I agree Delves is abit counter intuitive. It should either be an extended duration, more often, or just passive so that the chests always spawn. It would remove alot the desire for speedruns and preclears and skipping mobs if you could start anytime and run at your leisure while still getting the expected rewards of a delve event.
Dungeon Delve is off, so I guess it's time to log out...
I wish I could play the game whenever I want instead of 1 hour every 6 hours.
Totally agree they need to boost the boss drops, from 1 - 58 I have not had one drop of a boss at the end of a dungeon, only when DD is active. Stupid design and needs looking in to.
Every dungeon drops a chest. The loot is BoP. During DD, the loot is BoE.
Tada.
Horrible idea. This would just force more players to ONLY run dungeons when DD is active. Why? Because if they have gear, what incentive do they have to run the dungeon if its BOP? So they would wait for DD to run and if you are one of those players who doesn't have all day and just wants to run a dungeon to have a 1 in 5 chance of getting something but its BOP you just punished the casual gamer even more.
All dungeons should have a "big" chest at the end. No matter when you run it. During a "Dungeon Delve" event there should be a 2nd chest which contains some extra money, some random item drops (chance at random blues, possibly higher % than a normal mob kill), and a decent amount of crafting items. As long as the bonus chest drops some decent extra stuff there will be a reason to run a delve in addition to running the mission "normally". But the end-of-dungeon chest should not be available ONLY during an event.
Or, if they want to keep the DD setup, group all of the high-reward events into say... 2 time-brackets. As in "for the next 1 hour, you get a combination of DD-, skirmish- and X-events, then you get 1 hour of pvp-, Y- and Z-event. That way you still channel more people into a certain activity (so it should be, in theory, be easier to get groups set up for them) but you don't have to wait the ludicrous 6 hours, like it is now but in my example only 1 hour at the most.
As for having to be geared out with T2 items etc to get accepted into a T2 run... well, lol. But that one is on the community, not the devs.
Epic end bosses just need to drop 1 tier piece every time. Actually render the delve chest extra loot instead of the only ******* reason to bother with t1-t2.
Use the <removed exploit lead-in> to interact with the auction vendor.
I think removing almost all of the green drops and giving out more gold from dungeons would be nice. The greens are totally useless in the epic dungeons. I was frustrated with the fact that drops are so rare, but on the other hand I wouldn't have played this long if I got the gear right when I hit level 60. I agree that more AD and gold would be nice because usually I end up loosing money rather gaining stuff.
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petpet2Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I think removing almost all of the green drops and giving out more gold from dungeons would be nice. The greens are totally useless in the epic dungeons. I was frustrated with the fact that drops are so rare, but on the other hand I wouldn't have played this long if I got the gear right when I hit level 60. I agree that more AD and gold would be nice because usually I end up loosing money rather gaining stuff.
people like you are the lazy ones. you don't buy ID scrolls and selling the greens to earn gold?
and as for the rest of you here agreeing with the OP, big LOL. if everything was tailored to your needs, everyone single person would have many 'good loots', and hence will crash the market value of each one of them.
people like you are the lazy ones. you don't buy ID scrolls and selling the greens to earn gold?
and as for the rest of you here agreeing with the OP, big LOL. if everything was tailored to your needs, everyone single person would have many 'good loots', and hence will crash the market value of each one of them.
Very little is worth anything at the moment anyway.
Use the <removed exploit lead-in> to interact with the auction vendor.
people like you are the lazy ones. you don't buy ID scrolls and selling the greens to earn gold?
I do buy scrolls and I do sell the identified items. I might get ~10 items from a dungeon but at the same time I also might spend ~10 kits and ~30 potions if it's not going well. So a big LOL to you too.
and as for the rest of you here agreeing with the OP, big LOL. if everything was tailored to your needs, everyone single person would have many 'good loots', and hence will crash the market value of each one of them.
