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Don't bother playing Great Weapons Fighter

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  • teethxteethx Member Posts: 219 Arc User
    edited April 2013
    bejita231 wrote: »
    the GWF IS suppose to out damage the TR, in aoe, just like how clerics and CW's outdamage the rogue in AoE, the GWF holds aggro through aoe damage, whill the GF holds aggro on single boss mobs using single target damage

    Currently, the GWF does bad aoe damage and cant tank, GWF needs a buff in BOTH of these area's, whill single target dps remains under rogues

    With that said, to keep true to D&D style, most encounters are set up for group stuff and the whole reason for the way the roles are set up. If you create at a video game where you will be solo most the time and try to implement rules that apply to a group base game you will have problems. It can be done if they had given the GWF either 1. MORE survive ability 2. More over all damage there is not a lot of in between. And all this QQ from most of us GWF (notice i said us because i know i am one also) would stop if they had done one or the other. There would be some that just dont understand the way these roles work and they will go back to wow because they just want to see cool numbers and feel big IRL, nothing wrong with that, this just isnt the game for them. But the complaints are warranted because it can be far more difficult to level compared to the other classes.

    Also you have to give a valid reason to want to have one in your group, as of now there unwanted more then wanted in groups because they do so little to contribute. Any guild that min/max's would simply not want them.
  • divinehopedivinehope Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 48
    edited April 2013
    tacc4990 wrote: »
    GWF is a Defender not a Striker. Why are you comparing Defender DPS to Striker DPS?

    Regardless, his point is still true. We currently can't tank like a GF and we can't AoE dmg anything. We are a wet noodle with a paper stick. (FYI I am still playing the class and enjoy it, but it defiantly needs to get better)
  • tacc4990tacc4990 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 161 Bounty Hunter
    edited April 2013
    bejita231 wrote: »
    I didnt say GWF dps, I said damage, which means enough aoe damage for the GWF to hold aggro off of all the other classes, the GWF should easily out damage a trickster rogue in aoe situations because it defends through damage, where the GF defends through mitigation and blocking

    The TR is not an AoE striker, so it should not out damage a GWF in those situations, simple to understand really
    They can give GWF threat modifiers without making them do massive aoe damage to hold threat. They're primarily Defenders. They shouldn't be doing tons of damage or beating Strikers in damage at all imo (Aoe or not) and yes I think GWF need threat and survivability buffs. But damage wise? They're fine for Defenders.
    Regardless, his point is still true. We currently can't tank like a GF and we can't AoE dmg anything. We are a wet noodle with a paper stick. (FYI I am still playing the class and enjoy it, but it defiantly needs to get better)

    Agreed 100% GWF need buffs to tanking to fulfill its primary defender role. Otherwise they need to rename it Barbarian redo a few abilities then give it Striker damage and call it a day.
  • renunrenun Member Posts: 0 Arc User
    edited April 2013
    Is the GWF able to use other weapons besides swords? Are there any axes or hammers in game or is it only that one type of weapon?
  • teethxteethx Member Posts: 219 Arc User
    edited April 2013
    renun wrote: »
    Is the GWF able to use other weapons besides swords? Are there any axes or hammers in game or is it only that one type of weapon?

    i have seen a axe but no hammer that i have seen yet.
  • teethxteethx Member Posts: 219 Arc User
    edited April 2013
    tacc,
    They should just made it a barb....less confusion....now they are not sure what to do because they are **** if they do and **** if they dont.

    Upside is this is still beta so they can (should) change the class, but if they do they need to do it Monday.
  • bejita231bejita231 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited April 2013
    I dont think people understand what striker means and have been playing WoW for too long, striker is a class that does single target damage only, they are not their to do aoe dps, the role of the GWF on the neverwinter wiki is to do be very damaging with the secondary role of striker, whill having enough durability to offtank in a pinch, if you simply buff GWF's durability and give it threat then it starts to become a GF because that is the role of the GF

    The GWF is a aoe striker with light off tank capability, cant argue with cryptic themselves because its on their very own wiki which describs the classes

    If cryptic did anything wrong, it was calling GWF a defender, when they are in reality of their own game design a striker class with SECONDARY role of defender
  • divinehopedivinehope Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 48
    edited April 2013
    teethx wrote: »
    tacc,
    They should just made it a barb....less confusion....now they are not sure what to do because they are **** if they do and **** if they dont.

