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My Cleric Build.

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  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited May 2013
    this build looks suspicious .
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    ganjaman1 wrote: »
    this build looks suspicious .

    You may have been dealing with Ganja a little to much, I think its making you paranoid!

    what do you find suspicious about it hehe?
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    Just updated opening post, to make it a little more clear and tidy added an extra picture and what not!

    Hope its a little less messy!

    Edit:
    oh wowzer, my post has been moved to the temple area after a rather long time!
    Thank you whoever moved it!
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • sweatapodimassweatapodimas Member Posts: 257 Arc User
    edited May 2013
    Thanks for posting this :) , just rolled up a new cleric and trying it out. One thing I had a question about is that you mentioned the "soft cap" on critical strike, which is true, yet STR actually raises the Critical chance percentage not the asymptotic critical strike stat. Or maybe I am not reading it right?
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    Thanks for posting this :) , just rolled up a new cleric and trying it out. One thing I had a question about is that you mentioned the "soft cap" on critical strike, which is true, yet STR actually raises the Critical chance percentage not the asymptotic critical strike stat. Or maybe I am not reading it right?

    You are correct, you will gain the flat amount given per 1 strength (1%) however even with 13 strength you will hit 28-33%+ in dungeons, usually you will have a rogue in the party so gaining 33% is fairly simple. I find even without a rogue that having 28%+ (33% does feel more ideal and shows on ACT) is more than enough during content to trigger the needed effects and have a safe bet that spike heals will crit when they are needed.
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • daervondaervon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Mewbrey,

    First of all thank you for all the hard work you've put in writing and keeping this post updated! It's definitely given me a lot of great perspective about the Cleric, and it's a build I've used with great results :)

    I've been looking over your latest build and wanted to share some thoughts, and hear your take on them too.
    I'll start with a brief description of my stats and items since that played a major role in my decisions about powers and feats later on too.

    I play a drow and I started off with 20 wisdom / 13 strength / 13 charisma, raising wisdom each time and splitting my points between charisma and strength so that I ended up at level 60 with 26 wisdom, 17 charisma, and 17 strength. The reason why I did not put more points in strength and charisma is twofold:

    1) First of all, with gear alone I am sitting at 3782 (or 35%) critical strike and 3839 (or 36.2% recharge / 35.2% action point gain) recovery, and
    2) Secondly, the imrpovement to healing and damage from Wisdom is -- the way I see it -- far better than any increase you will get from Power.

    I've considered switching it to 24/18/18 but... currently out of respec tokens :P

    Moving on! With the above stats and wanting to focus on healing I had followed your earlier build pretty much to the letter, but I'm leaning toward the following build currently (and I'll explain why below):

    1) At-Will Powers: While leveling, and up till recently, I had been using primarily Astral Seal (right-click) and Sacred Flame (left-click) in groups and dungeons, and Lance of Faith instead of Sacred Flame while soloing, and I had all three powers at Rank 3.

    I am finding, more and more, however that due to the hectic nature of the T1 and T2 fights and especially the need to constantly move, sometimes attacking consistently becomes rather tricky -- and this limits the build-up of Divine Power to only Sun Burst and (if used) Divine Glow.

    For this reason I spec'ed for Brand of the Sun, since it will continue to give me Divine Power as it is ticking and I only need to refresh it once every so often on each mob.

    2) Encounter powers: In general I can't say I disagree strongly with any of your main choices (as evidenced by my spec too). The only things I switched around are for powers that are either not used by you (according to your highlights anyway) or ones that you use for soloing.

    Namely:
    a) I only put one point in Chains of Blazing Light since, if I use it during a fight to delay adds I don't really need the extra 10sec duration that the 3rd rank provides and, as for the damage, well... this is not a damage spec anyway so others would be mainly killing the adds!
    b) I do not use Holy Fervor while soloing (and, so far, I've not found it a viable selection in grouping) so I moved those points to Prophecy of Doom which, for me at least, is useful in some situations.
    c) Finally I really find no use for Break the Spirit (if it were an AE that would be an entirely different thing of course!), so I put those points in Hammer of Fate instead (hey, even a healing build needs to umph damage now and then, especially when soloing).

    In groups I end up with two unchangeable choices (Astral Shield and Sunburst) and switch the third depending on the situation -- varies between Bastion of Health, Healing Word, Forgemaster's Flame or Prophecy of Doom.

    3) Dailies: Not much variance here in groups -- Holy Ground and Divine Armor are pretty much what I use 99.9% of the time.

