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Dungeon Delve = Terrible idea

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  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited July 2013
    Yeah this is a decent idea, (I'm not sure why the developers didn't think to do it like this)
    The daily guy Rhix could just have the options like dungeon delves etc below, or just stick another NPC next to him.

    I think nearly every boss in the game should drop more than 1 item anyway. Even the early dungeons feel like such a waste of time as I never get a piece that is any good .. so perhaps just increase the boss drops (maybe just final boss) from 1 to 2.

    They didn't consult with me during development... I offered my services too. :-p
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • krumple01krumple01 Member Posts: 755 Arc User
    edited July 2013
    mconosrep wrote: »
    Actually that makes big difference, since DD would still appeal to people gearing up as the extra loot is BoP.

    However, anyone who was already geared would have no real incentive to run the quest just during DD, and so this would increase the number of players doing dungeons outside DD periods.

    But as someone said, "lol but you can't even realize it."

    ;)

    No the numbers of dungeon runners for both in and out of DD would dwindle if items from the chests or from the bosses were BoP. It is a fact but you want to live in some fantasy world thinking players will run dungeons even if they don't need gear and can't sell excess gear they earn. Who the hell wants 1.5 gold for DD chest loot or from bosses?

    The same problem is going to occur if they go through with making drake seal items BoP. As it currently sits there is NO incentive to work for drake seal items because by the time you get enough to buy your first drake seal item you more than likely have won a better piece of gear from the dozen or so dungeon runs to collect the drake seals. So this would render drake seals worthless.

    A top geared player has NO incentive to run dungeons. Sure some might help their friend or guild mate get some gear but they aren't going to log in every day with this motivation in mind if all they get out of the run is 1.5 gold and a huge waste of potions and injury kits. There is nothing that fuels the runs for geared out players to do.
  • krumple01krumple01 Member Posts: 755 Arc User
    edited July 2013
    Anyone can criticize, can you come up with a solution?

    I have one, instead of timed Dungeon Delves, give each Character One Dungeon Delve a Day (24 hours, like Invocations), that they can toggle on/off when they enter a Dungeon. I would have it once per day, set at International Date Line for reset.

    Interestingly, I think this could be implemented for all the Special Events that are timed. Skirmish's, Professions, etc. You choose when your 30 minute window starts each day, and what dungeon/area it is for! Once you Toggle and Start, your Daily is used. Prevent those who drop out from doing so too.

    You want to know why once a day DD chest is a bad idea?

    What incentive does a player have to stick around once they have done their DD for the day? None!

    This would make it harder to find groups. If you are not on at the peak time then no party and no one to go with. Who wants to run a dungeon when it's not DD right now? It is hard to find groups when there isn't a DD. Sure they still happen but add in the nonsense of making all items BoP and you reduce the incentive even more. I know for a fact I won't run a dungeon for BoP items if I already have everything from that dungeon that I need. Bump this up to one DD per day and it will be very hard to find someone who hasn't ran their DD for that day.

    Because that is exactly what you will hear in guild chat. "Na sorry man, I just finished my DD for the day about a hour ago, where were ya when we were looking for another CW?"
  • thorizdenthorizden Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    sirovai wrote: »
    So after a few days at 60 I've found this:

    I can do ggrim and collect grim coins. The vendor sells T2 pvp equipment, something which would be useful if you like pvp, but I prefer pve.

    I can do foundry and enjoy the stories but without any gain.

    I can do pve dungeons anytime, but without the dd event it's for no gain.

    Life at 60 seems pretty PVP orientated and the PVE gamer is missing out, or have I missed anything?

    Keep in mind the "PvP" set is actually quite good for PvE since there isn't a PvP specific stat. Running the dungeons does have a chance for loot outside of DD but you have to pay attention to what drops on each boss to decide to figure out if you need to do it. This is similar to how other games have worked.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited July 2013
    krumple01 wrote: »
    You want to know why once a day DD chest is a bad idea?

    What incentive does a player have to stick around once they have done their DD for the day? None!

    This would make it harder to find groups. If you are not on at the peak time then no party and no one to go with. Who wants to run a dungeon when it's not DD right now? It is hard to find groups when there isn't a DD. Sure they still happen but add in the nonsense of making all items BoP and you reduce the incentive even more. I know for a fact I won't run a dungeon for BoP items if I already have everything from that dungeon that I need. Bump this up to one DD per day and it will be very hard to find someone who hasn't ran their DD for that day.

    Because that is exactly what you will hear in guild chat. "Na sorry man, I just finished my DD for the day about a hour ago, where were ya when we were looking for another CW?"

    In reality, since they happen once every 6 hours, you can get at best, 4 a day in. If you don't eat, sleep, work, HAMSTER, or have a life.

