I dont understand why this Rogues doesnt like this comming class balance. They got everything all the love is on them right now and why they still complaining?
I don't get this
What balancing is required? The rogue is a pure single target DPS class.
The GWF is good for offtanking and a little bit of DPS/control.
The GF is great for soaking up huge hits and main tanking. (I do agree that the game is broken and GF's are not needed)
The Control Wizards CONTROL not DPS but CONTROL. They are there to control mobs and do some but not the main bulk of DPS.
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So the original poster im responding too makes no sense, when they release a DPS wizard THEN they might have argument to balance DPS but otherwise it makes no sense at all.
Comments
No, I didn't say class balances are coming. Im saying that to balance classes at all is ridiculous.
You sir are ignorant of the fact that feats and powers are broken for GF and GWF.
If a CW is trying to DPS as a main focus then he is a bad CW. I have actually completed the game. I have no more PvE content to do, I also roll with some very experienced and skilled players. If we see or trial a CW and he is just trying to maximize his DPS then we know he is a bad player.
Control wizards are designed to control, when operating at optimal efficiency a CW is not a DPS class at all.
I thought I wrote they are broken, sir it is you that cannot read.
I would agree with this. But I enjoy discussing this material.
So your Rogue right? forget it.
Oh by all means. Have the conversation that you want to have. That's healthy and often informative. I just thought it was bad form to give legs to rumour, which is what the quoted post was. As you were soldier
Obviously PvP is a whole separate issue.
Is a GF that focuses on damage a bad GF? Let's even ignore the fact that other trees have so many broken feats that they are not viable.
A CW built for maximum dps still has enough control capabilities for all of the current content. There is simply no need to sacrifice damage for even more control, because it is not needed and does not make a meaningful difference. It's a common misconception.
I feel that this shows that you don't understand the class, haven't done sufficient testing (can't blame you, the amount I and others have spent on respec tokens is a little silly) or lack a deeper understanding of the feats (many of which are broken) and trees, and how they benefit the cc capabilities (and how they do not).
Now if you mean playstyle and paying attention, e.g. someone not using cc when it would be helpful and instead unloading another damage spell, that's different. But for the build itself there is no reason not to spec for maximum damage as either renegade or thaumaturge wizard. Not doing so needlessly lowers the overall damage for no actually noticeable gain (future content may change this).
Now, if you are a rogue player, I can understand why you may feel threatened by an actually good CW and instead opt for self-gimped wizards!.
If the GWF is meant for a little bit of DPS, he should not need to have the highest gear score in the party to come above the cleric in damage done.
If the GWF is meant for control, he should have more then one control based move.
The GWF cannot do anything well except PVP. They need to deal way more threat, and be less gear dependent for there DPS.
Also. Rogues do atleast double the dps of the next person, however they also have just as much CC and off tanking abilities as everyone else. Either the rogues damage needs to be lowered, or everyone elses raised.
Maybe you should try to not get too carried away with your discussing, it seems a bit pointless at this point in time.
As a TR, I can kill most classes in a 3-4 hit combo if I can pull it off perfectly and my daily has to be available. However, if my daily is not available, going 1 on 1, a CW can kill me instantly with 1 CC and their daily. A GWF can keep me knocked down and kill me with a 3 hit combo that involves their burst damage daily. A Cleric can put up astral shield and use hallowed grounds and kill me if I decide to go toe to toe. A GF can knock me down 2 times and kill me with their burst attacks.
As you can see, any class can kill each other quickly if built correct using the right daily that does burst damage. I think everyone, myself included, thinks that the pvp is unbalanced because we sometimes go up against somebody who is much more geared. I finally realized that after facing the same opponents a few times in one night and saw the major difference once I got the right level and gears. In one match, a GF was owning me 1 on 1 and i could do nothing cause I was knocked down while he burst damaged me. Few hours later, I went up against the same GF and I destroyed him completely because I got new weapons and gears and also got to level 59. (I was 54 when I fought him)
Actually, I think this deserves it's own post.
