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TR's make pvp not fun

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  • neosirineosiri Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Not to QQ but pvp is so broken its not fun to play in general. Tanks do a lot of dmg without having to give up good defense, trickster rogues can one shot striker classes, GWF stacked with life steal heal themselves almost instantly and are immune to control effects most of the time. Not to mention its so easy to get locked out of dodge and encounter abilities for which the duration means death no matter your skill level. I really think pvp damage across the board needs to be lowered, it would give every class a chance to utilize skill over who ambushed who first.
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    esteena wrote: »
    So if a rogue makes a mistake and fall out of his stealth by a CW it means he is a complete dolt? :rolleyes:

    I would rather say that he got outplayed, but since you are so perfect, i suspect that you will never fall in such mistakes.

    The rogue made the mistake. And I'm the one embarrassing myself? Do you even comprehend that you just agreed with me that your suggested counter only works when the rogue in question makes a mistake? Perhaps the dolt description could be used to describe someone else in this conversation. :rolleyes:
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    nukeyoo wrote: »
    The rogue made the mistake. And I'm the one embarrassing myself? Do you even comprehend that you just agreed with me that your suggested counter only works when the rogue in question makes a mistake? Perhaps the dolt description could be used to describe someone else in this conversation. :rolleyes:

    You said that he is a dolt for making such mistakes.

    I said that it is common to fall for such mistakes, and you aren't a dolt for falling for it because the other player has simply out played you. You are a human being and making an error while using your hands is quite possible.

    IF every class execute their strategies perfectly without mistakes, PvP would take ages and people would barely die. In every pro competition in many games, all competitors are professional yet they fall for mistakes and get out played by other professional players. Does that make them Dolts? Your argument makes no sense at all.

    That's how you kill someone or advance over them in 1 vs 1 situations , you wait for their mistake and make your move to win.

    It is common sense..which you clearly aren't using before you embarrass yourself over and over.

    Now to get back on topic ignoring your stupidity and my doubts that you have leveled a CW at all, How can a rogue fall for this mistake?

    after the CW break the CoS chain by dodging and using shield, the CW can expect two things:

    Lashing blade or Impact shot.

    So the Cw has to move his cursor around him until he spots the rogue approaching him. In that case , he can detonate shield pushing rogue away then control him.OR he can dodge the lashing blade and either ways : the stealth will be consumed whether the rogue uses impact shot or lashing blade.

    As for steal time, it is better to use it in mass pvp situations. As the rogue will rarely see it coming while he is busy fighting another target. Unless he is like you with super human powers that can observe and read the minds of every other enemy opponent around him. Right?:rolleyes:

    So there is a chance for rogue to fail if the CW is aware of his environment. How does that make the rogue a dolt? because he got outplayed?

    So simply if someone is better than me, i have to accuse myself of stupidity?
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    esteena wrote: »
    You said that he is a dolt for making such mistakes.

    I said that it is common to fall for such mistakes, and you aren't a dolt for falling for it because the other player has simply out played you. You are a human being and making an error while using your hands is quite possible.

    IF every class execute their strategies perfectly without mistakes, PvP would take ages and people would barely die. In every pro competition in many games, all competitors are professional yet they fall for mistakes and get out played by other professional players. Does that make them Dolts? Your argument makes no sense at all.

    That's how you kill someone or advance over them in 1 vs 1 situations , you wait for their mistake and make your move to win.

    It is common sense..which you clearly aren't using before you embarrass yourself over and over.

    Now to get back on topic ignoring your stupidity and my doubts that you have leveled a CW at all, How can a rogue fall for this mistake?

    after the CW break the CoS chain by dodging and using shield, the CW can expect two things:

    Lashing blade or Impact shot.

    So the Cw has to move his cursor around him until he spots the rogue approaching him. In that case , he can detonate shield pushing rogue away then control him.OR he can dodge the lashing blade and either ways : the stealth will be consumed whether the rogue uses impact shot or lashing blade.

    As for steal time, it is better to use it in mass pvp situations. As the rogue will rarely see it coming while he is busy fighting another target. Unless he is like you with super human powers that can observe and read the minds of every other enemy opponent around him. Right?:rolleyes:

    So there is a chance for rogue to fail if the CW is aware of his environment. How does that make the rogue a dolt? because he got outplayed?

    So simply if someone is better than me, i have to accuse myself of stupidity?

    You're taking my words out of context but that's your prerogative. The statement was that if a rogue with the wherewithal to build and maintain permastealth he would have to be a dolt to allow himself to be hit by steal time with such a long cast time or shield which you might notice if a green or purple CW is running towards you.

    You said that the rogue would be required to make a mistake to be hit by it. So then you should include in your description of the counter tactic that it requires the rogue to make a mistake or be just plain stupid for it to work.

    So how well is that shield going to work with impact shots 40' range + stun/kb followed by shadow strike and he's back in stealth again followed by a couple more CoS, oh why not another impact shot stun/kb from stealth then 3 more outside of stealth. Sure hope the CW has been chugging rejuv pots the entire encounter.