    What incentive? Foundry Missions, T2 Dungeons with Guildies for normal drops (Which are quite lucrative in their own right), Professions, PvP, Actual Role Playing (I know this last one is difficult for the Zerger crowd), and if you really want to do something, go to the Foundry and create Dungeons for your Guildies to run. You and your guildies could have competitions and guild ratings for best Dungeon, suckiest Dungeons, best Concept Dungeon, best Storyline/Plot (Oh wait, Zergers could care less about such things.), and even Rival Guild Raids and Battles.

    I am a VERY casual gamer, a hour or two tops a day (Such is Real life with a 60 hour a week job, and hobbies outside of playing games), so the DD's rarely if ever occur when I can play.

    In fact, I would argue that a single DD a day, that you can set the start time for, would be better for most Guilds, as they could say "Guys we have a planned DD on Monday at 6 PM EST"

    Best thing of this is, if enough show up for multiple groups, the Guild could have a competition for Fastest Run Time, Most Damage Dealt, Least Damage Dealt, Most Damage Taken, Least Damage Taken, etc, and have Guild Rankings for each, and Guild Awards for each too.

    Think outside the box... Which gets me back to the original statement in my original post...

    "Anyone can criticize, can you come up with a solution?"
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • krumple01krumple01 Member Posts: 755 Arc User
    edited July 2013
    In reality, since they happen once every 6 hours, you can get at best, 4 a day in. If you don't eat, sleep, work, HAMSTER, or have a life.

    What incentive? Foundry Missions, T2 Dungeons with Guildies for normal drops (Which are quite lucrative in their own right), Professions, PvP, Actual Role Playing (I know this last one is difficult for the Zerger crowd), and if you really want to do something, go to the Foundry and create Dungeons for your Guildies to run. You and your guildies could have competitions and guild ratings for best Dungeon, suckiest Dungeons, best Concept Dungeon, best Storyline/Plot (Oh wait, Zergers could care less about such things.), and even Rival Guild Raids and Battles.

    I am a VERY casual gamer, a hour or two tops a day (Such is Real life with a 60 hour a week job, and hobbies outside of playing games), so the DD's rarely if ever occur when I can play.

    In fact, I would argue that a single DD a day, that you can set the start time for, would be better for most Guilds, as they could say "Guys we have a planned DD on Monday at 6 PM EST"

    Best thing of this is, if enough show up for multiple groups, the Guild could have a competition for Fastest Run Time, Most Damage Dealt, Least Damage Dealt, Most Damage Taken, Least Damage Taken, etc, and have Guild Rankings for each, and Guild Awards for each too.

    Think outside the box... Which gets me back to the original statement in my original post...

    "Anyone can criticize, can you come up with a solution?"

    All I'm hearing is, since I don't play very much then there should only be 1 dd a day so "I don't miss out". I know that is what you are thinking because what's wrong with doing 3 or 4 dds a day? You only want it designed around what you personally can partake in. What about others who have more time to play? Since you obviously don't care about non-DD runs since you wouldn't be missing out on anything. Right?
  • uri92uri92 Member Posts: 0 Arc User
    edited July 2013
    Changing the way DD works is not enough.
    What we need is a rework of drops while DD is off.

    For exemple, a chest with 1 gear should be available everytime, but you'd only get seals and enchants while DD is on.
    This kind of change allow people to have fun running dungeons without DD, while they currently have none except the enjoyment of wasting gold.
    [SIGPIC][/SIGPIC]
    - DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
  • m1nuendm1nuend Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    sirovai wrote: »
    So after a few days at 60 I've found this:

    I can do ggrim and collect grim coins. The vendor sells T2 pvp equipment, something which would be useful if you like pvp, but I prefer pve.

    I can do foundry and enjoy the stories but without any gain.

    I can do pve dungeons anytime, but without the dd event it's for no gain.

    Life at 60 seems pretty PVP orientated and the PVE gamer is missing out, or have I missed anything?


    Well, T1 dungeons give unicorn seals. The items does give some small boosts for a newly 60. Especially rings are very expensive at the AH. Or at least a week or two ago when I checked, cheapest was at 9000AD. The rings for unicorns seals are bind on pickup. You also do get some gold and rank 3 and 4 enchants. I think people tend to underestimate the value of chants. After one normal run, I'd always have at least 2, often more, rank 5 enchants.

    But, of course, DD is always better. Unless I'm in for a practice run, I never run dungeons outside it.

    Well, Pirate King might make the exception as it only takes top 30mins and there are bunchloads of chests there. And you get some drake seals too.
    39275e2ac4.jpg
  • alecstormalecstorm Member Posts: 142 Bounty Hunter
    edited July 2013
    Actually, i don't know if is bad or good. When DD is over, it's hard to find a group to do dungeons, and reward is meh. But if there will be not DD maybe items will be inflationated and people will try to random queue but not togheter. DD make people do random queue in the same time, and it's not easy to find a group even this way. It's still a dilemma for me.
  • sirovaisirovai Member Posts: 6 Arc User
    edited July 2013
    Another problem is this. When you queue up for your dungeons during DD, I've found that 90% of the time 1 or 2 people will decline the queue popup - Don't queue if you're just going to decline it! Morons.

