Hey everybody!
By now you've probably seen our
Balance and Gameplay Update that will be going up on the NeverwinterPreview shard when it becomes available, and soon, to the Open Beta servers. Please use this thread to let us know what you think about the changes!
Thanks!
Comments
anyways, free respec!!! nice. More feedback coming
@raphaeldisanto sorry :P
EDIT 1: (After reading CW changes) booo nerf lol
EDIT 2: Good to know something has been done about heal threat. Yay for all the clerics out there
EDIT 3: "NPCs are now less talkative." finally something that i wanted. They just wouldnt shut up xD
EDIT 4: +1 for the que system. Everything that the players asked for is there it seems. I love joining at the last checkpoint option. That saves us all a lot of time.
EDIT 5: Yay for need thingy
Waiting for a cool sig T.T
No, I'm just kidding.
Audio in foundry quests is a good thing. Also, not listed in the Foundry section, but highly relevant to many foundry quests, I am sure:
"Quest flavor text now properly has a scrollbar when it overflows the Journal UI."
This is also a good thing.
But yeah awsome free respec tokens, i feel this is a sign of good faith from cryptic towards the cmmunity, and reinforces the idee of a beta. And this was very much desired.
Keep up the good work guys, much apreciated.
I've been working on getting the money together to get a Hero of the North pack.
Like it so much. No more 1 hit = 1 kill in PVP.
Many, many good changes. Really looking forward to testing this on the Test Shard.
On a side note, I've read that the cleric threat problem isn't the fact that there's too much threat, but the fact that threat it generated immediately on spawning adds due to constant heals. Will this new update keep newly spawned adds from chasing clerics around during the entire boss fight? Or does it do nothing?
FINALLY!!!!!!!!!
Good job all around, think I'll enjoy this on all my toons!
Why?
Also, I don't see some achievement fixes listed, like being able to see all achievement categories in the UI or being able to complete the achievement for exploring Icespire Peak.
Also no mention of the Lizardfolk War Visage being invisible, or more importantly not all of the exploits for dungeons seem to be mentioned as fixed.
WE STILL NEED TO PAY 200 ZEN, for respect our character and WE STILL NEED TO PAY AD for change our builds????
I mean WTF!! Make me buy these 2 features with GOLD dammit GOLD!
Also had my hopes up for a GF tab power and mark mechanic rework. Marks getting removed on a single hit is still as silly as ever.
Woot!
And the companions will actually be a bit tougher, but will their AI improve? I'd really like to level and use the panther.
At least bleeds are supposedly fixed.
And yay for class-based Need!
Also, class-based need. The only thing wrong with this is that someone might roll need on it, but not need it. They just want it to sell it. Hopefully it will balance out. I hate going in to a dungeon and only wizard loot drops. It's bad enough when you run dungeon delves and get all blue drops. There should be other things, like dragon eggs or assets, that have a chance to drop. These blues that no one can use or sell on the ah really make delves feel like a big waste of time.
+1 to the need item fix
+1 to everything else
-1 where is mah ranger...!!!!?????
Can you clear the community confusion on the Tier 1 and Tier 2 in Gauntlgrym? Is it the same Tier 1 and Tier 2 already out in Epic Dungeons or is it a new "Raid" Tier 1 and Tier 2 that is better then the current Tier 1 and Tier 2?
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