ablackbowMember, Neverwinter Beta UsersPosts: 10Arc User
edited March 2013
The game really, REALLY needs to have the base classes at start. The idea of putting anything based on DnD without that is simply ludicrous. I have tried to be understanding, but WHY are there already two warrior types, but NO ranger? Yes, I am partial... but it makes absolutely zero sense to me. No bard, no paladin, no druid, no warlock, no ranger?
I want to support the game. Hell, I will. But the available character class decisions baffle me. Considering how very, very fast one levels up, why do they not start out with Rogue, Wizard, Ranger, Warrior, Bard, Druid, Warlock, Cleric and then say, around level 5 you pick a path, and then you take that path until the paragon levels, etc? Why clutter it up with all the multiple variations of only a select few classes, and NONE of the others?
I realize that it has been stated that the classes chosen to be released first were picked so that people could form effective parties. Ok, I get that. But if that's the game you want to make, DON'T MAKE IT A DnD GAME. DnD, regardless of edition, has always, always ALWAYS been about playing what you *want* to play. It's about being something you could never be otherwise. By pigeon-holing it the way it has been, it's going to be so distasteful to some who can't play even a base character type that they want in a DnD setting, that they won't give the game a chance. That... is something that I would really, really like to *not* happen. I would much rather see this game succeed.
Ranger. One that can dual-wield and be a tough, dual-wielding fighter that can hold his own in combat if he wants to take that over archery... although I don't care if a class like that is called "Ranger" or not. If it's called "Berserker," or something, I'd be fine with that too. I just want a tough, up-front fighter type that dual-wields swords, instead of only the sneaky backstabbing little rogues as the dual-wielding characters.
But that's just personal preference. What this game really needs is a Druid or a Paladin, two of the most classic D&D classes. Druids and Rangers could use those Nature things laying around everywhere.
Dedicated NWN roleplayer for 7+ years, the Village of Creation (VoC) server
derpfuMember, Neverwinter Beta UsersPosts: 3Arc User
edited March 2013
So... looking at the Auction House/Broker and searching for gear by class you see some other classes mentioned there that aren't available in beta yet.
bow ranger, since bow/nature seems to be the big gap right now, elves get a bonus to bow.
Staff monk, a good staff martial artist is awsome plus staff is not used.(Chi skill or share releligin)
And another leader bard(Music skill? or just share with magi)
warlord(Tactics skill? they find "battle plans" or share with warroir)
Druid( love to see a shifter druid and a healer druid)(nature skill)
im sure existing classes will all get an alter ego:
Melee claric(PalidiN or warlord monk ),
Pact wizard(Warlock the prestiges can be what kind of pact)
The more classes and races available equals a much more enjoyable experience for the gamers and ultimately means more $ for the game...also they should implement a 1st person mode...
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rangorvixMember, Neverwinter Beta UsersPosts: 19Arc User
edited March 2013
Firstly, the classes I would like to play most...
Bard (Pref Valourous)easily my no.1 choice > then really only Druid, Battle Cleric, and possibly Monk.
(Note: am prob playing a Wizard on launch, but only because there is no Leader class I want to play)
Now the classes I feel are most likely to come asap (in a "educated" guessed order)...
Battle Cleric & 2nd Rogue > War Wizard > (Archer)Ranger & Warlock - largely because I hear so many clues to these 2, could easily be earlier i feel) > (Guardian-type) Paladin > Druid - so have a 2nd Controller Class > 2nd type of Paladin, Warlock, Ranger & Druid
Yea, I am kinda expecting a long wait for my Bard, I just cant see it happening anytime soon, but hey, ive got little to base all this stuff on, all guess work, I just hope they bring out a few at the same time, or you will end up with parties full of 1 class while leveling;p
Comments
I want to support the game. Hell, I will. But the available character class decisions baffle me. Considering how very, very fast one levels up, why do they not start out with Rogue, Wizard, Ranger, Warrior, Bard, Druid, Warlock, Cleric and then say, around level 5 you pick a path, and then you take that path until the paragon levels, etc? Why clutter it up with all the multiple variations of only a select few classes, and NONE of the others?
I realize that it has been stated that the classes chosen to be released first were picked so that people could form effective parties. Ok, I get that. But if that's the game you want to make, DON'T MAKE IT A DnD GAME. DnD, regardless of edition, has always, always ALWAYS been about playing what you *want* to play. It's about being something you could never be otherwise. By pigeon-holing it the way it has been, it's going to be so distasteful to some who can't play even a base character type that they want in a DnD setting, that they won't give the game a chance. That... is something that I would really, really like to *not* happen. I would much rather see this game succeed.
A lovely brilliant Radiant Monk.
Trickster Rogue
Control Wizard
Great Weapon Fighter
Guardian Fighter
Devoted Cleric
With the sub-sets of...
Iron Vanguard
Divine Oracle
Spellstorm Mage
Master Infiltrator
Swordmaster
Hellbringer
Now... all of those are claimed except Hellbringer... Meaning we'll probably see Warlock as our next class.
Warlord would be almost as good, though.
"You know you wanna fondle my dragons."
What Class Are You?
But that's just personal preference. What this game really needs is a Druid or a Paladin, two of the most classic D&D classes. Druids and Rangers could use those Nature things laying around everywhere.
Here's the list:
- Trickster Rogue (available)
- Devoted Cleric (available)
- Iron Vanguard (not available)
- Control Wizard (available)
- Hellbringer (not available)
- Divine Oracle (not available)
- Great Weapon Fighter (available)
- Spellstorm Mage (not available)
- Master Infiltrator (not available)
- Swordmaster (not available)
- Guardian Fighter (available)
I'm guessing those that aren't available yet are either just filler items (yeah, right) or what they have plans for next.
All.
And some type of "freeform" for "Gold" members.
Staff monk, a good staff martial artist is awsome plus staff is not used.(Chi skill or share releligin)
And another leader bard(Music skill? or just share with magi)
warlord(Tactics skill? they find "battle plans" or share with warroir)
Druid( love to see a shifter druid and a healer druid)(nature skill)
im sure existing classes will all get an alter ego:
Melee claric(PalidiN or warlord monk ),
Pact wizard(Warlock the prestiges can be what kind of pact)
Then all others mentioned in no particular order.
But in order for my enjoyment:
Swordmage
Bladesinger
Hexblade
Ranger
Monk
Psion
Warlock
Sorcerer
Hybrid
Multiclass
But I mostly want a freeform class option so that I can just be a rogue and not a 'build' rogue.
Bard (Pref Valourous)easily my no.1 choice > then really only Druid, Battle Cleric, and possibly Monk.
(Note: am prob playing a Wizard on launch, but only because there is no Leader class I want to play)
Now the classes I feel are most likely to come asap (in a "educated" guessed order)...
Battle Cleric & 2nd Rogue > War Wizard > (Archer)Ranger & Warlock - largely because I hear so many clues to these 2, could easily be earlier i feel) > (Guardian-type) Paladin > Druid - so have a 2nd Controller Class > 2nd type of Paladin, Warlock, Ranger & Druid
Yea, I am kinda expecting a long wait for my Bard, I just cant see it happening anytime soon, but hey, ive got little to base all this stuff on, all guess work, I just hope they bring out a few at the same time, or you will end up with parties full of 1 class while leveling;p