    The context of the discussion was fighting a permastealth rogue. There was never any mention of how to counter a perma stealth rogue in mass pvp engagements, so I'm not quite sure why you're attempting to stretch your poor tactic of using steal time to fit the mold of a situation where it might actually be useful. An attempt to save face perhaps but practically impossible after this train wreck...
    Now to get back on topic ignoring your stupidity and my doubts that you have leveled a CW at all, How can a rogue fall for this mistake?

    Huh? I'm the one embarrassing myself... Yeaaaashore.. :rolleyes:
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    nukeyoo wrote: »
    You're taking my words out of context but that's your prerogative. The statement was that if a rogue with the wherewithal to build and maintain permastealth he would have to be a dolt to allow himself to be hit by steal time with such a long cast time or shield which you might notice if a green or purple CW is running towards you.
    nukeyoo wrote: »
    I was being facetious because all of your suggested counters for a cw when put into actual game play context would require the rogue to be a complete dolt to be affected by any of it.

    This is where you went super intelligent mode :rolleyes: , it is the TR who will be approaching the CW not the opposite.

    But oh... why would he do that while a shielded CW is there??

    here is your answer :
    esteena wrote: »
    after the CW break the CoS chain by dodging and using shield, the CW can expect two things:

    Lashing blade or Impact shot.

    So the Cw has to move his cursor around him until he spots the rogue approaching him. In that case , he can detonate shield pushing rogue away then control him.OR he can dodge the lashing blade and either ways : the stealth will be consumed whether the rogue uses impact shot or lashing blade.


    nukeyoo wrote: »
    So how well is that shield going to work with impact shots 40' range + stun/kb followed by shadow strike and he's back in stealth again followed by a couple more CoS, oh why not another impact shot stun/kb from stealth then 3 more outside of stealth. Sure hope the CW has been chugging rejuv pots the entire encounter.
    esteena wrote: »
    As for other solutions of how to counter Perma rogues:

    As a CW:


    If the TR throws daggers at you from stealth, observe the direction of the daggers and use your 3 blinks to cancel his Cloud of steel damage build up. You will make him waste lots of daggers that way.

    Combine that with shield absorption, it will absorb some of the initial daggers so the TR will be forced to use a stronger ability to kill the CW as he already made the TR waste most of daggers if not all of them.

    Want to buy yourself more time? Arcane singularity. Cast it at the direction where the daggers being thrown it has a big radius.

    He will be forced to stay away from its huge radius till it fades away which will give you time to regenerate some stamina and get some of your shield back. OR he can just use impossible to catch and go in but in that case he is pretty much dead because he made himself visible.

    And excellent you are starting to learn, rejuvenation pot / pvp pots will be useful in this case too.

    PS. Impact shot is also dodge able.
    nukeyoo wrote: »
    The context of the discussion was fighting a permastealth rogue. There was never any mention of how to counter a perma stealth rogue in mass pvp engagements, so I'm not quite sure why you're attempting to stretch your poor tactic of using steal time to fit the mold of a situation where it might actually be useful. An attempt to save face perhaps but practically impossible after this train wreck...

    LOL sorry if you didn't know,i thought you are smart enough to notice the obvious, but my suggestions weren't only in 1 vs 1. As a domination PvPer i do know that you will encounter 1 vs 2 or 3 vs 2 situations 90% of the time.Still doesn't negate the fact that steal time would work in crowdy PvP.



    Dude, please keep the posts coming you are getting hilarious !
  • kimberixkimberix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    This thread is the reason why PvP is never a good idea. Most of the PVP-ers laugh and giggle at the 'care-bear' PvE players. But then they whine like little babies when they come up against a player (not class) that beats them.

    It is never about how they may suck at playing the game (most PvP-ers are always awesome and never lose) - it's always about the other class somehow being OP. It's as if Rogues NEVER lose in PvP and every match ends with them getting all the kills and suffering ZERO deaths.

    The guy on here says he gave up on TR's because they were too easy, yet freaks out when another class he chooses gets killed by one. Whats the problem? Is that class you now playing too hard for you ?!?! No, of course not - it has to be the other class is OP.

    As a TR, have you ever tried getting close to a decent CW? He rolls / dodges away form you, lifts you up and then ice-knifes you. If he doesn't kill you, he can just do it again and again. You types only seem to concentrate on the fights that you lose, not the ones that you win (because of course you won those because you were awesome and the other player sucked!).

    Seriously, ppl like you are the reason these types of games are going to hell in a hand-cart. What I suggest you need is a dose of reality in that in your little world of MTV-Cribs, IPhones5 and Flat-screen TV's all bought by your parents whilst you occupy a computer desk for 15 hours a day. The world isn't fair - some days you win, some days you lose - just get on with it and stop trying to bring the rest of us down with you.

    By the way, there are some VERY GOOD PVP players on this game who never whine and often congratulate people who managed to beat them. They are able to understand the dynamics of the game and realise that there are some fights you will never win, just as (if you play your class correctly), there may be some fights you will always win. It is the ones in the middle that define how good a player you are.
  • dgfdsdgsgh3dgfdsdgsgh3 Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited July 2013
    esteena wrote: »

    /*snip*/

    Combine that with shield absorption, it will absorb some of the initial daggers so the TR will be forced to use a stronger ability to kill the CW as he already made the TR waste most of daggers if not all of them.

    Want to buy yourself more time? Arcane singularity. Cast it at the direction where the daggers being thrown it has a big radius.