    Upside is this is still beta so they can (should) change the class, but if they do they need to do it Monday.

    I really don't think they are going to be able to do this by Monday, but who knows I guess.
  • zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited April 2013
    tacc4990 wrote: »
    GWF is a Defender not a Striker. Why are you comparing Defender DPS to Striker DPS?

    Even GF are out damaging the GWF, they out threat the GWF and they Mitigate damage better than the GWF. Oh they also out heal them.

    The two most comparable classes for the GWF is the GF and the TR. We have to start somewhere for comparison for our concerns as to why the GWF is not performing as well as other classes.

    the GWF is a damage dealing tank. Meaning they should have moves that can out threat a rogue, via a combination of threat buffs and damage. Or simply a powerful taunt.

    As one of the Two Damage dealers, GWF should be dealing noticeable more damage than the GF, CW and the DC.
    I Did an Orc Skirmish today as my lv 18 GWF, I was out damaged by a lv 13 CW. Did a Pvp today with a lv 19 GWF, a rogue on my team at lv 10 joined said it was his first time playing rogue. He topped the charts above everyone on the team but was still out performed by the enemy teams 2 other rogues. (I have 40 levels of experience as GWF from the beta's).

    The GWF should be the 2nd best class at single target DPS, CW and DC are obviously better at Aoe and the rogue is number 1 single target DPS. However a 20 Str GWF single target at will Hits for less base damage with about half the attack speed as a 13 Str rogues single target At will.

    GWF should have the slow attack speed but they should be dealing more damage per hit than a rogue, and the rogue should win with faster attack speed and more crits due to dex. It should be comparable with the rogue.

    The worst thing about the GWF situation is that CRytic has made no Acknowledgement what so ever about 80% of players concerns regarding this class. This is Beta after all, working out the kinks and dealing with game balance is what needs to be done.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    For people who are worried, it's not that the GWF is somehow completely unplayable! It needs buffs, yes, but if you want to play the class, go ahead and roll it! No point in playing something you like less only because it is currently (and that can change quickly in a beta) in a better place. Rogues are also not the all-around dps monsters at 60 that they are earlier on, from what I gather (videos, posts).
    Unsure about skills and feats? Check the Master List of Class Builds!
  • xratasxratas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited April 2013
    "A fighter is a class with martial origin and excels in primary role of a Defender. Great Weapon Fighter is a build of fighter which relies on brute strength alone to overcome the enemies. A Great Weapon Fighter has a secondary role of a striker. They are warriors who eschew shields in favor of large two-handed weapons. They rely on a strong aggressive offense, and yet are still durable enough to serve as a defender in a pinch. They are proficient in Scale armor."

    So they are defenders that can serve as a defender in a pinch. Nice, who wouldn't want to have one in a party. They also rely on strong offence, which is not their best ability.

    Only logical explanation is that it is secondary striker AND secondary defender. Seems like it matches the description well enough, failing at everything..? :) Or that they should hide behind Guardian Fighter while waiting Trickster Rogue to kill off the enemies?
  • mrbuttflakesmrbuttflakes Member Posts: 407 Arc User
    edited April 2013
    At lvl 29 on mine and I'd say at about lvl 25 things started getting a bit better for soloing. Now as for dungeons, it's way too tough to keep mobs off anything, and damage wise at the end your going to be sitting with the CW,Cleric, and GF. GF and cleric should NOT be out dpsing a GWF and it has happened to me more than once.
  • mrbuttflakesmrbuttflakes Member Posts: 407 Arc User
    edited April 2013
    I really enjoy the class and wont give up on it...even if he is a bit of a weenie atm =)
  • zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited April 2013
    At lvl 29 on mine and I'd say at about lvl 25 things started getting a bit better for soloing. Now as for dungeons, it's way too tough to keep mobs off anything, and damage wise at the end your going to be sitting with the CW,Cleric, and GF. GF and cleric should NOT be out dpsing a GWF and it has happened to me more than once.