    4) Finally, with regards to the passives, a couple of combinations have worked -- depending on the group I am in (since I'm not in a consistent group of people that have developed a system of working together): Healer's Lore is usually active along with either Foresight or Soothe. There have been dungeons though where I simply went Foresight and Soothe, simply because of the group makeup.

    My power choices ended up looking like this:

    Powers.jpg

    With regards to feats I admit that, while I find the choices in the Righteous tree interesting I am, so far, getting enough Divine Power with this spec not to feel forced to pick them. In any case I don't think I'd want to spec out of Moontouched because, despite it's agro generation, it gives pretty solid healing over a very large area which helps a lot in a pinch.

    Given how encounters work so far I have been wondering whether so much extra healing is required though -- I mean, it's not like a non-Power of Life Astral Shield can't keep people up (as long as they don't do stupid stuff and stand in the red of course), and while extra Power is nice, the 5% of Recovery stat that Mark of Mending provides is not really that much of a deal (200 Power if your Recovery is 4000 which translates only to about 10 points damage/healing bonus difference)... With that in mind, I might end up switching to Righteous Rage of Tempus and Ethereal Boon, just to try them out.

    I picked Benefit of Foresight instead of Linked Spirit mostly for reasons of survival. If I start getting in consistent groups that's one change that won't be hard to make. Although I do have a question for you: since Linked Spirit only works when you heal someone in Divine mode, will it trigger from D-AS for the entirety of its duration (i.e. even after you switch Divine mode off) or only on the initial tick, while you're still in Divine mode?

    My feats have ended up looking like this:

    Feats.jpg

    I'd be very interested to hear your thoughts and comments ;)
    And thanks again!


    D.
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    daervon wrote: »
    I'd be very interested to hear your thoughts and comments ;)
    And thanks again!


    D.

    Your post has some very valid points, right now I have considered switching a few things around for the past week, my issue is a worry for the future due to new paragon healing path that should be coming in the near future, with a new paragon path we will lose foresight, brand of the sun and prophecy of doom.

    I'd hate to fall in love with foresight or brand of the sun only to have to lose them in the future it sounds very odd but I have a very addictive personality and hate to get disappointed in such a way. However the three skills stated above are all fairly effective when used if you do use prophecy of doom then I would say its important to be using foresight and moon touched.

    Linked spirit only effects the first tick of astral shield so you get about 30 seconds up time at most when uses with divine bastion of health. If you use foresight linked spirit can be switched out for it and then switching mark of mending down for moon touched. But again my main issue with it, is when the new paragon tree comes out we will lose foresight.

    Not using the skills becuase of a future paragon path may be a little silly however, and if you do not mind changing play styles completely when the new paragon path comes out, by all means use the skills above! As we do not have any information when these changes are to come it would be odd to base your build on future possibility, I am just... odd!

    With stat points I am currently very happy with 13,13,20 start with 1 wis & cha each level, but many people have different views on this personally I feel it works very well and numbers to seam to add up working out fine sticking to this is what I'd recommend others do disagree so take it with a pinch of salt and find what you, yourself enjoy using. When the new healing paragon path comes out I am sure it will scale very well with high wisdom.

    I hope this reply helps a little.
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • daervondaervon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    You're absolutely right on the upcoming Paragon paths... I'm hoping that, once they add more paths, they will give us at least one free respec token so we can test them out though (I don't really feel like leveling another cleric to 30 just so I can have a glimpse at what the new path offers!)
  • adsomaradsomar Member Posts: 1 Arc User
    edited May 2013
    oh my gosh...u'r blu circle of healing heal team for 500/2k(crit i think) healt point. WTF?I need u'r equip gear. ^_^
  • yoshoverseyoshoverse Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    i'm so glad i found this thread.

    i started my cleric on the premise of deistik's build with 16/16/12 wis/str/cha but now that i'm in my 30s and got acquainted with the feats and skills, i'm contemplating a build like yours.
    what i came up with is very similar, to what you seem to run very successful with.
    the only difference would be, that i'd put the points from ethereal boon into benefit of foresight (running with healer's lore and foresight) and no points in greater fortune but instead 5/5 in domain synergy.

    i didn't take greater fortune, because i took the tool tip literal, in that i would give 3% to the bonus from wisdom and not a flat 3% healing increase.
    i since read that it is indeed a flat 3% healing increase, so i would change that, if i ever had excess astral diamonds.

    i don't know if i will generate sufficient divinity without ethereal boon, so any input would be appreciated.

