FPS is capped at 60 even with vsync off. I have a 120hz monitor so it's always a slap in the face when games do this. Is there a config file somewhere I can edit or something to change the cap?
FPS is capped at 60 even with vsync off. I have a 120hz monitor so it's always a slap in the face when games do
this. Is there a config file somewhere I can edit or something to change the cap?
Did you edit the fps cap in the settings? There is another one, not just the vsync
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talyen4Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
edited April 2013
Just found it: Localdata/Gameprefs.Pref -> edit in notepad -> search for MaxFPS
Yeah not sure what benefit 120 fps would be in an mmo. It's not like a fps where it helps with the shooty shooty.
It helps because if you pay for a monitor with 120hz refresh rate (generally 3D-capable monitor, if I'm not mistaken), you WANT your FPS as high as you can go...kinda like, if you get a top-of-the-line computer, you don't just play everything on max because of how it looks, you play it on max because you paid for the ability to do so. :P
Just found it: Localdata/Gameprefs.Pref -> edit in notepad -> search for MaxFPS
looks like you can change FOV, too
Could you share the full names for the variables for FOV and MaxFPS please?
All that file contains for me are various variables with information about the system spec, like cpu count and name etc..
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trayalMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited April 2013
As a heads up, this is an option in the game menus itself.
Just go to options, then Video, then Troubleshooting. Framelimit is right there.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
If you would read the whole post before replying you would see what a few other people have already said.
You want it past 60fps because you have a 120Hz monitor. A higher frame rate makes for a smoother overall experience.
Back on topic. I'm gona bookmark this post because I will be needing this information this weekend. I'm on the road right now but when I get back I'll be playing on my desktop with my 120Hz monitor and would like to uncap my framerate first thing.
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solkyoshiroMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
For those people that haven't seen a game running at 120 FPS on a 120hz monitor its hard to grasp. But there IS a big discernable difference between 60 and 120. It feels smoother and more fluid. Basically imagine that you've only ever played at 30fps and then you see 60fps for the first time. That sort of fluidity is hard to explain without seeing it. It's beautiful.
I find it hard to believe you can notice the difference between 30 fps and above. As human beings the maximum ammount of frames we capture with our eyes is 27 fps (i think thats right) so what you are saying is you have a special Gamer Ability that allows you to tell the difference. i wonder without a FPS counter if i showwed you two videos which one was running at 60 fps and 120.
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vagrantzeroMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I find it hard to believe you can notice the difference between 30 fps and above. As human beings the maximum ammount of frames we capture with our eyes is 27 fps (i think thats right) so what you are saying is you have a special Gamer Ability that allows you to tell the difference. i wonder without a FPS counter if i showwed you two videos which one was running at 60 fps and 120.
Oh not this <font color="orange">HAMSTER</font> again, we've been hearing and debunking this bull**** since discussion on the topic first began on the internet.
If you can't tell the difference between 30 to 60 you are blind.
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emptyohterMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
I find it hard to believe you can notice the difference between 30 fps and above. As human beings the maximum ammount of frames we capture with our eyes is 27 fps (i think thats right) so what you are saying is you have a special Gamer Ability that allows you to tell the difference. i wonder without a FPS counter if i showwed you two videos which one was running at 60 fps and 120.
A practical example: Try moving your mouse cursor in circles on your screen as fast as you can (a clean black background makes this easier). How many cursors are you able to see at the same time? No time to count them, but its more than a few. In a perfect world, you would only see one blurred cursor, not many sharp-imaged cursors.
A practical example in game: Try reading text above peoples head while they are running past you. The faster they are moving, the more difficult it is. Try reading the sign of a passing bus on the street (IRL). Easy.
Conclusion: our limit is not at 27 frames per second.
Disclaimer: I might be wrong about these examples. If i am, tell me why.
A practical example: Try moving your mouse cursor in circles on your screen as fast as you can (a clean black background makes this easier). How many cursors are you able to see at the same time? No time to count them, but its more than a few. In a perfect world, you would only see one blurred cursor, not many sharp-imaged cursors.
A practical example in game: Try reading text above peoples head while they are running past you. The faster they are moving, the more difficult it is. Try reading the sign of a passing bus on the street (IRL). Easy.
Conclusion: our limit is not at 27 frames per second.
Disclaimer: I might be wrong about these examples. If i am, tell me why.
