Hey guys,
Just finished my 2nd Foundry quest, hoping to trade some Reviews/Feedback. Gonna be leveling up my GWF so I'll have plenty of time to play other's quests.
Just post your foundry code in here, as well as the name that I should look for on the reviews.
I don't do well with reading blocks of text, so please keep feedback in a summarized/bulleted format, thanks so much guys.
NW-DQLT4ER2H Trials of Atlantis
10-15 Minutes
Maps created from empty ocean layout
Standard Difficulty
Intended for solo play
Took roughly 15-20 hours to design and create
If you have any questions about anything, feel free to include in your post and I'll respond as soon as possible.
Starting your quest now, should have some feedback for you in little bit Ill pay attention to the dialogue to try and help with the language barrier too
snowballoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I finished my 1st Foundry earlier but since it doesn't show up outside of my code its hard to get some feedback.
It is an arena made to adjust the challenge to the players liking. Hope you can check it out.
I ll be playing yours in about 10-20 min from now, thanks in advance.
I ll review yours as Snow@snowballo
My code: NW-DMT7STJ9E
Snow's Melee Arena:NW-DMT7STJ9E Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Starting your quest now, should have some feedback for you in little bit Ill pay attention to the dialogue to try and help with the language barrier too
Make sure you check out mine!
Sure, I already got your quest, but I'm fixing a couple of things in my quest before starting the foundry review session
Here are some suggestions and things I found in your quest that you might want to fix/change:
Quest "Follow the Eastern Path" --- The 1st group of monsters that appear after the chickens seemed way too difficult to solo as a melee (Even with my cleric companion).
Quest "Talk to the Frightened Bartender" --- In the first branch of dialogue, "Calm down you fool...." should be "you'd" instead of "you'll
In the Thieves Hideout --- Consider making the girl's encounter a "Submission" encounter, where she kneels after you get her to 10% instead of killing her then respawning as an npc
Invisible Wall on "Locate the Burial Chambers" --- In the dialogue with the invisible wall "together" is mispelt
The other Questing party (Pendragon) --- Consider making them "Submit" as well, instead of die
The final fight --- Consider making it a tad easier, I didn't enable hard mode, but soloing it was still difficult, and wouldve eaten all my potions if I were on a higher level character.
Accidentally exited out of the review window after the quest cause of a skype popup. Ill end up replaying it at another time to give you the review in game tho
Overall tho man, great job. Enjoyed the combat, the dialogue was witty and entertaining.
Hope this helps some, Skratch
Here are some suggestions and things I found in your quest that you might want to fix/change:
Quest "Melee friendly combat exp arena!" --- When interacting with the Sewer Grate to teleport it says "Press F to Talk to the Astral Guide to help you on the way. (Seems like it should say "to head to the Arena" or something else
Design of the Area --- The area design looks sort of "griddy", everything is lined up (ex. fire fx, graves, rivers,
Design of the Area --- All the teleporters see unnecessary and make the area "clunky"
Astral Guide --- The Astral guide functions seem to be working "weirdly" (Summon ogre summoned 2, summon allies didn't do anything, and clearing the ogres made them disappear, but they came out of a wall and attacked me after I walked in the arena)
*For some reason I was never asked to review your project in game, not sure if that is a known foundry bug or what
Overall man, the idea is good, but execution seems it could use a bit more TLC and tweaking. Not bad for your first, just put a little bit more time into it
snowballoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
skratchx I played through your awesome quest, but ended up pressing W just when the review came up thus couldn't rate it.
I will defenitely play it again to give an in game review.
But here r the things I found that could be tweaked.
(I played this on a lvl 17 Guardian Fighter)
- Not a bug, but the 1st 3 guards could be made into 6, as 3 easy melee opponents die in like 1-2 seconds.
- When the fire bird spirit appears and gives you 2 options to choose from.
WhenI choose "I probably should prepare more before I continue" it actually continued the quest and I could not talk to it again.
Either remove this option of choice or let this option not progress the quest.
- Once again not a bug, but the 2 guards that come before Aethyn are harder than Aethyn.
While the effects of Aethyn make the fight feel like it should be harder.
