pavjareckiMember, Neverwinter Beta UsersPosts: 4Arc User
edited March 2013
Sorcerer, druid, ranger. Sorcerer for definite
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janusdividedMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited March 2013
I'd say next likely class is either a druid or ranger, simply to fill the "Nature" skill void outside of kits. I'm hopin' on Ranger and feel it'd be more likely since their skill animations could be easier to design as opposed to a druid's.
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alcamothMember, Neverwinter Beta UsersPosts: 1Arc User
So... looking at the Auction House/Broker and searching for gear by class you see some other classes mentioned there that aren't available in beta yet.
I'm guessing those that aren't available yet are either just filler items (yeah, right) or what they have plans for next.
Actually, the majority of those were available in beta. Master Infiltrator, Swordmaster, etc. are paragon choices for the classes. The only exception is Hellbringer, which is likely a paragon choice for the next class they are adding.
Personally I would like to see bards and warlocks next along with giving the other choices for the existing classes like Battle Cleric and War Wizard.
Paladin. And a Blaster Wizard (with Genasi added as Race for a Fire-based Blaster-Wizard).
@akostis: The existing cleric is as much a "true cleric". There are actually two "kind of clerics" in D&D, the Melee Cleric and the Ranged Cleric. But they are both "valid" clerics. I guess they just had to take some choices which classes to include and which not (or later).
Also might be that Paladin gets added at some point, and then a Melee Paladin (actually Tank) and a Melee Cleric might be "too close to each other".
I guess the Blaster wizard got the same issue, as it would be too close to the fire Warlock.
An archer or ranger type with the selection to specialize in pet/non pet.
I'm a bit of a purist so prefer no pet, just my archer and his bow. Arrow flight and effects are important to immesrsion so please get the sound and graphics just right!
Please dont flame me for this, and maybe its just me but I don't really understand what the Bard can bring to the party. Every time I think of one the following scene goes through my head:-
Cleric -"Right guys, we are just about to go into this cave where undoubtably we will accounter a horde of villains and their boss. I'm right here to heal you all if you get into trouble. Roll-call and what are you going to do?"
Rogue - "I will sneek around and bring a world of hurt!"
Wizard - "A few lightnining bolts I think should do the trick. Nuff said!"
Fighter - "Let them try and beat up on me...as if"
Barbarian - "I'll stick my axe right up their $%@!"
Bard - " I've just written a new Poem...you want to hear it?"
Warlock first, and then Archer Ranger....we already have a 2-weapons DPS in the Rogue, don't want another one until we get the Archer. Then Paladin, Bard, Monk, and then anything else.
"We know that the sheep live in denial; that is what makes them sheep. They do not want to believe that there is evil in the world...The sheep generally do not like the sheepdog...He has fangs and the capacity for violence. The difference, though, is that the sheepdog must not, cannot and will not ever harm the sheep...Still, the sheepdog disturbs the sheep...Until the wolf shows up. Then the entire flock tries desperately to hide behind one lonely sheepdog.
All the classic that are missing : Barbarian, Barde, Druide, Paladin and Ranger ( No I have not forgotten the Monk, this class is just so ... mmh, no, for Pete's sake never the Monk ).
The Paladin is always a good alternative, mixing warrior and priest, juggling between defense and healing.
The Druide could be interesting and something new for the game with an invocation focus, playing on the control of divers critters. Or there is always the metamorphosis angle.
The Ranger is definitely a miss in the game, a good range class would be good.
Barde would be a good control element, with good charm to boost other players and deboost for the mobs.
Sadely the Barbarian is not a miss, with the Great Weapon Warrior, I don't think he would bring something new.
Paladin first of all! And than...ranger and warlord as in the 1st player's handbook of D&D 4th edition...in other expansions and patches maybe bard, druid, monk and barbarian
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fmgodoyMember, Neverwinter Beta UsersPosts: 0Arc User
Comments
2. 2 weapon fighter of some kind don't care what you call the class. (with swords not daggers & minimum chain armor)
healers and tanks always few players love to play, so if have many options we up this %.
Actually, the majority of those were available in beta. Master Infiltrator, Swordmaster, etc. are paragon choices for the classes. The only exception is Hellbringer, which is likely a paragon choice for the next class they are adding.
Personally I would like to see bards and warlocks next along with giving the other choices for the existing classes like Battle Cleric and War Wizard.
release the game plox
Others that I'd like to see sometime after launch would be:
Runepriest
Monk
Artificer
Druid (complete with a transform ability to an animal)
Shaman
Witch
Paladin
Warlock
Regards
@akostis: The existing cleric is as much a "true cleric". There are actually two "kind of clerics" in D&D, the Melee Cleric and the Ranged Cleric. But they are both "valid" clerics. I guess they just had to take some choices which classes to include and which not (or later).
Also might be that Paladin gets added at some point, and then a Melee Paladin (actually Tank) and a Melee Cleric might be "too close to each other".
I guess the Blaster wizard got the same issue, as it would be too close to the fire Warlock.
I'm a bit of a purist so prefer no pet, just my archer and his bow. Arrow flight and effects are important to immesrsion so please get the sound and graphics just right!
Barbarian, Pretty Please
Please dont flame me for this, and maybe its just me but I don't really understand what the Bard can bring to the party. Every time I think of one the following scene goes through my head:-
Cleric -"Right guys, we are just about to go into this cave where undoubtably we will accounter a horde of villains and their boss. I'm right here to heal you all if you get into trouble. Roll-call and what are you going to do?"
Rogue - "I will sneek around and bring a world of hurt!"
Wizard - "A few lightnining bolts I think should do the trick. Nuff said!"
Fighter - "Let them try and beat up on me...as if"
Barbarian - "I'll stick my axe right up their $%@!"
Bard - " I've just written a new Poem...you want to hear it?"
Cleric - "Ummm....Okay...."
Just can't see it!
For example regen health, plus damage, mana regen, haste, pluses to stats just to name a few.
I guess I understand (or maybe noT), but come on "I'll help to kill that Dragon by singing a song", yep that'll do it!
Archer Ranger
1st Edition Bard (You old timers know exactly what I mean).
The Paladin is always a good alternative, mixing warrior and priest, juggling between defense and healing.
The Druide could be interesting and something new for the game with an invocation focus, playing on the control of divers critters. Or there is always the metamorphosis angle.
The Ranger is definitely a miss in the game, a good range class would be good.
Barde would be a good control element, with good charm to boost other players and deboost for the mobs.
Sadely the Barbarian is not a miss, with the Great Weapon Warrior, I don't think he would bring something new.
OR similar to the GWF but more single target specfic.