No, because drops will be Bound on Pickup. That way, nobody will sell T2 in AH. It will be a good change, in my opinion. BUT, we need better drop rates on bosses, or permanent chest, because this DD system is killing the game, there is no point in running dungeon while DD is off. That also encourage people to bug exploit and do as many dungeons as possible during that 1hour DD.
Most of the bonuses are messed up for 60s, they are all great when you are leveling, (well not the GG stuff, but that is still new). But what 60 needs 2x XP from Foundry, or the bonus from the one skirmish we can queue for? Get rid of the whole revolving bonus system and put in an effective daily system. Daily random dungeon (or even every 4 or 6 hours) gets you a bonus chest. Drop all AD and use gold as your standard currency, with zen acting as a special currency. Dailies then give rewards based on the activity (also a good way to reward foundry play with real gear, you get a special chest for completing a daily - just like a dungeon).
Maybe someday they will realize that the DD event combined with the terrible Sets drop rates is killing the end-game experience.
I hope they will realize it before everyone quit.
-Dungeon Delve event should be removed or changed into something less essential (maybe only seals in chest)
-Drops should be Bound on Pickup
-Final Bosses should drop 1 piece of set, 100% (6,6% chances to loot the set you need, 5 classes, 3 sets per class)
-Drake Seals traders should sell the real sets, not useless drake version with no set bonus
I can't wait for such changes... They are really needed.
romudu34000Member, Neverwinter Beta UsersPosts: 2Arc User
edited June 2013
I think DD won't change at least not now.The chest is not a bad idea but the time between DD is absurd 6 hours it's too long.You can do only 1 or 2 DD in a day and if you have the item you need you are very lucky.
So I just hit 60. As of now, is there any point to run dungeons outside of DD? I have limited time and can't sit around waiting for the event, it punishes casual players. I stil want to get T2 loot the same as anyone.
So I just hit 60. As of now, is there any point to run dungeons outside of DD? I have limited time and can't sit around waiting for the event, it punishes casual players. I stil want to get T2 loot the same as anyone.
If you are lucky, yes. But as I pointed earlier, there are very few chances to loot the set you need.
But if you have no other choice, you should at least give it a try, but I wish you good luck trying to find a group when DD isn't running.
3k AD worth T2 waist or BoP ring - that what you get from DD chest. I have no idea how people get T2 items, I bought everything on AH after 2 months wearing PvP set.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
ryanxpeiMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
edited July 2013
It would be cool if the dungeon delve instead meant that there would be an additional boss and after it is defeated it would have 1 BoP item in the chest for your class.
It would be cool if the dungeon delve instead meant that there would be an additional boss and after it is defeated it would have 1 BoP item in the chest for your class.
Really? The only thing different with your suggestion is the BoP. lol but you can't even realize it.
Really? The only thing different with your suggestion is the BoP. lol but you can't even realize it.
Actually that makes big difference, since DD would still appeal to people gearing up as the extra loot is BoP.
However, anyone who was already geared would have no real incentive to run the quest just during DD, and so this would increase the number of players doing dungeons outside DD periods.
But as someone said, "lol but you can't even realize it."
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psyb3rtr011Member, NW M9 PlaytestPosts: 340Arc User
Why would one company encourage its player base to not play their game ? Because actually, that's what is happening with Dungeon Delve. There is no point in running Dungeons while Dungeon Delve is off, because the final boss drops table is terrible. Many people simply log on, run dungeons while Dungeon Delve, and then log off or AFK while it's off for 5 hours because the chest from Dungeon Delve is a loot for your class while the boss drops <font color="orange">HAMSTER</font> most of the time and if it drops T2, it will probably won't be your class. Why this game doesn't want people to play it ? Why encouraging them to AFK or log off when Dungeon Delve is gone for 5 hours ? I don't get it, it's a very bad idea for a profit-oriented company... Moreover, this game is international, and the Dungeon Delve timer is pathetic... I mean, Dungeon Delve during night, work, or early morning, is pathetic... Some people come back home from work at 9:00 PM, and can't even get a dungeon delve before 0:00 AM, but they'll have to get to bed before that time, work you know...