That once could either use minions or be some harder enemy.
- After Aethyn when you have to loot the "Dagger of the Sly" it's actually very hard to get in a position where it is clickable.
This might be because my Half Elf is rather small, but it would make it easier if it was placed somewhere lower or even more to the edge of the fountain.
All with all, the look and feel of the map is amazing.
The quest is well written and I really enjoyed playing through it.
Amazing job there!
Snow's Melee Arena:NW-DMT7STJ9E Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Here are some suggestions and things I found in your quest that you might want to fix/change:
Quest "Follow the Eastern Path" --- The 1st group of monsters that appear after the chickens seemed way too difficult to solo as a melee (Even with my cleric companion).
Quest "Talk to the Frightened Bartender" --- In the first branch of dialogue, "Calm down you fool...." should be "you'd" instead of "you'll
In the Thieves Hideout --- Consider making the girl's encounter a "Submission" encounter, where she kneels after you get her to 10% instead of killing her then respawning as an npc
Invisible Wall on "Locate the Burial Chambers" --- In the dialogue with the invisible wall "together" is mispelt
The other Questing party (Pendragon) --- Consider making them "Submit" as well, instead of die
The final fight --- Consider making it a tad easier, I didn't enable hard mode, but soloing it was still difficult, and wouldve eaten all my potions if I were on a higher level character.
Accidentally exited out of the review window after the quest cause of a skype popup. Ill end up replaying it at another time to give you the review in game tho
Overall tho man, great job. Enjoyed the combat, the dialogue was witty and entertaining.
Hope this helps some, Skratch
Thanks for the feedback, I just published the update and I'm going to try your quest
About the submit thing, I had some instances of enemies starting to beat the HAMSTER out of the submitting character, that's why I removed it from both encounters
Which class/level is your char?
I liked your quest, it was short but it's really a great original idea!
Quest feedback:
I think Aethyn is a bit underpowered, he was too easy compared to the rest (I tested with a level 45 GF)
There was something odd with Paug's behaviour, he kept standing a bit behind the other golem and didn't perform any attack until I deliberately moved near him (my companion was just beside him). Did you use AI nodes?
Moreover I think you should move the respawn point in the room just before this encounter.
@snowballodue to your feedback here are the changes that were made:
Added archers to the first encounter
Cthael spirit dialogue has been fixed
Added wolves to the Aethyn encounter
Moved the Dagger of the Sly to a more easily obtainable spot
Thanks again for the feedback!
@duskdweller78here are the changes that your feedback contributed to:
Added wolves to the Aethyn encounter
Fixed an issue that was keeping the Golem Brothers from moving
As for the respawn point moving, I can't really move it, just because if for some reason a person dies at the first or second encounter, it would be a spoiler or sorts, and make them backtrack to get to where they died. Thanks again for the feedback tho!
Nevermore Act I: The ritual @phantomrave
NW-DPH3M69IO
It's a very plot driven quest, I'm curious about balance and interested in rooting out typo's and what not. If anyone else wants to do a review4review then inbox me your quests and I'll be happy to try them out and give both a rebview on Foundry and a more detailed personal review while I await feedback.
Here are some suggestions and things I found in your quest that you might want to fix/change:
Quest Description --- "You feel for her lose" should be "loss".
Quest "Find and speak with the survivor" --- Typo in dialogue "Their dead" should be "They're dead".
Quest "Find and speak with the survivor" --- Typo in dialogue "I feel for your lose" should be "loss".
Zone Wayward Ruins --- Consider moving the campfire further away from the stone block, the effect ring runs onto the block and looks weird.
Ecounter setup --- Consider moving around each individual in each encounter, to make them look more random than just placed.
Quest setup --- Consider creating the boss kill a separate quest from just the "Kill any other undead you run into", it lets the player know they're finishing the map.
Costumes --- Not sure if this was meant to be, but your Lord guy has the Skeleton archer skin, and one of your archer's has the Wright Commander skin (Think they got switched around).