    The GWF is the only secondary striker in the game, CW is about #1 at disabling mobs, DC is the healer and GF is the Tank. Yet all of them fulfill there main role AND do as much or More damage than the GWF on a regular basis.

    The GWF is the only Secondary tank in the game. But rogues damage out threats anything they can do, Rogues survive longer on Stealth and CC alone, DC makes more threat than the GWF and they have some ability to be a self healing tank. Not sure if they last longer, They have AC comparable to the GWF with alot stronger healing I think they can. And if a GWF tries to take threat off a CW they just use up all there stamina trying to run down the mobs chasing the Wizard.

    GWF has the lowest threat of all 5 classes and they are supposed to be a Main defender/Damage Dealer.

    GWF needs to have threat comparable to the GF, as "Fighters" in the 4ed Concept they should be able to Mark targets just by hitting them and dealing more damage to targets that ignore them. Even with comparable Threat the GWF still can't take the place of a GF because of block everyone will still prefer the tank that does not need to run away from Dragon Breath.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    zardoz007 wrote: »
    GWF has the lowest threat of all 5 classes and they are supposed to be a Main defender/Damage Dealer.

    More threat without more survivability would be a disaster, though.
    Unsure about skills and feats? Check the Master List of Class Builds!
  • endlesspillowsendlesspillows Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 92
    edited April 2013
    zardoz007 wrote: »
    The worst thing about the GWF situation is that CRytic has made no Acknowledgement what so ever about 80% of players concerns regarding this class. This is Beta after all, working out the kinks and dealing with game balance is what needs to be done.

    One thing people don't seem to realize is that Cryptic has a lot of internal tools and data that they can use to measure the class against the other classes performance, and see if it is in line. Most people who are saying that GWF has issues are both coming from games where every class is supposed to have equal DPS in all situations, and they are playing GWF. That is a lot of subconscious bias, even if you believe you are impartial.

    Let Cryptic do their job. Feedback is good, but it isn't everything. Don't assume the game needs to change based on YOUR personal experience, YOUR personal available information and YOUR personal opinions and decisions. If Great Weapon Fighters really need a change, the internal data will be there to back it up, and a change will be made. Other than that, there is no point in making accusations or assuming your opinions are the right way to go.

    Leave your feedback, and move along. We all have a game to play here.
  • pinkiepie17pinkiepie17 Member Posts: 46 Arc User
    edited April 2013
    One thing people don't seem to realize is that Cryptic has a lot of internal tools and data that they can use to measure the class against the other classes performance, and see if it is in line. Most people who are saying that GWF has issues are both coming from games where every class is supposed to have equal DPS in all situations, and they are playing GWF. That is a lot of subconscious bias, even if you believe you are impartial.

    Let Cryptic do their job. Feedback is good, but it isn't everything. Don't assume the game needs to change based on YOUR personal experience, YOUR personal available information and YOUR personal opinions and decisions. If Great Weapon Fighters really need a change, the internal data will be there to back it up, and a change will be made. Other than that, there is no point in making accusations or assuming your opinions are the right way to go.

    Leave your feedback, and move along. We all have a game to play here.

    Thing is, they are IGNORING the feedback. NOT one dev said "we are looking into this" NOT ONCE!
    pinkamena_d__pie_signatur_iii_by_grumbeerkopp-d4uncp9.jpg
    Pinkamena Diane Pie - Great Warrior Fighter
    One, two, Pinkie's coming for you, three, four, you better lock your door, five, six, grab your crucifix, seven, eight, gonna stay up late, nine, ten, never party again.
  • teethxteethx Member Posts: 219 Arc User
    edited April 2013
    Thing is, they are IGNORING the feedback. NOT one dev said "we are looking into this" NOT ONCE!