    He will be forced to stay away from its huge radius till it fades away which will give you time to regenerate some stamina and get some of your shield back. OR he can just use impossible to catch and go in but in that case he is pretty much dead because he made himself visible.

    /*snip*/

    You obviously haven't played CW ever at level60 bracket if you think shield helps at ALL against CoS damage, yeah it takes some edge off from first hit, the end result doesn't change. DEAD CW.

    Only thing that can save CW from geared permastealth rogue is soulforged enchant, ridiculous amount of luck or serious mistake by rogue himself.

    And singularity, oh man. Of all the possible dailies CW has you chose the LEAST useful, the rest of our AoE dailies are then only thing that has even a remote chance to reveal a permastealth rogue. Yes you need daily for it and even then the end result is nowhere guaranteed.

    CWs at the moment are free kills to permastealth rogues. For 3shot knockback GFs too but atleast you can see them coming.
  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited July 2013
    kimberix wrote: »
    This thread is the reason why PvP is never a good idea. Most of the PVP-ers laugh and giggle at the 'care-bear' PvE players. But then they whine like little babies when they come up against a player (not class) that beats them.

    It is never about how they may suck at playing the game (most PvP-ers are always awesome and never lose) - it's always about the other class somehow being OP. It's as if Rogues NEVER lose in PvP and every match ends with them getting all the kills and suffering ZERO deaths.

    The guy on here says he gave up on TR's because they were too easy, yet freaks out when another class he chooses gets killed by one. Whats the problem? Is that class you now playing too hard for you ?!?! No, of course not - it has to be the other class is OP.

    As a TR, have you ever tried getting close to a decent CW? He rolls / dodges away form you, lifts you up and then ice-knifes you. If he doesn't kill you, he can just do it again and again. You types only seem to concentrate on the fights that you lose, not the ones that you win (because of course you won those because you were awesome and the other player sucked!).

    Seriously, ppl like you are the reason these types of games are going to hell in a hand-cart. What I suggest you need is a dose of reality in that in your little world of MTV-Cribs, IPhones5 and Flat-screen TV's all bought by your parents whilst you occupy a computer desk for 15 hours a day. The world isn't fair - some days you win, some days you lose - just get on with it and stop trying to bring the rest of us down with you.

    By the way, there are some VERY GOOD PVP players on this game who never whine and often congratulate people who managed to beat them. They are able to understand the dynamics of the game and realise that there are some fights you will never win, just as (if you play your class correctly), there may be some fights you will always win. It is the ones in the middle that define how good a player you are.

    QFT

    /10chars
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    You obviously haven't played CW ever at level60 bracket if you think shield helps at ALL against CoS damage, yeah it takes some edge off from first hit, the end result doesn't change. DEAD CW.

    Only thing that can save CW from geared permastealth rogue is soulforged enchant, ridiculous amount of luck or serious mistake by rogue himself.

    And singularity, oh man. Of all the possible dailies CW has you chose the LEAST useful, the rest of our AoE dailies are then only thing that has even a remote chance to reveal a permastealth rogue. Yes you need daily for it and even then the end result is nowhere guaranteed.

    CWs at the moment are free kills to permastealth rogues. For 3shot knockback GFs too but atleast you can see them coming.

    I have chose singularity for the radius and range aspect.

    Ice storm / oppressive force and the rest of dailies are very narrow ranged and they wont even reach the TR. he can still CoS on you while they are casted but for AS he will have to run away from its range else he will get screwed,which will buy you alot of time.

    And seriously, you need soulforged for EVERYTHING not just perma TR. If you go in PvP without one any class will screw you up.

    About shield part, It is only to make him waste daggers because a shielded CW with 3 blinks is able to make TR waste more than half of his daggers.

    Thats the only solution i came up with for perma TRs, if you have any better ideas please do share them. I'm only trying to help here.
  • aiausaiaus Member Posts: 0 Arc User
    edited July 2013
    I'm going to put it to you vary simple so you understand us 'Rogues', we can be killed and as for our one shot kill. It can be dodged, or we can be stunned cause mostly its lurkers thats give us that ability to 1 shot you. As for normal fights you best have your 'A' game cause if you cannot dodge nor evade a TR you are seriously going to die cause of your stupidity standing there. We can be killed, you just have to learn from your mistakes. I've gone up with gwf,cw's, and many other classes that can kick my butt and if your having problems with rogues then it means you are being CC'd or you just not right for pvp bud. Thank you....That is all.

    < Fydel>
    <Blood Thirsty>
    "Time to die"
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    kimberix wrote: »
    As a TR, have you ever tried getting close to a decent CW? He rolls / dodges away form you, lifts you up and then ice-knifes you. If he doesn't kill you, he can just do it again and again. You types only seem to concentrate on the fights that you lose, not the ones that you win (because of course you won those because you were awesome and the other player sucked!).

    The discussion is over the perma stealth build of which you can note in the link does not require you to get any closer then 40' to a CW and in not doing so and maintaining stealth the majority of the encounter (if not the entirety) the CW's ability to target you with either entangling force or ice knife is rendered useless. Whalecum to the conversation. ;)
    kimberix wrote: »
    By the way, there are some VERY GOOD PVP players on this game who never whine and often congratulate people who managed to beat them. They are able to understand the dynamics of the game and realise that there are some fights you will never win, just as (if you play your class correctly), there may be some fights you will always win. It is the ones in the middle that define how good a player you are.