So far, I have run around 50 epic Karrundax (I am cleric). All during Dungeon Delve. I looted 15 T2 Gaunts. 14 out of 15 were from the DD Chest. Among those gaunts, only ONE was Miracle Healer, and all others were either Beacon of Faith or Grand Templar. Karrundax himself only dropped ONE T2 cleric Gaunt, which was Beacon of Faith. That in mind, farming a T2 set with no Dungeon Delve is sadomasochism and a waste of gold. Some people might get very lucky, but I doubt anyone will contradict me.
Now let's wonder, why dungeons in this game is a race to whoever will glitch it the most to the point of reaching the final boss within a few minutes with the least time and effort possible ? Because Dungeon Delve lasts 1 hour, and then you have to wait 5 hours while you don't have anything to do if you like PVE dungeons. Moreover, the boss drops table is so terrible that you will be probably sick of all dungeons before you finally drop all your set on your own without buying it from Auction House. Especially if you are farming the best T2 of your class.
What is the solution ? Get rid of Dungeon Delve chest as a bonus and make the chest open in every dungeon. One could think of another dungeon bonus different from that chest, some bonus gold from enemies for exemple... bananskrue suggested this:
I don't think that I am the only one being sick of not being able to run dungeons whenever I want to, because that Dungeon Delve is essential to have a chance of looting any T2, since the final boss drops are more a joke than a reward, and even DD chest rewards with many <font color="orange">HAMSTER</font> stuffs and few T2 stuffs, not even talking about best T2 sets... And the Drake sets are useless cause no set bonus...
Here are the changes I would like to see:
I can't wait for such changes... They are really needed.
Anyone can criticize, can you come up with a solution?
I have one, instead of timed Dungeon Delves, give each Character One Dungeon Delve a Day (24 hours, like Invocations), that they can toggle on/off when they enter a Dungeon. I would have it once per day, set at International Date Line for reset.
Interestingly, I think this could be implemented for all the Special Events that are timed. Skirmish's, Professions, etc. You choose when your 30 minute window starts each day, and what dungeon/area it is for! Once you Toggle and Start, your Daily is used. Prevent those who drop out from doing so too.
Anyone can criticize, can you come up with a solution?
I have one, instead of timed Dungeon Delves, give each Character One Dungeon Delve a Day (24 hours, like Invocations), that they can toggle on/off when they enter a Dungeon. I would have it once per day, set at International Date Line for reset.
Interestingly, I think this could be implemented for all the Special Events that are timed. Skirmish's, Professions, etc. You choose when your 30 minute window starts each day, and what dungeon/area it is for! Once you Toggle and Start, your Daily is used. Prevent those who drop out from doing so too.
Nice idea. This would reduce number of DD exploit farming runs too.
Anyone can criticize, can you come up with a solution?
I have one, instead of timed Dungeon Delves, give each Character One Dungeon Delve a Day (24 hours, like Invocations), that they can toggle on/off when they enter a Dungeon. I would have it once per day, set at International Date Line for reset.
Interestingly, I think this could be implemented for all the Special Events that are timed. Skirmish's, Professions, etc. You choose when your 30 minute window starts each day, and what dungeon/area it is for! Once you Toggle and Start, your Daily is used. Prevent those who drop out from doing so too.
Yeah this is a decent idea, (I'm not sure why the developers didn't think to do it like this)
The daily guy Rhix could just have the options like dungeon delves etc below, or just stick another NPC next to him.
I think nearly every boss in the game should drop more than 1 item anyway. Even the early dungeons feel like such a waste of time as I never get a piece that is any good .. so perhaps just increase the boss drops (maybe just final boss) from 1 to 2.
Comments
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
I wish I could play the game whenever I want instead of 1 hour every 6 hours.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
Totally agree they need to boost the boss drops, from 1 - 58 I have not had one drop of a boss at the end of a dungeon, only when DD is active. Stupid design and needs looking in to.