    They are told not to, no company (besides one that starts with a bli and ends with a ard) would let this go with out having a plan B and C. They are just trying to find the best way to do it and which plan would make us over all happy with out way more fallout.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    Thing is, they are IGNORING the feedback. NOT one dev said "we are looking into this" NOT ONCE!

    Well, if they said anything at all, people would take it as a promise that during the very next downtime there will be major buffs. If that doesn't happen, e.g. because more testing is needed or they want to make adjustments slowly instead of continuing the yo-yo approach with the GWF, there would be an outcry. They don't post much at all on balance issues, and really, it makes sense. It's a no-win situation, because no matter what they say, it will probably be misconstructed. It's better to keep quiet until they have specific information, I think.
    Unsure about skills and feats? Check the Master List of Class Builds!
  • endlesspillowsendlesspillows Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 92
    edited April 2013
    Thing is, they are IGNORING the feedback. NOT one dev said "we are looking into this" NOT ONCE!

    Because they are ALWAYS looking into it. It's their game. If they weren't looking into feedback made on the forums, the forums wouldn't exist. They have all sorts of teams all working on different things. Their balance/system designers are reading the forums daily.

    To assume they are sitting idle, twiddling their thumbs instead of doing their job is a bit illogical, even if they don't give you daily/weekly updates on what they are working on.

    Communication is important, but it is also time consuming, especially when the community is ready to lash out at you for everything you say.

    Everyone needs to calm down. Like I said, if a change is needed, it will happen. And people crying for attention won't make change come any faster, nor nudge the decision making in the right direction.
  • teethxteethx Member Posts: 219 Arc User
    edited April 2013
    Everyone needs to calm down. Like I said, if a change is needed, it will happen. And people crying for attention won't make change come any faster, nor nudge the decision making in the right direction.

    That much is very wrong, we pay the bills and they know it, this is a new game that has to work or people will lose their jobs and investors will be upset. If anything we dont dictate but we influence the out come of the games. One thing the company has to do well is find how much they want us to have with out letting us have it all or something we thought we wanted.
  • endlesspillowsendlesspillows Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 92
    edited April 2013
    It's not wrong. There is a clear difference between giving constructive feedback, and crying.

    Contrary to popular belief, the majority of the posts on this forum are filled with tears.

    Give feedback. Explain your experiences. Tell the developers how you feel. That all works, and will be paid attention to.

    But getting pissed off because Cryptic, professional designers, don't do what YOU personally want - that is wrong.
  • arcademasterarcademaster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    The more I read on the forum about GWFs sucking the more I'm inclined to roll one later today once us Guardians are let in.

    It's just incredible how many people fail at common sense.

    1) It's a beta, which is not even 48 hours old. The devs already stated in interviews that all their focus immediately after launch is towards server stability, speed and quest breaking bugs. As it should be!

    2) How do you think they'll fix the balance problems? Just change around some random numbers, push it live and look what happens? Making a plan on what to change takes time. It's completely ludicrous to expect sweeping balance changes within 2 days.

    3) Barely anyone understands the whole picture behind the combat system and all the statistics yet. Theorycrafting on skill balance in the community is still in its absolute infant stages. There is a high chance many people who post concerns just suck. Things need to settle down before feedback can be put into context and be taken seriously. Many people base their statements of OP and UP-ness on completely useless statistics like which place they scored in a dungeon run. Which are from PUG-situations with completely random people who most likely understand their classes just as bad as you are understanding yours, or just as likely might understand their class a whole lot better.

    4) As someone else already said, Cryptic have all the numbers. The real hard proof of class balance. If things are off they will adjust things. It is as simple as that. Stomping with your feet on the ground and crying might get your parents to buy you chocolate in the mall, but it won't help here.