    I find your ranting tirade quite amusing for the most part true in the case of a lot of the overzealous screams for nerfs like stealth breaking on attack. There are very good PVP players that are able to understand the dynamics of the game and realize that there are some builds currently in this game that tip the scales a bit too much in their favor. Most notably perma stealth rogues and sent GWF's with regen GF's not too far behind.

    Even some of the more renown PvP players have commented about them being broken. For example, llantiss from the lovable self proclaimed world champions of pvp Lemonade Stand has noted that GWF's and TR's are broke. Hot topic of discussion in some of the past threads includes the bugged GF feat that allows them to heal for 10k while being knocked around like a school girl. Is it any wonder that in their last 5v5 cross server premade match on the test shard that their team consisted of 3 GWF's 1 GF 1 TR? I think not.

    But I'm going to go ahead and steal the play out of one of the good players handbook you mentioned in that realizing that I won't win this fight trying to rationalize with irrational folk. :cool:
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    nukeyoo wrote: »
    The discussion is over the perma stealth build of which you can note in the link does not require you to get any closer then 40' to a CW and in not doing so and maintaining stealth the majority of the encounter (if not the entirety) the CW's ability to target you with either entangling force or ice knife is rendered useless. Whalecum to the conversation. ;)

    http://neverwinter.gamepedia.com/Control_Wizard Check the CW ranges. once you get closer than 80 inch to a CW , he will have chances to kill you.

    nukeyoo wrote: »
    I find your ranting tirade quite amusing for the most part true in the case of a lot of the overzealous screams for nerfs like stealth breaking on attack. There are very good PVP players that are able to understand the dynamics of the game and realize that there are some builds currently in this game that tip the scales a bit too much in their favor. Most notably perma stealth rogues and sent GWF's with regen GF's not too far behind.

    Even some of the more renown PvP players have commented about them being broken. For example, llantiss from the lovable self proclaimed world champions of pvp Lemonade Stand has noted that GWF's and TR's are broke. Hot topic of discussion in some of the past threads includes the bugged GF feat that allows them to heal for 10k while being knocked around like a school girl. Is it any wonder that in their last 5v5 cross server premade match on the test shard that their team consisted of 3 GWF's 1 GF 1 TR? I think not.

    But I'm going to go ahead and steal the play out of one of the good players handbook you mentioned in that realizing that I won't win this fight trying to rationalize with irrational folk. :cool:

    And there are also goo PvPers that were able to counter your so called "builds scaling abit too much in their favor". But according to your logic : If a stealthed TR falls in a mistake as steal time or shield knock , he has to be a completely stupid human being.:rolleyes:

    Just because lemonade stand aren't using CWs in their PvPs doesn't mean the class is inefficient compared to others , they got their own style and formation so don't generalize it.

    Lemonade Stand are not the best, they are one of the best guilds. Some others have different play styles and formations .

    So please stop your "theoretical " based arguments and start trying the **** yourself, even if you fail just remember that others managed to do it better than you.

    Asking to fix bugged feats is something , and whining to nerf a class's build because " it is too OP for us " is something else.

    Admitting defeat is a good start to be a respectful player, whining on forums for a nerf is where you lose all the credit.
  • razzaviolentarazzaviolenta Member Posts: 31 Arc User
    edited July 2013
    esteena wrote: »
    http://neverwinter.gamepedia.com/Control_Wizard Check the CW ranges. once you get closer than 80 inch to a CW , he will have chances to kill you.
    And that's when you know someone is full of ****.
  • xiltynxiltyn Member Posts: 8 Arc User
    edited July 2013
    seraphid11 wrote: »
    The only class that can just **** with at-wills( also while beiing invisible, like i have time to "look for rat throwing knifes at me"

    In last "balance" patch rogues got buffed.

    HAHAHAHAHAHA EPIC QQ!!!!!!! I don't even play a TR but now I do just for qq like that :P
    U MAD BRO? This isn't World of Wimpering
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    esteena wrote: »
    http://neverwinter.gamepedia.com/Control_Wizard Check the CW ranges. once you get closer than 80 inch to a CW , he will have chances to kill you.




    And there are also goo PvPers that were able to counter your so called "builds scaling abit too much in their favor". But according to your logic : If a stealthed TR falls in a mistake as steal time or shield knock , he has to be a completely stupid human being.:rolleyes:

    Just because lemonade stand aren't using CWs in their PvPs doesn't mean the class is inefficient compared to others , they got their own style and formation so don't generalize it.

    Lemonade Stand are not the best, they are one of the best guilds. Some others have different play styles and formations .

    So please stop your "theoretical " based arguments and start trying the **** yourself, even if you fail just remember that others managed to do it better than you.

    Asking to fix bugged feats is something , and whining to nerf a class's build because " it is too OP for us " is something else.

    Admitting defeat is a good start to be a respectful player, whining on forums for a nerf is where you lose all the credit.