I dont understand why an enrage timer would matter. Lets say we have two partys, the only difference is one has two rogues, and the other has a cw and gwf. Each equal geared party is able to kill the boss, but the party with two rogues does it within 5 minuets, and the party without any rogue takes about 10-15 minuets on the boss.
From my current experience, that is how this game goes, and in my opinion this is highly imbalanced and needs to be addressed. Either rogues need there damage about halfed, or everyone else needs there damage almost doubled.
I'm not sure the GWF is meant for off tanking. Greater survivability yes, but in the holy trinity of this kind of thing ( if it applied ) then you'd prefer a damage specced tank to off tank. I see the GWF more like the 2h fury warrior in wow a few years back before they made that tree viable. Great fun but nobody wanted him in a group. DPS not up with the wizards and survivability not up there with the druid tanks.
I expect they can fix it. Whether they will is another matter. It's not really what they are good at after all. Might be time to bite the bullet and employ someone with experience in this type of game. because 3 years working on an aged proprietary engine in STO and CO won't help you understand the intricacies of an RPG MMO.
There is little money to be gained from balanced classes. There is lots of money to be gained from introducing new, overpowered classes.
Mark my words. Rangers will be scarily overpowered when they first come out. Then once they've milked every easy mark for their ranger dollars they'll nerf the class, right about when they introduce the next overpowered class.
Thats why everyine is running Castle Never with 2 DC 2 CW and a TR, because balance is soo great, omg
As GWF with 11.5 gs and full upgraded ioun st i havent found a group in 3 days and get autokicked from every queu i join
This is your personal experience. You are generalizing when you don't really know what everyone is running in Castle Never. I've been in successful parties that had 2 clerics, 2 GWF, and 1 CW. (I was one of the GWF) I've also been in a party with 1 GF, 1 cleric, 1 GWF, and 2 CW. (I was the GWF)
It would make sense except it's been stated several time that they will not sell the next classes/races they plan to introduce.
But I've seen this opinion/comment many many time in a different popular game. Most of the time people with low knowledge about the class makes many wrongful claims and assumptions, seeing only the good thing and ignoring the bad thing, until everyone knows how to adapt their game and then it becomes common knowledge that the "said class" has strengths and weaknesses like all the other classes.
Often those misconception are generally claimed when something is hurting the "current meta" since people would like the current meta to be a true proven theory that is eternal and finite without any exception, to feel secure the game will remains the same without affecting them in the future.
Now I'm back to my wizard, and I feel a new level of pity watching tanks struggle with the broken tools they have in groups now that I know the pain.
I'm fine with rogues doing best ST DPS of course, but they are either too good, or they are fine and the other classes are gimp. Likely the latter.
Fix:
Heal agro
Tank agro
GWF agro/DPS/survivability
Then let's look at wizards and TR and if they need an adjustment.
Heal aggro countered by astral shield build and a good GWF to kill adds quickly on the cleric.
Tank aggro countered by letting the CW or GWF kill adds and only focusing on tanking the big targets like the boss.
GWF aggro/dps/survivability = GWF doesn't need to keep aggro and can top the damage charts if doing what they are suppose to do, kill adds.
CW = Job is to enfeeble big targets and help control the aggro on the clerics
TR = Job to dps the boss and clear big target adds when they spawn. (Or control adds on clerics with smoke bomb)
If everyone understood that this was a team game, and stop making false statements about certain classes being shunned, this snowball effect of everyone thinking certain classes are bad would not happen. I have been kicked out of a party before it started as a GWF one time only, but now I go with the same groups because I've proven to them that I can do my job and keep our cleric alive.
Just because there is a way to play the character in a group dynamic does nothing to alter the fact that GF and GWF are being kicked from auto-queued groups based upon nothing more than they are not required by the others.
bleat all you want about your capabilities but it still remains fact that nobody wants your class given the choice.