You are generally correct in the way you approach the matter. A cleaner explanation would be that the Human vision is not bound by frame rate. That doesn't mean that the human eye can see a difference on fps above 80.My eyes can't anyway when we are talking about 2 dimensions. In a a stereoscopic movie they could though.. The matter is pretty complicated and not worth analyzing too much in a game forum but a simple conclusion would be that yes the eye can see more than 30 fps but anything above 70ish is pointless in 2 dimensions. Here's a relatively simple (but still not scientific) explanation about the matter http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz
You are generally correct in the way you approach the matter. A cleaner explanation would be that the Human vision is not bound by frame rate. That doesn't mean that the human eye can see a difference on fps above 80.My eyes can't anyway when we are talking about 2 dimensions. In a a stereoscopic movie they could though.. The matter is pretty complicated and not worth analyzing too much in a game forum but a simple conclusion would be that yes the eye can see more than 30 fps but anything above 70ish is pointless in 2 dimensions. Here's a relatively simple (but still not scientific) explanation about the matter http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz
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metsuroMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
You are generally correct in the way you approach the matter. A cleaner explanation would be that the Human vision is not bound by frame rate. That doesn't mean that the human eye can see a difference on fps above 80.My eyes can't anyway when we are talking about 2 dimensions. In a a stereoscopic movie they could though.. The matter is pretty complicated and not worth analyzing too much in a game forum but a simple conclusion would be that yes the eye can see more than 30 fps but anything above 70ish is pointless in 2 dimensions. Here's a relatively simple (but still not scientific) explanation about the matter http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz
According to the article: "120Hz monitors exist for stereoscopic viewing at 60Hz per eye".So yes I suppose one could see a small difference (not me though as I own a 120Hz monitor) but as you said it would be more of "a feel" than anything real since the game images are 2 dimensional:)
I find it hard to believe you can notice the difference between 30 fps and above. As human beings the maximum ammount of frames we capture with our eyes is 27 fps (i think thats right) so what you are saying is you have a special Gamer Ability that allows you to tell the difference. i wonder without a FPS counter if i showwed you two videos which one was running at 60 fps and 120.
First: Stop spreading lies. There is a TON of evidence to back up being able to see over 27fps. Movies and TV just stick with 30fps because it is cheaper.
Second: Everyone is different. YOU might not see anything over 27fps but *I* have a hard time playing a game below 50fps and there are a TON of people who might think 120fps is too low.
I find it hard to believe you can notice the difference between 30 fps and above. As human beings the maximum ammount of frames we capture with our eyes is 27 fps (i think thats right) so what you are saying is you have a special Gamer Ability that allows you to tell the difference. i wonder without a FPS counter if i showwed you two videos which one was running at 60 fps and 120.
Yes you can see the difference between 60fps and 100/120fps. I've played a lot of competitive CS 1.6, and the difference between 100fps[which is normally what you need to play the game competitively] and 60fps is humongous.
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xotrasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
The difference you see from 30 - 60 - 120 is not because of the eyes has the ability to.
While people say you cant see higher then 27 fps there really is some truth to it, but FPS does not equal quality in your mind.
When your sitting infront of a screen playing a fast paced game consider this;
REAL LIFE - You see everything live, there is no such thing as a cap. Everything that happens is not divided in frames. And what happens faster then the eye can see in details? mind compensates with blurryness. (Try looking at a motor or a fan, no1 can argue the fact they cant look in details on the moving parts).
30 FPS - when you turn fast (example), the screen will only have the time to update 4 picts on that single turn. How does the brain handle this? It will not be handled as a moving part, because its not. its 4 pics, with lots of differences so it will feel choppy.
HIGHER FPS- its still not a moving "analog" object for the eye to see. But the transitions go smoother so the brain doesnt take it as much as a choppyness. So higher FPS does yield smoother feel to the game.
If however a game with different fps, had the technology to "blur" very fast movements similiar to how the brain handles it, the game would feel smoother and you would have problems differentiate it. Information would not be chopped, but mixed as the eye would normally see it.
Is this discussion going to keep going because the issue is so disscussed and it always ends in the same way, no matter how many facts you come up with people will still rant that "there is no difference between 30-60-120 fps!"
Gong back to the 60-120hz issue. Since you can remove the framratecap that solves that, partially. For me the screen settings still revert back to 60hz for the refresh rate when I apply it. Is this fixable?
I think the only human beings that can see 120fps are people with Autism. They process information at speeds we cannot comprehend with current technology. Not even joking. Other than that, there are animals that can exceed 200fps, but I don't think they own a computer.
FPS is capped at 60 even with vsync off. I have a 120hz monitor so it's always a slap in the face when games do this. Is there a config file somewhere I can edit or something to change the cap?