    Lol do you ever bother to read what you even write? It is quite comical... Its good to know within 80 inches is the CW killzone. lmao.. but i'm done arguing with you. ;)
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    nukeyoo wrote: »
    Lol do you ever bother to read what you even write? It is quite comical... Its good to know within 80 inches is the CW killzone. lmao.. but i'm done arguing with you. ;)

    On a 1:1 Scale . 1ft=1inch.

    1 unit in reality(assuming we apply the game map into reality) = 1 unit on the map(the actual map in the game).

    But apparently you don't know how map scaling is working so .. why would i waste my time explaining that too? :rolleyes:

    Ignorance is surely your trade mark :D.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    And that's when you know someone is full of ****.

    Very solid point there bro. :rolleyes:
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    esteena wrote: »
    On a 1:1 Scale . 1ft=1inch.

    1 unit in reality(assuming we apply the game map into reality) = 1 unit on the map(the actual map in the game).

    But apparently you don't know how map scaling is working so .. why would i waste my time explaining that too? :rolleyes:

    Ignorance is surely your trade mark :D.

    lmao... what the... I dont even.. rofl... 1:1 scale . 1ft = 1inch... becomes 1 unit in the parallel multiverse reality vortex of kentucky fried chicken..

    Your attempts to save face are not working for you what so ever. Let me help educate you because I'm assuming you're either a young teen/child or are just poorly educated.

    80' the ' = ft or foot So 80ft. or feet.

    Now if its was

    80" or '' and " = inch So 80in. or inches.

    I'm am thoroughly curious about your map scaling and how I factor in my reality unit into map unreality units. If you would be so kind as to explain how that works. Do you need to know my screen size, aspect ratio, or resolution to better explain it to me? :confused:
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    nukeyoo wrote: »
    lmao... what the... I dont even.. rofl... 1:1 scale . 1ft = 1inch... becomes 1 unit in the parallel multiverse reality vortex of kentucky fried chicken..

    Your attempts to save face are not working for you what so ever. Let me help educate you because I'm assuming you're either a young teen/child or are just poorly educated.

    80' the ' = ft or foot So 80ft. or feet.

    Now if its was

    80" or '' and " = inch So 80in. or inches.

    I'm am thoroughly curious about your map scaling and how I factor in my reality unit into map unreality units. If you would be so kind as to explain how that works. Do you need to know my screen size, aspect ratio, or resolution to better explain it to me? :confused:

    Metaphorically it unfolds within the fractal dimensions invisible to the cartography of Control. And here we should introduce the concept of psychotopology (and -topography) as an alternative "science" to that of the State's surveying and mapmaking and "psychic imperialism." Only psychotopography can draw 1:1 maps of reality because only the human mind provides sufficient complexity to model the real. But a 1:1 map cannot "control" its territory because it is virtually identical with its territory. It can only be used to suggest, in a sense gesture towards, certain features.

    Source: http://3stages.org/c/gq.cgi?first=QAMAP

    Psychogeography is an approach to geography that emphasizes playfulness and "drifting" around urban environments. It has links to the Situationist International. Psychogeography was defined in 1955 by Guy Debord as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals."[1] Another definition is "a whole toy box full of playful, inventive strategies for exploring cities... just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape."[2]

    Source http://en.wikipedia.org/wiki/Psychogeography


    A word statement gives a written description of map distance, such as "One centimeter equals one kilometer" or "One centimeter equals ten kilometers." Obviously, the first map would show much more detail than the second because one centimeter on the first map covers a much smaller area then on the second map.

    The first two methods of indicating map distance would be ineffective if the map is reproduced by a method such as photocopying and the size of the map is modified. If this occurs, and one attempts to measure an inch on the modified map, it's not the same as an inch on the original map.

    A graphic scale does solve this problem because it is simply a line marked with distance on the ground which the map user can use along with a ruler to determine scale on the map. In the U.S., a graphic scale often includes both metric and U.S. common units. As long as the size of the graphic scale is changed along with the map, it will be accurate.

    Source: http://geography.about.com/cs/maps/a/mapscale.htm

    This is pretty much how landscaping and mapping are made , there are more Scales that can be used depending on the mapper and on the size of the map.

    Im graduated with bachelor of petroleum engineering ( natural gas production) and i have studied geology and map scaling for 2 years :). So if you cant understand my explanation, i can't really help you.
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    esteena wrote: »
    Metaphorically it unfolds within the fractal dimensions invisible to the cartography of Control. And here we should introduce the concept of psychotopology (and -topography) as an alternative "science" to that of the State's surveying and mapmaking and "psychic imperialism." Only psychotopography can draw 1:1 maps of reality because only the human mind provides sufficient complexity to model the real. But a 1:1 map cannot "control" its territory because it is virtually identical with its territory. It can only be used to suggest, in a sense gesture towards, certain features.

    Source: http://3stages.org/c/gq.cgi?first=QAMAP

    Psychogeography is an approach to geography that emphasizes playfulness and "drifting" around urban environments. It has links to the Situationist International. Psychogeography was defined in 1955 by Guy Debord as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals."[1] Another definition is "a whole toy box full of playful, inventive strategies for exploring cities... just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape."[2]

    Source http://en.wikipedia.org/wiki/Psychogeography


    A word statement gives a written description of map distance, such as "One centimeter equals one kilometer" or "One centimeter equals ten kilometers." Obviously, the first map would show much more detail than the second because one centimeter on the first map covers a much smaller area then on the second map.

