread necromancy, but if you set your STR to 16, DEX to 12 and CON to 18 at character creation you shouldn't have too many issues losing very often. Playing GWF with less that 18 CON can be a painful experience. Also, Toughness feat is crucial.
GWF are funzies!!! leveling to 60 was not hard, low levels are little annoying, but once you get in the 40s, class really takes off. In dungeons I am usually 2nd dps, for rogue can do amazing single target dps. Finished one last night at 9.5 mil dmg, rogue had 12mil. There is no reason why a GWF should suck, unless the player sucks.
Your evidence counters your argument. If GWF is supposed to be the AoE dps specialist then GWFs should be outdamaging TRs by a sizable margin if they are to be viable. Given the numbers you posted either GWFs are seriously underpowered or you are arguing that you are one of those that suck.
Excuse the thread necromancy, but if you set your STR to 16, DEX to 12 and CON to 18 at character creation you shouldn't have too many issues losing very often. Playing GWF with less that 18 CON can be a painful experience. Also, Toughness feat is crucial.
If Constitution is more important to the Great Weapon Fighter than Strength, then the character creation screen is very, VERY wrong in telling you the contrary.
Mind you, changing your abilites once you start your character costs real-world money.
Imagination is the only weapon in the war against reality.
Given the numbers you posted either GWFs are seriously underpowered or you are arguing that you are one of those that suck.
It's also how you play them, if you're expecting to tank and go blow for blow against opponents you'll be in a world of pain but if you use your mobility to make them miss then you can counter attack. You'll be more successful if you stick and move with a GWF instead of tanking. The GWF is great when you're in a party of tanks that attack enemies from the front with a GWF the runs behind or leaps behind the mob and starts hitting them from behind, you'll rarely take hits if you stay behind the enemies. It's not so great in PvE solo but it's an alright class in a party with Guardians.
If Constitution is more important to the Great Weapon Fighter than Strength, then the character creation screen is very, VERY wrong in telling you the contrary.
Mind you, changing your abilites once you start your character costs real-world money.
The description says he has the resilience to defend others in need. Playing a GWF with less the 18 CON is not going to be very resilient.
It's also how you play them, if you're expecting to tank and go blow for blow against opponents you'll be in a world of pain but if you use your mobility to make them miss then you can counter attack. You'll be more successful if you stick and move with a GWF instead of tanking. The GWF is great when you're in a party of tanks that attack enemies from the front with a GWF the runs behind or leaps behind the mob and starts hitting them from behind, you'll rarely take hits if you stay behind the enemies. It's not so great in PvE solo but it's an alright class in a party with Guardians.The description says he has the resilience to defend others in need. Playing a GWF with less the 18 CON is not going to be very resilient.
Also, and I reiterate, the Toughness feat as soon as you can place points in it is all but necessary.
its funny that the GWF have to fight like a rogue and the rogue can just go face first into the thick of business...
TR acting like a shock trooper.
GWF acting like an ambusher/skirmisher.
lacessitMember, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
I'm doing fine, three players can't dps me down fast enough. They are one of the more gear/build dependent classes, but at the end of the day all of my burst moves also have immense CC.
I have managed to solo GWF/TR/DC and CW with ease (depending on the players obviously) and most of the time finish top of the leader board, win or lose.
I'm doing fine, three players can't dps me down fast enough. They are one of the more gear/build dependent classes, but at the end of the day all of my burst moves also have immense CC.
I have managed to solo GWF/TR/DC and CW with ease (depending on the players obviously) and most of the time finish top of the leader board, win or lose.
Pic related - All hail Gork!
Fail pic. Need moar Gork!
0
lacessitMember, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
moar gork!
0
masterm1990Member, Neverwinter Knight of the Feywild UsersPosts: 10Arc User
edited August 2013
GWF can call or let they threat come to it. GWF is like a threat caller. Doesn't mean the GWF is nothing I beat people in PvP and epic dungeons I have the most damage in the whole groups. The key points how to be good in using GWF is power and health that makes you to stay alive in the battle. GWF need a combo to stay alive in battle.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
As this thread was created before massive changes to the class were put into effect many of the opinions within this thread are likely out of date. As such this topic is being closed for necromancy.
If a discussion is over thirty days old it's best to just let the topic rest in peace and create a new discussion rather than continue a discussion which was founded by antiquated issues.
Comments
However it would seem that at 40 you slow down a bit just another two cents im putting in.
Quite true. I don’t know if this was intended in the design of the class but they are exactly as scary as the number of potions they are carrying.