    5) Very soon there will be balance changes. Probably lot's of them. And afterwards half the things they do then will be reversed again. And again. It's a beta ffs. Next week GWF might be overbuffed and totally OP and TRs will be opening their whine threads on the forums. If you base your class choice purely on what you perceive is easiest and strongest I'd like to direct you to other games where you can pat yourself on the shoulder for abusing whatever is the fad of the month OP **** to your heart's content.

    Disclaimer: Reading the more well reasoned posts, I believe that the GWF is indeed in need of changes. And they will come. Until then, just shut up and be patient like an adult.
  • pinkiepie17pinkiepie17 Member Posts: 46 Arc User
    edited April 2013
    The more I read on the forum about GWFs sucking the more I'm inclined to roll one later today once us Guardians are let in.

    It's just incredible how many people fail at common sense.

    1) It's a beta, which is not even 48 hours old. The devs already stated in interviews that all their focus immediately after launch is towards server stability, speed and quest breaking bugs. As it should be!

    2) How do you think they'll fix the balance problems? Just change around some random numbers, push it live and look what happens? Making a plan on what to change takes time. It's completely ludicrous to expect sweeping balance changes within 2 days.

    3) Barely anyone understands the whole picture behind the combat system and all the statistics yet. Theorycrafting on skill balance in the community is still in its absolute infant stages. There is a high chance many people who post concerns just suck. Things need to settle down before feedback can be put into context and be taken seriously. Many people base their statements of OP and UP-ness on completely useless statistics like which place they scored in a dungeon run. Which are from PUG-situations with completely random people who most likely understand their classes just as bad as you are understanding yours, or just as likely might understand their class a whole lot better.

    4) As someone else already said, Cryptic have all the numbers. The real hard proof of class balance. If things are off they will adjust things. It is as simple as that. Stomping with your feet on the ground and crying might get your parents to buy you chocolate in the mall, but it won't help here.

    5) Very soon there will be balance changes. Probably lot's of them. And afterwards half the things they do then will be reversed again. And again. It's a beta ffs. Next week GWF might be overbuffed and totally OP and TRs will be opening their whine threads on the forums. If you base your class choice purely on what you perceive is easiest and strongest I'd like to direct you to other games where you can pat yourself on the shoulder for abusing whatever is the fad of the month OP **** to your heart's content.

    Disclaimer: Reading the more well reasoned posts, I believe that the GWF is indeed in need of changes. And they will come. Until then, just shut up and be patient like an adult.

    mlfw3493-135440_-_animated_pinkie_pie_please_puppy_dog_eyes.gif
    pinkamena_d__pie_signatur_iii_by_grumbeerkopp-d4uncp9.jpg
    Pinkamena Diane Pie - Great Warrior Fighter
    One, two, Pinkie's coming for you, three, four, you better lock your door, five, six, grab your crucifix, seven, eight, gonna stay up late, nine, ten, never party again.
  • elthuzarelthuzar Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 123 Bounty Hunter
    edited April 2013
    Moving punishing charge out of the starting level range was the worst change IMO.
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited April 2013
    elthuzar wrote: »
    Moving punishing charge out of the starting level range was the worst change IMO.

    Meh, that might actually be an issue if it weren't so easy to level.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • zagemoggazagemogga Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    I don't get you guys. The game is too easy, the game is lame, I want [to be|a] challenge[d]!
    Instead of fighting naked, with lower weapons, not using healing potions etc. you were asking the devs to change the rules to make it harder for every player in the game.

    Now probably the same people complain it is too hard -.-
  • chomagchomag Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 200 Bounty Hunter
    edited April 2013
    The more I read on the forum about GWFs sucking the more I'm inclined to roll one later today once us Guardians are let in.

    It's just incredible how many people fail at common sense.

    1) It's a beta, which is not even 48 hours old. The devs already stated in interviews that all their focus immediately after launch is towards server stability, speed and quest breaking bugs. As it should be!