    Most people want experienced, 10k+ GS party members too. If you're new to 60 with no epic experience your chances of finding a group are low. Unless you have a good guild that is.

    I'm not sure what a proper solution would be in this particular f2p game. They want you to buy zen for AD's and have made it extremely difficult for the casual player to gear up. So I may just have to spend
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2014
    uri92 wrote: »
    Hey,

    Why would one company encourage its player base to not play their game ? Because actually, that's what is happening with Dungeon Delve. There is no point in running Dungeons while Dungeon Delve is off, because the final boss drops table is terrible. Many people simply log on, run dungeons while Dungeon Delve, and then log off or AFK while it's off for 5 hours because the chest from Dungeon Delve is a loot for your class while the boss drops HAMSTER most of the time and if it drops T2, it will probably won't be your class. Why this game doesn't want people to play it ? Why encouraging them to AFK or log off when Dungeon Delve is gone for 5 hours ? I don't get it, it's a very bad idea for a profit-oriented company... Moreover, this game is international, and the Dungeon Delve timer is pathetic... I mean, Dungeon Delve during night, work, or early morning, is pathetic... Some people come back home from work at 9:00 PM, and can't even get a dungeon delve before 0:00 AM, but they'll have to get to bed before that time, work you know...

    So far, I have run around 50 epic Karrundax (I am cleric). All during Dungeon Delve. I looted 15 T2 Gaunts. 14 out of 15 were from the DD Chest. Among those gaunts, only ONE was Miracle Healer, and all others were either Beacon of Faith or Grand Templar. Karrundax himself only dropped ONE T2 cleric Gaunt, which was Beacon of Faith. That in mind, farming a T2 set with no Dungeon Delve is sadomasochism and a waste of gold. Some people might get very lucky, but I doubt anyone will contradict me.

    Now let's wonder, why dungeons in this game is a race to whoever will glitch it the most to the point of reaching the final boss within a few minutes with the least time and effort possible ? Because Dungeon Delve lasts 1 hour, and then you have to wait 5 hours while you don't have anything to do if you like PVE dungeons. Moreover, the boss drops table is so terrible that you will be probably sick of all dungeons before you finally drop all your set on your own without buying it from Auction House. Especially if you are farming the best T2 of your class.

    What is the solution ? Get rid of Dungeon Delve chest as a bonus and make the chest open in every dungeon. One could think of another dungeon bonus different from that chest, some bonus gold from enemies for exemple... bananskrue suggested this:

    I don't think that I am the only one being sick of not being able to run dungeons whenever I want to, because that Dungeon Delve is essential to have a chance of looting any T2, since the final boss drops are more a joke than a reward, and even DD chest rewards with many HAMSTER stuffs and few T2 stuffs, not even talking about best T2 sets... And the Drake sets are useless cause no set bonus...

    Here are the changes I would like to see:

    I can't wait for such changes... They are really needed.



    This ^ ! So much this. I work from 8am to 5pm. Then I go to the gym , then I go home , I shower, I cook/eat.. after all that I have 1-2 hours to do something for fun which could be playing some Neverwinter. Well guess what, my chance to be online with DD active is almost 0.
    Of course I know why they did it this way. See, they know all of the things detailed in the op. And they also know that for those of us working and still wanting to play the way to get those good items is to buy them. And to do that you need AD.. but you dont have time to farm AD - so you spent your money on ZEN -> convert -> get that gear you wanted. Its all part of the business model sadly.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • lazureelazuree Member Posts: 52 Arc User
    edited March 2014
    emilemo wrote: »
    This ^ ! So much this. I work from 8am to 5pm. Then I go to the gym , then I go home , I shower, I cook/eat.. after all that I have 1-2 hours to do something for fun which could be playing some Neverwinter. Well guess what, my chance to be online with DD active is almost 0.
    Of course I know why they did it this way. See, they know all of the things detailed in the op. And they also know that for those of us working and still wanting to play the way to get those good items is to buy them. And to do that you need AD.. but you dont have time to farm AD - so you spent your money on ZEN -> convert -> get that gear you wanted. Its all part of the business model sadly.

    This is from July... where only one item dropped from the chest and you couldn't choose...
    Now that you have the option to choose the drop rate has greatly increased. Oftentimes, back in the day, you would delve 50+ times and never see your specific set piece drop but maybe get multiples of the other unwanted sets

    TL;DR DD now makes it super easy to get drops, even if you can only do it once a week
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited March 2014
    * EDIT: My response was before picking up on the necro.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2014
    Yeah...necroing is bad...
    Especially since Module 3 already stated to be adding delve keys.

    If you want to continue this discussion then do so in your own or more recent thread preferably noting the most recent information rather than discussing aspects already stated to change. ;)
This discussion has been closed.