All in all, I like the idea of the quest. It feels alot like an xp grind/heavy combat map, with a quest spin on it, and I like the idea of that (Almost like a dungeon setup, but outside of a dungeon)
I like the scenery, and I loved your use of effects like the earthquakes. Would like to see you expand your Atlantis with an actual story driven quest.
It is in the plans to expand the quest to be a full 15 minute quest, so it will be suitable for the Daily Foundry. Also just moved the plate closer to the edge, should address your issue.
Here are some suggestions and things I found in your quest that you might want to fix/change:
A small problem --- Dialogue with Merchants Guild Rep "Greetins" assuming you forgot the "g", otherwise if this is meant to sound like lingo, ignore lol.
A small problem --- Dialogue with Merchants Guild Rep "Gaddi as the paperwork" assuming its a type on "has".
A small problem --- Dialogue with Merchants Guild Rep "I can't imagine him deliberately willing to anger..." grammar issue, maybe replace "willing" with "wanting".
Metalsmith Courtyard zone design --- Clear blue skies, but thunder sounds, don't work well together.
Metalsmith Courtyard sounds --- Consider adding chicken sounds around the chickens.
Quest "Enter Gaddi's Metalworks --- Door is very hard to target without LoS issues, also change the "interact text" from the standard "Go to the next map".
End of quest --- For some reason, when I went through the portal back to Protector's Enclave, the quest was gone, and I never got my reward. Something to look into.
The story was interesting and cool. Was hoping to get to find out the ending, but the bug ended the quest early. Other than those few things tho, the quest had a great premise, enjoyed it!
snowballoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Thanks for your feedback Skratch.
Not sure how the npc/encounters ended up that broken during your run (according to the quest name, somehow it loaded up my old version which was a save while I was working on the dialogs)
In my own live trials they worked quite as intended though.
I did an overhaul to the looks now, making it much more one piece and natural.
Will be working more on all aspects once I got more time, for sure.
I am not entirely sure to how to change the quest objective before entering the map, but will figure that one out later.
Would appreciate if you could check it out one more time at some point and see if the npcs still behave this bad.
Snow's Melee Arena:NW-DMT7STJ9E Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Comments
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Make sure you check out mine!
Trials of Atlantis
NW-DQLT4ER2H
It is an arena made to adjust the challenge to the players liking. Hope you can check it out.
I ll be playing yours in about 10-20 min from now, thanks in advance.
I ll review yours as Snow@snowballo
My code: NW-DMT7STJ9E
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Sure, I already got your quest, but I'm fixing a couple of things in my quest before starting the foundry review session
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Bill's Tavern | The 27th Level | Secret Agent 34
Here are some suggestions and things I found in your quest that you might want to fix/change:
Accidentally exited out of the review window after the quest cause of a skype popup. Ill end up replaying it at another time to give you the review in game tho
Overall tho man, great job. Enjoyed the combat, the dialogue was witty and entertaining.
Hope this helps some,
Skratch
Trials of Atlantis
NW-DQLT4ER2H
Here are some suggestions and things I found in your quest that you might want to fix/change:
*For some reason I was never asked to review your project in game, not sure if that is a known foundry bug or what
Overall man, the idea is good, but execution seems it could use a bit more TLC and tweaking. Not bad for your first, just put a little bit more time into it
Hope that helps somewhat,
Skratch
Trials of Atlantis
NW-DQLT4ER2H
I will defenitely play it again to give an in game review.
But here r the things I found that could be tweaked.
(I played this on a lvl 17 Guardian Fighter)
- Not a bug, but the 1st 3 guards could be made into 6, as 3 easy melee opponents die in like 1-2 seconds.
- When the fire bird spirit appears and gives you 2 options to choose from.
WhenI choose "I probably should prepare more before I continue" it actually continued the quest and I could not talk to it again.
Either remove this option of choice or let this option not progress the quest.
- Once again not a bug, but the 2 guards that come before Aethyn are harder than Aethyn.
While the effects of Aethyn make the fight feel like it should be harder.
That once could either use minions or be some harder enemy.
- After Aethyn when you have to loot the "Dagger of the Sly" it's actually very hard to get in a position where it is clickable.