    i'd also like to ask about your experience with second sight, if you have any, since i'm a huge fan of prophesy of doom.
    does it heal, if the monster dies before it expires; since you don't ever want to incur the rather lengthy cool down?!
  • pugastriuspugastrius Member Posts: 34
    edited May 2013
    I took the tool tip literal, in that I would (get) 3% to the bonus (per point of) wisdom and not a flat 3% healing increase.
    Yeah, 3% per point of wisdom (increasing the Wisdom bonus from 1.33% to 4.33%), would be an amazing bonus and there wouldn't be any argument, people would be stacking wisdom not Strength. Unfortunately, it's just a flat 3% as far as I know.
  • daervondaervon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    yoshoverse wrote: »
    i don't know if i will generate sufficient divinity without ethereal boon, so any input would be appreciated.

    i'd also like to ask about your experience with second sight, if you have any, since i'm a huge fan of prophesy of doom.
    does it heal, if the monster dies before it expires; since you don't ever want to incur the rather lengthy cool down?!

    Generating Divinity can be done in many different ways and it depends heavily on both play-style and any given encounter. If you can spare the time to use your At-will powers between casts of Sun Burst and AS, you will generate plenty of Divinity (especially if you've also put points in Bountiful Fortune). If you can't, and you don't want to use Brand of the Sun as an At-will power for passive Divinity build-up while you're running around, then Ethereal Boon will help you a lot.

    I have never used Second Sight, nor put any points in the Virtuous tree so I can't tell you -- I believe that there would be no heal, since the Prophecy never actually expires, and thus doesn't do damage (the tooltip says that the heal will be up to 15% of the damage done by Prophecy).
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    adsomar wrote: »
    oh my gosh...u'r blu circle of healing heal team for 500/2k(crit i think) healt point. WTF?I need u'r equip gear. ^_^

    537 healing on my astral shield, but it does not crit. :)

    This is mainly due to rising hope and linked spirit however increasing my power, ontop of the 20% increased healing from healer's lore.
    yoshoverse wrote: »
    i don't know if i will generate sufficient divinity without ethereal boon, so any input would be appreciated.

    i'd also like to ask about your experience with second sight, if you have any, since i'm a huge fan of prophesy of doom.
    does it heal, if the monster dies before it expires; since you don't ever want to incur the rather lengthy cool down?!

    You can generate enough to keep your head above the water without ethereal boon, but some times you will hit the bottom of the barrel and have no divine power to cast divine mode spells, most of the time you can keep above it but you will have to be a little more careful with it in general and not waste a divine cast.

    I've been considering removing Ethereal boon myself to get moon touched again, as it is a skill I love a great deal but I have not done that yet and have not tested the results of it. So i cannot recommend it or give you an ironclad answer.

    With Prophesy of doom I've not had any experience with it when using second sight, sorry that I cannot help you there.
    daervon wrote: »
    You're absolutely right on the upcoming Paragon paths... I'm hoping that, once they add more paths, they will give us at least one free respec token so we can test them out though (I don't really feel like leveling another cleric to 30 just so I can have a glimpse at what the new path offers!)

    They've said previously that they would be giving a free respec when they release a new paragon path. :)
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • bureckkkbureckkk Member Posts: 7 Arc User
    edited May 2013
    I'm a little confused because I am beginner player :\ I have to prioritize items that give more discovery ?
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    bureckkk wrote: »
    I'm a little confused because I am beginner player :\ I have to prioritize items that give more discovery ?

    Recovery, not discovery :).

    It will allow you to use skills more often up until a point as stated in the guide. When leveling however just use what ever is an upgrade for you don't worry yourself to much about gear while leveling. At 60 you can then start to arrange and evaluate your items.
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • nova1690nova1690 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Love the thread OP, now that I've hit 60 I'm planning on doing a respec and giving your build a shot.

    Could you possibly go into more depth on what gear to use and possibly give examples or show us what gear you run with just now? Being just new to 60, I'm still a little unsure what gear to be on the hunt for or what sets would be best to go with.

    Thanks a lot.
  • theblueshepherdtheblueshepherd Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    nova1690 wrote: »
    Love the thread OP, now that I've hit 60 I'm planning on doing a respec and giving your build a shot.

    Could you possibly go into more depth on what gear to use and possibly give examples or show us what gear you run with just now? Being just new to 60, I'm still a little unsure what gear to be on the hunt for or what sets would be best to go with.

    Thanks a lot.