    The first two methods of indicating map distance would be ineffective if the map is reproduced by a method such as photocopying and the size of the map is modified. If this occurs, and one attempts to measure an inch on the modified map, it's not the same as an inch on the original map.

    A graphic scale does solve this problem because it is simply a line marked with distance on the ground which the map user can use along with a ruler to determine scale on the map. In the U.S., a graphic scale often includes both metric and U.S. common units. As long as the size of the graphic scale is changed along with the map, it will be accurate.

    Source: http://geography.about.com/cs/maps/a/mapscale.htm

    This is pretty much how landscaping and mapping are made , there are more Scales that can be used depending on the mapper and on the size of the map.

    Im graduated with bachelor of petroleum engineering ( natural gas production) and i have studied geology and map scaling for 2 years :). So if you cant understand my explanation, i can't really help you.


    Copy and paste is pretty fun, huh? ;) I would assume anyone who graduated with a bachelors in any sort of engineering or higher education would not have the abysmal grammatical errors that you make on a regular basis like a young adolescent or uneducated person would. So I reserve my right to highly doubt that.

    You never answered my question. I'm asking for you to explain to me the exact science of how you get your 80 inches = CW kill zone. Are we talking inches on screen = feet. My screen is only 32'' so I can't even fathom how I get 80+ inches on it. What's the ratio for change on where I have my camera view at because if I zoom out does that make my tiefling like less then a foot tall?!
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    nukeyoo wrote: »
    Copy and paste is pretty fun, huh? ;) I would assume anyone who graduated with a bachelors in any sort of engineering or higher education would not have the abysmal grammatical errors that you make on a regular basis like a young adolescent or uneducated person would. So I reserve my right to highly doubt that.

    When i quote someone/ some source i have to mention the source .It is a pretty common rule for anyone who makes a research or quote someone else just to preserve their rights.

    I copy pasted from very simple sources, attempting to elaborate how map scaling works, i found that these sources explained better and simpler than anyway i would ever do.

    English isn't my native language so it is common to see some mistakes in my sentences. However, it has nothing to do with the conversation and that's a fail attempt from you to make yourself look smarter :rolleyes: .

    If you are out of words, or cant prove your argument anymore you should try something better than " commenting on someone's English" it is an old and a very used childish trick in the book. ( since i have never commented about how you mix between "then" and "than" but oh well. :rolleyes:)
    nukeyoo wrote: »
    You never answered my question. I'm asking for you to explain to me the exact science of how you get your 80 inches = CW kill zone. Are we talking inches on screen = feet. My screen is only 32'' so I can't even fathom how I get 80+ inches on it. What's the ratio for change on where I have my camera view at because if I zoom out does that make my tiefling like less then a foot tall?!

    I expected such question from a narrow minded person as you, i'm comparing the map scale of the game to reality ( as if the map is projected in reality in feet) not to your monitor.

    I took the scale of 1:1 because i don't know what scale did the mapper of Neverwinter take , so i assumed that 1 inch in game = 1 foot in reality.

    Lets say the map is 100' x 100' in the mapper's head , The game mapper translates that into inches to fit the map scale he designed on paper. Then your monitor fixes that scale,according to your resolution, to match your 32" monitor. ( for example , the picture will look bigger and clearer on a bigger monitor and will look smaller on a smaller monitor).

    Your monitor scales the picture to fit its resolution and if you want to know what ratio your monitor is using to scale the map's scale, i suggest you ask your monitor's manufacturer.

    That's why i posted links of how scaling actually works but apparently my attempt to enlighten your ignorant mind has failed miserably and i'm not surprised as you are that kind of people who speaks before they think :).
  • masu84masu84 Member Posts: 134 Bounty Hunter
    edited July 2013
    esteena wrote: »
    http://neverwinter.gamepedia.com/Control_Wizard Check the CW ranges. once you get closer than 80 inch to a CW , he will have chances to kill you.
    Well, the chances are somewhere between 0% and 0,001% ...

    Try to target something which is invisible and 40' away. If it would be possible at all, we would not have 23897832478 Threads about this stupid OP build (perma stealth). And what about other classes? Any stun/prone skills
    with 40' range? Uhm no.

    Well we got some strange guys who are not able to understand any problems related to the perma stealth build. And these people prefer to say "l2p!!!" or "im gosu cause i own everything!!!" - maybe they start some stupid threads which are looking like a guide "how to kill a perma stealth", but that guide dos not include anything which might be a way to defeat these stupid bobs.
    No leaver penality in PvP!

    And here is the reason:
    ghostravyn wrote: »
    If you want people to stay for the match end even when you're sitting on a 600-10 score and you've decided to be ***-hats and spawn-camp, you need to give them a reason. Punishing them is not the answer. That's just pouring salt-acid into an already bleeding wound.
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    esteena wrote: »
    English isn't my native language so it is common to see some mistakes in my sentences. However, it has nothing to do with the conversation and that's a fail attempt from you to make yourself look smarter .

    If you are out of words, or cant prove your argument anymore you should try something better than " commenting on someone's English" it is an old and a very used childish trick in the book. ( since i have never commented about how you mix between "then" and "than" but oh well.