Horrible idea. This would just force more players to ONLY run dungeons when DD is active. Why? Because if they have gear, what incentive do they have to run the dungeon if its BOP? So they would wait for DD to run and if you are one of those players who doesn't have all day and just wants to run a dungeon to have a 1 in 5 chance of getting something but its BOP you just punished the casual gamer even more.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
Or, if they want to keep the DD setup, group all of the high-reward events into say... 2 time-brackets. As in "for the next 1 hour, you get a combination of DD-, skirmish- and X-events, then you get 1 hour of pvp-, Y- and Z-event. That way you still channel more people into a certain activity (so it should be, in theory, be easier to get groups set up for them) but you don't have to wait the ludicrous 6 hours, like it is now but in my example only 1 hour at the most.
As for having to be geared out with T2 items etc to get accepted into a T2 run... well, lol. But that one is on the community, not the devs.
people like you are the lazy ones. you don't buy ID scrolls and selling the greens to earn gold?
and as for the rest of you here agreeing with the OP, big LOL. if everything was tailored to your needs, everyone single person would have many 'good loots', and hence will crash the market value of each one of them.
Very little is worth anything at the moment anyway.
No, because drops will be Bound on Pickup. That way, nobody will sell T2 in AH. It will be a good change, in my opinion. BUT, we need better drop rates on bosses, or permanent chest, because this DD system is killing the game, there is no point in running dungeon while DD is off. That also encourage people to bug exploit and do as many dungeons as possible during that 1hour DD.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
I hope they will realize it before everyone quit.
-Dungeon Delve event should be removed or changed into something less essential (maybe only seals in chest)
-Drops should be Bound on Pickup
-Final Bosses should drop 1 piece of set, 100% (6,6% chances to loot the set you need, 5 classes, 3 sets per class)
-Drake Seals traders should sell the real sets, not useless drake version with no set bonus
I can't wait for such changes... They are really needed.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
If you are lucky, yes. But as I pointed earlier, there are very few chances to loot the set you need.
But if you have no other choice, you should at least give it a try, but I wish you good luck trying to find a group when DD isn't running.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
I can do ggrim and collect grim coins. The vendor sells T2 pvp equipment, something which would be useful if you like pvp, but I prefer pve.
I can do foundry and enjoy the stories but without any gain.
I can do pve dungeons anytime, but without the dd event it's for no gain.
Life at 60 seems pretty PVP orientated and the PVE gamer is missing out, or have I missed anything?
Really? The only thing different with your suggestion is the BoP. lol but you can't even realize it.
Actually that makes big difference, since DD would still appeal to people gearing up as the extra loot is BoP.
However, anyone who was already geared would have no real incentive to run the quest just during DD, and so this would increase the number of players doing dungeons outside DD periods.
But as someone said, "lol but you can't even realize it."
Anyone can criticize, can you come up with a solution?
I have one, instead of timed Dungeon Delves, give each Character One Dungeon Delve a Day (24 hours, like Invocations), that they can toggle on/off when they enter a Dungeon. I would have it once per day, set at International Date Line for reset.
Interestingly, I think this could be implemented for all the Special Events that are timed. Skirmish's, Professions, etc. You choose when your 30 minute window starts each day, and what dungeon/area it is for! Once you Toggle and Start, your Daily is used. Prevent those who drop out from doing so too.
AKA Cyber Troll and Euben Hadd
Nice idea. This would reduce number of DD exploit farming runs too.
Yeah this is a decent idea, (I'm not sure why the developers didn't think to do it like this)
The daily guy Rhix could just have the options like dungeon delves etc below, or just stick another NPC next to him.
I think nearly every boss in the game should drop more than 1 item anyway. Even the early dungeons feel like such a waste of time as I never get a piece that is any good .. so perhaps just increase the boss drops (maybe just final boss) from 1 to 2.