Without vials I am goblin bait. But if I clink when I walk, then someone is getting a serious beat-down and I don’t care who. Potions are the only investment worth anything to a starting GWF and the calculus remains “do I have enough to buy potions? No? What easy foundry can I do to get enough to buy potions so I can do some real content?”
Was that the direction you devs though this class would go? Is there a graph line for that in the charts that show GWFs to be quite strong?
I’m totally OP at potion consumption. Here’s hoping they nerf that.
Pot problems stopped at 16, when I got cleric companion. Up until 16 I haven't noticed much of a difference between GWF and GF in pot consumption.
Got to use pots only during really hard fights.
Maybe you people do something wrong? Like aggroing 10 mobs and killing them one by one instead of wicked strike and other AoE?
There is also a fair share of horrible players too and since GWF requires a bit more of a brain to build and play...
I'd change thread name to "Don't bother playing GWF if you are looking for faceroll, thats what CW and TR are for".
You should too. The difference between levelling via leadership without instant crafting and with is so astronomical its noit even funny.
By your standards, its technically possible I can carve out a 5000 foot tall statue by hand for free, therefore I'm at no disadvantage behind the guy with actual equipment and helpers.
i got some doo doo, gonna put it on youuuuuuu!!~~
Why does sure strike hit 4 times and do terrible damage? I feel like my damage is just horrible. I feel completely useless in pvp and pve dungeons.
Support Ticket | Tech Support | Bug Reports | News & Announcements | Patch Notes
Support Ticket | Tech Support | Bug Reports | News & Announcements | Patch Notes
I think the GWF needs a LITTLE buff, but nothing huge, hes alreadly a good class. Im more worried with the Guardian Fighter... lots of GF gets kicked in groups on lv60 cuz they dont even aggro a lot, and dont deal much damage.
You can power along solo at a decent rate thanks to the questing. But at 60 you'll be met with the dilemma of finding a reliable way to not get insta-kicked from instances (partying exclusively with friends/guildies) and PVPing with a subpar PVE build to scrape enough GS to start doing starting dungeons. 150k reset to a stun-chain build to PVP with, 150k back to a PVE build, then 150k back to PVP when you get enough of you're gear to PVP seriously.
Alternatively perhaps a instigator pvp-pve hybrid may help you scrape along in both areas but it will be far from optimal. You have nowhere near the flexibility of the other classes to be competitive. Best approach to building a GWF is to try to collect gear through another character (TR/CW/DC) first and funneling it into a PVP-centric GWF if that's your fancy. Arguably buffs would be more than welcome, but GWF players face the same problem that Barbarian players faced when D3 first came out. Barbs were single handedly the worst class at the launch due to gear scaling and monster difficulty. A few patches and buffs later heralded the Barbarian as an "OP" class. Whereby Demon Hunter players swapped bandwagons and dumped their massive fortunes into decking out a Barbarian character, putting them leagues ahead of Barbarian pioneers.
I would hope to not see such kneejerk balancing applied to GWFs in the near furture. They are in an ok place. They have a unique leveling difficulty curve, and roles that require extreme specialization to optimize. Other classes need to be at a level that forces them to decide between their roles in PVP/PVE. A damage heavy CW should have near to no cc capabilities, in the same way that a CW should be able to spec into a cc-heavy support only role. TRs need to sacrifice stealth maneuverability and aoe daze in order to be a 1-shot glass cannon.
Your evidence counters your argument. If GWF is supposed to be the AoE dps specialist then GWFs should be outdamaging TRs by a sizable margin if they are to be viable. Given the numbers you posted either GWFs are seriously underpowered or you are arguing that you are one of those that suck.
If Constitution is more important to the Great Weapon Fighter than Strength, then the character creation screen is very, VERY wrong in telling you the contrary.
Mind you, changing your abilites once you start your character costs real-world money.
http://i.imgur.com/QBrw3xc.jpg
Also, and I reiterate, the Toughness feat as soon as you can place points in it is all but necessary.
its funny that the GWF have to fight like a rogue and the rogue can just go face first into the thick of business...
TR acting like a shock trooper.
GWF acting like an ambusher/skirmisher.
dat logic.
Hedas 60 GWF.
Hrod 60 GF.
Alain Loreweaver 60 CW.
Dragon.
I have managed to solo GWF/TR/DC and CW with ease (depending on the players obviously) and most of the time finish top of the leader board, win or lose.
Pic related - All hail Gork!
Fail pic. Need moar Gork!
If a discussion is over thirty days old it's best to just let the topic rest in peace and create a new discussion rather than continue a discussion which was founded by antiquated issues.