    Miracle Healer set is my favorite- 4 pieces give a nice healing buff every time you use a skill. I think I get like 1,050 healing per skill I cast. (Goes off your hp)

    You do have a nice build but I still run the crit build w/ moon touched. The healing from it with the astral shield is amazing. I can keep a astral shield down the entire fight, I can almost cast again before it expires. I however prefer the forgemasters flame over the bastion of health because I am constantly on the move. To sit still is to die imo :/
    [SIGPIC][/SIGPIC]

    ___________House Kal'Daka Recruiting______________
    GUILD SITE: http://housekaldaka.enjin.com/
  • fangarfoxfangarfox Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2013
    Hey, I would like to start by thanking you for such a wonderful guide. My experience till 30 has been very enjoyable. Though I made a few tweaks by changing the 5 healing action to 3 and focusing on synergy for the recovery %.

    PvE has been amazing, I'm usually the 2nd to 3rd most painful dealer even though the build is already so biasedly lean on supportive. 1st damage dealer is usually my friend a TR but its very amusing to see a full support cleric deal higher dmg and still keep the party very healthy as compared to the usual dps classes like TR and CW. I've basically capped Soothe at 1 since it really doesn't have much difference but chose to max the other suggested skill points first except spirit lance (thus the full support).

    You might be glad to know this build you've conjured works relatively well in PvP also (at least till 30). Sure maybe us as clerics might face a few troubles getting the kills unless you use chains or flame strike solely for the last hit but with sun burst it keeps your allies alive and with divine keeps your enemies out of the domination circle. Just requires a bit of macro in keeping your all your allies alive between using divine sun burst and channeling heals during emergencies. Healing word is effective for your roaming rogues. Of cos I won't say this is idiot proof as I do have a TR who's attached to me at all times. For all its worth, this cleric build keeps your allies alive and quite hard to take down. Better still it keeps your cleric relatively immune to getting raided by rogues and CWs unless you're alone getting strangled and dazed in stacks.

    Thanks again =)
    May Tyr watch over us all ye faithful devotees.
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    nova1690 wrote: »
    Love the thread OP, now that I've hit 60 I'm planning on doing a respec and giving your build a shot.

    Could you possibly go into more depth on what gear to use and possibly give examples or show us what gear you run with just now? Being just new to 60, I'm still a little unsure what gear to be on the hunt for or what sets would be best to go with.

    Thanks a lot.

    Sorry that its taken so long to get back to you.
    While aiming for Miracle healer tier 2 set, you can get away with using Unicorn seals and then transition into drake seal vendor gear. For accessory your looking for Slavemaster's Belt and Ring of control along with fugitive of necklace of revolt, however if your running with players than can not look after the healer or if your threat is being silly, you can always switch accessory for defensive items but you shouldn't need to do this very often and can be avoided all together.

    Pre-60 Don't worry about gear just use what ever gives you the most recovery and critical it's only at 60 you need to start preparing your gear properly.
    Miracle Healer set is my favorite- 4 pieces give a nice healing buff every time you use a skill. I think I get like 1,050 healing per skill I cast. (Goes off your hp)

    This is correct you will be getting 5% of your health as a heal, right now the set is worded wrong or is not working as intended as it only heals one person.
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • elephantspiderelephantspider Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 8 Arc User
    edited May 2013
    Thanks for exposing your build, potentially causing so many people to use this build, it gets nerfed.

    Congratulations!

    Wow that is nice. But seriously - a sincere thank you from me. I am going to look into using this build, and I appreciate forerunners like you, looking to help so many.
  • n3f45tn3f45t Member, Neverwinter Beta Users Posts: 7 Arc User
    edited May 2013
    Very interesting thread. What do you guys have in your rune slots?
  • daervondaervon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    n3f45t wrote: »
    Very interesting thread. What do you guys have in your rune slots?

    It depends on which set you're using. I'm, currently, partial to the Beacon of Faith set (partially because I've not gotten pieces of the Miracle Healer's and they're far too expensive for me to buy on the AH :p), so I have stacked Crit runes, with a few Recovery ones to get me up to where I want to be. I admit that I've paid very little attention to Power (the only extra buff I have for Power is the innate one from Ioun Stone of Allure) since it doesn't really make such a huge impact.

    I assume that someone who uses the Miracle Healer set will focus on Power more though, since that set is loaded on Recovery and Crit instead.