    There's nothing to prove. I merely made an assumption that you were either a young adolescent or uneducated based on all the evidence of your posts both grammatically and their irrationality. You're more than welcome to correct my thens then at any point in time. ;)
    esteena wrote: »
    I expected such question from a narrow minded person as you, i'm comparing the map scale of the game to reality ( as if the map is projected in reality in feet) not to your monitor.

    I took the scale of 1:1 because i don't know what scale did the mapper of Neverwinter take , so i assumed that 1 inch in game = 1 foot in reality.

    Lets say the map is 100' x 100' in the mapper's head , The game mapper translates that into inches to fit the map scale he designed on paper. Then your monitor fixes that scale,according to your resolution, to match your 32" monitor. ( for example , the picture will look bigger and clearer on a bigger monitor and will look smaller on a smaller monitor).

    Your monitor scales the picture to fit its resolution and if you want to know what ratio your monitor is using to scale the map's scale, i suggest you ask your monitor's manufacturer.

    That's why i posted links of how scaling actually works but apparently my attempt to enlighten your ignorant mind has failed miserably and i'm not surprised as you are that kind of people who speaks before they think :).

    All this because you mistook ' as inch instead of foot. Elaborate to say the least. You must be bored and so am I! :D So if the map is 100' x 100' in the mapper's head, and the game mapper translates that into inches to fit the map scale he designed on paper. What are the dimensions of the paper map he drew? Does he have a 8' 4'' x 8' 4'' (100''x100'') drawing of the map? Please help my ignorant narrow mind wrap around this reality:unreality ratio scaling!

    For some reason in my mind I see the guy or gal scaling this as 1ft in reality : 1ft in virtual reality. Since I would think scaling the virtual world would use the virtual increments of measurement that the person scaling desired and since it says 80'. Each virtual foot increment is what he or she designed to be a virtual foot and there's no scale from reality foot to virtual inch. When you're drawing blueprints for a real house or virtual house, I wouldn't think you would design a room and write down its 10'' x 10'' then designate a scale to describe 1" : 1'. But what do I know, I'm just a narrow minded ignoramus. amirite? :cool:
  • imperialmenimperialmen Member Posts: 65
    edited July 2013
    Are you kidding me? TRs make PvP fun. Well atleast for me. I love it when my toon gets CoSed and I get all excited, break the chain and swing my sword around everywhere hoping to hit the TR(before anyone jumps at my throat, I am going to mention this is done on that small map, with that bridge with a hole above pole#2), and run about hoping to get a glimpse of the TR. Because I know that if the TR is spotted, he is dead. Adds to the fun of the game.

    There are no good or bad classes. There are only good players and bad players. I have seen a bad TR standing at one place and attacking my team mate, and doing nothing when I use slow encounters to kill him. I have also seen a good TR, who is in stealth, approaches me, dazes me with smoke bomb, lash blades me, and as I get enough determination to hulk out, he dodges away, CoSes me until he gets stealth-meter filled up to hide again.

    I have seen a bad CW who just uses DPS powers on me, and teleports as I approach him... no problem as I run towards him, he again uses a DPS encounter on me, I hulk out, spam encounters and kill him in seconds. I have seen a good CW who spams CC powers on me. These CC effects does zero damage on me, thus no determination. He keeps me that way until a TR comes and finishes me off in seconds. This CW+TR tactic frustrates me a lot.

    I have seen a bad DC who does the same... stands in a spot trying to attack me.. no effort to dodge. Dies in seconds. I have also seen a good DC, who is seemingly immortal. Keeps dodging my attacks all the time. The little damage I do to him is healed in no time.

    PS: Sorry for the bad English.... it isnt my first language.
  • savagedeaconsavagedeacon Member Posts: 219 Arc User
    edited July 2013
    esteena wrote: »
    Metaphorically it unfolds within the fractal dimensions invisible to the cartography of Control. And here we should introduce the concept of psychotopology (and -topography) as an alternative "science" to that of the State's surveying and mapmaking and "psychic imperialism." Only psychotopography can draw 1:1 maps of reality because only the human mind provides sufficient complexity to model the real. But a 1:1 map cannot "control" its territory because it is virtually identical with its territory. It can only be used to suggest, in a sense gesture towards, certain features.

    Source: http://3stages.org/c/gq.cgi?first=QAMAP

    Psychogeography is an approach to geography that emphasizes playfulness and "drifting" around urban environments. It has links to the Situationist International. Psychogeography was defined in 1955 by Guy Debord as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals."[1] Another definition is "a whole toy box full of playful, inventive strategies for exploring cities... just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape."[2]

    Source http://en.wikipedia.org/wiki/Psychogeography


    A word statement gives a written description of map distance, such as "One centimeter equals one kilometer" or "One centimeter equals ten kilometers." Obviously, the first map would show much more detail than the second because one centimeter on the first map covers a much smaller area then on the second map.

    The first two methods of indicating map distance would be ineffective if the map is reproduced by a method such as photocopying and the size of the map is modified. If this occurs, and one attempts to measure an inch on the modified map, it's not the same as an inch on the original map.

    A graphic scale does solve this problem because it is simply a line marked with distance on the ground which the map user can use along with a ruler to determine scale on the map. In the U.S., a graphic scale often includes both metric and U.S. common units. As long as the size of the graphic scale is changed along with the map, it will be accurate.

