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Damage from stealth in PVP need to be fixed

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  • cael13cael13 Member Posts: 78
    edited August 2013
    abacuser wrote: »
    Maybe we should ask people playing other games to come over here with fresh eyes?

    - Yo, do you like to play PVP in NW?
    - Sure, what
  • percefuspercefus Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Your TR needs some serious manscaping. He has crazy eyebrows.
    LMAO that's a tattoo

    eyes.jpg
    image.php?type=sigpic&userid=45696675&dateline=1374083559
    A Proud Member Of THE 300 Guild - Tene's are nothing but P2W, Nerf or Remove please!
  • abacuserabacuser Member Posts: 0 Arc User
    edited August 2013
    borgued3 wrote: »
    sows how much you know of the class man. Being attacked removes you from stealth, just not instantly.
    Lol, you made my day!

    Real useful when I do a Ice Knife and the rogue stealths. I cannot see the rogue and have to run in to see where he/she is. If it's a longer range the rogue is back up and gone/rdy with the lashing by the time I get there.

    Stealth will go off eventually... hehe, I guess that is true all the time.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited August 2013
    abacuser wrote: »
    Real useful when I do a Ice Knife and the rogue stealths. I cannot see the rogue and have to run in to see where he/she is. If it's a longer range the rogue is back up and gone/rdy with the lashing by the time I get there.

    Then use an Arcane Singularity instead, since that will catch them unless they pop ItC.
    The right to command is earned through duty, the privilege of rank is service.


  • pyroknight777pyroknight777 Member, Neverwinter Beta Users Posts: 7 Arc User
    edited August 2013
    Well, this post made me lol so hard. Anyways, some people just don't understand that each and every class is OP in its own way! I have both a Rogue and a CW and I've seen where each one of them excels. Rogues are practically unstoppabled against CWs and DCs unless that player is skilled at using his class. Have you seen a DC called Blessing? I fought her with my rogue and she kicked my ***! I would hit Lashing Blade leaving her with half her health, she'd attack me taking the same amount of HP as I did with LB and then she would heal ._. At that point, I would either die or run away. I've met a CW that I don't remember the name of that had a similiar effect on me, except I couldn't reach him/her to LB him/her. TRs are unkillable when it comes to DCs and CWs but when a TR fights a GF,GWF and another TR, things are different. When I fight a GF with my rogue I can't kill him/her if he/she is skilled. They are just unkillable when using a TR. My LB takes a quarter of the GF's health when blocked and a slightly larger portion of HP when the GF doesn't use the shield. I can't kill a GF without Bloodbath which can't be blocked and takes half of his/her health away and then I have a slight opening to kill that GF with my encounters. GWFs are similiar, except it depends on gear and if they use that Unstoppable tab thingy. I've seen GWFs stay in a tower and not die for 10 minutes while being attacked by everyone!For TRs, it depends on their skill. I can kill most TRs easily but when it comes to highly skilled ones, its harder. I can't kill Banelorne, Click or any other TR that has skill but I can easily kill sucky TRs.

    On the CW side, I haven't ran into problems yet with my CW. GFs, DCs and CWs are a walk in the park for her. A GWF is slightly harder when he/she uses Unstoppable and becomes CC immune and for rogues, it depends on our location and the rogue I am fighting. When near a tower, I can't be ambushed or suddenly attacked by a TR since the tower shows that there is an enemy there so I just use my Shield's repel knocking the rogue out of stealth and then killing him/her/it. Also if the rogue comes close I use the same strategy to kill him/her/it.

    Point is, every class is OP in it's own way. CWs have their CCs and Repels,DCs have their immortality healing, GFs have their shield and CCs sometimes, GWFs have that Unstoppable thing and TRs have stealth ._.

    You can't fix these by breaking the way they work -_- Deal with it and it will no longer be a problem.
    _________

    @pyroknight777 in the game ^_^ Don't worry if you see me stalking you...my characters are kind of "new" to social life...I mean how would you think a fire demon-turned hero would react to a girl if all he sees in hell are half-naked devilish women...
  • fuzzer19fuzzer19 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2013
    The problem isn't lashing so much as impact shot I dodge prolly 8/10 lashings and even then I take prolly around 12-15k dmg but then impact shot for like 12k with a push so I cant dodge and im dead also people don't realize that rogues aint top dog in pve anymore, The problem in pvp is mainly perma stealth builds that can stay full stealth and just kill you with path of blades and knife spam without any skill required and even if I walk off and let stealth run out they just impossible too catch shadow blade me and get insta full stealth back too repeat the process and what happens if I catch them out of itc then roll behind something and wait for stealth rogues don't need nerfs so much as they need new mechanics of stealth
  • kaoswpkaoswp Banned Users, Neverwinter Knight of the Feywild Users Posts: 144 Bounty Hunter
    edited November 2013
    rabbinicus wrote: »
    Then use an Arcane Singularity instead, since that will catch them unless they pop ItC.

    Wait for ITC to come off, they will stealth, Steal Time and/or Opressive Force, Icy Rays, Entangling Force, Chill Strike = Dead TR

    Believe it or not, you actually have to play better than the TR to beat them O.o I know, it's crazy.
  • binarysatyrbinarysatyr Member Posts: 4 Arc User
    edited November 2013
    There's an artifact that will be released in the next expansion that will help with seeing stealthed things.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2013
    Necromancy is not allowed per sanction of Lord Kelemvor. (Rule 3.13)
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