This might be because my Half Elf is rather small, but it would make it easier if it was placed somewhere lower or even more to the edge of the fountain.
All with all, the look and feel of the map is amazing.
The quest is well written and I really enjoyed playing through it.
Amazing job there!
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Thanks for the feedback, I just published the update and I'm going to try your quest
About the submit thing, I had some instances of enemies starting to beat the HAMSTER out of the submitting character, that's why I removed it from both encounters
Which class/level is your char?
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Author: @Gavell1
Solo or 2 players
20-30 Minutes
Thanks
Author: @Gavell1
Solo or 2 players Preferred
19 Minutes Average
Outdoor~Combat
@duskdweller78 Hope you enjoy it, the character I played it on was a 19 GWF. Generally my best solo character.
Trials of Atlantis
NW-DQLT4ER2H
Author name: @cphonx
Solo
about 20 min.
Story and combat. Some humor.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Quest feedback:
I think Aethyn is a bit underpowered, he was too easy compared to the rest (I tested with a level 45 GF)
There was something odd with Paug's behaviour, he kept standing a bit behind the other golem and didn't perform any attack until I deliberately moved near him (my companion was just beside him). Did you use AI nodes?
Moreover I think you should move the respawn point in the room just before this encounter.
I'll wait your ingame review :P
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Here's mine.
The Tomb of Valkere
ID: NW-DOA69HDRT
@geoff8733
Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
Thanks again for the feedback!
@duskdweller78 here are the changes that your feedback contributed to:
As for the respawn point moving, I can't really move it, just because if for some reason a person dies at the first or second encounter, it would be a spoiler or sorts, and make them backtrack to get to where they died. Thanks again for the feedback tho!
Thanks guys,
- Skratch
Trials of Atlantis
NW-DQLT4ER2H
Trials of Atlantis
NW-DQLT4ER2H
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Trials of Atlantis
NW-DQLT4ER2H
Honestly man, one of the funnest quests I've played yet. The humor honestly made it feel like I wasn't even questing, you did an amazing job!
Trials of Atlantis
NW-DQLT4ER2H
@DocBach
NW-DPYM52476
hopping on to knock your quest out asap
Trials of Atlantis
NW-DQLT4ER2H
@phantomrave
NW-DPH3M69IO
It's a very plot driven quest, I'm curious about balance and interested in rooting out typo's and what not. If anyone else wants to do a review4review then inbox me your quests and I'll be happy to try them out and give both a rebview on Foundry and a more detailed personal review while I await feedback.
Here are some suggestions and things I found in your quest that you might want to fix/change:
All in all, I like the idea of the quest. It feels alot like an xp grind/heavy combat map, with a quest spin on it, and I like the idea of that (Almost like a dungeon setup, but outside of a dungeon)
Keep working on it,
- Skratch
Trials of Atlantis
NW-DQLT4ER2H
Trials of Atlantis
NW-DQLT4ER2H
Here are some suggestions and things I found in your quest that you might want to fix/change:
The story was interesting and cool. Was hoping to get to find out the ending, but the bug ended the quest early. Other than those few things tho, the quest had a great premise, enjoyed it!
Keep it up,
Skratch
Trials of Atlantis
NW-DQLT4ER2H
Bill's Tavern | The 27th Level | Secret Agent 34
Here are some suggestions and things I found in your quest that you might want to fix/change:
Other than those 2 things, it was a solid quest. Enjoyed the whole Mummy sort of feeling, it was neat.
Hope that helps somewhat
Skratch
Trials of Atlantis
NW-DQLT4ER2H
Please don't forget to review mine as well guys,
Thanks,
Skratch
Trials of Atlantis
NW-DQLT4ER2H
Not sure how the npc/encounters ended up that broken during your run (according to the quest name, somehow it loaded up my old version which was a save while I was working on the dialogs)
In my own live trials they worked quite as intended though.
I did an overhaul to the looks now, making it much more one piece and natural.
Will be working more on all aspects once I got more time, for sure.
I am not entirely sure to how to change the quest objective before entering the map, but will figure that one out later.
Would appreciate if you could check it out one more time at some point and see if the npcs still behave this bad.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min