    2) How do you think they'll fix the balance problems? Just change around some random numbers, push it live and look what happens? Making a plan on what to change takes time. It's completely ludicrous to expect sweeping balance changes within 2 days.

    3) Barely anyone understands the whole picture behind the combat system and all the statistics yet. Theorycrafting on skill balance in the community is still in its absolute infant stages. There is a high chance many people who post concerns just suck. Things need to settle down before feedback can be put into context and be taken seriously. Many people base their statements of OP and UP-ness on completely useless statistics like which place they scored in a dungeon run. Which are from PUG-situations with completely random people who most likely understand their classes just as bad as you are understanding yours, or just as likely might understand their class a whole lot better.

    4) As someone else already said, Cryptic have all the numbers. The real hard proof of class balance. If things are off they will adjust things. It is as simple as that. Stomping with your feet on the ground and crying might get your parents to buy you chocolate in the mall, but it won't help here.

    5) Very soon there will be balance changes. Probably lot's of them. And afterwards half the things they do then will be reversed again. And again. It's a beta ffs. Next week GWF might be overbuffed and totally OP and TRs will be opening their whine threads on the forums. If you base your class choice purely on what you perceive is easiest and strongest I'd like to direct you to other games where you can pat yourself on the shoulder for abusing whatever is the fad of the month OP **** to your heart's content.

    Disclaimer: Reading the more well reasoned posts, I believe that the GWF is indeed in need of changes. And they will come. Until then, just shut up and be patient like an adult.

    Yes, yes, "It's just the PTR", "Max level will fix it", "Resilience will fix it". Then it's live, max level and having resilience. Surprise! Still not fixed.

    As if we didn't all see this <font color="orange">HAMSTER</font> happening a million times.
  • elthuzarelthuzar Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 123 Bounty Hunter
    edited April 2013
    healhamsta wrote: »
    Meh, that might actually be an issue if it weren't so easy to level.

    Except I'm not even going to bother levelling up a GWF because of it. They never should have changed the powers to this EQ Clone talent tree <font color="orange">HAMSTER</font>.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited April 2013
    The more I read on the forum about GWFs sucking the more I'm inclined to roll one later today once us Guardians are let in.

    It's just incredible how many people fail at common sense.

    1) It's a beta, which is not even 48 hours old. The devs already stated in interviews that all their focus immediately after launch is towards server stability, speed and quest breaking bugs. As it should be!

    2) How do you think they'll fix the balance problems? Just change around some random numbers, push it live and look what happens? Making a plan on what to change takes time. It's completely ludicrous to expect sweeping balance changes within 2 days.

    3) Barely anyone understands the whole picture behind the combat system and all the statistics yet. Theorycrafting on skill balance in the community is still in its absolute infant stages. There is a high chance many people who post concerns just suck. Things need to settle down before feedback can be put into context and be taken seriously. Many people base their statements of OP and UP-ness on completely useless statistics like which place they scored in a dungeon run. Which are from PUG-situations with completely random people who most likely understand their classes just as bad as you are understanding yours, or just as likely might understand their class a whole lot better.

    4) As someone else already said, Cryptic have all the numbers. The real hard proof of class balance. If things are off they will adjust things. It is as simple as that. Stomping with your feet on the ground and crying might get your parents to buy you chocolate in the mall, but it won't help here.

    5) Very soon there will be balance changes. Probably lot's of them. And afterwards half the things they do then will be reversed again. And again. It's a beta ffs. Next week GWF might be overbuffed and totally OP and TRs will be opening their whine threads on the forums. If you base your class choice purely on what you perceive is easiest and strongest I'd like to direct you to other games where you can pat yourself on the shoulder for abusing whatever is the fad of the month OP **** to your heart's content.

    Disclaimer: Reading the more well reasoned posts, I believe that the GWF is indeed in need of changes. And they will come. Until then, just shut up and be patient like an adult.

    Agreed. We need to keep in mind if they have gotten the class wrong the worst thing they can do is implement a snap decision change that makes it worse.
This discussion has been closed.