Comments
Did you edit the fps cap in the settings? There is another one, not just the vsync
looks like you can change FOV, too
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
It helps because if you pay for a monitor with 120hz refresh rate (generally 3D-capable monitor, if I'm not mistaken), you WANT your FPS as high as you can go...kinda like, if you get a top-of-the-line computer, you don't just play everything on max because of how it looks, you play it on max because you paid for the ability to do so. :P
It's not pointless if you have a 120hz monitor...
Could you share the full names for the variables for FOV and MaxFPS please?
All that file contains for me are various variables with information about the system spec, like cpu count and name etc..
Just go to options, then Video, then Troubleshooting. Framelimit is right there.
. . . . . Indeed, I just double-checked last night and under Troubleshooting you can select "Off" in the choice for Frame Rate Limit, disabling it.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
If you would read the whole post before replying you would see what a few other people have already said.
You want it past 60fps because you have a 120Hz monitor. A higher frame rate makes for a smoother overall experience.
Back on topic. I'm gona bookmark this post because I will be needing this information this weekend. I'm on the road right now but when I get back I'll be playing on my desktop with my 120Hz monitor and would like to uncap my framerate first thing.
Oh not this <font color="orange">HAMSTER</font> again, we've been hearing and debunking this bull**** since discussion on the topic first began on the internet.
If you can't tell the difference between 30 to 60 you are blind.
A practical example: Try moving your mouse cursor in circles on your screen as fast as you can (a clean black background makes this easier). How many cursors are you able to see at the same time? No time to count them, but its more than a few. In a perfect world, you would only see one blurred cursor, not many sharp-imaged cursors.
A practical example in game: Try reading text above peoples head while they are running past you. The faster they are moving, the more difficult it is. Try reading the sign of a passing bus on the street (IRL). Easy.
Conclusion: our limit is not at 27 frames per second.
Disclaimer: I might be wrong about these examples. If i am, tell me why.
You are generally correct in the way you approach the matter. A cleaner explanation would be that the Human vision is not bound by frame rate. That doesn't mean that the human eye can see a difference on fps above 80.My eyes can't anyway when we are talking about 2 dimensions. In a a stereoscopic movie they could though.. The matter is pretty complicated and not worth analyzing too much in a game forum but a simple conclusion would be that yes the eye can see more than 30 fps but anything above 70ish is pointless in 2 dimensions. Here's a relatively simple (but still not scientific) explanation about the matter
http://skeptics.stackexchange.com/questions/3348/can-the-human-eye-distinguish-frame-rates-above-60-hz
A visual example. http://boallen.com/fps-compare.html
Yes that is up to 60 fps and I already said that the eye can see up to 60.The problem is after that threshold:)
First: Stop spreading lies. There is a TON of evidence to back up being able to see over 27fps. Movies and TV just stick with 30fps because it is cheaper.
Second: Everyone is different. YOU might not see anything over 27fps but *I* have a hard time playing a game below 50fps and there are a TON of people who might think 120fps is too low.
Yes you can see the difference between 60fps and 100/120fps. I've played a lot of competitive CS 1.6, and the difference between 100fps[which is normally what you need to play the game competitively] and 60fps is humongous.
While people say you cant see higher then 27 fps there really is some truth to it, but FPS does not equal quality in your mind.
When your sitting infront of a screen playing a fast paced game consider this;
REAL LIFE - You see everything live, there is no such thing as a cap. Everything that happens is not divided in frames. And what happens faster then the eye can see in details? mind compensates with blurryness. (Try looking at a motor or a fan, no1 can argue the fact they cant look in details on the moving parts).
30 FPS - when you turn fast (example), the screen will only have the time to update 4 picts on that single turn. How does the brain handle this? It will not be handled as a moving part, because its not. its 4 pics, with lots of differences so it will feel choppy.
HIGHER FPS- its still not a moving "analog" object for the eye to see. But the transitions go smoother so the brain doesnt take it as much as a choppyness. So higher FPS does yield smoother feel to the game.
If however a game with different fps, had the technology to "blur" very fast movements similiar to how the brain handles it, the game would feel smoother and you would have problems differentiate it. Information would not be chopped, but mixed as the eye would normally see it.
Gong back to the 60-120hz issue. Since you can remove the framratecap that solves that, partially. For me the screen settings still revert back to 60hz for the refresh rate when I apply it. Is this fixable?
Read this for your own information http://amo.net/NT/02-21-01FPS.html
Just write this in the chat; /maxfps 120
You're welcome.
Regards, Smauzt