    For defensive slots I went full +defense runes instead of +hp or deflection. Seems to work pretty well :)
  • n3f45tn3f45t Member, Neverwinter Beta Users Posts: 7 Arc User
    edited May 2013
    What about a fresh 60 that has not piece of set at all :)
  • mrmungamrmunga Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    Hi There Great Guide! & Interesting Reading, I took your advice and got the "Ioun stone of allure" in your opinion how would you enchant this as it has a summoning bonus of all stats it has, if you use the "eldritch runestone" in the Defense slot does it give you an extra amount of stats depending on rank added to the summoning bonus you get? or do you recommend something else as it was not clear if you was talking bout the enchants for the cat or stone thanx and Great Work.
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    mrmunga wrote: »
    Hi There Great Guide! & Interesting Reading, I took your advice and got the "Ioun stone of allure" in your opinion how would you enchant this as it has a summoning bonus of all stats it has, if you use the "eldritch runestone" in the Defense slot does it give you an extra amount of stats depending on rank added to the summoning bonus you get? or do you recommend something else as it was not clear if you was talking bout the enchants for the cat or stone thanx and Great Work.

    Both companions should use the same in general, so it should look something like this:-

    Empowered Runestone, Rank X.
    Empowered Runestone, Rank X.

    Eldritch Runestone, Rank X.
    n3f45t wrote: »
    What about a fresh 60 that has not piece of set at all smile.png

    Use the best gear you can find that has a strong lean towards recovery, make sure that you are getting that 34% recovery it will make your life much easier in general when you can cast spells more often, along with being able to kill astral shield up.

    Hope this helps!
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • balerathonbalerathon Member Posts: 22 Arc User
    edited May 2013
    Hey Mew :)

    Loving this build, and so are my parties (and most PuGs ;). So thank you for putting in the time and effort to share this with everyone!

    I noticed you updated the OP, and was wondering if you could perhaps include a changelog so that I (we?) don't freak out and try to eyeball suspect changes lol. I'm like "Is it this that changed?! Maybe that! OOoo wait, it's here!) hehe

    Thanks so much! :)
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    balerathon wrote: »
    Hey Mew :)

    Loving this build, and so are my parties (and most PuGs ;). So thank you for putting in the time and effort to share this with everyone!

    I noticed you updated the OP, and was wondering if you could perhaps include a changelog so that I (we?) don't freak out and try to eyeball suspect changes lol. I'm like "Is it this that changed?! Maybe that! OOoo wait, it's here!) hehe

    Thanks so much! :)

    Love that idea, in the future I will use post two that I reserved as a "patch note" area to make it more clear what has changed, I'll make sure I do this for every future update I do thanks for the fantastic idea!
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • jaidentjaident Member Posts: 26 Arc User
    edited May 2013
    I am trying a heal cleric for the first time and was wondering which stat you rolled an 8 with. Looking at 20/13/13/10/10/8? Constitution because you don't plan on being hit? I am fairly new and I don't grasp which stat is least useful. I read the entire thread, couldn't find your stats roll and I want to min/max my build. Thanks.

    edit: Dex seems to be least useful just based on what it says it does.
    edit 2: Never mind I watched one of your videos and you happened to show your character window and powers. Awesome, now I can play my cleric :o Great videos, I might watch a couple more later.

    http://www.youtube.com/watch?v=82pPCNOfvBo at 2:50, two points from milestones and one from camp fire.
    Join responsible gamers and boycott the Xbox One
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    jaident wrote: »
    I am trying a heal cleric for the first time and was wondering which stat you rolled an 8 with. Looking at 20/13/13/10/10/8? Constitution because you don't plan on being hit? I am fairly new and I don't grasp which stat is least useful. I read the entire thread, couldn't find your stats roll and I want to min/max my build. Thanks.

    edit: Dex seems to be least useful just based on what it says it does.
    edit 2: Never mind I watched one of your videos and you happened to show your character window and powers. Awesome, now I can play my cleric :o Great videos, I might watch a couple more later.

    http://www.youtube.com/watch?v=82pPCNOfvBo at 2:50, two points from milestones and one from camp fire.

    I will update my OP to include the full stat roll, so thanks for pointing it out! :)
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • warbringer007warbringer007 Member Posts: 2 Arc User
    edited May 2013
    Hi, what do you think about getting Foresight instead of Holy Fervor? Threat reduction is bugged and even if it isn't, on most of the bosses is good that clerics actually get agroo from adds. Foresight helps you mitigate damage. Also, Brand of the Sun instead of Sacred Flame on some bosses? You can apply Brand on adds and then concentrate on kiting, also inbetween add packs you can apply Brand on boss and help burning him down at least a little bit. Third thing I like to do is to stack up Defense instead of Power, Power is just too weak and Defense is useful due to threat you're generating with your heals. Also, on companion I think Power is too weak to stack compared to Critical Strike, I find Critical Strike is most importat to improve your healing and damage.
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