im a CW... you just dont know how to use GWF. at lvl 60, GWF rocks at pvp.
they can be decent... but "rocks".... no.. attacks are emailed days in advance to let you know and once you evade through their CD's and their CC immunity..gg
and just a follow up. i prefer having GWF in a party rather than TR. a GWF is a great use in dungeons, talking about AOEs
A well played TR's dps alone is reason enough to take over a GWF, then throw in the intelligent ones that incorporate smoke bomb to help with CC or their ability to keep constant dps on bosses or champ mobs through stealth or their own CC/dmg immunity abilities.. There is no contest which class statistically provides more value to a dungeon. The sad and bitter truth that everyone has/is qq'n about.
Agreed they should have a floating pool of sharks with fricken laserbeams following their every move
They should one shot at will all end game content and when they use their at wills in pvp all other players on the map are stunned, then their team mates form a stringed quartet that playes melodies while they perform their daily which is always charged which adds 1000 points immediately. When they get loot it is better than end game and they can choose and take any items from particpating players and then log onto forum to complain they had to press 2 buttons. GG
On my personal opinion, this game is not supposed to be an E-sport. Things are balanced pretty much for pve purposes.
I am an avid PVPer, I feel you. But you shouldnt waste your energy trying to pvp here. Just saying. At least not yet.
PVP is horribly imba, but I don't think they're balanced for PVE either, seeing as the healer's gear mostly has the wrong stats. Stacking some defense actually makes sense due to the fact no one protects healers and if you need AS down at all times (e.g. recovery), your party is terribad. Btw, you don't get a useful heal capable of keeping a party alive until 50 which is bizarre.
It also actually makes more sense to have the tank round up adds then fight the boss (like every other game) and have one of the DPS do the boss.
Like I said, I don't know what this game is balanced for. Maybe the official live release will fix some of this.
I find a lot of the classes to be OP including Cleric and Rogue but i think it maybe because it is in BETA and thats why I show it here.
Blizzard has WOW, and Dungeons and Dragons has this so I thought on having a look at the new MMO by the D&D creators. I don't why I put blizzard in this description
Here is a link to learn more about D&D. Cryptic are not the D&D creators so stop making yourself a fool. I can tell you this, every MMORPG creator is using the D&D rules since the MMO genre has appeared years ago. I dont think you were born when the first D&D edition was created.
TR and CW are not easy mode classes... I have seen many garbage TRs and CWs doing nothing but die. I have seen a few GWFs way too good for what the class can do. You are good or you are bad in games, you cant ever change that.
Listen if you know how to play a GWF then you can play him much better than a CW or TR. Now your probably just going to respond by saying "That I suck at this game" but I have been beaten by a GWF on a TR. The GWF is a little harder to play but just as good as the TR.
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chinzw85Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
Seriously, people actually don't believe these classes are over powered to the extreme. I was on my gwf and some rogue said "jealous of my dps?" in a dungeon.. I about died from laughing so hard at him because he was serious. For the record I have a Rogue and Wizard, though the wizard isn't quite level cap, but he is high enough level to know that teleport doesn't take nearly enough stamina.
Honestly if they don't bring a huge nerf to TR's and CW's I'm done with the game, but assuming they're not going to go on with a 3 class game I'd like to just let all my fellow CW's and TR's know.. You're not good you're playing on easy mode.
We'll find out who's actually good at the game once the classes are even remotely balanced.
And don't even try to argue it, because I know you want to think you're good, but we both know you just want a OP class to cover up how bad you are.
Now a GWF, DC or GF that kicks the most *&^ in PvP, now that would be a good player(End-Game). The rest is too hard to compare based on the outrageous gap's between usefulness in classes.
** Example My GWF 10k most powerful skill with a respectable build does between 10-13k crit damage top with a extremely long winded animation that's easy to dodge.
CW's who's only between 7-8k does more like 15-28k damage. He also can teleport nearly 4 times before running out of stamina, which is 4 immediate dodges essentially I can dodge ever encounter someone throws at me and still have a dodge left.
TR's I don't really have an issue with outside of their insane dps in dungeons, which honestly doesn't matter because it counts with trash and really only the boss battles matters, but it gets annoying when they think they're just that good..
Learn to use your GWF, or just reroll the easy no brainer class, done.
Comments
they can be decent... but "rocks".... no.. attacks are emailed days in advance to let you know and once you evade through their CD's and their CC immunity..gg
A well played TR's dps alone is reason enough to take over a GWF, then throw in the intelligent ones that incorporate smoke bomb to help with CC or their ability to keep constant dps on bosses or champ mobs through stealth or their own CC/dmg immunity abilities.. There is no contest which class statistically provides more value to a dungeon. The sad and bitter truth that everyone has/is qq'n about.
Agreed they should have a floating pool of sharks with fricken laserbeams following their every move
They should one shot at will all end game content and when they use their at wills in pvp all other players on the map are stunned, then their team mates form a stringed quartet that playes melodies while they perform their daily which is always charged which adds 1000 points immediately. When they get loot it is better than end game and they can choose and take any items from particpating players and then log onto forum to complain they had to press 2 buttons. GG
PVP is horribly imba, but I don't think they're balanced for PVE either, seeing as the healer's gear mostly has the wrong stats. Stacking some defense actually makes sense due to the fact no one protects healers and if you need AS down at all times (e.g. recovery), your party is terribad. Btw, you don't get a useful heal capable of keeping a party alive until 50 which is bizarre.
It also actually makes more sense to have the tank round up adds then fight the boss (like every other game) and have one of the DPS do the boss.
Like I said, I don't know what this game is balanced for. Maybe the official live release will fix some of this.
Blizzard has WOW, and Dungeons and Dragons has this so I thought on having a look at the new MMO by the D&D creators. I don't why I put blizzard in this description
http://www.youtube.com/watch?v=eS9Nekt3g10
Thanks
Learn to use your GWF, or just reroll the easy no brainer class, done.