    Source: http://geography.about.com/cs/maps/a/mapscale.htm

    This is pretty much how landscaping and mapping are made , there are more Scales that can be used depending on the mapper and on the size of the map.

    Im graduated with bachelor of petroleum engineering ( natural gas production) and i have studied geology and map scaling for 2 years :). So if you cant understand my explanation, i can't really help you.

    Sweet heavens .And I am used to judge the distance from my foe by the color of my bullseye to see if he is in range or not. Really such an uninformed person like myself should not play this game. It is too much for me:p
  • aiausaiaus Member Posts: 0 Arc User
    edited July 2013
    All that smart talk isn't going to save you from getting 1 shot......derp.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    nukeyoo wrote: »
    There's nothing to prove. I merely made an assumption that you were either a young adolescent or uneducated based on all the evidence of your posts both grammatically and their irrationality. You're more than welcome to correct my thens then at any point in time. ;)

    So anyone with grammar mistakes is a an enough evidence that they are young or uneducated? rofl.


    nukeyoo wrote: »
    All this because you mistook ' as inch instead of foot. Elaborate to say the least. You must be bored and so am I! :D So if the map is 100' x 100' in the mapper's head, and the game mapper translates that into inches to fit the map scale he designed on paper. What are the dimensions of the paper map he drew? Does he have a 8' 4'' x 8' 4'' (100''x100'') drawing of the map? Please help my ignorant narrow mind wrap around this reality:unreality ratio scaling!

    He can use whatever scale he desires to make it fit into the paper's dimension. My(100'x100') example was only illustrative generally about the concept of scaling not about the the specific case of 1:1 scaling. But then again you take my words out of its original concept in a fail miserable attempt to make yourself look any smarter tsk.
    nukeyoo wrote: »
    For some reason in my mind I see the guy or gal scaling this as 1ft in reality : 1ft in virtual reality. Since I would think scaling the virtual world would use the virtual increments of measurement that the person scaling desired and since it says 80'. Each virtual foot increment is what he or she designed to be a virtual foot and there's no scale from reality foot to virtual inch. When you're drawing blueprints for a real house or virtual house, I wouldn't think you would design a room and write down its 10'' x 10'' then designate a scale to describe 1" : 1'. But what do I know, I'm just a narrow minded ignoramus. amirite? :cool:

    I never mistook it, i did say 80 inches on purpose. As like you said, it is a virtual map, i would use whatever scale i desire since i dont really know how much ingame pixles / feet scale did he use, so i chose a 1:1 scale which can be drown by psychotopography concept.

    If you read any of what oi wrote before, you would notice that psychotopography can only be used in suggesting/elaborating and it can't be applied in real world as the virtual=real in that case.

    And this is why i mentioned it specifically, because that the science of making imaginary maps that don't necessary exist which i was using sometimes in my studies.

    The feet vs inch example i used was only imaginary to make the picture clearer, since that's how the human mind works, it cant design a pixled map ingame without imagining it inside it self with realistic dimensions. So if you ever thought that i'm saying this map has to exist in reality, you are simply nuts .

    So scientifically, we are both correct.

    You used the general concept of scaling while i used a specific type of scaling that i see fitting the situation more, from my point of view, and the fact you are denying that this type of scaling exists at all makes you an ignorant person for sure :) since i have linked you all the details concerning that science.
  • borgued3borgued3 Member, Neverwinter Knight of the Feywild Users Posts: 150 Bounty Hunter
    edited July 2013
    I dont know you guys, but i find being perma controlled by a wizzard isnt fun either, or perma stunned/perma knocked down by GF/GWF, at least us permastealths give you guys the chance to fight back rather than be a rag doll just waiting to die or trying to crawn out with 1% HP left just after a simple rotation, and it would be nice if some people actually read what was already posted concerning stealth on Loth's post:
    l0th4ri0 wrote: »

    and after that, dunno, MAYBE learn how to counter rogues that use permastealth. I am permastealth and i can assure i have my rotation set for nailing down every sneaky smartass and guarantee my advantage (and i will let out a secret here for you guys, but shhhh, dont tell anyone: AoE does wonders when you know a rogue is just rolling around you in stealth), too bad some other players dont have the will to try as well and rather come to foruns to keep the tear river everflowing.

    Like i alredy stated, you guys can bring down the nerf hammer full power on us permastealths, the actual good players will come with new fun ways to spoil your day on pvp matches, i know i will.
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    If you can't beat the TRs , join them ? D:
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    Sweet heavens .And I am used to judge the distance from my foe by the color of my bullseye to see if he is in range or not. Really such an uninformed person like myself should not play this game. It is too much for me:p

    I judge the distance the same as you when it comes to games :P .

    I started talking about map scaling because he claims that 1 foot in imaginary reality map cant equal to 1 inch in-game map.So he is denying the "1:1 Psychogeography concept" in scaling.

    However, i have added him to ignore list since i realized he started arguing just for the sake of arguing not to prove a point or whatsoever :) since he puts my words out of their original context,while commenting on my spelling and grammar, just to prove his non-existent point of views . So he is basically an internet troll and certainly not worth the time i wasted replying to him. Unfortunately i realized that later ^^.
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