There is only so much a development team can do, we as the playerbase can influence the work they do by voicing our opinion.
Are you more frustrated with the bugs or lack of content? In a perfect world (no pun intended) they would do it all, but they appear to not have the staff resources to do it all...in a timely manner. So, let's speak up and let them know what's most important to us as players.
Thanks for your contribution.
"I never make mistakes, I once thought I did but I was wrong"
Let's assume that Cryptic's development staff is overworked and has way too much backlog of issues and content to get done. They haven't gotten approval to hire more developers and they're limited in resources.
Which would you prefer gets done?
"I never make mistakes, I once thought I did but I was wrong"
Id prefer them to fix the huge number of current problems before they release new content , as we have already seen , the Quality part of the QA team over at Cryptic leaves much to be desired as shown with the huge mess that was the Gauntelgrym release , before they release new content , especially a huge patch like Fury they need to make sure the current in game systems are all solid otherwise they are just going to be piling a massive number of new issues on top of the already existing ones and it'll get to a point where the game will be literally unplayable.
That doesn't mean people can't be shifted between teams though.
So an artist gets put to work on a pathing bug? Bad idea... That's the sort of team he's talking about.... Broken down by function.
A world to defend
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
Well... Considering there are usually two completely different teams working on content vs bug fixes I'm going to go out on a limb and say that a decision as to which should come first is not really warranted....
Or, with the overpriced zen shop items getting bought constantly, they can hire more coders and fix bugs, all while others can create content.
Or that could go to upkeep the servers, retain the staff, and pay off the debt ran up while the game was being created, but not making any money back yet.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
So an artist gets put to work on a pathing bug? Bad idea... That's the sort of team he's talking about.... Broken down by function.
No, I mean like taking someone who is working on creating new powers and switching them over to the bug fixing team to fix powers or vice versa
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2013
. . . . . Unable to vote as I choose both or abstain without. Different departments and all. No need to separate the two. I'd rather have a dedicated bug fixing team rather than pulling people from other departments and making them do something else besides their job description. So, both/abstain.
Or, with the overpriced zen shop items getting bought constantly, they can hire more coders and fix bugs, all while others can create content.
The thing is, to bring in new staff they'd have to pull someone off an active project in order to train them in the various tools and systems for the game. That means that you'd have 1 less active programmer for a month or more, while they bring the new guy up to speed...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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nick1sternMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 330Bounty Hunter
i feels like the true meta-game is to find all the bugs and shortcuts you can, and people showing how "elite" they are for knowing them. Its somehow become neverwinter's signature now : /
I want to see new content and more importantly some serious game improvements of already released content. They need to be improved and polished not only fixed.
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited July 2013
I would like to see more content - however, unless a few critical bugs and exploits are fixed, any further content might be irrelevant, as too many people will leave for the game to be profitable.
And yes, regarding the "it's different teams that work on content and bugfixes" comment - it's irrelevant - it's all about resource allocation - how many people do you employ on the different teams, and the relative priorities change over the lifespan of projects.
And yes, regarding the "it's different teams that work on content and bugfixes" comment - it's irrelevant - it's all about resource allocation - how many people do you employ on the different teams, and the relative priorities change over the lifespan of projects.
The priorities may change, but its not like a resource allocation game where you can change focus on a monthly basis.
The time and money cost of dropping one of the art team, paying their redundancy, recruiting a coder to fix bugs, training them up and familiarising them with the game and the system before they can actually start working means that it probably takes several months to change priorities . . . during which time you have less people working on the game as a whole.
And after those several months, you may need to change priorities again.
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krahctMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited July 2013
I get it, that there are two teams, I get it that some of you want both things fixed..What I'd like people to do is consider there are limited resources at Cryptic. A poll like this can help team leads and hiring managers decide where they need to beef up there staff the most.
Great input so far, keep the votes coming.
"I never make mistakes, I once thought I did but I was wrong"
There is only so much a development team can do, we as the playerbase can influence the work they do by voicing our opinion.
Are you more frustrated with the bugs or lack of content? In a perfect world (no pun intended) they would do it all, but they appear to not have the staff resources to do it all...in a timely manner. So, let's speak up and let them know what's most important to us as players.
Thanks for your contribution.
This is a HAMSTER poll the answer is both. If they dont have the funds yet this game will fail and all you people that waisted all your cash on a failed game suck it up buttercup.
BY HAMSTER people in the zen store i am sure they have the funds to do both by now.
Wotc should of done more prospecting for a better dev company. Going with the lowest bid is never a good idea.
What I'd like people to do is consider there are limited resources at Cryptic. A poll like this can help team leads and hiring managers decide where they need to beef up there staff the most.
You presume too much that you either do or should have influence over how the company conducts its internal affairs. The company is going to manage its workload and hire people as it sees fit completely oblivious to people like you who like to play armchair CEO.
Get real.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Wotc should of done more prospecting for a better dev company. Going with the lowest bid is never a good idea.
I doubt WoTC had much control over who developed the game. When this game started production, Atari owned both the publishing rights to all D&D games and Cryptic Studios. They have since lost both though.
First it is quite obvious that the person posting this thread and those who agree with that said person have no concept or idea that a person or persons whose job it is to make, say a game asset is not a debugger as thats not the same job. I could break this down and go into more detail but feel as Would be like teaching monkeys to use tools. An assembly line worker puts on part on the machine he is great at doing this but does not know how to fix the whole machine which is why you take the machine to a tech whose job it is to look at the machine as a whole and find as to why the parts are not working together.
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liquidc86Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
both ... its their job anyways.
nothing to see here
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krahctMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
This is a HAMSTER poll the answer is both. If they dont have the funds yet this game will fail and all you people that waisted all your cash on a failed game suck it up buttercup.
BY HAMSTER people in the zen store i am sure they have the funds to do both by now.
Wotc should of done more prospecting for a better dev company. Going with the lowest bid is never a good idea.
Then this game is doomed, because it's apparent they can't do it all...in a timely manner. Their audience will leave before they get to fixing it all and adding enough content to satisfy the masses.
"I never make mistakes, I once thought I did but I was wrong"
Comments
Yes
no either or! Just an AND!
What Class Are You?
Let's assume that Cryptic's development staff is overworked and has way too much backlog of issues and content to get done. They haven't gotten approval to hire more developers and they're limited in resources.
Which would you prefer gets done?
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
/10char
That doesn't mean people can't be shifted between teams though.
So an artist gets put to work on a pathing bug? Bad idea... That's the sort of team he's talking about.... Broken down by function.
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
No, I mean like taking someone who is working on creating new powers and switching them over to the bug fixing team to fix powers or vice versa
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The thing is, to bring in new staff they'd have to pull someone off an active project in order to train them in the various tools and systems for the game. That means that you'd have 1 less active programmer for a month or more, while they bring the new guy up to speed...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Really you try to use logic in a Forum thread?
Oh yes, check out my pointed ears
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
and also the featured satirical comedic adventure "A Call for Heroes".
And yes, regarding the "it's different teams that work on content and bugfixes" comment - it's irrelevant - it's all about resource allocation - how many people do you employ on the different teams, and the relative priorities change over the lifespan of projects.
The time and money cost of dropping one of the art team, paying their redundancy, recruiting a coder to fix bugs, training them up and familiarising them with the game and the system before they can actually start working means that it probably takes several months to change priorities . . . during which time you have less people working on the game as a whole.
And after those several months, you may need to change priorities again.
Great input so far, keep the votes coming.
This is a HAMSTER poll the answer is both. If they dont have the funds yet this game will fail and all you people that waisted all your cash on a failed game suck it up buttercup.
BY HAMSTER people in the zen store i am sure they have the funds to do both by now.
Wotc should of done more prospecting for a better dev company. Going with the lowest bid is never a good idea.
You presume too much that you either do or should have influence over how the company conducts its internal affairs. The company is going to manage its workload and hire people as it sees fit completely oblivious to people like you who like to play armchair CEO.
Get real.
I doubt WoTC had much control over who developed the game. When this game started production, Atari owned both the publishing rights to all D&D games and Cryptic Studios. They have since lost both though.
Then this game is doomed, because it's apparent they can't do it all...in a timely manner. Their audience will leave before they get to fixing it all and adding enough content to satisfy the masses.